Property | Value |
---|---|
rdfs:label |
|
Strength |
|
dcterms:subject | |
Agility |
|
Luck |
|
traps |
|
Hit points |
|
Intelligence |
|
Steal |
|
Critical Chance |
|
gambling |
|
Charisma |
|
dbkwik:pl.fallout/property/wikiPageUsesTemplate | |
Doctor |
|
Endurance |
|
Repair |
|
melee damage |
|
Perception |
|
Healing Rate |
|
Armor Class |
|
Speech |
|
Firedr |
|
First Aid |
|
Small Guns |
|
Outdoorsman |
|
sneak |
|
Big Guns |
|
Crittername |
|
Poisdr |
|
Carry Weight |
|
Raddr |
|
Melee Weapons |
|
Energy Weapons |
|
Lockpick |
|
Firedt |
|
Elecdt |
|
Unarmed Damage |
|
Action Points |
|
Elecdr |
|
Sequence |
|
Science |
|
Throwing |
|
Barter |
|
unarmed |
|
Normdt |
|
EMPdr |
|
Expldt |
|
EMPdt |
|
Normdr |
|
Lasdr |
|
Lasdt |
|
Expldr |
|
Plasdt |
|
Plasdr |
|