PropertyValue
rdfs:label
  • Magic Damage
  • Magic damage
rdfs:comment
  • Magic Damage is a form of damage that was implemented in the later Geneforge games when the other forms of damage were introduced. Magic Damage is very common amongst middle-to-late game areas where high leveled creations are present to kill.
  • Magic Damage is an effect in The Elder Scrolls Online.
  • Currently it is not fully understood how the bonus damage is calculated. While the conventional method is to simply increase a spell's maximum hit by the total damage modifier, this has been shown on numerous occasions to be inaccurate. Players who wish to contribute information or constructive ideas are encouraged to do so on this article's discussion page.
  • Magic damage is one of the three types of damage in League of Legends, the others being physical damage and true damage. Magic damage is dealt by some items and most champions' spells, though some spells deal physical or true damage.
  • Temporarily increasing your Magic level only increases your accuracy, but not damage (with the exception of Magic Dart, salamanders and the trident of the seas/swamp).
  • Magic Damage is a type of Elemental Damage in Diablo I and Diablo II. In Diablo III, it was replaced with Arcane and Holy damage. Diablo (Game) examples include: * Blood Star * Holy Bolt Zombie (Diablo I) were also immune to magic in the Normal and Hell difficulties, but not Nightmare. Diablo II examples include projectiles shot by the Abyss Knights and Oblivion Knights with a purple glow on their hands. They did not have an official name back then. So, the damage type can only be officially be said to have named in Diablo III.
dcterms:subject
dbkwik:darkscape/property/wikiPageUsesTemplate
dbkwik:diablo/property/wikiPageUsesTemplate
dbkwik:elder-scrolls/property/wikiPageUsesTemplate
dbkwik:elderscrolls/property/wikiPageUsesTemplate
dbkwik:league-of-legends/property/wikiPageUsesTemplate
dbkwik:leagueoflegends/property/wikiPageUsesTemplate
dbkwik:mabinogi/property/wikiPageUsesTemplate
dbkwik:oldschoolrunescape/property/wikiPageUsesTemplate
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
abstract
  • Magic Damage is a form of damage that was implemented in the later Geneforge games when the other forms of damage were introduced. Magic Damage is very common amongst middle-to-late game areas where high leveled creations are present to kill.
  • Magic Damage is a type of Elemental Damage in Diablo I and Diablo II. In Diablo III, it was replaced with Arcane and Holy damage. Diablo (Game) examples include: * Blood Star * Holy Bolt Zombie (Diablo I) were also immune to magic in the Normal and Hell difficulties, but not Nightmare. Diablo II examples include projectiles shot by the Abyss Knights and Oblivion Knights with a purple glow on their hands. They did not have an official name back then. So, the damage type can only be officially be said to have named in Diablo III. Magic damage was also represented by the color white in many class skills. * Amazon - Magic Arrow * Assassin - Psychic Hammer * Barbarian - Berserk * Necromancer - Teeth, Bone Spear, Bone Spirit * Paladin - Blessed Hammer, Sanctuary, Holy Bolt
  • Magic Damage is an effect in The Elder Scrolls Online.
  • Currently it is not fully understood how the bonus damage is calculated. While the conventional method is to simply increase a spell's maximum hit by the total damage modifier, this has been shown on numerous occasions to be inaccurate. Players who wish to contribute information or constructive ideas are encouraged to do so on this article's discussion page.
  • Magic damage is one of the three types of damage in League of Legends, the others being physical damage and true damage. Magic damage is dealt by some items and most champions' spells, though some spells deal physical or true damage.
  • Temporarily increasing your Magic level only increases your accuracy, but not damage (with the exception of Magic Dart, salamanders and the trident of the seas/swamp).