PropertyValue
rdf:type
rdfs:label
  • Mario (Super Smash Flash 2)
rdfs:comment
  • Mario is a playable veteran character in Super Smash Flash 2 and, along with Kirby, Ichigo and Lloyd, was one of the first four characters confirmed in the trailer and that first appeared in the demo. His sprites are custom made and his appearance looks similar to how he appears in Super Smash Bros. for Nintendo 3DS and Wii U, but is a combination of his appearances in the main Smash Bros. games (though his past sprites were brawlified Super Mario World sprites), while his moveset is based on his various movesets in the Super Smash Bros. games. His voice clips come from Super Smash Bros. Brawl.
dcterms:subject
dbkwik:mcleodgaming/property/wikiPageUsesTemplate
Availability
Tier
  • B-
Game
  • SSF2
Name
  • Mario
Ranking
  • 21
finalsmash
Icon
  • 60
weightclass
Universe
abstract
  • Mario is a playable veteran character in Super Smash Flash 2 and, along with Kirby, Ichigo and Lloyd, was one of the first four characters confirmed in the trailer and that first appeared in the demo. His sprites are custom made and his appearance looks similar to how he appears in Super Smash Bros. for Nintendo 3DS and Wii U, but is a combination of his appearances in the main Smash Bros. games (though his past sprites were brawlified Super Mario World sprites), while his moveset is based on his various movesets in the Super Smash Bros. games. His voice clips come from Super Smash Bros. Brawl. Mario is currently ranked 21st at the top of B- tier on the current tier list (the highest ranked Mario character if sub-series characters are not included). Mario has fast, low-lag attacks, decent combo ability, an above average recovery, and strong finishers in all of his smash attacks, Star Spin and his back throw (when used near a ledge). He has a projectile in Fireball, which he can use to hinder his opponents approach, zone, edge guard, or bait out a shield. He has a strong edge guarding game with his Fireball, Cape, and strong aerial attacks. He also has a good recovery distance-wise, with Star Spin and Super Jump Punch covering good vertical distance while Cape gives him some extra horizontal distance. However, Mario has blatant problems with his range (including the 6th shortest grab in the current demo) which leaves him highly vulnerable to characters with disjointed range, especially sword fighters such as Lloyd and Marth. His recovery is linear and predictable, especially after he exhausts his double jump and Star Spin, making him somewhat easy to gimp and edge guard against. His zoning game is not great, as his projectile is weak, slow, and can be easily reflected. Also, Mario's combo game is rather difficult due to his moves being some of the most adversely affected by the overall reduction of hitstun in 0.9b. Mario appears to have a small player base and has poor representation in online tournaments with only a few players using him from time to time. Of those few, Mario's placements in tournaments are shown to be high.