PropertyValue
rdf:type
rdfs:label
  • Smirk
rdfs:comment
  • Smirk was J-Man's right hand clown. This article is a stub. You can help the DC Animated Universe Wiki by [ expanding it].
  • Smirk is the proprietor of The Inn of Ends in Jhelom during the time of Ultima IV.
  • Smirk is a Tier 2 skill in Mordecai's Sniper skill tree. It increases the experience received from killing enemies with critical hits.
  • One night, Smirk was with his boss and the other Jokerz members when they caused trouble near a nightclub. Terry managed to fight them off but drove away from them to Wayne Mansion via motorcycle. When they cornered Terry, Smirk suggested that they "put a smile on his face." But before they could. Bruce Wayne interfered and fought against Smirk and the other Jokerz with Terry. Smirk also makes other appearances within the show.
  • When an abnormal effect on a combat turn happens due to an offensive action scoring a critical hit or is nullified, the beneficiary will have a moderate chance to receive the "Smirk" status until their next active turn. Any ailment will prevent the unit from receiving Smirk. This status lasts only a single turn no matter what action the unit takes next, even passing their turn or scoring another critical hit. If the Smirked unit is inflicted with any ailment, Smirk status will be instantly removed.
owl:sameAs
dcterms:subject
rogue
dbkwik:borderlands/property/wikiPageUsesTemplate
dbkwik:dcau/property/wikiPageUsesTemplate
dbkwik:megamitensei/property/wikiPageUsesTemplate
dbkwik:ultima/property/wikiPageUsesTemplate
px
  • 200
Eyes
  • Black
Voiced by
Tier
  • Second
Affiliation
Tree
  • Sniper
Game
  • Borderlands
Hair
  • Green
Name
  • Smirk
Type
  • Triggered Effect
Portrait
  • Image:.png
maxpoints
  • 5
fgcolor
  • #6B8E23
Base
Species
  • Human
BGCOLOR
  • #483D8B
Description
  • proprietor of The Inn of Ends
Character
  • Mordecai
Effect
  • All players in game get additional experience from killing an enemy via critical hit.
Location
  • Jhelom
MinLevel
  • 11
abstract
  • When an abnormal effect on a combat turn happens due to an offensive action scoring a critical hit or is nullified, the beneficiary will have a moderate chance to receive the "Smirk" status until their next active turn. Any ailment will prevent the unit from receiving Smirk. This status lasts only a single turn no matter what action the unit takes next, even passing their turn or scoring another critical hit. If the Smirked unit is inflicted with any ailment, Smirk status will be instantly removed. The effects of Smirking include maximizing buffs like Tarukaja (boosts attack damage), boosting critical chance of attacks to 95% and 70% for phys and gun respectively, boosting hit rate of normal attacks and physical skills to 100%, removing the unit's weakness and preventing the enemy's critical chance, and boosting evasion rate to 85% against all incoming attacks, but with no changes to ailment infliction chances. For this reason, it is more beneficial if Smirk is triggered near the end of the player phase to take full advantage of its defensive aspects. If all 4 player combatants are Smirked at the same time, they will have half of their maximum HP and MP recovered. The attack power enhancement bonus of Smirk will not alter any previously applied stat modifiers if the Smirking unit has not maximized all stat enhancements or is under any stat penalty effect; the stat modifier will revert to the state before receiving Smirk. One situation that could frustrate players is that, while all combatants of both the player and enemy teams can Smirk when its condition are met, guest allies (e.g. Isabeau, Walter, and Jonathan) cannot. Moreover, since players cannot directly interfere with a guest's actions or apply stat enhancements, a guest's failed attack will jeopardize the player's survivability by granting Smirk to the enemy. As Smirk requires one to be free of all ailments and is immediately canceled upon receiving one, it is a good idea for players to keep skills which induce ailments, particularly persistent ones like poison and sick, in their repertoires, especially for boss fights. Smirk can be instantly bestowed to any valid target with the skill Archangel's Law, a DLC-exclusive skill unique to Michael, who is unlocked after completing the "Clipped Wings 2" DLC Challenge Quest.
  • Smirk was J-Man's right hand clown. This article is a stub. You can help the DC Animated Universe Wiki by [ expanding it].
  • Smirk is the proprietor of The Inn of Ends in Jhelom during the time of Ultima IV.
  • Smirk is a Tier 2 skill in Mordecai's Sniper skill tree. It increases the experience received from killing enemies with critical hits.
  • One night, Smirk was with his boss and the other Jokerz members when they caused trouble near a nightclub. Terry managed to fight them off but drove away from them to Wayne Mansion via motorcycle. When they cornered Terry, Smirk suggested that they "put a smile on his face." But before they could. Bruce Wayne interfered and fought against Smirk and the other Jokerz with Terry. Smirk also makes other appearances within the show.