PropertyValue
rdf:type
rdfs:label
  • Tranquilizer Gun
  • Tranquilizer gun
rdfs:comment
  • [[File:huge item 01.png]]
  • A tranquilizer gun was a rifle designed to fire darts containing non-lethal substances that incapacitated targets. One such gun was kept in the Sunnydale High School library by Rupert Giles. Its main purpose was as a precautionary measure when the werewolf Oz was being kept in the library's book cage. It also was employed to incapacitate other targets such as vampires or Glarghk Guhl Kashmas'nik demon. Wesley Wyndam-Pryce used also one, notably for to incapacitate Angelus attacking Winifred Burkle. Later, Winifred Burkle, harrassed by Angelus, tried to incapacitate also and neutralise accidently Lorne since tried on Cordelia Chase, revelate to be The Beast's master and ironically, shot accidently on Angel. Andrew Wells tried it on the psychotic Slayer Dana.
  • The Tranquilizer Gun (or Tranq) is a weapon in the Team Fortress series. It fires a nail that reduces a target's speed by half and reduces the target's moving and turning speeds if it hits. The gun makes no noise when fired. The ammo it uses depends on the game; in QWTF and TFC, the Tranq uses Shells, while the ETF Tranq uses Nails. There are an approximately three second delay between firing shots. This weapon is only used by the Spy.
  • A tranquilizer gun was a form of non-lethal weapon which could incapacitate a target for a short period of time. One or more shots from this weapon could render the victim unconscious for a time. Once the tranquilizer wore off, the victim regained consciousness.
  • The Tranqulizer Gun is a weapon featured in Turok 2: Seeds of Evil. As its name indicates, it is used to tranquilize enemies, giving the player a chance for an open hit.
  • When a Hunter is shot with the Tranquilizer Gun, it takes a small portion of health away as well as stuns them for a short time. Unlike the Tranquilizer Rifle from the first game, head shots make no difference and after a few hits, they will pass out. If the player is shot, a small amount of health will be lost and the screen will turn blurred for a short time.
  • The late Dr. Basil Von Dinkenstein kept one in his laboratory at Castle Von Dinkenstein.
  • The guns were used to knock out The Touched after they discovered a cure for the disease. They were later used to capture Apophis after encountering him in the Nox homeworld. However, the darts failed to pass Apophis's personal shield. Later, when Hathor took over Stargate Command by controlling the men in the base, Carter and O'Neill used the guns to knock out the SFs guarding her. (SG1: "The Broca Divide", "The Nox", "Hathor") Tranquilizer darts are capable of piercing the armor of a Kull warrior. However, the warrior's physiology made it impossible for the warrior to be knocked out. (SG1: "Evolution, Part 1")
  • A tranquilizer gun (or tranq gun) is a handheld firearm whose ammunition is non-lethal, and used to knock enemies unconscious. Tranquilizer guns in the Metal Gear Solid games include: * M9 - a modified Beretta used by Solid Snake and Raiden in Metal Gear Solid: The Twin Snakes and Metal Gear Solid 2: Sons of Liberty, respectively. * Mk22 - used by Naked Snake in Metal Gear Solid 3: Snake Eater, Big Boss and his resistance in Metal Gear Solid: Portable Ops, and the Militaires Sans Frontières in Metal Gear Solid: Peace Walker. * EZ Gun - also used by Naked Snake in Metal Gear Solid 3 and Peace Walker, although in the latter, it appears as a special support item. * Mk II pistol - used by Solid Snake in Metal Gear Solid 4: Guns of the Patriots * Wu Silent Pistol - used by Big
owl:sameAs
bg
  • Blue
Attack
  • 114
dcterms:subject
Giftable
  • Non-Giftable
Ammotype
  • Shells
  • Tranquilizing Darts
dbkwik:24/property/wikiPageUsesTemplate
dbkwik:mafiawars/property/wikiPageUsesTemplate
dbkwik:metalgear/property/wikiPageUsesTemplate
dbkwik:scooby-doo/property/wikiPageUsesTemplate
dbkwik:scoobydoo/property/wikiPageUsesTemplate
dbkwik:stargate/property/wikiPageUsesTemplate
dbkwik:teamfortress/property/wikiPageUsesTemplate
dbkwik:turok/property/wikiPageUsesTemplate
Range
  • None
Defense
  • 153
Date
  • 2012-04-12
Rate
  • Mid-range
float
  • right
Affiliation
Fire
  • Semi-automatic
Service
  • Unknown
Name
  • Tranquilizer Gun
  • Tranquilizer gun
Type
  • Weapons
  • Sedative
discharge
  • Tranquilizer darts
dbkwik:troika/property/wikiPageUsesTemplate
dbkwik:team-fortress/property/wikiPageUsesTemplate
Manufacturer
used
Quality
  • Uncommon
Subtype
  • Handgun
Source
feed
  • 15
hidec
  • Testing
range-title
  • Secondary Function
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  • First Located
type-title
  • Weapon Type
feed-title
  • Ammo Capacity
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  • Affiliation
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abstract
  • [[File:huge item 01.png]]
  • A tranquilizer gun was a rifle designed to fire darts containing non-lethal substances that incapacitated targets. One such gun was kept in the Sunnydale High School library by Rupert Giles. Its main purpose was as a precautionary measure when the werewolf Oz was being kept in the library's book cage. It also was employed to incapacitate other targets such as vampires or Glarghk Guhl Kashmas'nik demon. Wesley Wyndam-Pryce used also one, notably for to incapacitate Angelus attacking Winifred Burkle. Later, Winifred Burkle, harrassed by Angelus, tried to incapacitate also and neutralise accidently Lorne since tried on Cordelia Chase, revelate to be The Beast's master and ironically, shot accidently on Angel. Andrew Wells tried it on the psychotic Slayer Dana.
  • The Tranquilizer Gun (or Tranq) is a weapon in the Team Fortress series. It fires a nail that reduces a target's speed by half and reduces the target's moving and turning speeds if it hits. The gun makes no noise when fired. The ammo it uses depends on the game; in QWTF and TFC, the Tranq uses Shells, while the ETF Tranq uses Nails. There are an approximately three second delay between firing shots. This weapon is only used by the Spy.
  • A tranquilizer gun was a form of non-lethal weapon which could incapacitate a target for a short period of time. One or more shots from this weapon could render the victim unconscious for a time. Once the tranquilizer wore off, the victim regained consciousness.
  • A tranquilizer gun (or tranq gun) is a handheld firearm whose ammunition is non-lethal, and used to knock enemies unconscious. Tranquilizer guns in the Metal Gear Solid games include: * M9 - a modified Beretta used by Solid Snake and Raiden in Metal Gear Solid: The Twin Snakes and Metal Gear Solid 2: Sons of Liberty, respectively. * Mk22 - used by Naked Snake in Metal Gear Solid 3: Snake Eater, Big Boss and his resistance in Metal Gear Solid: Portable Ops, and the Militaires Sans Frontières in Metal Gear Solid: Peace Walker. * EZ Gun - also used by Naked Snake in Metal Gear Solid 3 and Peace Walker, although in the latter, it appears as a special support item. * Mk II pistol - used by Solid Snake in Metal Gear Solid 4: Guns of the Patriots * Wu Silent Pistol - used by Big Boss and the MSF/Diamond Dogs in Metal Gear Solid V, both with Metal Gear Solid V: Ground Zeroes and Metal Gear Solid V: The Phantom Pain. Tranquilizer guns are extremely effective in that they are a suppressed, non-lethal way, to temporarily eliminate an enemy threat. Metal Gear Solid 2-4, Portable Ops, and Peace Walker all have a tranquilizer guns in their game. It has been confirmed through released gameplay that Metal Gear Solid V: Ground Zeroes and The Phantom Pain will have a tranquilzer gun. It is unknown if it has customizable attachments like other, more lethal weapons.
  • The Tranqulizer Gun is a weapon featured in Turok 2: Seeds of Evil. As its name indicates, it is used to tranquilize enemies, giving the player a chance for an open hit.
  • The guns were used to knock out The Touched after they discovered a cure for the disease. They were later used to capture Apophis after encountering him in the Nox homeworld. However, the darts failed to pass Apophis's personal shield. Later, when Hathor took over Stargate Command by controlling the men in the base, Carter and O'Neill used the guns to knock out the SFs guarding her. (SG1: "The Broca Divide", "The Nox", "Hathor") Tranquilizer darts are capable of piercing the armor of a Kull warrior. However, the warrior's physiology made it impossible for the warrior to be knocked out. (SG1: "Evolution, Part 1") When Osiris traveled to Earth to probe Doctor Daniel Jackson's mind in the hope of finding the Lost City of the Ancients, Atlantis, he figured out her plot and a plan was set up to use the tranquilizer guns to knock her out so she could be safely removed from her host Sarah Gardner. In the skirmish that followed, despite Osiris using a personal shield, O'Neill managed to tranquilize her from behind and Osiris was successfully removed from her host. (SG1: "Chimera")
  • When a Hunter is shot with the Tranquilizer Gun, it takes a small portion of health away as well as stuns them for a short time. Unlike the Tranquilizer Rifle from the first game, head shots make no difference and after a few hits, they will pass out. If the player is shot, a small amount of health will be lost and the screen will turn blurred for a short time.
  • The late Dr. Basil Von Dinkenstein kept one in his laboratory at Castle Von Dinkenstein.
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