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  • The Great Flood
  • The great flood
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  • The lord saw how great man's wickedness on the earth had become, and that every inclination of the thoughts of his heart (even though thoughts originate from the brain) was only evil all the time.6:5 Anyway, he was seriously pissed off right now and decided to kill men and animals, and creatures that move along the ground, and birds of the air.6:7 Delightful fellow, isn't he?
  • Long ago, there was one goddess. She was all alone in a world growing up around her, for she was one of a kind and no one could share the same sentience as her. But as though to dissuade her sorrows, the creatures around this lonely goddess began to evolve. They are known today as the Zunanma (known in Japanese FE as mannaz, a type of futhark rune). The Zunanma happily accompanied their goddess, whose hair was the color of the rising dawn. They dubbed her Ashunera, the Dawn Goddess.
  • What happens when God (or the gods) decides to Kill It with Water. All of it. Older than the book itself, this is the one element that seems nearly ubiquitous in mythology, and with good reason: it may have had a basis in reality (a hypothesized late Pleistocene/Early Holocene flooding event, possibly from a small asteroid impact or earthquake off the coast of Madagascar causing a tsunami), but as a kind of cultural memory it forms the backbone of many origin mythologies, from the Australian Aboriginal Dreamtime to the biblical Book of Genesis. Usually the moral of the story is "don't piss off the gods," but sometimes the flooding is part of the process of (re)creating a world.
  • The great flood was a fearsome, wide-ranging storm that occured all across the Great Eastern Sea including the Sea of Time over a century ago in Weyard's past. Not much historical context about this event is provided in the games other than that the flood claimed many lives all across the continents affected, but it is important to the histories of Babi and Lunpa the Righteous Thief.
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abstract
  • What happens when God (or the gods) decides to Kill It with Water. All of it. Older than the book itself, this is the one element that seems nearly ubiquitous in mythology, and with good reason: it may have had a basis in reality (a hypothesized late Pleistocene/Early Holocene flooding event, possibly from a small asteroid impact or earthquake off the coast of Madagascar causing a tsunami), but as a kind of cultural memory it forms the backbone of many origin mythologies, from the Australian Aboriginal Dreamtime to the biblical Book of Genesis. Usually the moral of the story is "don't piss off the gods," but sometimes the flooding is part of the process of (re)creating a world. Some scientists argue that the prevalence of the Great Flood in Eastern Mediterranean myth derives from a historical event, in which the Black Sea was suddenly flooded in about 5600 BCE. But then again, this would only account for the Middle Eastern and possibly the European myths, not the ones from the rest of the world. And, of course, some of various religious persuasions believe that the prevalence of the Great Flood myth derives from an actual worldwide great flood caused by their deity of choice (although a global flood isn't plausible by mainstream science). Examples:
  • The lord saw how great man's wickedness on the earth had become, and that every inclination of the thoughts of his heart (even though thoughts originate from the brain) was only evil all the time.6:5 Anyway, he was seriously pissed off right now and decided to kill men and animals, and creatures that move along the ground, and birds of the air.6:7 Delightful fellow, isn't he?
  • The great flood was a fearsome, wide-ranging storm that occured all across the Great Eastern Sea including the Sea of Time over a century ago in Weyard's past. Not much historical context about this event is provided in the games other than that the flood claimed many lives all across the continents affected, but it is important to the histories of Babi and Lunpa the Righteous Thief. Babi and Lunpa had both previously founded and settled their respective settlements of Tolbi and Lunpa. But then the great flood transpired, and the two of them were among the many that had to flee their homes by boat. Babi and Lunpa's boat was caught up in the roiling waves, and eventually driven into the normally inaccessible interior of the Sea of Time where the mythical society of Lemuria lay hidden. This, of course, caused Babi and Lunpa to stay at Lemuria for a brief time, and Babi fled Lemuria on a Lemurian Ship with a stockpile of life-extending Lemurian draught in tow while Lunpa was left behind. Babi would end up ruling Tolbi for over a hundred years because of his draught, while Lunpa would remain alive and well at Lemuria even to this day because of drinking the life-preserving springwaters at Lemuria. Because Lunpa essentially disappeared from the eyes of the rest of the outside world forever by being caught up in the great flood, it was presumed that he had lost his life then. This affected his son Donpa enough that he spoiled his own son Dodonpa to make up for it. Dodonpa grew up to be a notorious thief because of this, leading him to a life of evil deeds and his re-establishment of Lunpa's former community of noble thieves into an empire of ruthless ones. Discerning from the Mind Read-able text of a certain citizen in Lunpa's town in Golden Sun, "hordes of monsters appeared right before the great flood." This same citizen believes that the way Mt. Aleph's recent eruption caused monsters to appear all over the world may be a sign of another flood in the future; his premonition appears to be right, since the finale to the first game involves the tidal wave.
  • Long ago, there was one goddess. She was all alone in a world growing up around her, for she was one of a kind and no one could share the same sentience as her. But as though to dissuade her sorrows, the creatures around this lonely goddess began to evolve. They are known today as the Zunanma (known in Japanese FE as mannaz, a type of futhark rune). The Zunanma happily accompanied their goddess, whose hair was the color of the rising dawn. They dubbed her Ashunera, the Dawn Goddess. Soon their attention strayed from her. They began to evolve separately and developed desires. These desires drove them to fight against one another. They fought for power, they fought for honor. But still lives were lost, and Ashunera despaired. She hoped to quell the bloodbath by giving the deviated Zunanma different names; from then there were Beorc and Laguz (both being names from futhark runes). They only fought more. Parted now by different names, they were not one people, but many. The beorc and laguz warred, deaf to the desperate wishes of their Mother and Creator. Aggrieved, Ashunera's emotions erupted into a torrent that wiped out much of the land. This was The Great Flood. The pain and strife of many were obliterated by the waves of a crying goddess. Only a lonely continent remained: Tellius. Further aggrieved by what she had done, Ashunera split apart into two entities: Ashera, a goddess of order and intelligence, and Yune, goddess of chaos and emotion. Yune was a naive entity whose emotions were uncontrollable. Ashera appointed heroes, later called Ashera's Three Heroes, to keep her in check. Finally, Ashera judged it best to eliminate Yune. But her heroes pleaded with her to reconsider. Instead, Yune would be imprisoned in a medallion, entrusted to Lehran's care. The heroes then sealed a covenant with Ashera: beorc and laguz would not war for a thousand years.