PropertyValue
rdfs:label
  • Strike and Move
rdfs:comment
  • Strike and Move was introduced in the "Class Acts: The Duelist Rogue" article by Mike Mearls in Dragon #381.
  • Strike and Move was a Daidoji Scout technique that taught how to strike with swiftness. It was used as a Battlefield Formation devised to retreat in a manner that punished enemy pursuers so severely that they eventually broke off the chase entirely.
Requirement
  • You must be wielding a light blade.
dcterms:subject
dbkwik:dnd4/property/wikiPageUsesTemplate
dbkwik:l5r/property/wikiPageUsesTemplate
Range
  • Melee weapon
Origin
  • Rogue attack 3
Name
  • Strike and Move
Keywords
Action
  • standard
Usage
  • Encounter
Effect
  • Target: One creature
  • Hit: 2[W] + Dexterity modifier damage.
  • Artful Dodger: You instead shift 2 + your Charisma modifier squares.
  • Attack: Dexterity vs. AC
  • You can shift a number of squares equal to your Charisma modifier. At any point during this shift, you can make the following attack.
abstract
  • Strike and Move was introduced in the "Class Acts: The Duelist Rogue" article by Mike Mearls in Dragon #381.
  • Strike and Move was a Daidoji Scout technique that taught how to strike with swiftness. It was used as a Battlefield Formation devised to retreat in a manner that punished enemy pursuers so severely that they eventually broke off the chase entirely.
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