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  • Goblins (Warcraft)
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  • The Goblins are a malicious race of small green humanoid monsters found in both the original Warcraft and its online counterpart, World Of Warcraft, although most Goblins are neutral in regards to the conflict between the Alliance and the Horde, they have always been portrayed as a greedy and somewhat dangerous race that are comparable in some ways to true neutral. Goblins do not really have a code of honor, but they do seem to have some kind of structure to their society, as they are ruled by powerful Trade Princes, which further empathizes the importance of trade in Goblin culture.
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  • The Goblins are a malicious race of small green humanoid monsters found in both the original Warcraft and its online counterpart, World Of Warcraft, although most Goblins are neutral in regards to the conflict between the Alliance and the Horde, they have always been portrayed as a greedy and somewhat dangerous race that are comparable in some ways to true neutral. Goblins will do anything for profit and show very little regard for ethics, as long as it is seen as gainful, profitable, and advantageous, they will gladly exploit it and they can be rather revolting, abominable, prejudicial, outrageous, repulsive, dreadful, loathsome, unpleasant, reproachful, contumelious, reprehensible, vituperative, blameworthy, disgusting, grotesque, unsavory, knavish, sinful, loutish, culpable, repugnant, detestable, opprobrious, backstabbing, and objectionable as a result, though they are avid and passionate traders and are willing to help others if they feel that they will gain a reward. Goblins can also be vindictive and acrimonious, so they can have a rivalry of sorts with Gnomes, especially when it comes to Engineering - with Goblins preferring calamitous, destructive, temperamental, devastating, and often highly explosive gadgets, while Gnomes prefer outlandish and eccentric inventions. Goblins do not really have a code of honor, but they do seem to have some kind of structure to their society, as they are ruled by powerful Trade Princes, which further empathizes the importance of trade in Goblin culture. Like all races, Goblins vary by individual to individual and some are downright obstreperous, troublesome, malevolent, rancorous, and spiteful, though on the whole, they tend to be manipulative and scheming rather than outright evil - unless they see the means of exploiting someone, at which point they can become extremely bellicose, antagonistic, confrontational, and incompatible: such as how they often deforest massive areas of land in their quest to profit, uncaring of the damage it can cause to the environment. Prior to the Cataclysm expansion, Goblins were considered the most notably "neutral" race in the game, as the majority were generally independent NPCs who would offer work to both the Alliance and Horde, most affiliated with the "Steamwheedle Cartel" faction, while others (such as the Venture Company) were enemies. With the release of Cataclysm, Goblins became a playable race and part of the Horde, which further reinforced their role as counterparts to the Gnomes. The playable Goblins belong to the "Bilgewater Cartel" group, which is led by the most cunning and evil Goblin of them all, the cruel, violent, and treacherous leader named Trade Prince Jastor Gallywix, who is hated even by the majority of his own people.
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