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  • Patrice Désilets
  • Patrice Désilets
  • Patrice Désilets
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  • thumb|308pxPatrice Désilets ist ein kanadischer Spieleentwickler und einer der Gründer der Marke Assassin's Creed. Er wurde 1974 in der Stadt Saint-Jean-sur-Richelieu geboren. Désilets kam 1998 als einer der ersten Angestellten zu Ubisoft Montréal, wo er schon bald anfing an seinem ersten Projekt, Hype: The Time Quest, zu arbeiten. Später arbeitete er noch an Donald Duck: Quack Attack und an der Konsolenportierung des Shooters Rainbow Six 3. Danach fungierte er als Creative Director von Prince of Persia: The Sands of Time.
  • Born in 1974 at Saint-Jean-sur-Richelieu, Quebec, Patrice Désilets is the son of Jacques Désilets, mathematician and director of CEGEP, and Luce de Bellefeuille, Director General of the Secretariat for International Adoption. At the age of five, Young Patrice already discovered the world of computers using the computer Apple 2 of his father. A book he read during his studies at Édouard-Montpetit about secret societies of the Middle Age inspired him for Assassin's Creed.
  • Patrice Désilets became a employee of Ubisoft Montreal July 2, 1972 shortly after the company established a subsidiary in Canada. Coming from a background in film, he has used his creative vision to shape games in which he has taken a creative lead including Prince of Persia: The Sands of Time, with whom he and his team collaborated with Prince of Persia creator, Jordan Mechner, to create the game. His desire to create a spin-off of The Sands of Time, Prince of Persia: Assassins, led to the creation of 2007's Assassin's Creed and its 2009 sequel Assassin's Creed II. The success of both games established a longstanding and annual franchise that influenced later Ubisoft games, such as Far Cry 3, Watch_Dogs and later entries in the Splinter Cell franchise.
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Birthdate
  • 1974-05-09
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  • Born in 1974 at Saint-Jean-sur-Richelieu, Quebec, Patrice Désilets is the son of Jacques Désilets, mathematician and director of CEGEP, and Luce de Bellefeuille, Director General of the Secretariat for International Adoption. At the age of five, Young Patrice already discovered the world of computers using the computer Apple 2 of his father. He enrolled at Collège Édouard-Montpetit, where he practiced improvisation and theater, disciplines he takes as a reference for video games today. He then studied at Université de Montréal and graduated in 1996. Shortly after, Ubisoft implanted in Montreal, and Patrice Désilets joined the company July 2, 1997. Patrice currently lives in Montréal with Emelie Garneau and their two daughters. A book he read during his studies at Édouard-Montpetit about secret societies of the Middle Age inspired him for Assassin's Creed.
  • Patrice Désilets became a employee of Ubisoft Montreal July 2, 1972 shortly after the company established a subsidiary in Canada. Coming from a background in film, he has used his creative vision to shape games in which he has taken a creative lead including Prince of Persia: The Sands of Time, with whom he and his team collaborated with Prince of Persia creator, Jordan Mechner, to create the game. His desire to create a spin-off of The Sands of Time, Prince of Persia: Assassins, led to the creation of 2007's Assassin's Creed and its 2009 sequel Assassin's Creed II. The success of both games established a longstanding and annual franchise that influenced later Ubisoft games, such as Far Cry 3, Watch_Dogs and later entries in the Splinter Cell franchise. Désilets other credits include Tom Clancy's Rainbow Six 3: Raven Shield, Disney's Donald Duck: Goin' Quackers and Hype: The Time Quest.
  • thumb|308pxPatrice Désilets ist ein kanadischer Spieleentwickler und einer der Gründer der Marke Assassin's Creed. Er wurde 1974 in der Stadt Saint-Jean-sur-Richelieu geboren. Désilets kam 1998 als einer der ersten Angestellten zu Ubisoft Montréal, wo er schon bald anfing an seinem ersten Projekt, Hype: The Time Quest, zu arbeiten. Später arbeitete er noch an Donald Duck: Quack Attack und an der Konsolenportierung des Shooters Rainbow Six 3. Danach fungierte er als Creative Director von Prince of Persia: The Sands of Time.
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