PropertyValue
rdf:type
rdfs:label
  • Mutants
rdfs:comment
  • __TOC__
  • Some mutants are featured in-game by default, while others need to be rented via the Item Shop or acquired temporarily through various means like Mileage Shop. * Mutants - CF North America and CF Brazil * Biochemical Ghosts - CF China * Zombies - Most versions
  • The Mutants were a tribe featured in Series 2. When the Mallrats were handing out the antidote for free, the Mutant leader came to the Mall in search of Bray. He tried to start a riot and convince the other tribes that they were being conned into drinking the antidote.
  • 1-100: You mutate.
  • After the End2-18
  • Mutants (also referred to as "freaks"), are hostile creatures encountered in RAGE. Most are failed experiments created by the Authority, although Authority Mutants still display complete obedience to their creators. While standard mutants are fairly weak, they usually attack in groups, and their remarkable agility makes them hard to take down. Mutants can be found in various locations in the Wasteland, such as in ruins like the Dead City, sewers, the Mutant Bash arena, and, with The Scorchers add-on installed, the Hagar Caves, Bash Canyon, and the Wellspring Tunnels. Most mutants carry clubs, shanks and daggers, while the Authority-controlled variants are able to carry and use advanced pulse weapons.
  • they are mutated anythings from the unanything wiki who hate cheese and could pwn evil guy but they're not on his show, so they try and pwn the x-men instead.
  • At any rate, Mutants are the subject of a number of stories in the Judge Dredd science-fiction series published in British comic 2000 AD and the Judge Dredd Megazine. Mutants are genetically-flawed, physically deformed people who are the subject of prejudice and apartheid in the 22nd Century Although they have appeared in Judge Dredd since the strip's earliest stories in 1977, a major story arc beginning with "Mutants in Mega-City One" in June 2007 and ending with "Tour of Duty" in July 2010 dealt specifically with their struggle against apartheid in Dredd's city, Mega-City One .
  • Mutants are the commonly referred terms used within the isle to describe the many mysterious genetic tampering that is find in the dinosaurs and the native primitives which are known to be the legendary Strains.
  • The Mutants are street gang members whose criminal activity takes place in Gotham City .
  • The Mutants are a multitude of enemies that serve Jed Stone to kill Edward Carnby in Alone in the Dark III. They are a tougher version of the normal undead and are usually unarmed. Similarly to the undead, they also turn into a feline-like animal or a bat when defeated.
  • Note: (*) Shows which mutants originated in 2025's DLC2. These can appear on higher difficulties in some regular missions of 4.1. Yellow dragons will appear on standard difficulties. Gold Ants and Silver Spiders actually first appeared in missions added to the Japan-only PSP re-release of Global Defence Force. (**) Shows which mutant is new in Shadow of New Despair. (***) Shows mutants introduced in Shadow of New Despair DLC 1: Time of the Mutants.
  • Mutants are the former human residents of Area 51 infected with a virus derived from Edgar’s blood and created and released by Doctor Cray. They are the most common enemy until “Last Stand" where they are replaced by Leapers as the most abundant foe. They are resistant to gun fire and strong in close combat, the Mutant Soldiers are capable of also using the SMP and Shotgun in addition to the normal hand/claws used by the Leaper and Mutant Scientists.
  • Mutants is the second episode of Series One, originally broadcast on 25 May, 2004, on BBC Three. The episode re-used material from the Mutants episode of the radio series. The episode was preceded by Killeroo, and followed by Bollo.
  • Mutants is a 2015 sci-fi thriller disaster film directed by James DeMonaco, the director of The Purge. Starring Jeremy Renner, Amanda Seyfried and Ethan Hawke with Kate Bosworth, Sienna Miller, Marion Cotillard, Samuel L. Jackson, Indigo,
  • Homo Sapien Superior is a term coined by Magneto to refer to Mutants; those born with a genetic anomaly that grants them an extra-normal ability not possessed by normal humans. This anomaly is known as the "X-Factor" or "X-Gene".
  • The Mutants are barbarians from the planet Plun-Darr who constantly wage war against the ThunderCats both on Thundera and Third Earth. Upon arriving on Third Earth, the Mutants encounter a wizard by the name of Mumm-Ra who buries the Mutant Mothership beneath the desert sands as a demonstration of his power. The Mutants respect Mumm-Ra's sorcery and agree to cooperate with him to defeat the ThunderCats, but Slithe notices that Mumm-Ra has a critical limitation in that he requires time to recharge in his sarcophagus. Thus, the Mutants frequently act independently of Mumm-Ra.
  • The existence of “accepted” mutant populations (where the direct touch of the Warp is not evident) has always been a two-edged sword for the Imperium’s authorities. Such unfortunates are often vital to economic operations, but they represent both a problem for civil order and a ready source of rebellions, riots, and cult activity. The history of many worlds is rife with such uprisings, and such conflicts are always bitter and merciless affairs. While Imperial Law and the Ministorum Creed protects the Imperial citizen from the worst privations of oppression on most worlds, those not classed as fully human enjoy no such defence from brutality and exploitation by those in power. The situation is worsened because most “normal” Imperial citizens fear the mutant as an unclean, unnatural, and inh
  • There are those who apper human but are not. These beings are far stronger and more powerful and can do things humans can't. These beings are called mutants. Despite their name, they are not considered "freaks of nature". As mention before, most mutants take on a human like apperence. This seems appropriate considering most mutants were at one time humans. As difficult as it may sound, mutants and humans live peacefully with one another on earth. However most mutants live in other worlds. There are many types of mutants, each with it's own class that defines them better. Each mutant has his or her own abilites as well as strengths and weaknesses. What these abilites are usually depeads on the type of energy they use.
  • Mutants are various alien races who were affected by a serum spread across the galaxy by Dr. Korchin in an effort to destroy the Saiyans and gain an ally for the Tuffles. They started a war with the Saiyans and were defeated but the mutants formed an alliance and joined his army while others joined Cooler, King Cold, and Frieza. This army was the beginning of the Planet Trade Orginization. Some of the mutants that joined him after the battle were Cui, Dodoria, and Zarbon as well as the newly formed Ginyu Force. Several mutants were killed during Spratuk's rescue of Fridga's prisoners. Several other mutants were killed during Fridga's attack on Planet Bardock. Vegeta killed several mutants on Namek notably Cui, Dordoria, Zarbon and 4 out of 5 members of the Ginyu Force as well as all or mos
Main Character
  • Homo Superior
  • "Human mutants"; X-Men Legacy Vol 1 275 Textless.jpg
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New Header
  • Alias
  • Related
  • Warpies; Astonishing X-Men Xenogenesis Vol 1 5 Textless.jpg
  • Depowered Mutants; No Image Species.jpg
  • Inhumans; Inhumans Vol 2 1 Textless.jpg
  • Mutant 143; Jason Stryker .jpg
  • Mutant 2099; Mutant 2099 .JPG
  • Mutates; No Image Species.jpg
  • Non-Human Mutants; No Image Species.jpg
  • Not to be confused with
  • Others - Non-Human
  • Others - Subspecies
  • Proto-Mutants; No Image Species.jpg
  • Mutant Skrulls; Cadre K from A + X Vol 1 13 0001.png
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Faction
  • Jed Stone
Affiliation
Name
  • Mutants
First
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Species
Title
  • Mutants
Episode
  • Mutants
ID
  • 647526
Gender
  • Male
Health
  • Variable
Race
  • Mutated undead
Location
wikipage disambiguates
abstract
  • __TOC__
  • Some mutants are featured in-game by default, while others need to be rented via the Item Shop or acquired temporarily through various means like Mileage Shop. * Mutants - CF North America and CF Brazil * Biochemical Ghosts - CF China * Zombies - Most versions
  • The Mutants were a tribe featured in Series 2. When the Mallrats were handing out the antidote for free, the Mutant leader came to the Mall in search of Bray. He tried to start a riot and convince the other tribes that they were being conned into drinking the antidote.
  • 1-100: You mutate.
  • The existence of “accepted” mutant populations (where the direct touch of the Warp is not evident) has always been a two-edged sword for the Imperium’s authorities. Such unfortunates are often vital to economic operations, but they represent both a problem for civil order and a ready source of rebellions, riots, and cult activity. The history of many worlds is rife with such uprisings, and such conflicts are always bitter and merciless affairs. While Imperial Law and the Ministorum Creed protects the Imperial citizen from the worst privations of oppression on most worlds, those not classed as fully human enjoy no such defence from brutality and exploitation by those in power. The situation is worsened because most “normal” Imperial citizens fear the mutant as an unclean, unnatural, and inherently tainted thing, and many mutants return this hatred with interest. Mutants are often exiled to hellish conditions such as those found in the deep rad mines of Sepheris Secundus or the choking fumes of Solomon’s chemworks. Vilified, exploited, and outcast from the comforts of society, abhuman and mutant populations can prove a fertile breeding ground for all manner of heretical beliefs. Anything that offers some sliver of solace, acceptance, or the chance to strike back at their oppressors will find ready converts. The most dangerous of such outlawed and secretive sects have wyrdlings and witches at their head. Mutants, particularly on worlds where there is a lingering warp taint, can have a much higher inherent incidence of psyker potential than the general human population of their given world. This problem is further exacerbated because given the mass of physical and mental distortion among their fellows, and the general antipathy among the abhuman castes toward the authorities, it can be much easier to hide a psyker’s gifts. Also, most who do not willingly succumb to the harvest of the Black Ships are forced to flee into the industrial wastes or the shadows of the underhive. Given such a dangerous and fearful life, it is common for their powers to grow should they survive, hunted and harried, their hatred for the Imperium inflamed by their ordeals. While some rogues and witches revert to a solitary, almost bestial state, many mutant witch-kin gather followers about them, founding cults in their own name. On isolated Feral or Feudal Worlds, such witch cults are a source of dread, shrouded by superstition and false belief. In the burgeoning clamour of the Imperium’s heartlands, these witch–kin commonly sink to the depths, cowing dregs, abominations, and outcasts into submission with the brutal display of their powers. In rarer cases (and if the psyker is subtle and powerful enough), the most dangerous will infiltrate the hive above. Although often small in number and limited in scope, witch cults can prove extraordinarily dangerous if left to fester unchecked, adding power to a mutant uprising or becoming doorways to horrors from beyond.
  • There are those who apper human but are not. These beings are far stronger and more powerful and can do things humans can't. These beings are called mutants. Despite their name, they are not considered "freaks of nature". As mention before, most mutants take on a human like apperence. This seems appropriate considering most mutants were at one time humans. As difficult as it may sound, mutants and humans live peacefully with one another on earth. However most mutants live in other worlds. There are many types of mutants, each with it's own class that defines them better. Each mutant has his or her own abilites as well as strengths and weaknesses. What these abilites are usually depeads on the type of energy they use. * Spirit Warriors - These guys weild spirit energy. * Chi Fighters - If you use chi, your considered a chi fighter. * Chakera Ninja - While not as common as Spirit warrors and Chi fighters, they are just power as the two. In addition to the three classes mention above, there are other mutants with apperences and unique powers that seperate them from the other mutants. Altough these mutants weild one of the 3 powers (perhaps more than one). They are in a diffrent class then reguler mutants. * Half Breeds - Half breeds are a special type of mutant. They are half human and half mutant. Half Breeds are very rare and it is unknown how they can be a combination of two diffrent races. They are considered half human mostly because of their abilty to age (mutants are ageless, once they reach a certain age, their ageing stops and they can't age anymore) but mostly because they have little if any control over their own powers. While not as strong as an adverage mutant, they are still much stronger than humans. It's possable for a half breed to become either a human or a full mutant. This procedure is called "unlocking". How it's performed is unknown as it's keep secret (so that no one can use it as a weapon) if a half breed becomes a human, they stay a human forever. If they become a full mutant, because of the previous energy stored inside them, they become much more powerful than a regular mutant. This gives them a great advantage. * Demons - Demons are nether human nor mutant, they are their own seperate race. Like mutants, Demons can take on a human apperence and can weild one of three energy types. However they differ from mutants because they don't possess a soul. This makes it harder for demons to control their energy (especially spirit energy since it comes from the person's life force or their soul). Some demons do have souls and tend to act more human like and not as heartless or ruthless as their souless counterparts. Demons tend to be blood thirsty and will often attack even their own kind. Even though they can take on a human apperence, most of them tend to stay in their original form. Demons are stronger than mutants, however because most of them don't have a soul, their energy is a lot weaker than a mutant's energy. * Fusion Mutants - Fusion mutants are mutants that can use more than one energy type. They are a lot more powerful then normal mutants. However because they have more than one energy type, it's harder for them to learn new techniques (because they have to weild two energy types instead of one). Like half breeds, Fusion mutants are also very rare. It is possable for a mutant to learn a new energy type, however it take's years of hard training to mantain the energy and even more time to weild it.
  • After the End2-18
  • Mutants (also referred to as "freaks"), are hostile creatures encountered in RAGE. Most are failed experiments created by the Authority, although Authority Mutants still display complete obedience to their creators. While standard mutants are fairly weak, they usually attack in groups, and their remarkable agility makes them hard to take down. Mutants can be found in various locations in the Wasteland, such as in ruins like the Dead City, sewers, the Mutant Bash arena, and, with The Scorchers add-on installed, the Hagar Caves, Bash Canyon, and the Wellspring Tunnels. Most mutants carry clubs, shanks and daggers, while the Authority-controlled variants are able to carry and use advanced pulse weapons.
  • they are mutated anythings from the unanything wiki who hate cheese and could pwn evil guy but they're not on his show, so they try and pwn the x-men instead.
  • At any rate, Mutants are the subject of a number of stories in the Judge Dredd science-fiction series published in British comic 2000 AD and the Judge Dredd Megazine. Mutants are genetically-flawed, physically deformed people who are the subject of prejudice and apartheid in the 22nd Century Although they have appeared in Judge Dredd since the strip's earliest stories in 1977, a major story arc beginning with "Mutants in Mega-City One" in June 2007 and ending with "Tour of Duty" in July 2010 dealt specifically with their struggle against apartheid in Dredd's city, Mega-City One .
  • Mutants are the commonly referred terms used within the isle to describe the many mysterious genetic tampering that is find in the dinosaurs and the native primitives which are known to be the legendary Strains.
  • The Mutants are street gang members whose criminal activity takes place in Gotham City .
  • The Mutants are a multitude of enemies that serve Jed Stone to kill Edward Carnby in Alone in the Dark III. They are a tougher version of the normal undead and are usually unarmed. Similarly to the undead, they also turn into a feline-like animal or a bat when defeated.
  • Note: (*) Shows which mutants originated in 2025's DLC2. These can appear on higher difficulties in some regular missions of 4.1. Yellow dragons will appear on standard difficulties. Gold Ants and Silver Spiders actually first appeared in missions added to the Japan-only PSP re-release of Global Defence Force. (**) Shows which mutant is new in Shadow of New Despair. (***) Shows mutants introduced in Shadow of New Despair DLC 1: Time of the Mutants.
  • Mutants are the former human residents of Area 51 infected with a virus derived from Edgar’s blood and created and released by Doctor Cray. They are the most common enemy until “Last Stand" where they are replaced by Leapers as the most abundant foe. They are resistant to gun fire and strong in close combat, the Mutant Soldiers are capable of also using the SMP and Shotgun in addition to the normal hand/claws used by the Leaper and Mutant Scientists.
  • Mutants is the second episode of Series One, originally broadcast on 25 May, 2004, on BBC Three. The episode re-used material from the Mutants episode of the radio series. The episode was preceded by Killeroo, and followed by Bollo.
  • The Mutants are barbarians from the planet Plun-Darr who constantly wage war against the ThunderCats both on Thundera and Third Earth. Upon arriving on Third Earth, the Mutants encounter a wizard by the name of Mumm-Ra who buries the Mutant Mothership beneath the desert sands as a demonstration of his power. The Mutants respect Mumm-Ra's sorcery and agree to cooperate with him to defeat the ThunderCats, but Slithe notices that Mumm-Ra has a critical limitation in that he requires time to recharge in his sarcophagus. Thus, the Mutants frequently act independently of Mumm-Ra. The Mutants enslave a race of beings known as Brute-Men in order to construct Castle Plun-Darr and terrorize natives of Third Earth to plunder their resources, wreak havoc, and provoke the ThunderCats. However, the ThunderCats prove to be formidable adversaries and the Mutants soon revisit Mumm-Ra to request he raise their spaceship from the desert for salvage purposes to help them compete with ThunderCat technology. This enables Vultureman to develop several vehicles for the Mutants: the NoseDiver, the SkyCutters, the Flying Machine, and the Fistpounder. Mutant varieties include: Reptilians, Monkian, Jackalmen, Vulturemen, and Ratmen.
  • Mutants is a 2015 sci-fi thriller disaster film directed by James DeMonaco, the director of The Purge. Starring Jeremy Renner, Amanda Seyfried and Ethan Hawke with Kate Bosworth, Sienna Miller, Marion Cotillard, Samuel L. Jackson, Indigo,
  • Mutants are various alien races who were affected by a serum spread across the galaxy by Dr. Korchin in an effort to destroy the Saiyans and gain an ally for the Tuffles. They started a war with the Saiyans and were defeated but the mutants formed an alliance and joined his army while others joined Cooler, King Cold, and Frieza. This army was the beginning of the Planet Trade Orginization. Some of the mutants that joined him after the battle were Cui, Dodoria, and Zarbon as well as the newly formed Ginyu Force. Several mutants were killed during Spratuk's rescue of Fridga's prisoners. Several other mutants were killed during Fridga's attack on Planet Bardock. Vegeta killed several mutants on Namek notably Cui, Dordoria, Zarbon and 4 out of 5 members of the Ginyu Force as well as all or most of the members of Frieza's army. Future Trunks later killed several mutants with his sword when King Cold and Frieza arrived on Earth. The last known surviving mutants were either killed in the attack on New Planet Bardock or killed by Turnarrot or the Z fighters during Fridga's attack on Earth. Salza, Neiz, Doore were also mutants but as the canoncity of Cooler's Revenge is debatable it is unclear whether Piccolo killed them in the main timeline or not. Anyone who did or does not fight such as some of Frieza's doctors are not mutants but rather survivors of attacks on their planet by Saiyans. The unnamed bird race that Vegeta slaughtered may have been mutants as well but it's unclear if they have powers or not. Retrieved from ""
  • Homo Sapien Superior is a term coined by Magneto to refer to Mutants; those born with a genetic anomaly that grants them an extra-normal ability not possessed by normal humans. This anomaly is known as the "X-Factor" or "X-Gene".
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