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rdfs:comment | - All traps within the area of effect become known to you.
- Level: Components: V, S Casting Time: 1 action Range: Personal Target: You Duration: Instantaneous Saving Throw: 1 min./level Spell Resistance: Yes
- Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole. This spell merely reveals that a trap is present. You don’t learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.
- Casting a Find Traps spell gives the priest the temporary ability to unerringly detect traps in the area.
- Caster Level(s): Bard 3, Cleric 2, Wizard / Sorcerer 3 Innate Level: 2 School: Divination Descriptor(s): Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Party Duration: 3 turns Additional Counter Spells: Save: Harmless Spell Resistance: No Description: Grants the party a large bonus to their search checks, and a small bonus to their disarm checks, for 3 turns.
- Find Traps is a 4th-level ritual introduced in Heroic Tier Rituals.[Dr405] The ritual caster may make an insight check to detect each trap within 10 squares, using the lowest detect DC the trap has.
- Innate level: 2 3 School: divination Components: verbal, somatic Range: personal Area of effect: colossal 30 meter radius Duration: instant Save: harmless Spell resistance: no Description: All traps within the area of effect become known to the caster of this spell and are disarmed.
- [[Category:]] Find traps was a divination spell that allowed the caster to detect traps.
- 2nd Level Divination Casting Time: 1 action Range: 120 feet Components: V,S Duration: Instantaneous You sense the presence of any trap within range that is within the line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by it's creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or mechanical pit trap, but would not reveal a natural weakness in the floor unstable ceiling or hidden sinkhole.
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desc | - All traps within the area of effect become known to the caster of this spell and are disarmed.
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Icon | - Is_findtraps.png
- is_findtrap.gif
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Skill | |
Area | - 30.0
- colossal 30 meter radius
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level bard | |
abstract | - All traps within the area of effect become known to you.
- Level: Components: V, S Casting Time: 1 action Range: Personal Target: You Duration: Instantaneous Saving Throw: 1 min./level Spell Resistance: Yes
- Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole. This spell merely reveals that a trap is present. You don’t learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.
- Casting a Find Traps spell gives the priest the temporary ability to unerringly detect traps in the area.
- Caster Level(s): Bard 3, Cleric 2, Wizard / Sorcerer 3 Innate Level: 2 School: Divination Descriptor(s): Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Party Duration: 3 turns Additional Counter Spells: Save: Harmless Spell Resistance: No Description: Grants the party a large bonus to their search checks, and a small bonus to their disarm checks, for 3 turns.
- Find Traps is a 4th-level ritual introduced in Heroic Tier Rituals.[Dr405] The ritual caster may make an insight check to detect each trap within 10 squares, using the lowest detect DC the trap has.
- Innate level: 2 3 School: divination Components: verbal, somatic Range: personal Area of effect: colossal 30 meter radius Duration: instant Save: harmless Spell resistance: no Description: All traps within the area of effect become known to the caster of this spell and are disarmed.
- [[Category:]] Find traps was a divination spell that allowed the caster to detect traps.
- 2nd Level Divination Casting Time: 1 action Range: 120 feet Components: V,S Duration: Instantaneous You sense the presence of any trap within range that is within the line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by it's creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or mechanical pit trap, but would not reveal a natural weakness in the floor unstable ceiling or hidden sinkhole. The spell merely reveals that a trap is present, You don't learn the location of each trap, but you learn the general nature of the danger posed by the trap you sense.
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is Spell of | |