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rdfs:comment | - Strike and Move was introduced in the "Class Acts: The Duelist Rogue" article by Mike Mearls in Dragon #381.
- Strike and Move was a Daidoji Scout technique that taught how to strike with swiftness. It was used as a Battlefield Formation devised to retreat in a manner that punished enemy pursuers so severely that they eventually broke off the chase entirely.
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Requirement | - You must be wielding a light blade.
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Effect | - Target: One creature
- Hit: 2[W] + Dexterity modifier damage.
- Artful Dodger: You instead shift 2 + your Charisma modifier squares.
- Attack: Dexterity vs. AC
- You can shift a number of squares equal to your Charisma modifier. At any point during this shift, you can make the following attack.
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abstract | - Strike and Move was introduced in the "Class Acts: The Duelist Rogue" article by Mike Mearls in Dragon #381.
- Strike and Move was a Daidoji Scout technique that taught how to strike with swiftness. It was used as a Battlefield Formation devised to retreat in a manner that punished enemy pursuers so severely that they eventually broke off the chase entirely.
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