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  • Finders Keepers
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  • __NOEDITSECTION__
  • Finders Keepers is the 18th episode of the 9th season of "E.R."
  • __NOEDITSECTION__ __NOEDITSECTION__ File:Nav bar left.png Finders Keepers File:Nav bar right.png File:Quest Boss Icon.png Finders Keepers is a that is part of the Ten Thousand Iron Coins storyline. File:World Dorne.jpg Rona chooses a small, well-trained force to bring the wagonloads of coins back to [Your Holding]. The caravan sets off at sunrise.
  • The search for a yacht ends up splitting Charlie's loyalties when two agencies ask for his help. Charlie for once considers how a situation might benefit him.
  • Included in her stock are 10 pieces she bought at the 1993 Monster Art Show, but was unable to sell as of nearly a year later.
  • "Finders Keepers" is the 208th episode of Casualty and the 8th episode of the 12th series.
  • Finders Keepers is a The Life and Times of Shining Time Station (Pokemon version episode).
  • Finders Keepers is an Act 1 secondary quest in Dragon Age II.
  • Finders Keepers is a children's game show that debuted on on Nickelodeon where kids have to find hidden objects both in pictures and in a giant house. The show aired for 3 seasons.
  • Class Race Skill Tree Type Cast Time Channel Time Target Range Radius Duration Cost Level Unlocked Morph One Morph Two Morphed From Finders Keepers is a Passive Skill in the Thieves Guild skill line. It is obtained by default when one opens a Thieves Trove. It will be obtained during Partners in Crime if not obtained by then.
  • Finders Keepers is an optional quest which is given to Geralt by a shady character known as the "con artist" who hangs out near the entrance to the sewers in the Temple Quarter in the mornings. He would like a valuable ring retrieved from a dangerous place. Sounds like witcher's work.
  • Finders Keepers is the sixteenth story mission in GTA: Playboy Life given to protagonist Playboy X by The Lost MC President Billy Grey.
  • Finders Keepers is the twelfth episode of Red vs. Blue: Season 11 and 237th episode overall. It aired on September 9th, 2013.
  • Finders Keepers will be the 64th book published by Stephen King; it will be his 53rd novel, and the 46th under his own name. The book will be was released on 2 June 2015, and is a sequel to the 2014 novel Mr. Mercedes, once again featuring Detective Bill Hodges.
  • Main Cabin The main cabin is finely sculpted from reinforced plastics and trimmed with insets of ebony and mohagany. Twenty four coach passengers, twelve portside and twelve starboard, can be comfortably berthed in each tall leather padded seat, each placement outfitted with a minimonitor, commlink and dataport. At the bow, near the forward corridor, is a tall storage locker and emergency aid station. The central aisle leads aft, where a service niche houses a small galley and wet bar. Opposite the galley is the executive transport's hygiene unit. Light sifts down from linear fixtures hidden above the overhead cabinets and each seat has a private reading light. A hatchway leads forward, while beyond the service niche is a second hatch leading further aft.
  • Stacy's in the Lost and Found Department searching for a briefcase that a passenger had forgotten. Stacy finds it and returns it to the grateful woman. Matt and Tanya come in to inform Stacy that someone forgot their suitcase on the platform. Stacy asks Matt to bring it in so it can be stored in the station's Lost and Found. Stacy then notices and compliments the necklace that Tanya is wearing. Tanya explains that it used to belong to her grandmother, and that Harry gave it to her.
  • Finder's Keepers is an Urban Fantasy webcomic focusing on the exploits of Cardinal, Lord and Aspect of the Primary Directions and some other stuff, and Cailyn Asher, the owner of his Soul Jar through a bit of poor choice of words. Now she's being chased by Living Shadows, meeting The Powers That Be face to face, and discovering that pretty much every myth she's ever heard is true... but not always the way she heard it. Finder's Keepers is written and drawn by Garth Cameron Graham, also the author of the now-ended Slice of Life webcomic Comedity.
  • From the listing: How many times have you started a campaign and it dissolved before you reached the top tier? How many builds have you made, all of them assuming reaching level 20, but you have never managed to try them out? Put your regular campaign on hold and see what happens when PCs reach level 20! The adventure starts with a fight with an ancient red dragon. Then things escalate and your players will have their 20th level spells, powers, and skills tested! Battle the game's most powerful beings, visit distant planes and make world-shaping decisions! The fate of Toril is in their hands…
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Season
  • 3
  • 9
  • 11
  • 12
guest starring
episode no
  • 12
Summary
  • Gau goes missing, the crews of the Teamhair and Haste search for him
dcterms:subject
Centric
First Text
  • Stand guard
  • Defend coins
  • Walk patrols
Previous Episode
third place reward
  • Smile and Nod
Prev Ep
  • No Country Club for Old Men
second place reward
  • Careful Accounting
Unlocks
initiation reward
  • Seal of the Master of Coin
Storyline Number
  • IV
Third Action
  • Bribe
  • Swindle
participation silver
  • 100
Unlockedby
first place reward
  • Decision Coins
Given by
Next Episode
Third Text
  • Pay off thieves
  • Disguise camp
  • Pocket a few coins
First Action
  • Fight
  • Harass
Previous Quest Type
  • City
participation reward
  • Random Common Boon
Skill Tree
initiation silver
  • 200
Second Text
  • Look for openings
  • Search for thieves
  • Trap attackers
Second Action
  • Spy
  • Sabotage
  • Steal
storyboarders
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Number
Previous
Featuring
Running Time
  • 460.0
End
Next Ep
  • Vestigial Peter
Appearances
px
  • 270
Starring
Cast
Reward
  • 2500
  • 3000.0
Banner
  • World Dorne.jpg
fail
  • Player is killed, the courier escapes, Billy is killed
Runtime
  • 30.0
Producer
Game
Country
  • USA
Name
Text
  • Rona chooses a small, well-trained force to bring the wagonloads of coins back to [Your Holding]. The caravan sets off at sunrise.
  • [Your Sworn Sword] and the escort reach the beached ship well after sunset. In the dark, it's impossible to tell if anyone is there.
  • It's too dark for the horses to set out, so [Your Sworn Sword] sets a guard and they camp in the wagons for the night.
  • [Your Sworn Sword] cries out a warning, just as a group of black-masked thieves rush the campsite, beelining for the wagons of coin!
Genre
  • Children's Game show
Type
Airdate
  • 1997-10-25
  • 2003-04-03
  • 2007-01-12
  • 2013-09-09
Caption
  • A treasure chest
Storyline
  • Ten Thousand Iron Coins
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Chapter
  • 2
Episode Number
  • 1
Air Date
  • 2007.020000
  • 1989-04-23
Created
  • Geoffrey Darby
  • Michael Klinghoffer
  • Bonni Grossberg
  • Dee LaDuke
  • Neil Krupnick
Volume
  • fb
Total
  • 211
Title
  • Finders Keepers
Icon
  • Quest icon DA2.png
Start
  • Isabela
Description
  • Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Related
  • none
First Aired
  • 1987-11-02
  • 1988-09-12
  • 2013-09-29
  • Syndication:
  • Nickelodeon:
Result
  • To [Your Sworn Sword]'s surprise, they manage to load four wagons without interruptions.
  • [Your Sworn Sword] manages to drive off the thieves, but not before they escape with several bags of coins!
  • After about four hours, when most of the escort is asleep, [Your Sworn Sword] hears a sound in the bushes!
Act
  • 1
IMDB ID
  • 264247
Episode
  • 18
Episode Name
  • Finders Keepers
no episodes
  • 260
ID
  • q2019_w_treas
Plot
  • right|300px Peter arrives from work with foul breath. It affects his relationships with the family until Lois forces him to go to the dentist. The dentist discovers a shrimp left in Peter's mouth for an entire week. To celebrate, Peter and the family goes out to eat. The waiter tells Stewie that his placemat is a real treasure map and spins a yarn about Miles "Chatterbox" Musket which impresses Peter, despite Lois' insistence that it is a joke. Peter tries to involve the guys in his hunt without luck. left|300px As Lois comes to fetch him while digging his own, he digs up a treasure chest. Taking it home, the family discovers it contains a clue to more pieces of the puzzle. Despite Brian's urging to keep it secret, Peter had already gone public, launching a city-wide hunt for the treasure. When the guys try to join in, Peter sends them out on their own. Following the clue, they join everyone else but Brian follows a slightly different angle on the clue. Peter and Lois start off to find the treasure and abandon the family. Splitting off, Meg and Chris head out as well as Stewie and Brian. Others also figure out the meaning and converge on Block Island. At the island cemetery, they locate the grave of Timmy Musket where Peter fights with the others including Chris to get the treasure resulting in Lois abandoning him. Digging up Timmy Musket, they discover another clue inside the lid of the casket which leads them to Pawtucket. At McCoy Stadium, Peter arrives to find everyone else fighting and realizes that Lois was right. Peter returns to Lois and apologizes. Peter explains where everyone is but Lois deduces that they are looking in the wrong place and redirects Lois and Peter to The Drunken Clam. Seeing a painting, Peter pries it off to discover a treasure chest which contains an expired restaurant coupon.
Last Aired
  • 1989-03-10
Target
  • the Angels of Death
for
  • Billy Grey
Conductor
NEXT
Writers
assistant director
Writer
Director
Network
Location
wikipage disambiguates
QuestName
  • Finders Keepers
Level Unlocked
  • 1
musical numbers
Prod No
  • BACX01
in a sentence
  • Treasure fever strikes Quahog.
also appearing
tv com id
  • finders-keepers
abstract
  • __NOEDITSECTION__
  • Stacy's in the Lost and Found Department searching for a briefcase that a passenger had forgotten. Stacy finds it and returns it to the grateful woman. Matt and Tanya come in to inform Stacy that someone forgot their suitcase on the platform. Stacy asks Matt to bring it in so it can be stored in the station's Lost and Found. Stacy then notices and compliments the necklace that Tanya is wearing. Tanya explains that it used to belong to her grandmother, and that Harry gave it to her. Matt and Tanya wonder what might be in the lost luggage, such as treasure or toys. They suddenly hear Mr. Conductor screaming. His voice is coming from one of the pieces of luggage and the kids frantically try to find which piece of luggage he's inside of. They settle on a round hat case and open it. He was searching for his lost pocket watch when he became trapped, but is happy to have found the watch. Tanya finds a name tag inside the case identifying that it belongs to a "Louella Burndoyne". Matt supposes that she left it behind on purpose to get rid of the carpet sweepings. Mr. Conductor agrees with Matt's deduction, but complains that now he's dirtier than Thomas and Percy combined. He tells them the story of when Thomas and later Percy became covered in coal dust. After the story, Mr. Conductor says that he needs to wash up. He describes how he'll go about cleaning himself before sparkling away. As the kids clumsily attempt to put back the bags they moved while looking for Mr. Conductor, they causes a black case to fall and open on the floor. The kids are amazed to find a saxophone inside, and they begin to play with it. The Jukebox Puppet Band hears the saxophone and they wonder what it is. Tex tells Rex that it sounds like the burping noise he makes after eating chili-dogs. Didi says that it's a totally new rad(ical) sound and that the "child dudes" are onto something. Schemer is drawn by the kids' attempt to play the saxophone and comes over to investigate. Schemer insults their playing and claims that he once owned a saxophone just like this one. He claims to know how to play the instrument. The kids laugh at his attempt to play a jazz version of “Twinkle Twinkle Little Star." As Schemer's about to claim the instrument as the one he had as a child, he tries a few more notes and gives up, saying that the saxophone must be broken. He returns it to the kids and leaves. The kids return the saxophone to its case and hide it at the back of the pile of lost luggage. Harry tells them that he gave the necklace to Tanya's grandmother when he was a young man on the railroad, and that it cost him half a week's wages. She was pleased to receive it when he presented it to her in the sleeper car of the Honeymoon Special to Niagara Falls. Harry then tells them about passenger trains and sleeper cars and how the rocking soon put him to a good night's sleep. The nostalgia makes Harry want to take another passenger train trip in the near future as he leaves the station and the children go get the bucket of water. Schemer runs into the empty station proclaiming that there's a new film in the Picture Machine. He holds a fake contest to see who will be the first person to watch it. He proclaims himself the winner and places a nickel in the Picture Machine. It features animated, self-playing orchestral instruments. Harry and a boy named Amani come into the station and Harry directs him to the Lost and Found. Stacy apologizes to the boy saying that the black case he's looking for isn't there. The boy is sad, Stacy promises to keep an eye out for it and tell him if it turns up. When the boy leaves, Stacy tells the kids that the boy lost a case containing his new saxophone that is very special to him. Mr. Conductor stands in front of his signal box and tells the kids to hurry up with the bucket. When they place it just below the signal box, Mr. Conductor surprises the kids by jumping into the bucket. He tells them the story of how James was rude to Toby and Henrietta about being dirty, only to end up covered in tar. When the story ends, Mr. Conductors says that it was very decent of Toby to be thinking of Henrietta and that thinking of others can be a gift. He drops a hint that it would be a gift like really being able to play the saxophone. Mr. Conductor noticed that Tanya's necklace is missing. Tanya realizes that she's lost it and goes looking for it near the Information Booth saying that her grandfather will be furious. Harry overhears this, promptly making Tanya to confess. Harry says that it was an accident and that he's not angry, but that they should all start looking for it. Suddenly, Harry and Amani come back. Amani found the necklace on the platform and returns it to a grateful Tanya. Harry explains that Amani was bringing the necklace to the Lost and Found. This prompts Tanya to get up and retrieve the saxophone case that she and Matt had hidden earlier. Amani thanks her and Harry requests that he play a happy tune on his saxophone. Amani treats the friends to a solo performance. Inside the jukebox, Didi wonders from hearing the saxophone music if the kids have taken some serious lessons. Tito says that this time it's someone who really knows how to play. Tex suggests that they all play something as they can learn something from this boy, and they play "The Desperado" with Amani accompanying the music with his saxophone playing.
  • Main Cabin The main cabin is finely sculpted from reinforced plastics and trimmed with insets of ebony and mohagany. Twenty four coach passengers, twelve portside and twelve starboard, can be comfortably berthed in each tall leather padded seat, each placement outfitted with a minimonitor, commlink and dataport. At the bow, near the forward corridor, is a tall storage locker and emergency aid station. The central aisle leads aft, where a service niche houses a small galley and wet bar. Opposite the galley is the executive transport's hygiene unit. Light sifts down from linear fixtures hidden above the overhead cabinets and each seat has a private reading light. A hatchway leads forward, while beyond the service niche is a second hatch leading further aft. --- IND Saviour's Haste Intercom Broadcast ------------------- Main Hatch ---- The ship's intercom beeps,indicating someone just tagged the ship's main hatchway buzzer. Ungstir Landing Pad Rough hewn walls of iron and basalt, grooved by machinery used to carve this spaceport facility out of the glinting black and gray rock, rise on all sides and arches above of the broad pad that provides ample room for starships to rest during their stay on Ungstir. Bright sulfurous lights seem to cast the chamber in permanent daylight despite the gloomy darkness and stars that loom beyond the huge portals, protected by the hazy shimmer of the prot's atmospheric containment fields. Through the force screens, silhouetted by the glow of the distant star Perseverance, one can make out the rolling, drifting shapes of rocks and planetoids - remnants of the world to which this chunk once belonged. Squat, dark-haired technicians with pale skin and gruff demeanors move from ship to ship, checking fuel levels and mechanical fitness of the vessels. An archway leads out of the landing facility and into the city of Resilience, via the customs station. Several large bays are set aside for ship maintenance and repair, serving as a general purpose drydock facility. You can hail a Transport Rockhopper from this location. Type +hopper/hail. Ruin heads over to the Haste, pressing on the call buzzer. "Birthday or not it's worth a *shot*," he says. Leodhais nods, looking around curiously for a crew. "...hrm..." Ruin is at the Haste's airlock, pressing the buzzer; Leodhais is just off the Teamhair. It takes a bit, but the airlock eventually slides open, revealing Jan. He's got a bit of an annoyed look on his face, but that's replaced by a bit of surprise once he sees Ruin, blinking "...yes?" he questions. Leodhais continues looking around the pad, checking the underbelly of the Teamhair. "Gau's gone," says Ruin, by way of both greeting and explanation. "I know you're probably busy but - we've got to find him." "The ferretmonkey...?" Jan questions, before nodding with a slight sigh "Alright...not sure Lan should uh, come out, but I'll go tell her that I'll be back in a bit." he says, disappearing into the airlock again. Leodhais comes out from under the Teamhair, and then goes over to the Haste, checking underneath it. Ruin nods, and goes to help Leodhais with the search. "We'll probably have to split up," he says as he goes. "Wish Iast and Scheur weren't out..." Jantine walks back out of the Haste's airlock, closing it behind him. "So who saw him last?" he questions, reaching the bottom of the ramp and looking around. Leodhais comes out from under the ship straightening up. "I guess that'd be me...before I left for Alandra's birthday tea." Ruin is already combing ground, heading into customs. >>> COMMNET Albatross on GETHSEMANE: Split up, cover ground. If you can't hear the comms stay near someone who can, call out if you find him. Jantine frowns, and begins to look around the ships. Leodhais nods to Jantine, and heads off to search. >>> COMMNET White Peacock on GETHSEMANE: Can you still hear me? >>> COMMNET Albatross on GETHSEMANE: I hear. >>> COMMNET Jantine on GETHSEMANE: Roger that. >>> COMMNET Albatross on GETHSEMANE: Ungstir engineering hub, drive cavern - clear. Jantine is looking around the pad, frowning. >>> COMMNET Albatross on GETHSEMANE: Most of Ungstir's sealable. Look for pawprints and places a ferretmonkey can hide. >>> COMMNET White Peacock on GETHSEMANE: Checking the residential distric? >>> COMMNET Albatross on GETHSEMANE: Feel free, Leodh. Alandra comes out of the Haste. She is sopping wet, dressed in casuals and unbrushed, "Wait for me," she says as she rushes out to where Jan is standing. >>> COMMNET Albatross on GETHSEMANE: I'm mostly covering main commons right now. Leodh's got the residential - Jan, want to take commercial? Jantine looks over "Alright." he says, before speaking into his commlink. Alandra nods, "Tell him yes." >>> COMMNET Jantine on GETHSEMANE: Lan and I'll check there. Jantine nods, "Should we check, then?" he questions, beginning to move towards the city at a slight jog. Alandra nods and follows jogging with him. >>> COMMNET Albatross on GETHSEMANE: Not with the Ungstiri Militia...remind me to have a nervous breakdown later. >>> COMMNET White Peacock on GETHSEMANE: Checking the university campus. >>> COMMNET Lan on GETHSEMANE: I'm in Boromov Technologies Narrator: After a bit of searching, Jan ends up deep inside the mining tunnel. Go-Kart Cave The barren and utilitarian chamber housing the race track is larger than the common area, but is not a very big chamber in the big scheme of things. The various support columns that were left in the mining process have been removed and replaced by overhead support structures, allowing for the entire area to be dedicated to the track. The track is short, not much longer than a fifth of a mile long, and is wide enough for three karts to go side-by-side. The surface of the track, and the rest of the chamber, is undecorated concrete, and the actual track is marked by a string of short, red and white, sturdy plastic blocks that interlock together. A small viewing area, complete with a small grandstand, looks down upon the main straight, across the track from race control and a short pit lane. No races are going on today, making the cave deathly silent save for the constant hum of life support. A small bundle of fur and fungus is huddled under one of the benches in the grandstand, visibly shaking as he picks apart a half-eaten candy bar. The Thole atop his back undulates uneasily as he takes a ginger bite of the confection, and the hybrid creature arches his back, making some light coughing noises as if gagging. >>> COMMNET Albatross on GETHSEMANE: Police station cleared. I've just got the Rockhopper and then I can help with either residential or commercial. Jantine walks in, cautiously, looking around. Spotting the fur and thole, he takes out his commlink, staying back and speaking into it. >>> COMMNET Jantine on GETHSEMANE: *Softly* Found him...deep inside the mining tunnel...looks pretty bad...come fast, everyone. >>> COMMNET Albatross on GETHSEMANE: directions Jan - WHERE did you find him? >>> COMMNET Jantine on GETHSEMANE: *still soft* Mining tunnel off the city commons, pretty deep down. >>> COMMNET Albatross on GETHSEMANE: Off commercial district? >>> COMMNET Jantine on GETHSEMANE: Yea, that. >>> COMMNET Lan on GETHSEMANE: I'm there too >>> COMMNET Albatross on GETHSEMANE: How bad, Lan? Gaunauni sits up in the grandstand, visibly shivering. He hacks louder, front legs sliding forward until his chest meets the ground. Jantine is a bit aways from Gau, speaking into his commlink and just looking at Gau, he turns around at the last commlink message, looking for someone. >>> COMMNET Lan on GETHSEMANE: *speaking softly* Gau? He sounds pretty bad. Alandra looks around the cave as she enters Ruin comes in at as close to a dead run as one can get when one is dragging a much smaller man behind one, hanging onto his hand. Gaunauni is huddled lying down in the grandstands, coughing loudly, the Thole atop his back undulating like waves. Leodhais follows Ruin, in tow (literally), somewhat breathless as they run. Jantine notes Lan, and then Ruin "Over here." he says, indicating the ferretmonkey that he's standing a bit of a distnace from, commlink still in hand. Alandra comes over slowly, "Gau?" She says, "Are you hurt? That cough sounds pretty bad. Let me help you, please." She crouches down a bit and tries to get a good look at him. Ruin runs over to Jan, not letting go of Leodhais' hand until he's close. "Gau?" he calls. "Gau, what's wrong? Why did you come out here?" He pauses as he hears the cough. "Water? Will you take water?" Gaunauni's coughing slows, his brown eyes tracking up to the approaching Alandra. He takes a few steps backward with a good deal of effort, breathing heavily, raspily, his head bowing with the effort. ~Stay...away from me!~ he sends. Leodhais looks at Gau curiously, cautiously, his expression worried. He does back up a good step or two at this. When Gau sends his message, Jan's face sets, determined. He moves over towards Lan, his hand moving to rest by his stun pistol "Careful Lan, I think we should do as he says." he says, placing a cautionary hand on her arm while eyeing Gau. Alandra moves back a few feet, nodding her head at Jan's touch. "Is there something I can do to help?" She asks as she does this. Ruin, on the other hand, stands his ground - neither approaching nor retreating. "We do not leave injured friends behind," he says. "Are you saying stay away for our sake, or yours? Will you accept water?" for action ~It showed me...it showed me you tried to hurt us! Why would you hurt us? ..why?~ The ferretmonkey backs up a few more steps, and breaks into another coughing fit, head bowed low. ~No...~ *cough* ~...water.~ "We didn't try to hurt you," Leodhais says in a firm voice. "We've tried to /help./ Never tried to hurt." He says, glaring at the thing on the ferretmonkey's back. "I don't like this." Jan says, turning to look to Ruin, before eyeing the ferretmonkey again, one hand still very close to his stun gun, the other still on Lan's arm, he might've just forgotten to take that one off, though. Alandra looks confused at this, "Who tried to hurt you, Gau?" She asks in a soft soothing tone. "Did it show you who? Did it show you how? Because I'm pretty sure it was none of us." Ruin shakes his head. "It wasn't on purpose," he says firmly. "Voliast is a doctor. He's also psionic, like you, Gau. The thing he had put on you, the psi blocker, was so weak *he* could wear it. He's a very strong telepath, and those things hurt more the stronger a telepath you are. It wouldn't hurt him, and he's the strongest one we've met, so he didn't know it would hurt you. Nobody *meant* to hurt you. And definitely no one's *tried* to. We even went to New Luna to try to find someone who could treat you." He's practically radiating worried sincerity. "He was only trying to help...try to make it stop tricking you. We're all really sorry about what happened, and it won't be done again." Gaunauni coughs louder and louder, and it reaches a crescendo as he vomits a gooey mess of candy bar and cheese chips onto the floor of the grandstands, panting hard. His back leg gives out on him, plopping him down into a sitting position. He looks plaintively up to Ruin, his face dripping with mucus and candy bar. ~That *hurt*~, he murmurs weakly. Leodhais doesn't seem the least bit fazed by the vomit, or the coughing, and kneels down so he's on eye-level with the ferretmonkey. Jan keeps eyeing the ferretmonkey, hand still close to the stun gun at his hip "Careful..." he says simply. Alandra removes Jan's hand from her arm, squeezing it gently as she does. "Gau, I can help you if you let me. I can help you feel better, and nobody is going to put another psi blocker on you." She crouches down further and moves just a little closer. Ruin nods at Gau. "I'll bet it did," he says. "That food's not good for people, either - can't imagine it'd be good for you." He looks around, taking in the utter lack of coverings, and then looks down at himself. "...No *way* am I emptying all my pockets again," he decides. So his jacket's taken off, and set aside, and the shirt underneath is removed. "Leodhais was suggesting applesauce earlier," he says, offering the shirt to Alandra before getting into his jacket again. "Think that might go down okay?" Gaunauni turns to look at Alandra, making a long, wheezing sigh. He wipes at his muzzle with a paw, lowering his head again. ~Water. Soft food. No blocker,~ he demands in a psionic 'voice' that's getting weaker by the second. He takes a step or two back from his mess and lies down, face atop what would be his forearms. Leodhais nods, looking at Ruin. "...applesauce?" he says. "I can go get some of it ready, and some water?" Jantine relaxes a little, nodding slightly to Lan. He keeps his hand near his stun gun still, but he's not as tense. Alandra accepts the shirt from Ruin, "Water, soft food, and no more blockers," she says reasuringly as she slowly goes to Gau. Being careful to avoid the mess she wraps him up and lifts him, craddeling him in her arms as she does so. "We'll get you all better," she says in a soothing voice. "...To the best of our admittedly limited-but-learning capabilities," Ruin amends, with rueful dry humor. "Let's get him back - OARAS is too much around Resilience, even if this branch *does* seem mostly legit. We don't need another brilliant firefight with them. Leodh? I believe that's one request for applesauce - just a little bit at first though, to see if it goes down okay." Leodhais nods, unable to suppress a shudder going down his spine at the mention of OARAS. "Can do," he says with a smile to Gau, and then looks sort of blankly at the mineshaft. "...erm." Gaunauni makes another soft sigh, closing his eyes as Alandra picks him up. ~Hate this...~ he sends pitifully, barely 'audible', totally limp in the woman's arms. "We going back, then?" Jan asks, eyeing Gau a little cautiously, but still relaxed for the most part. Alandra nods, "We need to get him warm and see what we can do to get rid of this cough he has," she says softly. She heads out of the cave as she is speaking. Ruin turns to lead the way out. "He hasn't eaten or drunk for days," he says. "And I think he doesn't want to now either. It won't stop the tricking. But it should hopefully put a dent in the cough." He turns. "Do you think you'd want fish?" he asks Gau. "Just a little bit? Or would it taste wrong?" Gaunauni mutely shakes his head, his eyes not opening as a small cough shakes his body. Leodhais follows after Ruin. "I guess that's a no. Applesauce for now, seems like?" Jantine just follows, taking up the rear. Alandra nods, "Applesauce, and roomtemperature water so his body absorbs it faster," she says as she holds Gau as gently as she can while walking.
  • Finder's Keepers is an Urban Fantasy webcomic focusing on the exploits of Cardinal, Lord and Aspect of the Primary Directions and some other stuff, and Cailyn Asher, the owner of his Soul Jar through a bit of poor choice of words. Now she's being chased by Living Shadows, meeting The Powers That Be face to face, and discovering that pretty much every myth she's ever heard is true... but not always the way she heard it. Finder's Keepers is written and drawn by Garth Cameron Graham, also the author of the now-ended Slice of Life webcomic Comedity. Not to be confused with Finders Keepers, the Nickelodeon game show of the same name.
  • Finders Keepers is the 18th episode of the 9th season of "E.R."
  • __NOEDITSECTION__ __NOEDITSECTION__ File:Nav bar left.png Finders Keepers File:Nav bar right.png File:Quest Boss Icon.png Finders Keepers is a that is part of the Ten Thousand Iron Coins storyline. File:World Dorne.jpg Rona chooses a small, well-trained force to bring the wagonloads of coins back to [Your Holding]. The caravan sets off at sunrise.
  • The search for a yacht ends up splitting Charlie's loyalties when two agencies ask for his help. Charlie for once considers how a situation might benefit him.
  • Included in her stock are 10 pieces she bought at the 1993 Monster Art Show, but was unable to sell as of nearly a year later.
  • "Finders Keepers" is the 208th episode of Casualty and the 8th episode of the 12th series.
  • From the listing: How many times have you started a campaign and it dissolved before you reached the top tier? How many builds have you made, all of them assuming reaching level 20, but you have never managed to try them out? Put your regular campaign on hold and see what happens when PCs reach level 20! “Finders Keepers” is an epic Dungeons and Dragons adventure, set in Forgotten Realms and beyond. The stakes are high: the location of one of the legendary Books of Keeping has been discovered, and now various powers of the universe vie for control over that power… Devils, demons and fallen angels; the mighty shall fall and who is going to be left smelling the ashes? The adventure starts with a fight with an ancient red dragon. Then things escalate and your players will have their 20th level spells, powers, and skills tested! Battle the game's most powerful beings, visit distant planes and make world-shaping decisions! The fate of Toril is in their hands… With this purchase you will get: * 15-25 hours of gameplay * Custom made art * Map of Phlan by Elven Tower * 3 custom made maps, each provided in grid/no-grid, for players/for DM versions * Set of 11 pre-generated 20th level Player Characters* * A 10-page article about the process of making "Finders Keepers" * (These are just stats, to spare you the headache of making builds etc.! I'm sure your players will love to create backgrounds for them, make up the heroic deeds their PCs performed on their way to level 20, after all: that's what roleplaying is about!) Accolades and Reviews: On the Guild This product can be purchased here ($3.95): Finders Keepers.
  • Finders Keepers is a The Life and Times of Shining Time Station (Pokemon version episode).
  • Finders Keepers is an Act 1 secondary quest in Dragon Age II.
  • Finders Keepers is a children's game show that debuted on on Nickelodeon where kids have to find hidden objects both in pictures and in a giant house. The show aired for 3 seasons.
  • Class Race Skill Tree Type Cast Time Channel Time Target Range Radius Duration Cost Level Unlocked Morph One Morph Two Morphed From Finders Keepers is a Passive Skill in the Thieves Guild skill line. It is obtained by default when one opens a Thieves Trove. It will be obtained during Partners in Crime if not obtained by then.
  • Finders Keepers is an optional quest which is given to Geralt by a shady character known as the "con artist" who hangs out near the entrance to the sewers in the Temple Quarter in the mornings. He would like a valuable ring retrieved from a dangerous place. Sounds like witcher's work.
  • Finders Keepers is the sixteenth story mission in GTA: Playboy Life given to protagonist Playboy X by The Lost MC President Billy Grey.
  • Finders Keepers is the twelfth episode of Red vs. Blue: Season 11 and 237th episode overall. It aired on September 9th, 2013.
  • Finders Keepers will be the 64th book published by Stephen King; it will be his 53rd novel, and the 46th under his own name. The book will be was released on 2 June 2015, and is a sequel to the 2014 novel Mr. Mercedes, once again featuring Detective Bill Hodges.
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