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  • Star Trek Game (1967)
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  • Besides the Ship tokens, there are two round markers representing "Fuel Ships" from which you can obtain additional Fuel Cards from the pile of discards. Fuel Ships move using the 6-sided die included with the game, and may move horizontally, vertically or diagonally (but in only one direction per move). Moving your Ship next to a Fuel Ship (or vice versa) lets you choose any one card from the discard pile.
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dbkwik:memory-beta/property/wikiPageUsesTemplate
abstract
  • Besides the Ship tokens, there are two round markers representing "Fuel Ships" from which you can obtain additional Fuel Cards from the pile of discards. Fuel Ships move using the 6-sided die included with the game, and may move horizontally, vertically or diagonally (but in only one direction per move). Moving your Ship next to a Fuel Ship (or vice versa) lets you choose any one card from the discard pile. You "land" on or "leave" a planet (including Earth at the start and end of the game) by entering its Orbit Path (series of dots leading to the planet) via the Orbit Entrance Square (the dot on the path matching the color of the planet), moving to the end of the Path and onto the planet. Landing also allows you to draw three Fuel Cards from the discards. (Ships cannot refuel from a Fuel Ship while in a planet's Orbit Path, unless the ship is on the Orbit Entrance Square.) Leaving a planet requires movement back onto the Orbit Path and out via the Orbit Entrance Square. Movement from the Square (including remaining spaces from use of a Fuel Card) are taken in any one horizontal or vertical direction from the Square.