PropertyValue
rdf:type
rdfs:label
  • Grab
  • Grab
  • GRAB
  • Grab
rdfs:comment
  • Grabbing is a gameplay element present in all of the Crysis games. It allows the player to pick up objects and enemies and throw them with varying levels of force.
  • Grab is a command that moves an item from your inventory to your hand, ready for use. It is equivalent to the Hold command.
  • Grab is a move used by Ristar. When performed, Ristar extends his arms to grab something. Grab can be performed by pressing the B button.
  • A grab is a technique in both installments of the No More Heroes video game series performed by pressing the B Button while standing next to a stunned enemy. Foes can be stunned by a Beat Attack, after which successfully grabbing them allows protagonist Travis Touchdown to perform a throw technique. In the first title, after being imparted with the Technique of Affinity by Randall Lovikov, Touchdown is able to grab targets for his throwing maneuvers from an even greater distance.
  • Grab is a utility programme present in Mac OS X. It is a screen capture programme which produces screen shots. The default format for captured images is TIFF.
  • Grab is a creature ability in Dragon Age: Origins.
  • Villain team dedicated to larceny.
  • In 40th Day, you can walk up to enemies, and press the grenade button. Your character will wrap their arm around thier neck and take them hostage. This can help in 2 ways. * A makeshift meat-shield * A way to save civilians when they are hostages. The latter works by grabbing the senior officer. Often the only one wearing a helmet. His grunts will surrender and put their hand up. They will then get on their knee's. After that, your partner can either kill them or tie them up. You can do the same with your hostage.
  • There are different ways of open/close the grabs: * electro-hydraulic / diesel-hydraulic * mechanical by rope(s) (1-rope, 2-ropes, 3-ropes, 4-ropes)
  • Grab is the leftmost option on the Intent toolbar. It can be selected by double clicking. When you grab somebody, you will start by pulling them after you. Click on them again to grab them aggressively, again to put your hands round their neck, and again to start strangling them to death. To stop strangling or grabbing somebody, click Drop or the flashing red button above the inventory. This same button can also be used instead of clicking to progress your hold on a person.
  • The Grab keyword allows this figure to choose an adjacent hero. That hero must succeed at a File:Might.png test or be Immobilized. Ability text: Grab: Choose a hero adjacent to this monster. The hero must test File:Might.png. If the hero fails, he is Immobilized.
  • Once a throw is begun, the character cannot escape, with the exception of Kirby's forward and back throws in Melee. All throws grant 8 invincibility frames when started. Grabs cannot be shielded; attempting to do so has no effect. This means that grabs cannot be perfect shielded. Grabs also ignore launch resistance.
  • Grab, grip - chwytanie czegoś za pomocą dłoni. Aby coś chwycić, należy kliknąć na dłoń (powinna stać się płaska). Uchwyt symbolizuje pół-przezroczysta kulka między obiektem chwytanym a dłonią. W niektórych trybach grab jest wyłączony.
  • Grabs can easy lead to follow ups at lower percents, either through chain grabbing or some throws having low base knockback to set up for other attacks. At higher percents a grab can mean an easy KO for some characters with strong throws, such as Ness and Donkey Kong. The maximum amount of time the opponent is held depends on the percentage they are, with higher percent equating to more time. The opponent can also mash out of a grab by pressing any button, effectively reducing the grab time with each press. A grab release will occur if the grab time runs out.
  • thumb Grab (ang. Hornbeam) — drzewo, z którego wytwarzane są różdżki.
  • At some point while in the air, put your fingers on your board(s), pull, and hold for extra style points. Depending where you grab you can call it something different.
  • A Grab is an attack that allows you to grab hold of opponents. When you've successfully grabbed the opponent, two controls can be used. If you press the attack button you will attack them. If you press the control stick upwards, downwards, or to the sides, you will throw them in that direction. This is called a Grab and Throw. It is possible to do both controls. Some characters grabs are extremely powerful and can KO if you play a mode such as All-Star Mode, or if you've set the Damage Ratio to 2.0. The best time to use a grab is if you are near a Blast line. You can then grab and throw tthe opponent and easily KO them if you throw them into the Blast line. The best time to grab an opponent is if you and the opponent are standing next to each other. CPUs do that a lot so watch out. Some ch
  • thumb|Kirks Grab auf Delta Vega. Ein Grab ist ein Ort, an dem ein verstorbener Humanoid vergraben wird. Am Kopfende des Grabes befindet sich in der Regel ein Grabstein mit Inschrift. (DS9: ) Im Jahr 2265 bereitet der gottähnliche Gary Mitchell für seinen Freund James T. Kirk eine würdige Grabstätte vor. Mitchell plant Kirk zu töten und es kommt zu einem Kampf zwischen den beiden. Dabei stürzt Mitchell ins Grab, während Kirk auf einen Felsen, welcher über Mitchell hängt schießt. Der Felsen stürzt auf Mitchell und begräbt ihn in Kirks Grab. (TOS: )
  • Dunkelheit. Das war das Erste was er sah und es würde auch das Letzte sein. Eine kalte Luft umgab ihn, die den Geruch von Erde in sich trug. Er wusste nicht wo er war, er spürte nur den erdigen Untergrund unter sich und wie sein Körper da lag, ohne sich zu bewegen. Seine Augenlider lagen schwer auf seinen Augen und es fühlte sich an, als hätte er Tage lang nicht geschlafen. Er hatte keinerlei Erinnerungen wie er hier her kam. Ein scharrendes Geräusch überkam ihn, in dieser endlosen Stille und er spürte wie gleich darauf Erde auf ihn hinunter fiel. Und es hörte nicht auf. Sein Körper wurde immer mehr mit kalter Erde umhüllt, doch er konnte nichts dagegen tun. Als nur noch sein Gesicht frei war hörte das Scharren auf einmal auf und er konnte fühlen wie jemand ihn an starrte.
  • In Doom speedrunning terminology, a grab occurs when the player obtains an item from a location they are not supposed to do it from. It can occur with items placed behind impassible, transparent walls, and raised platforms with items just out of the player's reach, as well as solid walls if they are thin enough. This is usually done by straferunning against the wall in question, toward the item itself, or where it is located if it is behind a solid wall. How fast one needs to go depends on how far away the object is. If this is successful, the game will consider the item to be within reach, and will give it to the player.
  • The term grab is used for picking something up and moving it without putting it into your inventory. The default activation key/button is: * The Z key on the PC ( In Skyrim this has changed to holding the E key ) * Hold A on the Xbox 360 ( In Skyrim Hold A, even on PC with Xbox controller ) * The L2 button on the PS3 ( In Skyrim, hold X ) To use the grab utility, the player must point at the item to be moved, then press and hold down the "grab" button.
  • The grab ability is the in-game ability to pick up, move around, and drop objects in Fallout 3, Fallout: New Vegas, and Fallout 4. The implementation involves the grabbed item floating as if suspended from the initial grab point at whatever distance in front of the player character it was when grabbed. There is no animation of a hand or hands actually doing any grabbing. The game world's physics apply to the grabbed object, in so much as it will make a noise if knocked against another object; a sufficiently hard knock can force the object to be dropped.
owl:sameAs
Requirement
  • the user must have one hand free
Attack
  • Strength vs. Reflex
dcterms:subject
Hit
  • The target becomes grabbed by the user until the end of the user's next turn.
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Range
  • melee touch
Origin
  • attack
Name
Type
  • Creature
Icon
  • Ico Grab.png
Description
  • The creature grabs the target, locking it in close combat and continues to attack.
Action
  • standard
Usage
  • at-will
sustain minor
  • The grab persists until the end of the user's next turn.
abstract
  • Grabbing is a gameplay element present in all of the Crysis games. It allows the player to pick up objects and enemies and throw them with varying levels of force.
  • Grab is a command that moves an item from your inventory to your hand, ready for use. It is equivalent to the Hold command.
  • Grab is a move used by Ristar. When performed, Ristar extends his arms to grab something. Grab can be performed by pressing the B button.
  • A grab is a technique in both installments of the No More Heroes video game series performed by pressing the B Button while standing next to a stunned enemy. Foes can be stunned by a Beat Attack, after which successfully grabbing them allows protagonist Travis Touchdown to perform a throw technique. In the first title, after being imparted with the Technique of Affinity by Randall Lovikov, Touchdown is able to grab targets for his throwing maneuvers from an even greater distance.
  • The grab ability is the in-game ability to pick up, move around, and drop objects in Fallout 3, Fallout: New Vegas, and Fallout 4. The implementation involves the grabbed item floating as if suspended from the initial grab point at whatever distance in front of the player character it was when grabbed. There is no animation of a hand or hands actually doing any grabbing. The game world's physics apply to the grabbed object, in so much as it will make a noise if knocked against another object; a sufficiently hard knock can force the object to be dropped. Unlike other games where grabbing items are essential to the game (e.g. Half-Life 2), there are no instances in Fallout 3 or Fallout: New Vegas (except for the unmarked quest A Final Plan for Esteban) that require the use of this feature. It is possible to play the entire game without using it.
  • Grab is a utility programme present in Mac OS X. It is a screen capture programme which produces screen shots. The default format for captured images is TIFF.
  • A Grab is an attack that allows you to grab hold of opponents. When you've successfully grabbed the opponent, two controls can be used. If you press the attack button you will attack them. If you press the control stick upwards, downwards, or to the sides, you will throw them in that direction. This is called a Grab and Throw. It is possible to do both controls. Some characters grabs are extremely powerful and can KO if you play a mode such as All-Star Mode, or if you've set the Damage Ratio to 2.0. The best time to use a grab is if you are near a Blast line. You can then grab and throw tthe opponent and easily KO them if you throw them into the Blast line. The best time to grab an opponent is if you and the opponent are standing next to each other. CPUs do that a lot so watch out. Some characters such as Mario, Luigi and Bowser grab quickly. Others like Link, Samus and Sheik take a while to put up their tether. Some grabs can be used for recovery to recover from far. This is called a tether recovery . When you grab an opponent you must be quick at attacking and throw them or they will let themselves free. If you get grabbed move the control stick back and forth and you will set yourself free. You must be quick or the opponent will attack and throw you.
  • Grab is a creature ability in Dragon Age: Origins.
  • Villain team dedicated to larceny.
  • thumb|Kirks Grab auf Delta Vega. Ein Grab ist ein Ort, an dem ein verstorbener Humanoid vergraben wird. Am Kopfende des Grabes befindet sich in der Regel ein Grabstein mit Inschrift. (DS9: ) Im Jahr 2265 bereitet der gottähnliche Gary Mitchell für seinen Freund James T. Kirk eine würdige Grabstätte vor. Mitchell plant Kirk zu töten und es kommt zu einem Kampf zwischen den beiden. Dabei stürzt Mitchell ins Grab, während Kirk auf einen Felsen, welcher über Mitchell hängt schießt. Der Felsen stürzt auf Mitchell und begräbt ihn in Kirks Grab. (TOS: ) Nachdem James T. Kirk auf Veridian III stirbt, errichtet Captain Jean-Luc Picard ein Grab für ihn. (Star Trek: Treffen der Generationen) 2371 meint John Evansville zu Kathryn Janeway, dass sie die Grabstätte der 37er dadurch entweiht haben, dass sie diese wiederbelebten. (VOY: ) Anfang 2375 erfährt Benjamin Sisko von seinem Vater, dass seine leibliche Mutter Sarah Sisko ist. Als der Joseph daraufhin fragt, ob er noch weitere Geheimnisse vor ihm hat, meint der, dass da nur sein Gumbo-Rezept in Frage kommt, aber das will er mit in sein Grab nehmen. (DS9: )
  • In 40th Day, you can walk up to enemies, and press the grenade button. Your character will wrap their arm around thier neck and take them hostage. This can help in 2 ways. * A makeshift meat-shield * A way to save civilians when they are hostages. The latter works by grabbing the senior officer. Often the only one wearing a helmet. His grunts will surrender and put their hand up. They will then get on their knee's. After that, your partner can either kill them or tie them up. You can do the same with your hostage.
  • There are different ways of open/close the grabs: * electro-hydraulic / diesel-hydraulic * mechanical by rope(s) (1-rope, 2-ropes, 3-ropes, 4-ropes)
  • In Doom speedrunning terminology, a grab occurs when the player obtains an item from a location they are not supposed to do it from. It can occur with items placed behind impassible, transparent walls, and raised platforms with items just out of the player's reach, as well as solid walls if they are thin enough. This is usually done by straferunning against the wall in question, toward the item itself, or where it is located if it is behind a solid wall. How fast one needs to go depends on how far away the object is. If this is successful, the game will consider the item to be within reach, and will give it to the player. Widely used in Compet-n, the most common application of this technique is obtaining otherwise unreachable keys, which can result in a massive shortcut, and is sometimes useful in other ways. Most notably, the red skull key grab on Ultimate Doom E4M1 made speedruns on the otherwise difficult map easier; no one has ever completed the level under NM speed rules without it. [1] It is also sometimes used to acquire other kinds of items useful for certain demo categories, such as in Ultimate Doom E4M2, where the BFG 9000 can be taken through the eastern wall of the room directly behind it, although one must run forward rather than straferun to do this. This particular grab is very useful when performing Nightmare! demos on this map, or episode runs for Thy Flesh Consumed. It has even found application in multiplayer competition, such as in Doom II MAP01, where it can be used to grab the plasma rifle on the raised platform, without having to take the lift and jump from it. Grabs are disabled in many Source ports.
  • Grab is the leftmost option on the Intent toolbar. It can be selected by double clicking. When you grab somebody, you will start by pulling them after you. Click on them again to grab them aggressively, again to put your hands round their neck, and again to start strangling them to death. To stop strangling or grabbing somebody, click Drop or the flashing red button above the inventory. This same button can also be used instead of clicking to progress your hold on a person.
  • The Grab keyword allows this figure to choose an adjacent hero. That hero must succeed at a File:Might.png test or be Immobilized. Ability text: Grab: Choose a hero adjacent to this monster. The hero must test File:Might.png. If the hero fails, he is Immobilized.
  • Once a throw is begun, the character cannot escape, with the exception of Kirby's forward and back throws in Melee. All throws grant 8 invincibility frames when started. Grabs cannot be shielded; attempting to do so has no effect. This means that grabs cannot be perfect shielded. Grabs also ignore launch resistance.
  • Grab, grip - chwytanie czegoś za pomocą dłoni. Aby coś chwycić, należy kliknąć na dłoń (powinna stać się płaska). Uchwyt symbolizuje pół-przezroczysta kulka między obiektem chwytanym a dłonią. W niektórych trybach grab jest wyłączony.
  • Grabs can easy lead to follow ups at lower percents, either through chain grabbing or some throws having low base knockback to set up for other attacks. At higher percents a grab can mean an easy KO for some characters with strong throws, such as Ness and Donkey Kong. The maximum amount of time the opponent is held depends on the percentage they are, with higher percent equating to more time. The opponent can also mash out of a grab by pressing any button, effectively reducing the grab time with each press. A grab release will occur if the grab time runs out.
  • thumb Grab (ang. Hornbeam) — drzewo, z którego wytwarzane są różdżki.
  • Dunkelheit. Das war das Erste was er sah und es würde auch das Letzte sein. Eine kalte Luft umgab ihn, die den Geruch von Erde in sich trug. Er wusste nicht wo er war, er spürte nur den erdigen Untergrund unter sich und wie sein Körper da lag, ohne sich zu bewegen. Seine Augenlider lagen schwer auf seinen Augen und es fühlte sich an, als hätte er Tage lang nicht geschlafen. Er hatte keinerlei Erinnerungen wie er hier her kam. Ein scharrendes Geräusch überkam ihn, in dieser endlosen Stille und er spürte wie gleich darauf Erde auf ihn hinunter fiel. Und es hörte nicht auf. Sein Körper wurde immer mehr mit kalter Erde umhüllt, doch er konnte nichts dagegen tun. Als nur noch sein Gesicht frei war hörte das Scharren auf einmal auf und er konnte fühlen wie jemand ihn an starrte. Er hörte nichts. Er sah nichts. Er spürte nur diesen stechend Blick von jemandem, der wusste, was er tat. Dann hörte er auf einmal was anderes, außer das Scharren und das Geräusch fallender Erde. Es war eine Stimme, die weder leise noch laut war, weder hoch noch tief. Sie ließ ihn nicht ausflippen, er hatte es irgendwie erwartet, dass man zu ihm sprach und es beruhigte ihn. Es waren diese fünf einfachen Wörter, die ihn beruhigen ließen. Die Wörter, die er schon so oft gehört hatte und nie so ernst genommen hatte, wie jetzt. Die Wörter, die jeder Erwachsene zu einem Kind sagt, wenn dieses verängstigt, oder verloren ist, nur damit es sich besser fühlt. „Es wird alles wieder gut“ Das Letzte was er spürte war, wie die letzte Schaufel Erde auf sein Gesicht fiel und es damit um ihn herum verstummte. Kategorie:Kurz Kategorie:Tod Kategorie:Artikel ohne Bilder
  • At some point while in the air, put your fingers on your board(s), pull, and hold for extra style points. Depending where you grab you can call it something different.
  • The term grab is used for picking something up and moving it without putting it into your inventory. The default activation key/button is: * The Z key on the PC ( In Skyrim this has changed to holding the E key ) * Hold A on the Xbox 360 ( In Skyrim Hold A, even on PC with Xbox controller ) * The L2 button on the PS3 ( In Skyrim, hold X ) To use the grab utility, the player must point at the item to be moved, then press and hold down the "grab" button. It should be noted that grabbing an item while the hand icon is red will usually be considered "theft", even though the player may not have added the item to their inventory. Merchants do not appreciate it when they attempt to move their items. Grab works similarly to Telekinesis, allowing them to manipulate objects in the game world. However, unlike Telekinesis, they are unable to move things closer or farther away using attack or block; objects remain at a fixed distance. The distance between them and the object is set at the moment they "grab" the item; therefore, for more fine control, stand closer to the object before grabbing it. However, the distance can be changed by object collision (e.g. with the floor or a wall, or with a shelf or bookcase). There are several uses to the grab function - a player can use it to decorate their house, drag bodies, etc. Practically anything that is affected by the physics engine can be grabbed. One of its most useful functions is using it to carry heavy items around, such as an extra cuirass or two, although attempting to move more than one object can be time-consuming. It is also useful for stealing; grabbing the item and moving to a hidden spot then stealing it will not be noticed. Using grab to pick up items and place them precisely can be frustrating. The grabbed object will appear to dangle from an invisible thread. This connection point seems to be based on the location of the cursor at the moment they initiate the grab. If they pick up an object and it's not facing the correct way, try "shaking" it by moving rapidly in one direction and suddenly stopping. The object will swing from its "thread" and may rotate into the desired location.
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