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rdfs:label
  • Consumable
  • Consumable
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  • Consumable
  • Consumables are items which disappear after use. These are usually Potions, Scrolls, Food and Skill Books.
  • Consumables are a type of item available in both Phantasy Star Online and Phantasy Star Online 2. They are absent in Episode III, as combat works differently in that game. Most consumables may be purchased at a specific shop. In the original game, there were only two types of consumables: Drinks and Atomizers. In the sequel, a few new consumables were added, namely buffs and boosters. There are multiple types of tickets which may also be considered consumables, for they present players with hairstyles, eyes, accessories, lobby actions, etc.
  • Everlasting items, unlike normal consumables, can be used an infinite number of times, but will take up a whole backpack slot by themselves. These items generally have longer cooldown rates than others. An example of this would be the Everlasting Hiccup Tablets. Below is a list of almost all of the consumables in LEGO Universe.
  • Consumables are items that assist with your farming and are typically single-use only. The High Energy Biscuit was FarmVille's first consumable. As of February 19, 2010, Arborists and Farmhands are available for purchase from the Upgrade Farm section of the market for 5 farm cash each. When collecting or harvesting from your Horse Stable , there is a chance of finding Arborists or Farmhands consumables.
  • Consumable items are items which can be used by double clicking them, for a sudden or a temporary effect (with the exception of the Perfect Salvage Kit). Consumable items can be acquired in many ways and are commonly rewarded at special events.
  • Items flagged as consumable are clickies that disappear from one's inventory after the item runs out of charges. Most consumable items can be assigned to the potion belt.
  • Consumables refer to food items and pill items. These items are one-time-use items, and once they are used, they disappear from your inventory.
  • Consumables are items that can be used by players in combat zones to replenish ammunition or provide temporary buffs to player characteristics.
  • == Intelligence Potion Rank 8 - Consumable Recipe Weight: 5 sand Rarity: Uncommon Item Type: Consumable Recipe Required Tool Type: Distilling Recipe List: 1 Craw Leaf Dye, 8 Eldelberry Dye, 1 Crescent Top Wing Bones, 8 Mongoose Leg Bone, 7 Dark Ork Resin, 42 Bulk Pine Resin Used to Create:Intelligence Potion Rank 8
  • Consumable is a general term for single use or charge use consumable items like Fire Protection Potions produced by Alchemy, stamina buffing food like Tender Wolf Steak, or rogue energy boosters like Thistle Tea. Generally, consumables can greatly buff a players performance, but usually the components are hard to find and expensive. Particularly Flasks can be very hard on the wallet. The more expensive consumables are normally used only in raids, but there they are sometimes chain-quaffed. Players not properly buffing themselves in raids are usually frowned upon and sometimes even kicked.
  • Consumable is a general term for single use or charge use consumable items like Fire Protection Potions produced by Alchemy, stamina buffing food like Tender Wolf Steak, or rogue energy boosters like Thistle Tea. Generally, consumables can greatly buff a players performance, but usually the components are hard to find and expensive. Particularly Flasks can be very hard on the wallet. The more expensive consumables are normally used only in raids, but there they are sometimes chain-quaffed. Players not properly buffing themselves in raids are usually frowned upon and sometimes even kicked.
  • Bread made by a Baker are used to heal when outside of combat while a few others give temporary bonuses to maximum health. Food made by a Chef usually gives different stat bonuses to your Characteristics. It usually gives bonuses to Damage and Resistance, Lock, Dodge, Initiative and Critical Hits. Important items like KenKO which revives targets outside of combat and Raid Boole which removes De Darm are also included here. Most professions can create Profession Boosters that will reduce their gathering time by 10% and they last 15 minutes. There are three types of consumables:
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  • cooldown
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  • Cooldown is the amount of time a player must wait before they can use an item again. Normal consumables usually have fast cooldown times, while everlasting items have longer cooldowns. For example, if you use an item that restores Armor, you will have to wait to use any item that restores Armor. The same is true for all powerups Also, there will be no cooldown time for other similar items if you use the last of a given item.
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  • :Medicine
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  • Consumable
  • Consumables are items which disappear after use. These are usually Potions, Scrolls, Food and Skill Books.
  • Bread made by a Baker are used to heal when outside of combat while a few others give temporary bonuses to maximum health. Food made by a Chef usually gives different stat bonuses to your Characteristics. It usually gives bonuses to Damage and Resistance, Lock, Dodge, Initiative and Critical Hits. Important items like KenKO which revives targets outside of combat and Raid Boole which removes De Darm are also included here. Most professions can create Profession Boosters that will reduce their gathering time by 10% and they last 15 minutes. There are three types of consumables: * Duration - Gives bonuses for a set amount of time, usually 15 minutes. It doesn't wear out even if you log out or your character dies/gets knocked out. During battle, the timer will continue ticking down. If the timer reaches zero during battle, the effect will wear off after the battle. Some items(like Dr. Pooper) gives a special cosmetic state to the player, usually by transforming them. They have a timer but it'll also wear off if you enter a battle. * One Battle - Gives bonuses only for a set amount of battles, usually one. It will last indefinitely until you enter combat. The bonuses are frequently related to Wisdom and Prospecting. It will wear off even if you win or lose a battle. * One Use - Items that can be only used once for a specific effect outside of battle. Bread, Fairyworks(fireworks), bombs, Lanterns, One Use Shovels and Emote scrolls all fall under this. You can only have one effect activated each for "duration" and "one battle". Consuming an item that gives another "duration" or "one battle" effect will overwrite the old one. You cannot stack or extend an effect even if it's from the same item or if it gives the same status or state.
  • Consumables are a type of item available in both Phantasy Star Online and Phantasy Star Online 2. They are absent in Episode III, as combat works differently in that game. Most consumables may be purchased at a specific shop. In the original game, there were only two types of consumables: Drinks and Atomizers. In the sequel, a few new consumables were added, namely buffs and boosters. There are multiple types of tickets which may also be considered consumables, for they present players with hairstyles, eyes, accessories, lobby actions, etc.
  • Everlasting items, unlike normal consumables, can be used an infinite number of times, but will take up a whole backpack slot by themselves. These items generally have longer cooldown rates than others. An example of this would be the Everlasting Hiccup Tablets. Below is a list of almost all of the consumables in LEGO Universe.
  • Consumables are items that assist with your farming and are typically single-use only. The High Energy Biscuit was FarmVille's first consumable. As of February 19, 2010, Arborists and Farmhands are available for purchase from the Upgrade Farm section of the market for 5 farm cash each. When collecting or harvesting from your Horse Stable , there is a chance of finding Arborists or Farmhands consumables.
  • Consumable items are items which can be used by double clicking them, for a sudden or a temporary effect (with the exception of the Perfect Salvage Kit). Consumable items can be acquired in many ways and are commonly rewarded at special events.
  • Items flagged as consumable are clickies that disappear from one's inventory after the item runs out of charges. Most consumable items can be assigned to the potion belt.
  • Consumables refer to food items and pill items. These items are one-time-use items, and once they are used, they disappear from your inventory.
  • Consumables are items that can be used by players in combat zones to replenish ammunition or provide temporary buffs to player characteristics.
  • == Intelligence Potion Rank 8 - Consumable Recipe Weight: 5 sand Rarity: Uncommon Item Type: Consumable Recipe Required Tool Type: Distilling Recipe List: 1 Craw Leaf Dye, 8 Eldelberry Dye, 1 Crescent Top Wing Bones, 8 Mongoose Leg Bone, 7 Dark Ork Resin, 42 Bulk Pine Resin Used to Create:Intelligence Potion Rank 8
  • Consumable is a general term for single use or charge use consumable items like Fire Protection Potions produced by Alchemy, stamina buffing food like Tender Wolf Steak, or rogue energy boosters like Thistle Tea. Generally, consumables can greatly buff a players performance, but usually the components are hard to find and expensive. Particularly Flasks can be very hard on the wallet. The more expensive consumables are normally used only in raids, but there they are sometimes chain-quaffed. Players not properly buffing themselves in raids are usually frowned upon and sometimes even kicked. Conjured items are temporary, and therefore tend to also be consumable, for example, food and water conjured by Mages. Some items are both consumable or not, depending on how you choose to use them: * [Amulet of the Moon] * [Pendant of the Agate Shield] These can be used as jewelry for their stats, and if you can't afford to replace them, you simply do not use them up.
  • Consumable is a general term for single use or charge use consumable items like Fire Protection Potions produced by Alchemy, stamina buffing food like Tender Wolf Steak, or rogue energy boosters like Thistle Tea. Generally, consumables can greatly buff a players performance, but usually the components are hard to find and expensive. Particularly Flasks can be very hard on the wallet. The more expensive consumables are normally used only in raids, but there they are sometimes chain-quaffed. Players not properly buffing themselves in raids are usually frowned upon and sometimes even kicked. Conjured items are temporary, and therefore tend to also be consumable, for example, food and water conjured by Mages. Some items are both consumable or not, depending on how you choose to use them: * [Amulet of the Moon] * [Pendant of the Agate Shield] These can be used as jewelry for their stats, and if you can't afford to replace them, you simply do not use them up.
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