PropertyValue
rdfs:label
  • Camels
rdfs:comment
  • Camels were riding animals and beasts of burdens native to the Buming Sands Burning Sands. They could go for long periods of time without needing to drink water. Camels had large teeth and strong jaws which were used when they attacked. The Ra'Shari used these creatures to move their caravans.
  • Camels are in the game Skywire.
  • Camels are special game pieces that are included in Traders and Barbarians. They are "roads" that are placed next to the special desert oasis hex whenever someone builds a settlement or upgrades a settlement to a city. The camels provide bonuses to the players.
  • Camels are animals featured in Stronghold Crusader. These unharmful animals are purely for eyecandy, wandering randomly in the desert and resting for a bit. They are often found in small groups and they react quickly if they are attacked. Lions like to go after camels and dispose of them. Camels cannot be attacked directly by units. However, they are vulnerable to missile units' area attacks. They take damage from any arrow and slingshot fired, and fire throwers may burn them to death. Catapults and trebuchets may also kill them by a bullseye from their stones.
  • A camel, also known as a dromedary is a wooly camelops, native to the Tonik Taiga, and brought to that Earth by a Tonik Jau woman. Thesecamels have two humps on their back, and thosecamels have one; thesecamels are tawny, while thosecamels are white; thesecamels are generally docile, while thosecamels, being descended from just six individuals, are massively inbred, foul-tempered, and have a certain low cunning. Unlike thosecamels, thosecats, thosepigs, and thosegoats are descended from over 100 individuals each, and thus are not too different from their this Earth counterparts. This is because these animals came to that Earth with the people Mate Tzu, the Gorgon (Rainlander: Za Korkon) during the Storm of Storms. These people were for the most part goat, and pig farmers.
  • Camels are an enemy in the level Scorch, in the game Spyro 2: Ripto's Rage!. They are ostrich-like dromedaries with two legs that attack Spyro by biting him or swinging their necks at him. They can only be defeated by being flamed. When Spyro isn't near them they will bury their heads in the sand like an ostrich. They also hop around to face Spyro's direction if he approaches them. There are five total in Scorch.
Attack
  • Bite Neck-swing Contact with legs
  • Fire humps upward
dcterms:subject
dbkwik:l5r/property/wikiPageUsesTemplate
dbkwik:nitrome/property/wikiPageUsesTemplate
Appearances
Role
  • Enemy
Game
Name
  • Camels
dbkwik:spyro/property/wikiPageUsesTemplate
Species
  • Camel
Homeworld
Damage
  • One passenger falling off the cable car
abstract
  • Camels are an enemy in the level Scorch, in the game Spyro 2: Ripto's Rage!. They are ostrich-like dromedaries with two legs that attack Spyro by biting him or swinging their necks at him. They can only be defeated by being flamed. When Spyro isn't near them they will bury their heads in the sand like an ostrich. They also hop around to face Spyro's direction if he approaches them. There are five total in Scorch. Note: If Spyro touches the Camel's legs (whether or not the Camel is bouncing), he will instantly take damage. This may be a glitch, as all other enemies in the game cannot inflict damage on Spyro by merely touching him unless they are attacking him. Regardless, Spyro must keep at a certain distance from the Camels while flaming them to avoid this hazardous glitch.
  • Camels were riding animals and beasts of burdens native to the Buming Sands Burning Sands. They could go for long periods of time without needing to drink water. Camels had large teeth and strong jaws which were used when they attacked. The Ra'Shari used these creatures to move their caravans.
  • Camels are in the game Skywire.
  • Camels are special game pieces that are included in Traders and Barbarians. They are "roads" that are placed next to the special desert oasis hex whenever someone builds a settlement or upgrades a settlement to a city. The camels provide bonuses to the players.
  • Camels are animals featured in Stronghold Crusader. These unharmful animals are purely for eyecandy, wandering randomly in the desert and resting for a bit. They are often found in small groups and they react quickly if they are attacked. Lions like to go after camels and dispose of them. Camels cannot be attacked directly by units. However, they are vulnerable to missile units' area attacks. They take damage from any arrow and slingshot fired, and fire throwers may burn them to death. Catapults and trebuchets may also kill them by a bullseye from their stones.
  • A camel, also known as a dromedary is a wooly camelops, native to the Tonik Taiga, and brought to that Earth by a Tonik Jau woman. Thesecamels have two humps on their back, and thosecamels have one; thesecamels are tawny, while thosecamels are white; thesecamels are generally docile, while thosecamels, being descended from just six individuals, are massively inbred, foul-tempered, and have a certain low cunning. Unlike thosecamels, thosecats, thosepigs, and thosegoats are descended from over 100 individuals each, and thus are not too different from their this Earth counterparts. This is because these animals came to that Earth with the people Mate Tzu, the Gorgon (Rainlander: Za Korkon) during the Storm of Storms. These people were for the most part goat, and pig farmers. The six camels thosecamels descended from belonged to one woman, the Tonik Jau (precursors to the Tonik Zhao of Rinzhaori) woman Ketza. Ketza was born a slave, and was one of the many wives of the chieftain Atzha. The Tribe of Atzha was just one of many thousands of Jau tribes, which are separated by various tongues, dialects, and cultures, but are united through one common faith; the Faith of the Camel King, Aru Ruto (Zhao: "the One Camel"). The Jau believed that Aru Ruto made men to steal from women, and women to make for their husbands, and children. Ketza could not stand this, and decided to escape that life when she heard a passing foreigner speak about Ana's City (later Anasia's City), and the faith growing there which worshipped a goddes-in-the-flames. She formulated a plan. She gave the Jau chieftain Atzha six strong sons, who secretly worked with their mother to incite a rebellion in the Tribe of Atzha. Her plan worked, and she made off to Anasia's City with six camels, two of her sons, Koru, and Haruku, and also iron weapons, and the knowledge of how to forge them. Ketza is often venerated as the finder of the Rainland, of Flayeland, and of the Sun-Fiefdom. Koru, usually known as King Kol, was the first Son o' the West, and the father of the first King of the Rainland, King Stolki Kol. Stolki rode the camel Atzha's Bane, and became known as the Duke o' Dromedaries to the Sun-Serfs, who recognize no kings. Years later, when the House of Kostol was wiped out with the death of Queen Korayol Kostol, the Sun-Serfs took over the Rainland. The first Lord Coastol, Renethki, revived the name Duke o' Dromedaries by making it the ceremonial title of the ruler of Coastol. On this Earth, the Zhao continue to worship their Camel King. At their capital Rizhen, they have built the Temple of Aru Ruto, manned by 3,000 priests, in his honor. Like the Deer King, they consider him an omnipotent, omniscient, and omnipresent Camel person who fashioned humankind to care for his earthly brethren. In this world view, the Zhao believe that it is their duty to steal camels, and have their women care for their camels, and children while they are gone. The women care for the children so that the girls can grow to be women who care for camels, and children, and so that the boys can grow to be men who steal camels from women. Thousands of years from now on that Earth, the camel will have spread to nearly every one of its continents, and will the main source of transportation to the people of the Other Mother.