PropertyValue
rdf:type
rdfs:label
  • Find Traps
  • Find traps
rdfs:comment
  • All traps within the area of effect become known to you.
  • Level: Components: V, S Casting Time: 1 action Range: Personal Target: You Duration: Instantaneous Saving Throw: 1 min./level Spell Resistance: Yes
  • Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole. This spell merely reveals that a trap is present. You don’t learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.
  • Casting a Find Traps spell gives the priest the temporary ability to unerringly detect traps in the area.
  • Caster Level(s): Bard 3, Cleric 2, Wizard / Sorcerer 3 Innate Level: 2 School: Divination Descriptor(s): Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Party Duration: 3 turns Additional Counter Spells: Save: Harmless Spell Resistance: No Description: Grants the party a large bonus to their search checks, and a small bonus to their disarm checks, for 3 turns.
  • Find Traps is a 4th-level ritual introduced in Heroic Tier Rituals.[Dr405] The ritual caster may make an insight check to detect each trap within 10 squares, using the lowest detect DC the trap has.
  • Innate level: 2 3 School: divination Components: verbal, somatic Range: personal Area of effect: colossal 30 meter radius Duration: instant Save: harmless Spell resistance: no Description: All traps within the area of effect become known to the caster of this spell and are disarmed.
  • [[Category:]] Find traps was a divination spell that allowed the caster to detect traps.
  • 2nd Level Divination Casting Time: 1 action Range: 120 feet Components: V,S Duration: Instantaneous You sense the presence of any trap within range that is within the line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by it's creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or mechanical pit trap, but would not reveal a natural weakness in the floor unstable ceiling or hidden sinkhole.
Level
  • 2
  • 4
save type
  • H
dcterms:subject
level innate
  • 3
Spellbook
  • Priest
quicken
  • Yes
magelevel
  • 3
Casting Time
  • 5
saving throw
  • None
innatelevel
  • 23
still
  • Yes
level cleric
  • 2
hostile
  • No
clericlevel
  • 2
silent
  • Yes
spellresistance
  • no
spell resistance
  • No
area of effect
  • The caster
dbkwik:baldursgate/property/wikiPageUsesTemplate
dbkwik:dnd4/property/wikiPageUsesTemplate
dbkwik:forgotten-realms/property/wikiPageUsesTemplate
dbkwik:forgottenrealms/property/wikiPageUsesTemplate
dbkwik:nwn2/property/wikiPageUsesTemplate
dbkwik:freed20/property/wikiPageUsesTemplate
Category
  • Divination
Range
  • 0
  • P
  • p
Name
  • Find Traps
save
  • harmless
desc
  • All traps within the area of effect become known to the caster of this spell and are disarmed.
school2e
duration type
  • i
usable by
bardlevel
  • 3
school3e
school1e
school5e
spheres2e
priest sphere
  • Diviantion
dbkwik:nwn/property/wikiPageUsesTemplate
Appears In
Components
  • 25
  • VS
Price
  • 175
Duration
  • 3
  • instant
  • Instantaneous
Icon
  • Is_findtraps.png
  • is_findtrap.gif
Skill
  • Insight
Area
  • 30.0
  • colossal 30 meter radius
School
Time
  • 60.0
level bard
  • 3
abstract
  • All traps within the area of effect become known to you.
  • Level: Components: V, S Casting Time: 1 action Range: Personal Target: You Duration: Instantaneous Saving Throw: 1 min./level Spell Resistance: Yes
  • Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole. This spell merely reveals that a trap is present. You don’t learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.
  • Casting a Find Traps spell gives the priest the temporary ability to unerringly detect traps in the area.
  • Caster Level(s): Bard 3, Cleric 2, Wizard / Sorcerer 3 Innate Level: 2 School: Divination Descriptor(s): Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Party Duration: 3 turns Additional Counter Spells: Save: Harmless Spell Resistance: No Description: Grants the party a large bonus to their search checks, and a small bonus to their disarm checks, for 3 turns.
  • Find Traps is a 4th-level ritual introduced in Heroic Tier Rituals.[Dr405] The ritual caster may make an insight check to detect each trap within 10 squares, using the lowest detect DC the trap has.
  • Innate level: 2 3 School: divination Components: verbal, somatic Range: personal Area of effect: colossal 30 meter radius Duration: instant Save: harmless Spell resistance: no Description: All traps within the area of effect become known to the caster of this spell and are disarmed.
  • [[Category:]] Find traps was a divination spell that allowed the caster to detect traps.
  • 2nd Level Divination Casting Time: 1 action Range: 120 feet Components: V,S Duration: Instantaneous You sense the presence of any trap within range that is within the line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by it's creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or mechanical pit trap, but would not reveal a natural weakness in the floor unstable ceiling or hidden sinkhole. The spell merely reveals that a trap is present, You don't learn the location of each trap, but you learn the general nature of the danger posed by the trap you sense.
is Spell of