PropertyValue
rdfs:label
  • Attack Bonus
  • Attack bonus
rdfs:comment
  • Examples of this include the Halberdier and Camel (ordinary Camels and Mamelukes) line's bonus against Cavalry in Age of Empires II, as well as the Cataphract, and Jaguar Warriors bonus against infantry in Age of Empires and Age of Empires II.
  • Attack bonuses affect your ability to make a successful hit on a target. They include (but are not limited to) * Feats * Having a Weapon Focus Feat with your equipped weapon (+1 attack bonus) * Adrenaline Burst * Spells * Sacred Inspiration I * Sacred Inspiration II
  • Your class's primary ability's bonus is your attack bonus. As with all it can be modified by your . In particular, generally affect your attack bonus. Attack bonus checks occur more often in dungeons and forests.
  • Attack Bonus is a job trait from Final Fantasy XI that raises physical Attack power by 10. Attack Bonus only stacks with successive versions of the ability. * Improves power of physical attacks and ranged attacks. * Always active. * Each upgrade of this trait raises a character's attack and Ranged Attack. * Repeats of this trait do not stack. For example, a Level 30 Warrior/Dark Knight will not receive two Attack Bonus I traits.
  • __TOC__ A character's attack bonus (AB) represents how capable he is in combat. It is derived from the character's base attack bonus and any additional modifiers. AB is mainly used for attack rolls.
  • The attack bonus (AB) is a number added to a roll of a d20 whenever a creature makes an attack. This total is then compared to the target's armor class to see if the attack hits hard enough to deal damage (before things like damage reduction are considered). The attack bonus is the sum of the base attack bonus, an ability modifier, a bonus subject to the +20 attack bonus cap, modifiers from feats (excluding feats that must be "cast"), and several miscellaneous modifiers. base attack bonus + ability modifier + capped bonus + feats + miscellaneous
dcterms:subject
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dbkwik:final-fantasy/property/wikiPageUsesTemplate
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abstract
  • Examples of this include the Halberdier and Camel (ordinary Camels and Mamelukes) line's bonus against Cavalry in Age of Empires II, as well as the Cataphract, and Jaguar Warriors bonus against infantry in Age of Empires and Age of Empires II.
  • Attack bonuses affect your ability to make a successful hit on a target. They include (but are not limited to) * Feats * Having a Weapon Focus Feat with your equipped weapon (+1 attack bonus) * Adrenaline Burst * Spells * Sacred Inspiration I * Sacred Inspiration II
  • Your class's primary ability's bonus is your attack bonus. As with all it can be modified by your . In particular, generally affect your attack bonus. Attack bonus checks occur more often in dungeons and forests.
  • The attack bonus (AB) is a number added to a roll of a d20 whenever a creature makes an attack. This total is then compared to the target's armor class to see if the attack hits hard enough to deal damage (before things like damage reduction are considered). The attack bonus is the sum of the base attack bonus, an ability modifier, a bonus subject to the +20 attack bonus cap, modifiers from feats (excluding feats that must be "cast"), and several miscellaneous modifiers. base attack bonus + ability modifier + capped bonus + feats + miscellaneous There is a display bug where an attack bonus higher than 127 is shown as a negative number in the combat log. (This is not normally an issue, though, as attack bonuses are usually much lower than 127.) In melee combat, the strength modifier is used, unless the attacker has weapon finesse and a higher dexterity modifier than strength. In that case, the dexterity modifier is used. In ranged combat, the dexterity modifier is used, unless the attacker has zen archery and a higher wisdom modifier than dexterity. In that case, the wisdom modifier is used. The bonus subject to the +20 cap includes the higher of the used weapon's attack or enhancement bonus, plus bonuses from spells and spell-like abilities. These bonuses stack when they come from different spells. In this context, "spell-like abilities" includes most feats that must be activated/cast (e.g. bard song). Feats that are toggled (e.g. expertise), situational (e.g. bane of enemies), always on (e.g. epic prowess), or active for a single attack (e.g. disarm) generally do not contribute to the +20 cap, but instead stack with no limit. Miscellaneous modifiers automatically apply when their conditions are met. These are often overlooked by players since most (all except the mounted penalty) are not included on the character sheet. The various miscellaneous modifiers are as follows. Both melee and ranged * Attacker's size modifier. -2 to +2 AB * Attacker is invisible or target is blind. +2AB (unless negated by the target's blind fighting) * Target cannot be seen (hidden, invisible, or out of visual range). -4AB * Target is flanked. +2AB (unless negated by the target's defensive awareness) * Target is stunned. +2AB The bonus for invisible attackers does not apply if the attacker can see through its own type of invisibility (a bug). Being out of visual range typically only applies to non-player characters making ranged attacks in response to being attacked (since players cannot target creatures outside their characters' visual range). Melee only * Target is prone. +4AB Ranged only * Attacker is mounted. -4AB (or -2AB with mounted archery) * Target is moving. -2AB * Target is prone. -4AB * Target is within 3.5 meters of the attacker. -4AB (unless negated by point blank shot) The mounted penalty only applies in modules that are designed with horses in mind and that have specifically turned on this penalty. This particular penalty is unusual in that it does contribute to the net +20 cap, unlike other situational modifiers.
  • Attack Bonus is a job trait from Final Fantasy XI that raises physical Attack power by 10. Attack Bonus only stacks with successive versions of the ability. * Improves power of physical attacks and ranged attacks. * Always active. * Each upgrade of this trait raises a character's attack and Ranged Attack. * Repeats of this trait do not stack. For example, a Level 30 Warrior/Dark Knight will not receive two Attack Bonus I traits.
  • __TOC__ A character's attack bonus (AB) represents how capable he is in combat. It is derived from the character's base attack bonus and any additional modifiers. AB is mainly used for attack rolls.
is Ability of