PropertyValue
rdf:type
rdfs:label
  • Find the Path
  • Find the Path
  • Find the path
rdfs:comment
  • Level: , , , , Components: V, S, F Casting Time: 3 rounds Range: Personal or touch Target: You or creature touched Duration: 10 min./level Saving Throw: None or Will negates (harmless) Spell Resistance: No or Yes (harmless)
  • As part of performing the ritual, you must name a destination you have visited at least once. For the duration of the ritual, you know in which direction your destination lies and you can travel 10 extra miles per day when heading toward that destination. This ritual is discharged when you reach your destination.
  • [[Category:]] Find the path was a divination spell that found the most direct way from point A to point B. The reverse of this spell, lose the path, could completely confuse a creature and prevent it from finding any intended destination.
  • 6th-level divination Casting Time: 1 minute Range: Self Components: V, S, M (a set of divinatory tools—such as bones, ivory sticks, cards, teeth, or carved runes—worth 100 gp and an object from the location you wish to find) Duration: Concentration, up to 1 day
  • Casting time: 1 minute Range: Self Components: V, S, M (a set of divinatory tools - such as bones, ivory sticks, cards, teeth, or carved runes - worth 100gp and an object from the location you wish to find) Duration: Concentration, up to 1 day This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plane of existence, a destination that moves (such as a mobile fortress), or a destination that isn't specific (such as "a green dragon's lair"), the spell fails.
Level
  • 6
  • 14
dcterms:subject
dbkwik:dnd4/property/wikiPageUsesTemplate
dbkwik:dungeons/property/wikiPageUsesTemplate
dbkwik:forgotten-realms/property/wikiPageUsesTemplate
dbkwik:forgottenrealms/property/wikiPageUsesTemplate
dbkwik:ja.lotro/property/wikiPageUsesTemplate
dbkwik:freed20/property/wikiPageUsesTemplate
Category
  • exploration
Name
  • Find the Path
Type
  • 切り替えスキル
school2e
reversible1e
  • true
reversible2e
  • true
school3e
school1e
school5e
spheres2e
domains3e
Ability
  • +15% 非戦闘時の移動速度
Components
  • 144
Price
  • 360
flavor
  • The clouds, the trees, and even the grasses bend to show you the way.
Duration
  • 28800.0
Skill
Class
  • ハンター
Description
  • フェローシップ全員の移動速度を向上させます。戦闘に入ると、この効果が無効になります
Characteristic
  • Wayfaring
Time
  • 3600.0
recover
  • 10
abstract
  • Casting time: 1 minute Range: Self Components: V, S, M (a set of divinatory tools - such as bones, ivory sticks, cards, teeth, or carved runes - worth 100gp and an object from the location you wish to find) Duration: Concentration, up to 1 day This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plane of existence, a destination that moves (such as a mobile fortress), or a destination that isn't specific (such as "a green dragon's lair"), the spell fails. For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. while you are traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.
  • Level: , , , , Components: V, S, F Casting Time: 3 rounds Range: Personal or touch Target: You or creature touched Duration: 10 min./level Saving Throw: None or Will negates (harmless) Spell Resistance: No or Yes (harmless)
  • 6th-level divination Casting Time: 1 minute Range: Self Components: V, S, M (a set of divinatory tools—such as bones, ivory sticks, cards, teeth, or carved runes—worth 100 gp and an object from the location you wish to find) Duration: Concentration, up to 1 day This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plane of existence, a destination that moves (such as a mobile fortress), or a destination that isn’t specific (such as “a green dragon’s lair”), the spell fails. For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. While you are traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.
  • As part of performing the ritual, you must name a destination you have visited at least once. For the duration of the ritual, you know in which direction your destination lies and you can travel 10 extra miles per day when heading toward that destination. This ritual is discharged when you reach your destination.
  • [[Category:]] Find the path was a divination spell that found the most direct way from point A to point B. The reverse of this spell, lose the path, could completely confuse a creature and prevent it from finding any intended destination.