PropertyValue
rdf:type
rdfs:label
  • Slowed
  • Slowed
rdfs:comment
  • Ventus Fighting Styles use lots of moves that make your enemy Slowed.
  • This effect will eventually wear off on its own, or it can be countered by casting any type of healing spell.
  • Slowed is a status effect that causes a character to lose two speed and the ability to dodge attacks for 9-12 turns. This effect is common among Shadow attacks. Slowed can also be caused by the Lizardman's Cripple attack.
  • Slowed is an affect applied to a target using an ability such as Telekinetic Throw. For a period of time the targets movement speed will be reduced.
  • On contact, there is a chance of decreasing the target's ballistic rate of fire for a short duration.
  • Slowed is a condition. * The creature's speed becomes 2 if it was higher than that. This speed applies to all your movement modes, but it does not apply to forced movement, teleportation or any movement that doesn't use the creature's speed. A creature that is slowed while moving must stop moving if it has already moved 2 or more squares. * The creature can't benefit from bonuses to speed, but may use powers or actions that allow you to move farther than your speed (e.g. the run action) The FAQ contains two pieces of clarification for the slowed condition [previous edition support]:
dcterms:subject
Icon Number
  • 40
main-category
  • 状態異常
Icon Color
  • Red
dbkwik:avengersalliance/property/wikiPageUsesTemplate
dbkwik:dnd4/property/wikiPageUsesTemplate
dbkwik:ja.lotro/property/wikiPageUsesTemplate
dbkwik:swtor/property/wikiPageUsesTemplate
dbkwik:tibia/property/wikiPageUsesTemplate
Name
  • Slowed
Type
  • Movement
  • Debuff
Lasts-for
  • 30
second-category
  • 運動障害効果
minus-ability
  • -25
Ability
  • 移動速度が低下する
Duration
  • 3
Quality
  • 共通
Effects
  • Evasion reduced by 25%
abstract
  • Ventus Fighting Styles use lots of moves that make your enemy Slowed.
  • Slowed is a condition. * The creature's speed becomes 2 if it was higher than that. This speed applies to all your movement modes, but it does not apply to forced movement, teleportation or any movement that doesn't use the creature's speed. A creature that is slowed while moving must stop moving if it has already moved 2 or more squares. * The creature can't benefit from bonuses to speed, but may use powers or actions that allow you to move farther than your speed (e.g. the run action) The FAQ contains two pieces of clarification for the slowed condition [previous edition support]: * If a character is wearing heavy armor, his speed doesn't get reduced from 2 to 1, as a slowed character has a speed of 2 regardless of other penalties to speed. This is found in the Player's Handbook section of the FAQ. * When slowed and using Plague of Rooted Majesty, your speed is reduced to 0, because Plague of Rooted Majesty reduces your speed by 2. This is found in the Forgorren Realms Player's Guide section of the FAQ.
  • This effect will eventually wear off on its own, or it can be countered by casting any type of healing spell.
  • Slowed is a status effect that causes a character to lose two speed and the ability to dodge attacks for 9-12 turns. This effect is common among Shadow attacks. Slowed can also be caused by the Lizardman's Cripple attack.
  • Slowed is an affect applied to a target using an ability such as Telekinetic Throw. For a period of time the targets movement speed will be reduced.
  • On contact, there is a chance of decreasing the target's ballistic rate of fire for a short duration.