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  • Anticlimax Boss
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  • The Climax Boss is the boss at a pivotal moment of the story. The Anti-Climax Boss is when that boss gets killed with about as much effort as it took to fight some of the tougher Elite Mooks. Or the first level Warmup Boss. Either way, there was a lot of buildup, and was expected to be a tense, critical, epic battle ended up being a breeze. Compare and contrast That One Boss, which sometimes causes the feeling that, at the end of the game, you have met an Anti-Climax Boss.
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dbkwik:allthetropes/property/wikiPageUsesTemplate
abstract
  • The Climax Boss is the boss at a pivotal moment of the story. The Anti-Climax Boss is when that boss gets killed with about as much effort as it took to fight some of the tougher Elite Mooks. Or the first level Warmup Boss. Either way, there was a lot of buildup, and was expected to be a tense, critical, epic battle ended up being a breeze. Compare and contrast That One Boss, which sometimes causes the feeling that, at the end of the game, you have met an Anti-Climax Boss. Note that it doesn't count if you grinded for six hours beforehand, and it probably doesn't count if you utilized the boss' unmentioned weakness to ginger ale, or used the Game Breaker Infinity+1 Sword that took three hours of Side Quests to acquire. Sometimes this can be a case of Truth in Television or Reality Is Unrealistic, of course - especially when the enemy boss is just a leader and was never really presented as combat-capable on their own. In that case, this is also an often-deliberate subversion of Authority Equals Asskicking. However, there are still ways to make such a fight challenging, with a Flunky Boss, for instance. Also, this trope can be a Necessary Weasel in Wide Open Sandbox RPGs that encourage nonviolent solutions to problems; if there must be a Climax Boss or Final Boss to round out the game, it has to be beatable by the weakest character who can survive to reach that point.