PropertyValue
rdf:type
rdfs:label
  • Ghouls
rdfs:comment
  • Ghouls roam the outskirts of the Slayer Tower, and can often be a task too. These creatures can be found using the Training Teleport.
  • Ghouls are zombie-like creatures that are created when a Vampire drains the blood of a non-virgin human.
  • Ghouls are a race of supernatural creatures that have been encountered by hunters such as Sam and Dean Winchester. The first time Sam and Dean encountered them was when they took on the form of their long-lost half-brother Adam Milligan and his mother. They also appeared when Crowley attempted to have Sam and Dean fed to a pair of ghouls.
  • Ghouls are Grim-Reaper-like foot soldiers to Triskull and Trakeena. Like Triskull, they come from the Shadow World. The Ghouls carry swords, and can fire energy from their eyes. Upon defeat, they disintegrate, leaving behind only a cloak, necklace, and their sword. They were defeated by Leo, the Red Galaxy Ranger, when he uses his ability to create and blast fire the ghouls to save the Light Speed rangers. The last remaining ghouls were defeated by Carter, Leo, Kendrix, and Damon when they infiltrated Trakeena's Lab.
  • Ghouls were once humans, but they were caught outside of a protective vault when the bombs dropped. The same radiation that turned their flesh into parched leather has given them an incredibly long life span. Those closest to the blast zones are still so radioactive that they continue to glow. These glowing ones, as they are called, have had some of their intellect burned away as well. Shunned by the people of the wastes, most ghouls have little to live for, but some are more educated than other ghouls, and can actually make conversation.
  • A ghoul is a creature that feeds on dead flesh.
  • Ghouls, also known as the Night People are a species of Hominid native to the Ringworld. They are nocturnal, but can function during daylight hours if necessary.
  • Al-Ghuls, commonly known as Ghouls are undead humans found in the land of Shapeir. They primarily feed upon corpses but will not turn their noses up at killing a person first, in order to eat them. They have powerful and unusual magic abilities, such as the power to heal themselves, drain living people of life, and cast powerful spells of fire and acid. Ghouls have claws which can be used as powerful magic components: for this reason Harik Attar pays adventurers to collect claws for him. Ghouls only appear at night.
  • Ghouls are corpses of recently-killed prey reanimated by Vampires. They have little independence and are merely an extension of a true vampire's senses. They are not of the Fallen bloodlines. Particularly infamous ghouls include the Sidhe.
  • The Ghouls (グール Gūru) are horned, stone imp-like Phantoms that are only strong in high numbers. They serve as the grunts of the more powerful Phantoms. Ghouls are created from magical stones that resemble pieces of themselves, and while not as strong as Phantoms produced from Gates, they can withstand gunfire. They can convert their arms into a gun-like weapon that can shoot hellfire, or wield various polearms.
  • Ghouls -- magically animated corpses of the recently dead. Mindless and thus oblivious to pain, they fight until destroyed. First encountered in Ultima III, ghouls were easily mistaken for skeletons from a distance, and were sometimes referred to as zombies by the population at large. At that time they possessed no special abilities, though all could be turned with the Clerical enchantment "Pontori", found in the The Ancient Liturgy of Truth. Zombies in Ultima IX are clumsy and carry disease just as the Pagan ghouls, but even their severed limbs may attack in combat.
  • Ghouls are evil spirits that haunt cemeteries or graveyards and preys on dead human flesh. They possess supernatural powers like shape-shifting, regeneration and paralyzing touch. Traditionally from Arabian mythology and folklore, they are said to be desert-dwelling demons that can lure unwary travellers into trap by tricky schemes. Also, they are sometimes regarded as a lesser being enthralled by a vampire.
  • Ghouls are actually normal people that have been turned to slaves by a Necromancer in a quest where you have to receive the hand of a god. Like the Undead, Ghouls may only appear on the map when a quest is activated. Unlike the Undead, you can also choose to be a Ghoul when creating your character. To activate this quest, you need to enable cheats. The reason for their removal was the developers thought the idea was even more off topic than the Undead. They can be found in troops.txt and in factions.txt.
Season
Strength
  • Moderate
dcterms:subject
Behavior
  • Aggressive
Poisonous
  • No
lastepisode
firstepisode
Attack style
  • Melee
Rarity
Aggressive
  • No
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Category
Origin
  • Created from sand by Ratash
FirstAppearance
Status
  • Extant
numberofepisodes
  • TBA
Affiliation
Game
  • Ultima VIII
  • Ultima III
  • ''Prince of Persia: The Forgotten Sands
  • Ultima IX: Ascension
Actor
  • Various
Name
  • Bones
  • Ghoul
  • Ghouls
  • Casket
  • Gold charm
  • Green charm
  • Ghoul bone
Text
  • Ghouls are the animated corpses of the recently dead. Wearing nothing more than the clothing in which they were interred, ghouls - or zombies are extremely slow in both thought and action. Unlike skeleton warriors, the ghouls' function is far less oriented towards combat, and they begin their service as soon as they make their way to the Mountain King's domain. However, when sacred areas such as the cemetery are disturbed, ghouls are there to confront the trespasser. Fortunately for the perpetrator, movement for ghouls is extremely difficult and painful, rendering them poor combatants. An ironic twist to the ghouls' nature is that they consume the flesh of their prey, thus making it impossible for the victims ever to reach Lithos and serve him.
  • Condemned to a forced guardianship, zombies are the animated flesh, now rotting, of the recently deceased. In graveyards and charnel houses, zombies feed on mourners and the morbidly curious. Though clumsy in combat, zombies do not arrest their pursuit of living flesh till their bodies have been destroyed. To sever limb from limb is insufficient, as they may separately renew the attack. With each strike, there is a chance that the zombie will poison you with its disease.
  • All Undead creatures are an abomination before the light of Truth. A Cleric with thy Party can Turn these Undead creatures.
Type
  • Henchmen
Caption
  • Ghoul, from The Chronicle of Pagan
Weakness
Abilities
  • link=To Hit +10% To Hit link=Create Undead Create Undead link=Poison Immunity Poison Immunity link=Illusions Immunity Illusions Immunity link=Cold Immunity Cold Immunity link=Death Immunity Death Immunity link=Poison Touch Poison Touch 1
special abs
  • None
dbkwik:hanna-barbera/property/wikiPageUsesTemplate
Quantity
  • 1
Weapons
  • 1
  • Shield
LastAppearance
Color
  • Grey
dbkwik:falloutpnp/property/wikiPageUsesTemplate
dbkwik:runelive/property/wikiPageUsesTemplate
Homeworld
  • Earth
alternatenames
  • Zombies
Family
  • Leviathans
  • Monsters
  • Eve †
upkeep cost
  • per turn
Damage
  • Moderate
Gender
  • None
Book
  • Journal
  • The Book of Play
  • The Chronicle of Pagan
Villain
  • yes
Locations
  • The Prison
Creator
  • Ratash
Combat level
  • 42
Examine text
  • It's totally savage.
abstract
  • Ghouls roam the outskirts of the Slayer Tower, and can often be a task too. These creatures can be found using the Training Teleport.
  • Ghouls are zombie-like creatures that are created when a Vampire drains the blood of a non-virgin human.
  • Ghouls are a race of supernatural creatures that have been encountered by hunters such as Sam and Dean Winchester. The first time Sam and Dean encountered them was when they took on the form of their long-lost half-brother Adam Milligan and his mother. They also appeared when Crowley attempted to have Sam and Dean fed to a pair of ghouls.
  • Ghouls are Grim-Reaper-like foot soldiers to Triskull and Trakeena. Like Triskull, they come from the Shadow World. The Ghouls carry swords, and can fire energy from their eyes. Upon defeat, they disintegrate, leaving behind only a cloak, necklace, and their sword. They were defeated by Leo, the Red Galaxy Ranger, when he uses his ability to create and blast fire the ghouls to save the Light Speed rangers. The last remaining ghouls were defeated by Carter, Leo, Kendrix, and Damon when they infiltrated Trakeena's Lab.
  • Ghouls were once humans, but they were caught outside of a protective vault when the bombs dropped. The same radiation that turned their flesh into parched leather has given them an incredibly long life span. Those closest to the blast zones are still so radioactive that they continue to glow. These glowing ones, as they are called, have had some of their intellect burned away as well. Shunned by the people of the wastes, most ghouls have little to live for, but some are more educated than other ghouls, and can actually make conversation.
  • A ghoul is a creature that feeds on dead flesh.
  • Ghouls are evil spirits that haunt cemeteries or graveyards and preys on dead human flesh. They possess supernatural powers like shape-shifting, regeneration and paralyzing touch. Traditionally from Arabian mythology and folklore, they are said to be desert-dwelling demons that can lure unwary travellers into trap by tricky schemes. Also, they are sometimes regarded as a lesser being enthralled by a vampire. Ghouls date back to pre-Islamic times, males among them are called Qutrub and the females are called Gulah. They inhabit places like graveyards, huge cemeteries, deserts, lonely dark alleys and caves.
  • Ghouls -- magically animated corpses of the recently dead. Mindless and thus oblivious to pain, they fight until destroyed. First encountered in Ultima III, ghouls were easily mistaken for skeletons from a distance, and were sometimes referred to as zombies by the population at large. At that time they possessed no special abilities, though all could be turned with the Clerical enchantment "Pontori", found in the The Ancient Liturgy of Truth. The ghouls of Ultima VIII:Pagan are all servants of the Titan Lithos, and are mindlessly aggressive towards trespassers, but slow and weak in combat. The only real danger they pose is the pestilence they carry with them, which can kill even the strongest warrior. Zombies in Ultima IX are clumsy and carry disease just as the Pagan ghouls, but even their severed limbs may attack in combat. Ghouls from the Age of Darkness could be found almost anywhere in Sosaria during the time of Exodus. Pagan ghouls are mainly found in the cemetery and the catacombs, but can also occur anywhere people have died. Zombies in Ascension are commonly found in graveyards and charnel houses.
  • Ghouls, also known as the Night People are a species of Hominid native to the Ringworld. They are nocturnal, but can function during daylight hours if necessary.
  • Al-Ghuls, commonly known as Ghouls are undead humans found in the land of Shapeir. They primarily feed upon corpses but will not turn their noses up at killing a person first, in order to eat them. They have powerful and unusual magic abilities, such as the power to heal themselves, drain living people of life, and cast powerful spells of fire and acid. Ghouls have claws which can be used as powerful magic components: for this reason Harik Attar pays adventurers to collect claws for him. Ghouls only appear at night.
  • Ghouls are corpses of recently-killed prey reanimated by Vampires. They have little independence and are merely an extension of a true vampire's senses. They are not of the Fallen bloodlines. Particularly infamous ghouls include the Sidhe.
  • Ghouls are actually normal people that have been turned to slaves by a Necromancer in a quest where you have to receive the hand of a god. Like the Undead, Ghouls may only appear on the map when a quest is activated. Unlike the Undead, you can also choose to be a Ghoul when creating your character. To activate this quest, you need to enable cheats. * Press Crtl-F for all locations to show up. * Go to Khergit Camp. * Talk to the Uruzuge and her father. * Her father will tell you to ask Akhad Thell for something to heal her. * Go to Serrepa and talk to Akhad. And so the quest begins. The reason for their removal was the developers thought the idea was even more off topic than the Undead. They can be found in troops.txt and in factions.txt.
  • The Ghouls (グール Gūru) are horned, stone imp-like Phantoms that are only strong in high numbers. They serve as the grunts of the more powerful Phantoms. Ghouls are created from magical stones that resemble pieces of themselves, and while not as strong as Phantoms produced from Gates, they can withstand gunfire. They can convert their arms into a gun-like weapon that can shoot hellfire, or wield various polearms.
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