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  • The Slow Walk
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  • Our hero is fighting a losing battle. Every time he tries to make an attack his opponent knocks him back. Finally he tries a new strategy. He enters a state of Tranquil Fury, gets up, and starts slowly walking toward his opponent with a determined look on his face. Examples of The Slow Walk include:
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  • Our hero is fighting a losing battle. Every time he tries to make an attack his opponent knocks him back. Finally he tries a new strategy. He enters a state of Tranquil Fury, gets up, and starts slowly walking toward his opponent with a determined look on his face. A few things might happen during this time. The enemy might send a barrage of projectiles heading toward the hero, which are casually dodged or deflected, or completely ignored. The hero might be in the middle of a battlefield with explosions happening all around him that don't affect him at all. He also might encounter multiple enemies during his walk, who he will dispatch effortlessly, never changing pace and never taking his eyes off his target. Used to show the hero is really ready to beat up his opponent. It's almost guaranteed that once the hero gets within attacking range his opponent will not only be beaten, but beaten soundly. When used effectively it's a great tension builder, with audience anticipation rising as the hero gets closer and closer to the inevitable beat-down. In some variations, however, both the villain and hero approach each other with the walk, in which case you can expect a great deal of whoop-ass to be exchanged by both sides. Subtrope of Tranquil Fury, which is the general mood when this action takes place. May be combined with Ominous Walk, Unflinching Walk, or Out of the Inferno, or even a Self-Destructive Charge, minus the charging bit. For the Video Game AI equivalent, see Perfect Play AI. Sometimes an enemy might do this - such fellows are usually Implacable Men or Juggernauts. Not to be confused with The Slow Path. Examples of The Slow Walk include: