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  • Super Smash Bros. Brawl
  • Super Smash Bros. Brawl
  • Super Smash Bros. Brawl
  • Super Smash Bros. Brawl
  • Super Smash Bros. Brawl
  • Super Smash Bros. Brawl
  • Super Smash Bros. Brawl
  • Super Smash Bros. Brawl
  • Super smash bros. Brawl
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  • Super Smash Bros. Brawl es un juego de lucha para la consola Wii, caracterizado por la aparicion de los personajes más emblematicos de Nintendo. Es el primer juego de la entrega donde tienen invitados en este caso es Solid Snake, de Konami, y Sonic the Hedgehog, de SEGA.
  • Super Smash Bros Brawl can be thought of as a sequel to Super Smash Bros Melee. However there are new characters,multiple taunts, and also new modes. It also features a storyline and cutscenes
  • Super Smash Bros. Brawl - jest to trójwymiarowa bijatyka, trzecia część gry z serii Super Smash Bros., w krórej udział biorą różne postacie z gier firmy Nintendo.
  • Super Smash Bros. Brawl är ett slagsmålsspel till Wii där olika stjärnor från Nintendospel är med.
  • Super Smash Bros. Brawl is a fighting game by Nintendo released for the Wii in 2008. It is the third installment in the Super Smash Bros. series, which pits many popular Nintendo characters from different series against each other. It is the first SSB game to have online play. It also had a completely new adventure mode called The Subspace Emissary, which was widely considered to be a sub-par Kirby game built mainly from Nintendo fan-service.
  • Super Smash Bros. Brawl ist das dritte Spiel der Super Smash Bros.-Reihe von Nintendo, also der Nachfolger von Super Smash Bros. (N64) und Melee. Es ist für die Wii an folgenden Tagen erschienen: * Japan: 31.1.08 * USA: 9.3.08 * Australien: 26.6.08 * Europa: 27.6.08
  • This week on Zero Punctuation, Super Smash Bros. Brawl.
  • Super Smash Bros. Brawl is the third game in the Super Smash Bros. series, and the first to be for the Wii, published by Nintendo and Hal. Laboratory.
  • Super Smash Bros. Brawl is the third game in the Super Smash Bros. franchise. It was released for the Nintendo Wii. It features Yoshi in all colors except Black Yoshi and White Yoshi. Yoshi's battlefield is based on Yoshi's Story, although music from Yoshi's Island is used.
  • Super Smash Bros Brawl is a forum about...well, Super Smash Bros Brawl. It was very active when Brawl was new, but over time it grew less and less active. Some say it is a waste of space and should be merged with Gaming.
  • Super Smash Bros. Brawl is the third game in the Super Smash Bros. series. It is played on the Wii and it uses the Wii Remote and Nunchuck to play. There is also support for both the Classic controller and GameCube controller.
  • Sonic arrives extremely late to the Subspace Emissary storyline. Whilst all the other characters have had stories interlinking at several points and showed their march into subspace, Sonic was supposedly there all along and joined the party just in time to use his Spin Attack to smash Tabuu's wings. He can then be used against the final boss. Future playthroughs then allow you to play as Sonic in all previous levels and in skirmishes.
  • Super Smash Bros. Brawl is a video game for the Wii. Super Smash Bros. Brawl is a fighting game that features a wide variety of Nintendo characters and some third-party characters, as well. It was a great expanse of different stages, music, modes, and collectibles. The game features the Ice Climbers as playable characters and a partially moving stage called Summit located on Infinite Glacier where Vegetables appear as food items. There are three trophies for the Ice Climber series. One for the Ice Climbers, one for the Iceberg Final Smash, and one for the Vegetables.
  • Super Smash Bros. Brawl (大乱闘 スマッシュ ブラザーズ X, literally: Great Melee Smash Bros. X) is the third installment in the Smash Bros. series, exclusively for the Nintendo Wii. Apart from its updated graphics, items, stages and character roster, few major changes have been made to the game since its predecessor, Super Smash Bros. Melee. Super Smash Bros. Brawl has a lot more Fire Emblem content than Melee, having two characters, a stage, more trophies, music, an Assist Trophy Lyn, stickers and more.
  • Super Smash Bros. Brawl è il terzo capitolo della serie uscito in Europa il 27 giugno 2008. E' il seguito di Super Smash Bros. Melee. I personaggi in totale sono 35. Brawl introduce il gioco online, aggiunta importantissima nella serie. I personaggi possiedono tutti una nuova potentissima mossa chiamata Smash Finale che può essere effettuata dopo aver raccolto una Sfera Smash.
  • Super Smash Bros. Brawl is an early episode of SuperMarioLogan.
  • Super Smash Bros. Brawl (usually just called Brawl) is the most popular game on NR. Nearly everyone on NR plays the game, and they're are many people who consider themselves "good" in one way or another. Despite this game being almost as overrated then Final Fantasy, no one will dare admit it. Unfortunately, the SSE was badly plotted and the fighting is no where is good as the style in Melee for competitive fighting.
  • Super Smash Bros. Brawl (a menudo abreviado SSBB o Brawl) es un juego de lucha para la Nintendo Wii. Es la tercera entrega de la Saga Smash Bros. Fue lanzando el 31 de Enero del 2008 en Japón, el 9 de marzo del 2008 en Norteamerica y 27 de Junio del 2008 en Europa.
  • Super Smash Bros. Brawl (大乱闘スマッシュブラザーズX Dairantō Smash Brothers X, lit. "Great Melee Smash Brothers X") ist ein Kampfspiel, welches für die Nintendo Wii erschien. Es erschien am 31. Januar 2008 in Japan, am 9. März 2008 in den USA und am 27. Juni 2008 in Europa, ebenfalls erschien es in Australien am 26. Juni 2008 und in Südkorea am 29. April 2010.
  • Super Smash Bros. Brawl is the third installment in Nintendo's cross-series 3D fighting game. It is the first series where Pikmin elements have exceeded a couple of trophies, most notably for the inclusion of Olimar as a playable character. __TOC__
  • Super Smash Bros. Brawl (大乱闘スマッシュブラザーズX Dairantō Smash Brothers X?, lit. "Great Melee Smash Brothers X") is the third installment in the Super Smash Bros. series of fighting games, developed by Sora Ltd. and published by Nintendo for the Wii. It was released in North America on March 9, 2008. Sonic the Hedgehog appears in the game as an unlockable playable character. Sonic is the fastest character in the game, even beating out prior fastest Smash Bros. character, Captain Falcon. He is one of the two third-party characters that were added to the game, the other character being Solid Snake.
  • Super Smash Bros. Brawl is a crossover game for all of Nintendo's characters. Wario is one of the newcomers in this game.He usually wears his biker outfit (WarioWare outfit) but he can also be changed into his Wario Land outfit.
  • Here is a list of all stages in Brawl. Using the new custom stage feature, you can create a stage to fit your criteria. There are also stages that return from Melee. * 75m * Battlefield * Bridge of Eldin * Castle Siege * Delfino Plaza * Distant Planet * Final Destination * Flat Zone 2 * Frigate Orpheon * Green Hill Zone * Halberd * Hanenbow * Luigi's Mansion * Lylat Cruise * Mario Bros. * Mario Circuit * Mushroomy Kingdom * New Pork City * Norfair * PictoChat * Pirate Ship * Pokémon Stadium 2 * Port Town Aero Dive * Rumble Falls * Shadow Moses Island * Skyworld * Smashville * Spear Pillar * Summit * WarioWare, Inc. * Yoshi's Island
  • This game is for the Nintendo Wii. * Giga Jigglypuff * R.O.B.'s Permanent Laser * Lucas's Giant Double Jump * Groudon Freezes
  • Super Smash Bros Brawl ist ein Videospiel für die Nintendo Wii, in Europa kam dieses Spiel am 27. Juni 2008 raus. Super Smash Bros Brawl ist der Nachfolger von Super Smash Bros. Melee, in Brawl gibt es wieder viele neue Items und Charaktere, z.B. Wolf oder R.O.B.. Zum ersten mal gibt es in einem Super Smash Videospiel Charaktere die nicht zu Nintendo gehören, diese beiden Charakter heißen Sonic (Sega) und Snake (Konami). Sonic der blaue Igel kam auch schon zusammen mit Mario in den Spielen der Serie Mario und Sonic bei den Olympischen Spieln vor. Sonic und Snake wurden in Super Smash Bros Brawl als ausnahme Charakter gezählt.
  • the only nicktoons refrence in it is that yellow kirby looks like spongebob
  • Super Smash Bros. Brawl is a gaming crossover fighting game published by Nintendo for the Wii console. As with its predecessors, Super Smash Bros. Brawl is a departure from traditional fighting games, notably in its simplified move commands and its emphasis on ring outs over knockouts. This installment also includes a deeper single-player mode than its predecessors, known as The Subspace Emissary. This mode is a plot-driven, side-scrolling beat 'em up game featuring Brawl's playable characters. Super Smash Bros. Brawl supports multiplayer battles with up to four combatants, and is the first game of its franchise to support online battles through Nintendo Wi-Fi Connection.
  • Super Smash Bros. Brawl est un jeu développé par Game Arts et édité par Nintendo, sorti en France le 27 juin 2008. C'est un jeu de combat pour Wii mettant en scène les personnages des séries phares de Nintendo. Il s'agit de la "suite" de Super Smash Bros. Melee sorti sur Nintendo GameCube.
  • Super Smash Bros. Brawl is a Super Smash Bros. fighting game featured in Top 5 Friday, Boss Fight of the Week, Smosh Game Bang, Raging Bonus, and Cage Match Challenge.
  • Super Smash Bros. Brawl, known in Japan as Dairantō Smash Brothers X (Japanese: 大乱闘 スマッシュ ブラザーズ X, Dairantō Sumasshu Burazāzu Ekkusu, roughly "Great Melee Smash Brothers X"), is a game that was released for the Wii in 2008. It is a fighting game that features characters from Nintendo game franchises and third party franchises. It is the third game in the series to be released, and is developed by Sora Ltd., and published by Nintendo.
  • p Informations Développeur(s) Éditeur(s) Plateforme(s) Genre Moniteur Commandes Série Mode Date(s) de sortie Évaluations Langue(s) disponible(s) Super Smash Bros. Brawl est un jeu de combat de la série Super Smash Bros. sorti en 2008 sur la Wii. Il succède Super Smash Bros. Melee et précède Super Smash Bros. pour Nintendo 3DS / Wii U.
  • Super Smash Bros. Brawl is a fighting game on the Nintendo Wii that incorporates many icons of the gaming world, especially those that belong to Nintendo. As of September 2008 over 7.4 million copies of the game had been sold world-wide. Animal Crossing series features repeatedly in Super Smash Bros. Brawl. Gameplay is far slower than it's predecessor. Unfortunately, no Animal Crossing characters are playable, but Resetti makes an appearance as an assist trophy: the pitfall also appears as a useful item: a stage based on an Wild World town is a selectable fighting stage: and many trophies, stickers, and songs are from the series.
  • Mario and Peach are on a beach relaxing until Bowser's airship comes and he and his Koopalings kidnap the princess! Now you must go to all 7 continets to save the princess!
  • Super Smash Bros. Brawl (Abgekürzt SSBB) ist ein Spiel der "Super Smash Bros."-Reihe. Es handelt sich um ein Beat'em Up. Es erschien in Europa am 27.06.2008 für die Wii.
  • Super Smash Bros. Brawl is the third installment of the Super Smash Bros. series, released on the Wii in March 2008. It features Pit as a playable character, a first since the November 1991 game Kid Icarus: Of Myths and Monsters.
  • Kategorie:Nintendo Kategorie:Nintendo Kategorie:Beat ’em up Kategorie:USK12+ Kategorie:Spiele von A-Z Super Smash Bros. Brawl ist ein Kampfspiel für die Nintendo Wii. Es ist das 3. Spiel aus der Super Smash Bros. Trilogie (Super Smash Bros., Super Smash Bros Melee). Es ist ein Aufeinandertreffen der berühmtesten Nintendo Charaktere, die alle verschiedene Fähigkeiten haben. Ebenfalls mit am Start sind Sonic aus Sonic the Hedgehog von SEGA und Snake aus Metal Gear von Konami.
  • Suda51 was credited for its single-player The Subspace Emissary mode, but his exact contributions are unknown. Takada Masafumi was able to work on it as well, remixing four songs for the game: "Ending" (Yoshi's Story), "Lip's Theme" (Panel de Pon), "Marionation Gear," and "Shin Onigashima."
  • poo poo poo poo poo poo darlingfazza poo poo poo poo poo poo poo poo lachybus poo poo poo poo poo poo poo redhare poo poo poo...
  • Super Smash Bros. Brawl is a game for Nintendo's Wii, released in 2008. This is the third game from the Super Smash Bros. series, and for the first time in the series, it includes third party characters, including Sega's Sonic the Hedgehog.
  • Super Smash Bros. Brawl è una scatola che contiene un disco di tipo DVD su cui è stato scritto un gioco, un libretto di istruzioni e una scheda per avere 250 stelline sul sito di Nintendo. File:Pegi disapprova smash brawl.png L'intento originale era quello di creare un picchiaduro, ma Masahiro Sakurai era troppo impegnato a farsi i cazzi suoi per programmare un gioco, per cui prese il codice sorgente del primo gioco che gli capitò sotto le mani (Kirby) e vi inserì qualche cazzata come la grafica 3D e la schermata di selezione personaggi. Delegò dunque ad altre persone il compito di aggiungere gli scenari e i personaggi. Nacque dunque così il primo Super Smash Bros.. Da allora fu aggiunta qualche cazzata e venne cambiato il nome scritto sulla scatola per far sembrare il gioco nuovo e dunqu
  • Super Smash Bros. (verkürzt Smash Bros. oder SSB) ist eine Videospielreihe von Nintendo, in der die populärsten Spielfiguren des Unternehmens aufeinandertreffen. Im dritten Teil der Serie wurden auch zwei Spielfiguren anderer Unternehmen (Konami, Sega) hinzugefügt. Es handelt sich um Kampfspiele, in denen das Spielziel darin besteht, mit einer gewählten Spielfigur seine Gegner unter Zuhilfenahme von individuellen Angriffen von einer Plattform zu befördern. Schöpfer der Reihe ist Masahiro Sakurai.[1]
  • Little Mac appears in Brawl as an Assist Trophy, and the sole representative of the Punch-Out!! series both in the game and the entire series thus far. Assist Trophies are blue capsule-shaped items that can spawn in most matches. When a player grabs the Assist Trophy, he or she holds it up and the character inside bursts out to help them in the fight (though a few exceptions' effects on the players are neutral). Mac will dart around the stage, punching at enemies. He mostly uses hooks, but will also use jabs and uppercuts similar to his signature Star Punch. When he appears, the bell sound effect used to signal the beginning of a boxing match is heard. Like several of Nintendo's silent protagonists such as Mario and Link, he does not speak, but shouts and grunts in a low voice when attacki
  • Super Smash Bros. Brawl ist der Nachfolger von Super Smash Bros. Melee. Es erschien am 31. Januar 2008 in Japan, am 9. März 2008 in den USA und am 27. Juni 2008 in Europa, ebenfalls erschien es in Australien am 26. Juni 2008 und in Südkorea am 29. April 2010. Anders als die Spiele voher, ist es ab 12 Jahre freigegeben.
  • Tras Elegir entre una gran variedad de personajes, de dos a cuatro jugadores luchan en diferentes y variados escenarios mientras tratan de sacar a sus oponentes fuera del escenario. En vez de usar barras de energía como la mayoría de los juegos de lucha, este juego presenta medidores de porcentaje. Estos medidores comienzan personaje incrementa,éste puede ser empujado más lejos con mayor facilidad. Cuando un personaje es sacado por completo del escenario. En esta parte se puede jugar Modo aventura: El emisario subespacial Super Smash Bros. Brawl incluye un nuevo modo Aventura, titulado El Emisario Subespacial. Este modo presenta una historia común para todos los personajes, además de numerosos niveles de desplazamiento lateral y múltiples jefes con los cuales se debe luchar a lo largo del
  • Super Smash Bros. Brawl, known in Japan as Dairantō Smash Brothers X(大乱闘スマッシュブラザーズXDairantō Sumasshu Burazāzu Ekkusu, lit. "Great Melee Smash Brothers X"), is the third installment in the Super Smash Bros. series of crossover fighting games, developed by an ad hoc development team consisting of Sora, Game Arts and staff from other developers, and published by Nintendo for the Wii video game console. Brawl was announced at a pre-E3 2005 press conference by Nintendo president and Chief Executive Officer Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director for the third installment at the request of Iwata. Game development began in October 2005 with a creative team that included members from several Nintendo and third party development
  • Olimar's moves differ in damage, knockback and range depending on the type and number of Pikmin he has following him. Neutral special attack – Pikmin Pluck:This move allows Olimar to pluck a Pikmin, of which there can exist up to six for one player. The type of Pikmin plucked is noticeably dependent on the area picked in. This move can only be performed on the ground, and using it while running with five or fewer Pikmin stops Olimar instantly. It is one of the fastest special moves in the game. Side special attack – Pikmin Throw:Olimar throws Pikmin, which stick to the opponent and do damage, much as they would to enemies in the Pikmin games. Purple Pikmin, however deliver knockback to the foe instead of clinging to the opponent. White Pikmin are particularly effective in this attack bec
  • The Subspace Emissary is the storyline of Super Smash Bros. Brawl. In it, all of the Nintendo characters live in a single world, which is one day attacked by an army of robots (known as R.O.B.s) and shadow creatures from an alternate dimension known as Subspace. Another aspect of this world is that when a character "dies," they are transformed into a trophy until someone else touches the base of the trophy to revive them. Spoiler warning: Spoilers end here.
  • Brawl fue anunciado personalmente en una conferencia pre-E3 por Satoru Iwata. Posteriormente en esa misma noche, se le propuso al director de los dos juegos de la saga Super Smash Bros.previamente lanzados, Masahiro Sakurai, que fuera el director del tercer título; éste último aceptó el cargo. En octubre de 2005, cuando comenzó el desarrollo del juego, Nintendo ya había pedido la ayuda de varios desarrolladores externos para que trabajaran en una oficina en Tokyo exclusiva para el desarrollo de Brawl. En la E3 2007, el presidente de Nintendo of America, Reggie Fils-Aime, anunció que Brawl sería lanzado el 3 de diciembre de 2007 en América. La fecha de lanzamiento sería posteriormente retrasada al día 10 de febrero de 2008, y finalmente al día 9 de marzo de 2008.Al igual que sus predecesor
  • Super Smash Bros. Brawl, known in Japan as Dairantō Smash Brothers X (大乱闘スマッシュブラザーズX?, lit. "Great Melee Smash Brothers X"), is the third installment in the Super Smash Bros. series of crossover fighting games, developed by an ad hoc development team consisting of Sora, Game Arts and staff from other developers and published by Nintendo for the Wii video game console. Brawl was announced at a pre-E3 2005 press conference by Nintendo president and Chief Executive Officer Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director for the third installment at the request of Iwata. Game development began in October 2005 with a creative team that included members from several Nintendo and third party development teams. After delays due to deve
  • The gameplay in Brawl in quite versatile as far as methods of control go. Players will find it possible to plug in the Nintendo Gamecube Controller to play in the same fashion one would play Melee. Other devices are also known to work. Forks, screwdrivers, spoons, metal and glass pipes, male genitalia, Dance Dance Revolution pads, thermostat switches, and the Wii Nun chuck are confirmed methods of playing Brawl.
  • Super Smash Bros. Brawl es el tercer juego de la saga Super Smash Bros.. Es un juego de pelea y aventura lanzado por Nintendo para la consola Wii en 2008. Al igual que sus dos predecesores, Super Smash Bros. y Super Smash Bros. Melee, en Brawl varios personajes de Nintendo pelean y colaboran entre sí y también en modo multijugador con un amigo. también se han añadido muchos personajes nuevos y de otras compañías como: SEGA: Sonic the Hedgehog. Konami: Solid Snake.
  • Super Smash Bros. Brawl, is the third installment in the Super Smash Bros. series of crossover fighting games, developed by Sora and published by Nintendo for the Wii video game console. Brawl was announced at a pre-E3 2005 press conference by Nintendo president and Chief Executive Officer Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director for the third installment at the request of Iwata. Game development began in October 2005 with a creative team that included collaborations with various second- and third-party Nintendo developers. The game was released on January 31, 2008 in Japan, March 9, 2008 in North America, June 26, 2008 in Australia, and June 27, 2008 in Europe.
  • You can use the box below to create new pages for this mini-wiki. preload=Super Smash Bros. Brawl/preload editintro=Super Smash Bros. Brawl/editintro width=25 Super Smash Bros. Brawl is a highly anticipated fighting game for Nintendo's Wii console. The game's release date was announced as December 3, 2007, but has since been delayed to February 10, 2008. The game was delayed a second time and will now be released March 9, 2008. The game is the third in the Super Smash Bros. series, which began on the Nintendo 64 and continued with Super Smash Bros. Melee on the Nintendo GameCube. The series involves Nintendo characters from various franchises fighting on stages inspired by Nintendo games. This wiki will chronicle all updates to the game, mostly from the official website, which is being
  • Super Smash Bros. Brawl (también conocido como SSBB) es la 3º entrega de la serie Super Smash Bros. En esta entrega se podrá ver que hay objetos y escenarios de Animal Crossing, como por ejemplo; Trampa, Pueblo Smash (escenario), Rese. T (ayudante). Sus gráficos son muy reales. En el escenario Pueblo Smash, se ven de fondo algunos personajes. Cambia de fondo cada vez que lo selecciones. Por la noche sale Totakeke subido al tronco cortado de árbol y a veces salen algunos personajes eventuales como Graciela.
  • Super Smash Bros. Brawl (大乱闘スマッシュブラザーズX, Great Fray Smash Brothers X), often shortened to "SSBB" or "Brawl", is the third installment in the Super Smash Bros. series published by Nintendo. Like the other games in the series, it features a diverse roster of characters from Nintendo and its second parties to fight in various kinds of matches. However, Brawl is the first Super Smash Bros. game to feature third-party characters. Most of the game's music is made up of arranged versions of pieces that originated in previously released Nintendo video games; though some play exactly as they did in their original games, others are arranged by one of 36 renowned video game composers.
  • thumb|left|Il logo del Topic ufficiale Creato da Fox e passato in custodia da Mvesim a Majora Mask il thread di Super Smash Bros. Brawl (d'ora in poi SSBB) si sviluppa all'interno della sezione Piccolo è bello e diventa subito fulcro di numerose iniziative furomistiche legate al videogioco quali: Legato al thread fu anche creata la cosiddetta Fauna di SSBB.
  • Super Smash Bros. Brawl, often abbreviated SSBB or simply Brawl, is the third installment in the Super Smash Bros. series of crossover fighting games, developed by in conjunction by several video game developers, including Game Arts and HAL Laboratory, and published by Nintendo for the Wii console. Brawl was announced at a pre-E3 2005 press conference by Nintendo president and Chief Executive Officer Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director for the third installment at the request of Iwata. It is the follow up to Super Smash Bros. Melee for the Nintedno GameCube and predecessor of Super Smash Bros. for Nintendo 3DS and Wii U. Game development began in October 2005 with a creative team that included collaborations with va
  • Following its predecessors, Super Smash Bros. Brawl uses a battle system unlike that of typical fighting games. Players can choose from a large selection of characters, each attempting to knock their opponents off the screen as they fight on various stages. Instead of using traditional health bars that start at 100% and lose value, Super Smash Bros. Brawl characters start the game with 0% and the value rises as they take damage. However, damage will continue to increase beyond 100%, up to 999%, because it's impossible to be defeated in this way. As a character's percentage increases, the character flies farther back when hit. When a character is knocked beyond a stage's boundary and disappears from the screen, the character loses either a life or a point depending on the mode of play. Supe
  • Super Smash Bros. Brawl, conhecido como Dairantō Smash Brothers X (大乱闘スマッシュブラザーズX?, lit. "Great Melee Smash Brothers X") no Japão, é o terceiro jogo da série Super Smash Bros. após Super Smash Bros. Melee e Super Smash Bros. e é para o Wii. Incluem personagens, fases e itens principais de Metroid.
  • Super Smash Bros. Brawl ist ein Spiel, dessen Erfinder, wie auch bei Kirby der Fall, Nintendo ist. Super Smash Bros. Brawl (verkürzt Smash Bros Brawl oder SSBB) ist ein Spiel der Videospielreihe Super Smash Bros. von Nintendo, in der die populärsten Spielfiguren des Unternehmens aufeinandertreffen. Im dritten Teil der Serie wurden auch Spielfiguren anderer Unternehmen (z. B. Konami, Sega) hinzugefügt. Bei SSBB handelt sich um ein Kampfspiel, in dem das Spielziel darin besteht, mit einer gewählten Spielfigur seine Gegner unter Zuhilfenahme von individuellen Angriffen von einer Stage zu befördern.
  • Super Smash Bros. Brawl (大乱闘スマッシュブラザーズX, Dairantō Sumasshu Burazāzu Ekkusu in lingua originale) è un videogioco picchiaduro, con elementi del videogioco a piattaforme, per la console Nintendo Wii. È il successore di Super Smash Bros. e Super Smash Bros. Melee ed è stato pubblicato in Europa il 27 giugno 2008, mentre il lancio in America e Giappone è avvenuto molto prima (31 gennaio in Giappone Giappone, 9 marzo negli Stati Uniti). Super Smash Bros. Brawl ha venduto più di 10 milioni di copie in tutto il mondo.
  • Samus Aran is a playable character in the game; she becomes Zero Suit Samus after performing her Final Smash move, (Zero Laser). The player can also begin a match as Zero Suit Samus by holding down the 'shield' button on the controller before selecting a stage. Ridley appears as a boss in Brawl's adventure mode in both his regular form and as Meta Ridley. Also featured in Brawl are two Metroid-based stages: Norfair, which is based on the area of the same name, and Frigate Orpheon, based on the original Pirate frigate that Samus infiltrates in Metroid Prime. The Brinstar stage from Melee also makes a return appearance.
  • Super Smash Bros. Brawl (大乱闘スマッシュブラザーズX Dai Rantō Sumasshuburazāzu X; Great Fray Smash Brothers X) is a fighting game for the Wii. It is the third entry in the Super Smash Bros. series, following Super Smash Bros. on the Nintendo 64 and Super Smash Bros. Melee on the Nintendo GameCube. It was released on January 31, 2008 in Japan and in North America on March 9 of that same year.
  • Super Smash Bros. Brawl is a Fighting Game for the Nintendo Wii that has a small following in machinimation. Advantages to using Brawl: * Being a fighter, brawl allows for very simple or very impressive fight scenes. * Contains a custom stage builder. * Contains over 3 dozen diverse characters from various nintendo franchises as well as sonic and snake. * Can be hacked, which allows almost total control over all of the game's physics, as well as super-powered versions of various characters. * The diverse character set allows for many crossover machinimas that would otherwise not be possible, as well as the use of characters from game series that do not have a game with vital machinima components. * when hacked, there is a pitch black stage that can be used for gr
  • Super Smash Bros. Brawl is a crossover Nintendo fighting game released on Wii in March 2008, developed by Masahiro Sakurai, and is the third installment in the Super Smash Bros. series. An immensely anticipated title by any standard, Brawl features a plethora of playable characters hailing from all manner of famous Nintendo franchises, such as Mario, Pokémon, and The Legend of Zelda, as well as third-party franchise characters like Sonic the Hedgehog and Solid Snake from the Metal Gear series, and features a very out-of-the-ordinary fighting system that allows for the usage of items, stage hazards, and what not.
  • Super Smash Bros. Brawl is a fighting game, for the Wii, that features a wide variety of Nintendo characters as well as some third-party characters. It is the third game in the series. Unlike the other installments, however, this is the first to have 2 third party characters, those being Sonic the Hedgehog and Metal Gear's Solid Snake. The total number of playable characters in Brawl is 35, 9 more than in Melee.
  • Super Smash Bros. Brawl est un jeu vidéo de combat de la série Super Smash Bros. édité par Nintendo qui est sorti en 2008 sur Nintendo Wii. Dans ce jeu, des personnages de Nintendo comme Mario, Link ou même Fox, ainsi que plusieurs personnages de la série Pokémon (un dresseur de Pokémon avec un Carapuce, un Herbizarre et un Dracaufeu, ainsi que Pikachu et Lucario) et des personnages d'éditeurs tiers (Sonic, Solid Snake) s'affrontent sur un terrain jusqu'au KO. Chaque personnage a 5 types de coups, il y a le coup en l'air, au sol, le coup smash, le coup spécial et le coup final smash, donc il faut choisir le bon coup au bon moment afin de faire valser l'adversaire.
  • Super Smash Bros. Brawl ist ein Kampfspiel für die Nintendo Wii. Es ist das 3. Spiel aus der Super Smash Bros. Trilogie(Super Smash Bros., Super Smash Bros Melee). Es ist ein Aufeinandertreffen der berühmtesten Nintendo Charaktere, die alle verschiedene Fähigkeiten haben. Ebenfalls mit am Start sind Sonic aus Sonic the Hedgehog von SEGA und Snake aus Metal Gear von Konami. Super Smash Bros. Brawl/Charaktere|Charaktere|||true Super Smash Bros. Brawl/Items|Items Super Smash Bros. Brawl/Freischaltbares|Freischaltbares Super Smash Bros. Brawl/Knopfbelegung|Steuerung __NOEDITSECTION__ __NOEDITSECTION__
  • Super Smash Bros. Brawl, conocido en Japón como Dairantō X Smash Brothers (en japonés: 大乱闘スマッシュブラザーズX, Dairantō Sumasshu Burazāzu Ekkusu, más o menos "Gran Batalla Smash Brothers X"), es un juego que fue lanzado para la Wii en 2008. Es un juego de lucha que cuenta con personajes de ambas franquicias de Nintendo y el partido franquicias de terceros. Es el tercer juego de la serie para ser puesto en libertad, y es desarrollado por Monolith Soft y Sora Ltd., y publicado por Nintendo.
  • Super Smash Bros. Brawl (大乱闘スマッシュブラザーズX Dairantō Sumasshu Burazāzu Ekkusu), often abbreviated SSBB or Brawl, is a crossover fighting game developed by Sora Ltd., under the direction of Masahiro Sakurai who was also responsible for the previous Super Smash Bros. and Kirby intellectual properties, and published by Nintendo for the Wii console. It was first released in Japan on January 31, 2008, on March 9, 2008 in North America, and was be followed by Australia on June 26, 2008, and Europe on June 27, 2008. Long before its release in North America, Nintendo of America's president, Reggie Fils-Aime, stated that the game would be released on December 3, 2007 in the Americas. However, the game would later be delayed to February 10, 2008 and then again to March 9, 2008 when it was released.
owl:sameAs
Fam
  • 40
Followed
Length
  • 260.0
Translation
  • Dairantō Sumasshu Burazāzu Ekkusu
sviluppatore
  • Sora
system1KO
  • --04-29
dcterms:subject
foaf:homepage
desarrollador
Row 9 info
Row 8 info
  • [[w:c:SuperSmashBros:Super Smash Bros. Melee
Intro
  • Eye of the Tiger - Survivor
Especie
  • Ratón Eléctrico
Row 4 info
  • --06-26
  • --01-31
  • --06-27
  • --03-09
infoimagen
  • Carátula del juego
  • Samus junto con Pikachu
system1AU
  • --06-26
Personajes
  • 35
Row 7 title
  • Modes
Vorgänger
Distribuidor
  • Nintendo
Plataformas
  • Wii
Danach
  • Super Smash Bros. 4
Row 1 info
Row 8 title
  • Previous
Rilasciato
  • --01-31
  • --06-27
  • --03-09
Clasificación
  • 31
  • 40
Row 4 title
  • Release Dates
Objetos
  • 49
Row 9 title
  • Next
Lanzamiento
  • 20
  • 27
  • 31
  • / 9 de marzo de 2008
  • Japón 31 de enero de 2008 América 9 de Marzo Europa 27 de junio Australia 26 de Junio
Arma
  • Ataques electricos
Desarrolladores
Ver
  • poster con la imagen de un gato
DAVOR
  • Super Smash Bros. Melee
Row 2 info
Row 6 info
  • ESRB: T
  • CERO: A
  • PEGI: 12+
  • ACB: PG
CERO
  • A
Anterior
Sprache
  • Deutsch
Row 1 title
  • Developer
Row 5 info
  • Fighting
  • Platformer
Géneros
  • Lucha
Nom Japonais
  • Dairantō Sumasshu Burazāzu Ekkusu
Genero
  • Lucha - Plataforma
Row 2 title
  • Publisher
Unidades
  • 1301
Saga
comentario imagen
  • Portada europea
Row 6 title
  • Rating
Modos
  • Un jugador / Multijugador / Multijugador en linea
Piattaforma
system1NA
  • 2008-03-09
Veröffentlichung
  • 2008-06-27
Herausgeber
Row 5 title
  • Genre
Row 3 info
  • [[w:c:Nintendo:Wii
Afiliación
  • Pokémon
Row 3 title
  • Platform
system1EU
  • --06-27
Siguiente
Plataforma
  • Wii
  • Nintendo Wii
Spel
  • Super Smash Bros. Brawl
Upload
  • 2008-03-09
Row 7 info
  • Multiplayer
  • Single Player
system1JP
  • 2008-01-31
us boxart
  • 270
jap logo
  • 270
jap title
  • 大乱闘スマッシュブラザーズX
us logo
  • 270
jap boxart
  • 270
pal boxart
  • 270
Back Game
  • Super Smash Bros. Melee
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Number
  • 38
Previous
Developers
Console
Box Title
  • Super Smash Bros. Brawl
Genres
  • Fighting
  • Platformer
Nombre
  • Pikachu
  • Super Smash Bros. Brawl
Platforms
Date
  • 2008-04-23
YouTube
Titulo
  • Super Smash Bros. Brawl
Edge
  • 9
Platform
Series
Nachfolger
  • Keinen
  • Super Smash Bros. for Wii U und Super Smash Bros. for 3DS
Producer
preceded
Channel
Genere
  • Picchiaduro
En
  • Super Smash Bros. Brawl
Release Date
  • 2008-03-09
Nummer
  • 2
  • 4
Name
  • 150
  • Super Smash Bros. Brawl
  • Super Smash Bros. Brawl
  • Super Smash Brothers Brawl
USK
  • 12
Genre
Type
  • Game
EuroG
  • 9
Ratings
  • 4.500000
  • 5
  • 9.500000
  • ESRB: T
  • CERO: A
  • OFLC: PG
  • PEGI: 12+
  • ESRB: Teen
  • ESRB
  • OFLCA: PG
  • PEGI: 12+
Caption
  • North American box art
  • The American box art for Super Smash Bros. Brawl.
  • The game's North American box art
  • Official North American boxart for Super Smash Bros. Brawl.
  • The North American boxart for Super Smash Bros. Brawl.
Tamaño
  • frame
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éditeur
  • Nintendo
Plattform
FECHAS
  • 22
Publicante
Editeur
Développeur
  • Sora
  • Game Arts
  • HAL Laboratory
Accessory
  • Nunchuk
  • Classic Controller
Pubblicato da
nom Anglais
  • Super Smash Bros. Brawl
developpeur
  • Game Arts,
  • HAL Laboratory,
  • Monolith Soft,
  • Paon
  • Sora,
webhispanoamérica
TTR
  • 3.850000
httpbild
  • Spelet har inte fått något officiellt fodral än.
färg
  • Färg på infolådan, i #000000-format
utsläpptjapan
  • 2001
publicerare
  • Nintendo
Tipo di gioco
  • Un misto tra platform, picchiaduro e Santa inquisizione
Tipo di giocatori
titel-de
  • Super Smash Bros Brawl
titel-jp
  • Super Smash Bros Brawl
Approvazione del MOIGE
  • No, il giuoco istiga alla violenza
spellägen
  • 1
Immagine copertina
  • 200
utsläpptusa
  • 2001
utsläppteuropa
  • 2002
Nome videogioco
  • Super Smash Bros. Brawl
Programmato da
Australia
  • 2008-06-26
Consolas
Distribuidores
Spielserie
DDS
  • --06-26
  • --01-31
  • --06-27
  • --03-09
Clasificaciones
  • ESRB: T
  • CERO: A
  • PEGI: 12+
  • ESRB: 15px Everyone
  • OFLC: PG
Ersterscheinung
  • 15
Joueur
  • 1
Plateforme
  • Nintendo Wii
Einstufung
  • ab 12 Jahren
Konsole
modalità
  • 1
  • Nintendo Wi-Fi Connection
nxtgame
  • Super Smash Bros. for 3DS
freigegeben
  • USK: 12
  • ESRB: Teen
Artikelname
  • Super Smash Bros. Brawl
estilopopup
  • margin-left:-335px;
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Distribution
MC
  • 93.0
PEGI
  • 3
  • 7
  • 12
Europe
  • 2008-06-27
award1Pub
Pre
fix
  • a
Preceded By
GT
  • 9.400000
Descripción
  • Imagen del gato de Masahiro Sakurai en el escenario.
rev1Score
  • 93.0
Foto
  • 280
Title
  • Super Smash Bros. Brawl
  • Super Smash Bros. Brawl
  • Super Smash Bros. Brawl
escapist
Pregame
  • Super Smash Bros. Melee
Media
Mode
  • Single Player, Multiplayer
IGN
  • 9.500000
Image size
  • 300
System
  • Wii
Class
  • A
  • Mii
  • WiFi
  • Nintendo Selects
  • WiiConnect24
rev
  • NGamer
Ja romaji
  • Dairantō Sumasshu Burazāzu Ekkusu
acb
  • PG
Prequel
  • Super Smash Bros.
  • Super Smash Bros. Melee
Input
TAB
  • Gallery
  • Main page
Successor
  • NA
aspect ratio
  • 16
Distribución
  • Nintendo
JPName
  • Dairantō Smash Brothers X
webeuropa
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GR
  • 92.75
Resolution
  • 480.0
ESRB
  • T
  • T
Imagen
  • 250
  • 260
  • Gato de Sakurai.png
  • Samus_y_pikachu.jpg
  • Super Smash Bros Brawl.jpg
Japan
  • 250
  • 2008-01-31
JA
  • 大乱闘スマッシュブラザーズX
Cover
  • Default.jpeg
  • Smash_bros_brawl_cover.jpg
Next Game
np
  • 10
PREV
Episodes
  • 8
Sequel
Modes
ID
  • KnFMt3BjmYvIGiGjIfIXqkuretT-KLyA
Video
  • 42
Predecesor
Release
  • 2008-01-31
  • 2008-03-09
  • 2008-06-26
  • 2008-06-27
  • Wii
  • --06-26
  • --01-31
  • --06-27
  • --03-09
  • EU: 27. Juni 2008
  • JP: 31. Januar 2008
  • US: 9. März 2008
Datum
  • 31012008
Released
  • 31
  • 2008
  • 2008-03-09
  • 2008-06-26
  • 2008-06-27
  • Wii
  • --01-01
  • --06-26
  • Wii Optical Disc
  • --01-31
  • --06-27
  • --03-09
  • Image:Flag_of_Brazil.PNG Mar. 15, 2008
  • Image:Japan.png Jan. 31, 2008
  • Image:United States.png/25px Mar. 9, 2008
Website
Engine
  • Havok
Image File
  • Supersmashbrosbrawlcover.jpg
Artist
  • Takashi Ito
  • Chiharu Sakiyama
  • Yousuke Hamada
Developer
NEXT
Composer
award
  • Best Fighting Game
Rating
  • x
  • ESRB: Teen
Publisher
Picture format
  • 4
  • 480
Writer
Director
Followed By
Género
  • Lucha
  • Peleas
  • Lucha/Aventura
1UP
  • A
ONM
  • 95.0
Players
  • 1
Bild
  • 250
  • Europa = 250px
  • SSBB_Boxart_PAL.jpg
  • Verpackung SSBB.jpg
Designer
Requirements
Sucesor
Predecessor
Size
  • 200
Spielmodi
  • 1
  • Single- und Multiplayer
Entwickler
  • Nintendo
  • Nintendo
  • Sora
  • HAL Laboratory
  • Game Arts
  • Intelligent Systems
  • Monolith Soft
  • Paon
  • Sora Ltd.
outro
  • Minority - Green Day
Title Color
  • Nero
desarrollado
  • HAL Laboratory, Inc
fechaamérica
  • 9
  • --03-09
portallink
  • Portal:Beat ’em up
fechaeuropa
  • 27
Plattformen
Publicado
  • Nintendo
reviewed
  • Super Smash Bros. Brawl
artikellink
  • w:c:de.nintendo:
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fechajapón
  • 31
Jugadores
  • 1
  • 4
Nom Français
  • Super Smash Bros. Brawl
fechaaustralia
  • 26
portalname
  • Beat ’em up
consola
wikilink
  • w:c:de.nintendo
WIKINAME
  • Nintendo Wiki
Escenarios
  • 34
sortie usa
  • --03-09
controle
  • Télécommande Wii
sortie euro
  • --06-27
northamerica
  • 2008-03-09
webamérica
webjapón
Sortie jap
  • --01-31
Página oficial
EuropaDatum
  • 2008-06-27
Japan-Datum
  • 2008-01-31
Nordamerika-Datum
  • 2008-03-09
abstract
  • Super Smash Bros. Brawl es un juego de lucha para la consola Wii, caracterizado por la aparicion de los personajes más emblematicos de Nintendo. Es el primer juego de la entrega donde tienen invitados en este caso es Solid Snake, de Konami, y Sonic the Hedgehog, de SEGA.
  • Super Smash Bros Brawl can be thought of as a sequel to Super Smash Bros Melee. However there are new characters,multiple taunts, and also new modes. It also features a storyline and cutscenes
  • thumb|left|Il logo del Topic ufficiale Creato da Fox e passato in custodia da Mvesim a Majora Mask il thread di Super Smash Bros. Brawl (d'ora in poi SSBB) si sviluppa all'interno della sezione Piccolo è bello e diventa subito fulcro di numerose iniziative furomistiche legate al videogioco quali: * Topic delle fotografie by Matrock: L'angolo del fotografo * Topic dell'Emissario del Subspazio by Pwnz0rd: The Subspace Emissary * Topic degli stage customizzati by LucaLink: L'angolo dell'architetto * Topic dei record by Gigliato: Fino a dove puoi arrivare? * Topic per le sfide online by Nic.: Sfide e Modalità Cooperative in Super Smash Bros. Brawl! * Topic guida per la modalità Boss Rush alla difficoltà Intense by Lucathegreat: Guida per il Boss Rush da Intense. Legato al thread fu anche creata la cosiddetta Fauna di SSBB.
  • Super Smash Bros. Brawl è una scatola che contiene un disco di tipo DVD su cui è stato scritto un gioco, un libretto di istruzioni e una scheda per avere 250 stelline sul sito di Nintendo. File:Pegi disapprova smash brawl.png L'intento originale era quello di creare un picchiaduro, ma Masahiro Sakurai era troppo impegnato a farsi i cazzi suoi per programmare un gioco, per cui prese il codice sorgente del primo gioco che gli capitò sotto le mani (Kirby) e vi inserì qualche cazzata come la grafica 3D e la schermata di selezione personaggi. Delegò dunque ad altre persone il compito di aggiungere gli scenari e i personaggi. Nacque dunque così il primo Super Smash Bros.. Da allora fu aggiunta qualche cazzata e venne cambiato il nome scritto sulla scatola per far sembrare il gioco nuovo e dunque guadagnare altri soldi. Lo scopo del gioco è quello di lanciare i nemici fuori dallo schermo. Anche se si pesta per ore e ore un nemico ma non lo si manda fuori, questo non muore. L'elemento più importante del gioco è però l'elasticità dei controlli: stando alle parole del creatore dell'orrida palletta rosa anche un truzzo sarebbe capace di tenere in mano il controller, per poi naturalmente usarlo come pettine ultimo modello.
  • Super Smash Bros. Brawl ist ein Kampfspiel für die Nintendo Wii. Es ist das 3. Spiel aus der Super Smash Bros. Trilogie(Super Smash Bros., Super Smash Bros Melee). Es ist ein Aufeinandertreffen der berühmtesten Nintendo Charaktere, die alle verschiedene Fähigkeiten haben. Ebenfalls mit am Start sind Sonic aus Sonic the Hedgehog von SEGA und Snake aus Metal Gear von Konami. Super Smash Bros. Brawl/Charaktere|Charaktere|||true Super Smash Bros. Brawl/Items|Items Super Smash Bros. Brawl/Freischaltbares|Freischaltbares Super Smash Bros. Brawl/Knopfbelegung|Steuerung Super Smash Bros. Brawl/Arenen|Arenen __NOEDITSECTION__ __NOEDITSECTION__ Dieser Artikel ist ein Stub. Du kannst dem My English Wiki helfen, indem du ihn erweiterst. Kategorie:Stub
  • Super Smash Bros. Brawl, known in Japan as Dairantō Smash Brothers X (大乱闘スマッシュブラザーズX?, lit. "Great Melee Smash Brothers X"), is the third installment in the Super Smash Bros. series of crossover fighting games, developed by an ad hoc development team consisting of Sora, Game Arts and staff from other developers and published by Nintendo for the Wii video game console. Brawl was announced at a pre-E3 2005 press conference by Nintendo president and Chief Executive Officer Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director for the third installment at the request of Iwata. Game development began in October 2005 with a creative team that included members from several Nintendo and third party development teams. After delays due to development problems, the game was finally released on January 31, 2008 in Japan, March 9, 2008 in North America, June 26, 2008 in Australia and June 27, 2008 in Europe. Twenty-seven months after its original Japanese release, the game was released in Korea, on April 29, 2010. The number of playable characters that players can control in Brawl has grown from that in Super Smash Bros. Melee; Brawl is the first game in the series to expand past Nintendo characters and allow players to control third-party characters. Like its predecessors, the object of Brawl is to knock an opponent off the screen. It is a departure from traditional fighting games, notably in its simplified move commands and emphasis on ring outs over knockouts. It includes a more extensive single-player mode than its predecessors, known as The Subspace Emissary (SSE). This mode is a plot-driven, side-scrolling beat 'em up featuring computer-generated cut scenes and playable characters from the game. Brawl also supports multiplayer battles with up to four combatants, and is the first game of its franchise to feature online battles via the Nintendo Wi-Fi Connection. The game can also be uniquely played on four controllers, which include the Classic Controller, GameCube Controller, Wii Remote and Nunchuk and Wii remote, simultaneously. Super Smash Bros. Brawl received critically positive reviews, with critics praising the game's entertainment value, despite issues relating to Brawl's loading times. The game's musical score, which was composed through a collaboration among 38 renowned video game composers, was lauded for its representation of different generations in gaming history. It received an aggregate review score of 93% on Metacritic and 92.7% on Game Rankings. Brawl was ranked "Fighting Game of the Year" of 2008 by the Academy of Interactive Arts & Sciences. As of March 2010, it has sold a total of 9.48 million copies worldwide, and is the eighth best-selling Wii game.
  • Super Smash Bros. Brawl - jest to trójwymiarowa bijatyka, trzecia część gry z serii Super Smash Bros., w krórej udział biorą różne postacie z gier firmy Nintendo.
  • Super Smash Bros. Brawl es el tercer juego de la saga Super Smash Bros.. Es un juego de pelea y aventura lanzado por Nintendo para la consola Wii en 2008. Al igual que sus dos predecesores, Super Smash Bros. y Super Smash Bros. Melee, en Brawl varios personajes de Nintendo pelean y colaboran entre sí y también en modo multijugador con un amigo. también se han añadido muchos personajes nuevos y de otras compañías como: SEGA: Sonic the Hedgehog. Konami: Solid Snake. El juego tiene varios modos de juego entre los cuales varían: Brawl, Wi-Fi, Modo Clásico, All Stars, Emisario Subespacial, entre otros. En Super Smash Bros. Brawl aparece Samus Aran tanto con su Traje como con el Traje Zero. Además también se pueden cambiar de colores.
  • Super Smash Bros. Brawl är ett slagsmålsspel till Wii där olika stjärnor från Nintendospel är med.
  • Super Smash Bros. Brawl is a fighting game by Nintendo released for the Wii in 2008. It is the third installment in the Super Smash Bros. series, which pits many popular Nintendo characters from different series against each other. It is the first SSB game to have online play. It also had a completely new adventure mode called The Subspace Emissary, which was widely considered to be a sub-par Kirby game built mainly from Nintendo fan-service.
  • Super Smash Bros. Brawl ist das dritte Spiel der Super Smash Bros.-Reihe von Nintendo, also der Nachfolger von Super Smash Bros. (N64) und Melee. Es ist für die Wii an folgenden Tagen erschienen: * Japan: 31.1.08 * USA: 9.3.08 * Australien: 26.6.08 * Europa: 27.6.08
  • Following its predecessors, Super Smash Bros. Brawl uses a battle system unlike that of typical fighting games. Players can choose from a large selection of characters, each attempting to knock their opponents off the screen as they fight on various stages. Instead of using traditional health bars that start at 100% and lose value, Super Smash Bros. Brawl characters start the game with 0% and the value rises as they take damage. However, damage will continue to increase beyond 100%, up to 999%, because it's impossible to be defeated in this way. As a character's percentage increases, the character flies farther back when hit. When a character is knocked beyond a stage's boundary and disappears from the screen, the character loses either a life or a point depending on the mode of play. Super Smash Bros. Brawl includes a function which allows players to create profiles with personalized button configurations for each control method along with their chosen username. The characters fight each other using a variety of attacks. Players execute each move by pressing a button in conjunction with a tilt of the control stick or a press of the +Control Pad, depending on the mode of control. In addition to basic attacks, characters have access to more powerful moves, known as smash attacks. Each character has four unique moves, which often cause effects besides damage to an opponent. Super Smash Bros. Brawl introduces the ability to perform character-specific super attacks, referred to as "Final Smash" moves. Significantly more powerful than regular attacks, these moves have a wide variety of effects that range from nearly unavoidable blasts to temporary transformations. Final Smash moves may be performed upon destroying a Smash Ball, an item bearing the Smash Bros. insignia. Characters can use items ranging from projectiles to melee weapons; each has a different effect on the characters around it. Although many items have returned from previous Super Smash Bros. games, new ones have been introduced as well. Some returning items have changed appearance and function. Two varieties of items, Assist Trophies and Poké Balls, temporarily summon guest characters and Pokémon, respectively, that generally aid the summoner. They cannot be controlled by players and are usually invincible.
  • The gameplay in Brawl in quite versatile as far as methods of control go. Players will find it possible to plug in the Nintendo Gamecube Controller to play in the same fashion one would play Melee. Other devices are also known to work. Forks, screwdrivers, spoons, metal and glass pipes, male genitalia, Dance Dance Revolution pads, thermostat switches, and the Wii Nun chuck are confirmed methods of playing Brawl. The gameplay in Brawl has changed slightly from Melee to gameplay that is more suitable to accomodate players that insist on neatly placing the blame of their seemingly endless tide of losses upon their chosen character's inadequacy. Losing a match to a more skilled player, often places the elephant that is known a self-esteem problem onto the losing player. This is more frequent in cases where the losing player dedicates a large portion of their life to the game. The realization that somebody could "pwn" them so often and with such ease, often shocks their entire self-outlook thus causing them to mentally reflect on their inadequacy as a player. In most cases the player cannot handle this and is driven to choose from three courses of action to combat this issue: Option 3 was the most frequently chosen course of action, which resulted in a mass decline in the world population. Unfortunately. Nintendo had to prove to the public that it was hearing its consumers' pleas. Although Option 2 was the least frequent of the three, Nintendo chose to take action and address this issue by changing several characters' stats. This resulted in more "Noob-Friendly" gameplay in Brawl than in Melee. Several characters that were portrayed in Melee as strong-willed, combat-enduring adversaries, have since been reduced to snivelling, crack-addicted, homeless people singing for quarters in Los Angeles in Brawl.
  • This week on Zero Punctuation, Super Smash Bros. Brawl.
  • Super Smash Bros. Brawl is the third game in the Super Smash Bros. series, and the first to be for the Wii, published by Nintendo and Hal. Laboratory.
  • Super Smash Bros. Brawl is the third game in the Super Smash Bros. franchise. It was released for the Nintendo Wii. It features Yoshi in all colors except Black Yoshi and White Yoshi. Yoshi's battlefield is based on Yoshi's Story, although music from Yoshi's Island is used.
  • Super Smash Bros Brawl is a forum about...well, Super Smash Bros Brawl. It was very active when Brawl was new, but over time it grew less and less active. Some say it is a waste of space and should be merged with Gaming.
  • Super Smash Bros. Brawl is the third game in the Super Smash Bros. series. It is played on the Wii and it uses the Wii Remote and Nunchuck to play. There is also support for both the Classic controller and GameCube controller.
  • Sonic arrives extremely late to the Subspace Emissary storyline. Whilst all the other characters have had stories interlinking at several points and showed their march into subspace, Sonic was supposedly there all along and joined the party just in time to use his Spin Attack to smash Tabuu's wings. He can then be used against the final boss. Future playthroughs then allow you to play as Sonic in all previous levels and in skirmishes.
  • Super Smash Bros. Brawl is a video game for the Wii. Super Smash Bros. Brawl is a fighting game that features a wide variety of Nintendo characters and some third-party characters, as well. It was a great expanse of different stages, music, modes, and collectibles. The game features the Ice Climbers as playable characters and a partially moving stage called Summit located on Infinite Glacier where Vegetables appear as food items. There are three trophies for the Ice Climber series. One for the Ice Climbers, one for the Iceberg Final Smash, and one for the Vegetables.
  • Super Smash Bros. Brawl (大乱闘 スマッシュ ブラザーズ X, literally: Great Melee Smash Bros. X) is the third installment in the Smash Bros. series, exclusively for the Nintendo Wii. Apart from its updated graphics, items, stages and character roster, few major changes have been made to the game since its predecessor, Super Smash Bros. Melee. Super Smash Bros. Brawl has a lot more Fire Emblem content than Melee, having two characters, a stage, more trophies, music, an Assist Trophy Lyn, stickers and more.
  • Super Smash Bros. Brawl è il terzo capitolo della serie uscito in Europa il 27 giugno 2008. E' il seguito di Super Smash Bros. Melee. I personaggi in totale sono 35. Brawl introduce il gioco online, aggiunta importantissima nella serie. I personaggi possiedono tutti una nuova potentissima mossa chiamata Smash Finale che può essere effettuata dopo aver raccolto una Sfera Smash.
  • Super Smash Bros. Brawl ist der Nachfolger von Super Smash Bros. Melee. Es erschien am 31. Januar 2008 in Japan, am 9. März 2008 in den USA und am 27. Juni 2008 in Europa, ebenfalls erschien es in Australien am 26. Juni 2008 und in Südkorea am 29. April 2010. Anders als die Spiele voher, ist es ab 12 Jahre freigegeben. Durch dieses Spiel sind erstmals Charaktere in der Super Smash Bros.-Serie enthalten die nicht zu Nintendo gehören. So tauchen nun Sonic (Sega) und Snake (Konami) als spielbare Charaktere auf. Desweiteren erscheinen auch bestimmte Charaktere und Items aus der Spielserie dieser beiden Charaktere. Das sehr beliebte Spielprinzip hat sich im Vergleich zum Vorgänger kaum verändert. So geht es weiterhin um den Kampf zwischen den einzelnen Charakteren. Dies ist vor allem ein Mehrspielererlebnis. Zu den beliebtesten Neuerungen gegenüber den Vogängern gehört unter anderem ein langer und Spielspaß bietender Abenteuer-Modus, in welchem viele Zwischensequensen enthalten sind, eine Stage-Baustelle mit der man eigene Stages erstellen kann, sogenannte Meilensteine welche einem 128 Aufgaben bieten die man erfüllen kann und ein Modus mit dem man die bekanntesten Spiele der spielbaren Charakteren spielen kann.
  • Super Smash Bros. Brawl is an early episode of SuperMarioLogan.
  • Super Smash Bros. Brawl is a fighting game, for the Wii, that features a wide variety of Nintendo characters as well as some third-party characters. It is the third game in the series. Unlike the other installments, however, this is the first to have 2 third party characters, those being Sonic the Hedgehog and Metal Gear's Solid Snake. The total number of playable characters in Brawl is 35, 9 more than in Melee. The game requires 128 free blocks of memory in the Wii System Memory. No data, except some vault data, can be copied to an SD Card or transferred onto another Wii. If the player does not create a save file when they start, he or she will not be able to play via Nintendo Wi-Fi Connection and vault data will not be saved. The game features Mr. Game and Watch as an unlockable playable character and a stage to honor him, Flat Zone 2. Mr. Game and Watch also has his own trophy and Final Smash trophy, Octopus.
  • Super Smash Bros. Brawl, often abbreviated SSBB or simply Brawl, is the third installment in the Super Smash Bros. series of crossover fighting games, developed by in conjunction by several video game developers, including Game Arts and HAL Laboratory, and published by Nintendo for the Wii console. Brawl was announced at a pre-E3 2005 press conference by Nintendo president and Chief Executive Officer Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director for the third installment at the request of Iwata. It is the follow up to Super Smash Bros. Melee for the Nintedno GameCube and predecessor of Super Smash Bros. for Nintendo 3DS and Wii U. Game development began in October 2005 with a creative team that included collaborations with various second- and third-party Nintendo developers. The game was released on January 31, 2008 in Japan, March 9, 2008 in North America, June 26, 2008 in Australia, June 27, 2008 in Europe and April 29, 2010 in Korea. Like its predecessors, the object of Brawl is to knock an opponent off the screen. It is a departure from traditional fighting games, notably in its simplified move commands and emphasis on ring outs over knockouts. It includes a more extensive single-player mode than its predecessors, known as The Subspace Emissary (SSE). This mode is a plot-driven, side-scrolling, beat 'em up featuring computer-generated cut scenes and playable characters from the game. Brawl also supported multiplayer battles with up to four combatants and was the first game of its franchise to feature online battles via the Nintendo Wi-Fi Connection prior to that service's defunct in May 20, 2014. The game was met with generally positive reviews, with critics praising the game's entertainment value, despite issues relating to Brawl's loading times and graphics. The game's musical score, which was composed through a collaboration among 38 renowned video game composers, was lauded for its representation of different generations in gaming history. Brawl received an aggregate review score of 94% on Metacritic and 93.3% on GameRankings. It has sold a total of 12.14 million copies sold worldwide as of March 31, 2014.
  • The Subspace Emissary is the storyline of Super Smash Bros. Brawl. In it, all of the Nintendo characters live in a single world, which is one day attacked by an army of robots (known as R.O.B.s) and shadow creatures from an alternate dimension known as Subspace. Another aspect of this world is that when a character "dies," they are transformed into a trophy until someone else touches the base of the trophy to revive them. Note: The player has the ability to reverse the roles of Princess Zelda and Princess Peach within the story, although this has little effect on the overall course of events. This summary follows only the stories of Link, Zelda and Ganondorf. Spoiler warning: Plot or ending details follow. The story begins with Princess Zelda and Princess Peach watching a battle between Mario and Kirby in a large arena. However, the stadium is invaded by the Subspace army, and Zelda and Peach are trapped in cages by Petey Piranha. Kirby survives the attack, defeats Petey, and manages to save Zelda/Peach by flying away with her before being forced to crash land. The other princess is turned into a trophy and captured by Wario. Meanwhile, Link has claimed the Master Sword from a pedestal in a forest, when he and Yoshi are attacked by the Subspace Army. They follow the army's ship, the Halberd, to a nearby lake. At the lake, Kirby and Zelda/Peach are attacked by the villain Bowser, who turns the princess into a trophy while creating an evil clone of her using Subspace matter. The clone then battles the nearby heroes Mario and Pit/Link and Yoshi while Bowser absconds with Zelda/Peach's trophy. Link and Yoshi/Mario and Pit arrive just in time to see Mario and Pit/Link and Yoshi dispatch the Zelda/Peach clone, and proceed to attack the duo, mistaking the clone for the real Zelda/Peach. Link and Yoshi/Mario and Pit are defeated and turned into trophies, but when King Dedede appears with Peach/Zelda's trophy, the heroes form an alliance and chase after him. Before they are able to rescue her, however, Bowser defeats King Dedede and takes Peach/Zelda to the Halberd. At this point, Ganondorf enters the story, as it is revealed that he was commanding Bowser and the Subspace Army. He, in turn, is working for the primary villain of the Super Smash Bros. series, a giant disembodied hand known as Master Hand. Soon after, Meta Knight, Lucario, and Solid Snake board the Halberd, freeing both Peach and Zelda from their prisons. Zelda then transforms into Sheik to hide from Snake and help Peach reach the deck of the Halberd, while Lucario and Snake follow Meta Knight to the bridge, defeating w:c:super-smash-bros:Duon in the process. After Meta Knight reclaims the Halberd from the Subspace Army, they use the ship to gather the remaining heroes, including Link, and head into the Subspace dimension. During the assault on the Subspace Gunship, the Halberd was destroyed, but Link and Zelda managed to get to Subspace via the Falcon Flyer. Upon their arrival, Ganondorf betrays Bowser, turning him into a trophy. He then summons Master Hand, possibly intending to betray it as well, but it is revealed that Master Hand is itself being controlled by a mysterious and powerful entity known as Tabuu. Tabuu uses his power (Off Waves) to turn every single character into a trophy. However, King Dedede had placed timed restoration devices on Luigi and Ness previously, which conveniently revive them after Tabuu departs. Kirby, who had swallowed a restoration device, is also restored, and the three proceed through Subspace, restoring other characters along the way. If both Link and Zelda are revived, they will restore Ganondorf, who aids the rest of the characters in a final battle against Tabuu. The heroes are victorious, both defeating the evil Tabuu and saving their world from Subspace. Spoiler warning: Spoilers end here.
  • Super Smash Bros. Brawl (usually just called Brawl) is the most popular game on NR. Nearly everyone on NR plays the game, and they're are many people who consider themselves "good" in one way or another. Despite this game being almost as overrated then Final Fantasy, no one will dare admit it. Unfortunately, the SSE was badly plotted and the fighting is no where is good as the style in Melee for competitive fighting.
  • Super Smash Bros. Brawl (a menudo abreviado SSBB o Brawl) es un juego de lucha para la Nintendo Wii. Es la tercera entrega de la Saga Smash Bros. Fue lanzando el 31 de Enero del 2008 en Japón, el 9 de marzo del 2008 en Norteamerica y 27 de Junio del 2008 en Europa.
  • Super Smash Bros. Brawl (también conocido como SSBB) es la 3º entrega de la serie Super Smash Bros. En esta entrega se podrá ver que hay objetos y escenarios de Animal Crossing, como por ejemplo; Trampa, Pueblo Smash (escenario), Rese. T (ayudante). Sus gráficos son muy reales. En el escenario Pueblo Smash, se ven de fondo algunos personajes. Cambia de fondo cada vez que lo selecciones. Por la noche sale Totakeke subido al tronco cortado de árbol y a veces salen algunos personajes eventuales como Graciela. Este juego es el único en aparecer personajes de Animal Crossing en un escenario. el Aldeano fuera parte del elenco de personajes jugables, pero no pudo porque no lo consideró compatible con la batalla Se confirmó que Aldeano iba a aparecer en este juego pero no lo pusieron.
  • You can use the box below to create new pages for this mini-wiki. preload=Super Smash Bros. Brawl/preload editintro=Super Smash Bros. Brawl/editintro width=25 Super Smash Bros. Brawl is a highly anticipated fighting game for Nintendo's Wii console. The game's release date was announced as December 3, 2007, but has since been delayed to February 10, 2008. The game was delayed a second time and will now be released March 9, 2008. The game is the third in the Super Smash Bros. series, which began on the Nintendo 64 and continued with Super Smash Bros. Melee on the Nintendo GameCube. The series involves Nintendo characters from various franchises fighting on stages inspired by Nintendo games. This wiki will chronicle all updates to the game, mostly from the official website, which is being updated every weekday with new information.
  • Super Smash Bros. Brawl ist ein Spiel, dessen Erfinder, wie auch bei Kirby der Fall, Nintendo ist. Super Smash Bros. Brawl (verkürzt Smash Bros Brawl oder SSBB) ist ein Spiel der Videospielreihe Super Smash Bros. von Nintendo, in der die populärsten Spielfiguren des Unternehmens aufeinandertreffen. Im dritten Teil der Serie wurden auch Spielfiguren anderer Unternehmen (z. B. Konami, Sega) hinzugefügt. Bei SSBB handelt sich um ein Kampfspiel, in dem das Spielziel darin besteht, mit einer gewählten Spielfigur seine Gegner unter Zuhilfenahme von individuellen Angriffen von einer Stage zu befördern. Es sind Charaktere vorhanden, wie Super Mario, Link aus der The Legend of Zelda-Reihe, Sonic the Hedghog und viele weitere. Darunter sind von Kirby-Spielen: Kirby, Meta Knight und König Dedede (oder König Nickerchen) Kirby nutzt Attacken wie Hammer oder Schwert. Er kann aber auch hier seine Rivalen einsaugen und deren Fähigkeit kopieren. Außerdem kann er sich hier in Stein verwandeln und kann so seine Gegner zerquetschen. Wenn man bei Kirby & die wundersame Spiegelwelt die Meisterhand einsaugt, bekommt man ähnliche Attacken. Meta Knight benutzt nach wie vor sein Schwert zum kämpfen. Er nimmt sein Cape zum fliegen und teleportieren. König Dedede benutzt hier wieder seinen großen Hammer. Sein Hammer hat aber ein paar Extras. König Dedede kann diesmal z.B. einen motorbetriebenden Metall-Hammer verwenden.
  • Super Smash Bros. Brawl (大乱闘スマッシュブラザーズX Dairantō Smash Brothers X, lit. "Great Melee Smash Brothers X") ist ein Kampfspiel, welches für die Nintendo Wii erschien. Es erschien am 31. Januar 2008 in Japan, am 9. März 2008 in den USA und am 27. Juni 2008 in Europa, ebenfalls erschien es in Australien am 26. Juni 2008 und in Südkorea am 29. April 2010.
  • Super Smash Bros. Brawl is the third installment in Nintendo's cross-series 3D fighting game. It is the first series where Pikmin elements have exceeded a couple of trophies, most notably for the inclusion of Olimar as a playable character. __TOC__
  • Super Smash Bros. Brawl (大乱闘スマッシュブラザーズX Dairantō Smash Brothers X?, lit. "Great Melee Smash Brothers X") is the third installment in the Super Smash Bros. series of fighting games, developed by Sora Ltd. and published by Nintendo for the Wii. It was released in North America on March 9, 2008. Sonic the Hedgehog appears in the game as an unlockable playable character. Sonic is the fastest character in the game, even beating out prior fastest Smash Bros. character, Captain Falcon. He is one of the two third-party characters that were added to the game, the other character being Solid Snake.
  • Super Smash Bros. Brawl is a crossover game for all of Nintendo's characters. Wario is one of the newcomers in this game.He usually wears his biker outfit (WarioWare outfit) but he can also be changed into his Wario Land outfit.
  • Here is a list of all stages in Brawl. Using the new custom stage feature, you can create a stage to fit your criteria. There are also stages that return from Melee. * 75m * Battlefield * Bridge of Eldin * Castle Siege * Delfino Plaza * Distant Planet * Final Destination * Flat Zone 2 * Frigate Orpheon * Green Hill Zone * Halberd * Hanenbow * Luigi's Mansion * Lylat Cruise * Mario Bros. * Mario Circuit * Mushroomy Kingdom * New Pork City * Norfair * PictoChat * Pirate Ship * Pokémon Stadium 2 * Port Town Aero Dive * Rumble Falls * Shadow Moses Island * Skyworld * Smashville * Spear Pillar * Summit * WarioWare, Inc. * Yoshi's Island
  • This game is for the Nintendo Wii. * Giga Jigglypuff * R.O.B.'s Permanent Laser * Lucas's Giant Double Jump * Groudon Freezes
  • Super Smash Bros Brawl ist ein Videospiel für die Nintendo Wii, in Europa kam dieses Spiel am 27. Juni 2008 raus. Super Smash Bros Brawl ist der Nachfolger von Super Smash Bros. Melee, in Brawl gibt es wieder viele neue Items und Charaktere, z.B. Wolf oder R.O.B.. Zum ersten mal gibt es in einem Super Smash Videospiel Charaktere die nicht zu Nintendo gehören, diese beiden Charakter heißen Sonic (Sega) und Snake (Konami). Sonic der blaue Igel kam auch schon zusammen mit Mario in den Spielen der Serie Mario und Sonic bei den Olympischen Spieln vor. Sonic und Snake wurden in Super Smash Bros Brawl als ausnahme Charakter gezählt.
  • the only nicktoons refrence in it is that yellow kirby looks like spongebob
  • Super Smash Bros. (verkürzt Smash Bros. oder SSB) ist eine Videospielreihe von Nintendo, in der die populärsten Spielfiguren des Unternehmens aufeinandertreffen. Im dritten Teil der Serie wurden auch zwei Spielfiguren anderer Unternehmen (Konami, Sega) hinzugefügt. Es handelt sich um Kampfspiele, in denen das Spielziel darin besteht, mit einer gewählten Spielfigur seine Gegner unter Zuhilfenahme von individuellen Angriffen von einer Plattform zu befördern. Schöpfer der Reihe ist Masahiro Sakurai.[1] Das Geschehen ist stilisiert und comichaft dargestellt. Im Mehrspieler-Modus können (abhängig vom Spiel) bis zu acht Spieler mit- oder gegeneinander kämpfen.
  • Super Smash Bros. Brawl is a gaming crossover fighting game published by Nintendo for the Wii console. As with its predecessors, Super Smash Bros. Brawl is a departure from traditional fighting games, notably in its simplified move commands and its emphasis on ring outs over knockouts. This installment also includes a deeper single-player mode than its predecessors, known as The Subspace Emissary. This mode is a plot-driven, side-scrolling beat 'em up game featuring Brawl's playable characters. Super Smash Bros. Brawl supports multiplayer battles with up to four combatants, and is the first game of its franchise to support online battles through Nintendo Wi-Fi Connection.
  • Super Smash Bros. Brawl est un jeu vidéo de combat de la série Super Smash Bros. édité par Nintendo qui est sorti en 2008 sur Nintendo Wii. Dans ce jeu, des personnages de Nintendo comme Mario, Link ou même Fox, ainsi que plusieurs personnages de la série Pokémon (un dresseur de Pokémon avec un Carapuce, un Herbizarre et un Dracaufeu, ainsi que Pikachu et Lucario) et des personnages d'éditeurs tiers (Sonic, Solid Snake) s'affrontent sur un terrain jusqu'au KO. Chaque personnage a 5 types de coups, il y a le coup en l'air, au sol, le coup smash, le coup spécial et le coup final smash, donc il faut choisir le bon coup au bon moment afin de faire valser l'adversaire. Dans ce jeu, la série Animal Crossing fait apparition en tant que série secondaire du jeu. Il y a une plus d'une vingtaine de personnages de la série en trophée de collection. On peut y apercevoir Resetti en tant que trophée aide, et beaucoup de personnages qui apparaissent en tant que trophées de collection au moment d'Animal Crossing: Wild World. Il y a également un stage Animal Crossing.
  • Super Smash Bros. Brawl est un jeu développé par Game Arts et édité par Nintendo, sorti en France le 27 juin 2008. C'est un jeu de combat pour Wii mettant en scène les personnages des séries phares de Nintendo. Il s'agit de la "suite" de Super Smash Bros. Melee sorti sur Nintendo GameCube.
  • Super Smash Bros. Brawl, is the third installment in the Super Smash Bros. series of crossover fighting games, developed by Sora and published by Nintendo for the Wii video game console. Brawl was announced at a pre-E3 2005 press conference by Nintendo president and Chief Executive Officer Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director for the third installment at the request of Iwata. Game development began in October 2005 with a creative team that included collaborations with various second- and third-party Nintendo developers. The game was released on January 31, 2008 in Japan, March 9, 2008 in North America, June 26, 2008 in Australia, and June 27, 2008 in Europe. The number of playable characters that players can control in Brawl has grown from that of Super Smash Bros. Melee; Brawl is the first game in the series to expand past Nintendo characters and allow players to control third-party characters. Like its predecessors, the object of Brawl is to knock an opponent off the screen. It is a departure from traditional fighting games, notably in its simplified move commands and emphasis on ring outs over knockouts. It includes a more extensive single-player mode than its predecessors, known as The Subspace Emissary (SSE). This mode is a plot-driven, side-scrolling beat 'em up featuring computer-generated cut scenes and playable characters from the game. Brawl also supports multiplayer battles with up to four combatants, and is the first game of its franchise to feature online battles via the Nintendo Wi-Fi Connection. The game received positive reviews, with critics praising the game's entertainment value, despite issues relating to Brawl's loading times. The game's musical score, which was composed through a collaboration among 38 renowned video game composers, was lauded for its representation of different generations in gaming history. Brawl received an aggregate review score of 93% on Metacritic and 92.6% on Game Rankings. It has sold a total of 8.43 million copies worldwide as of March 2009, and it is the fifth best-selling Wii game.
  • Super Smash Bros. Brawl, known in Japan as Dairantō Smash Brothers X(大乱闘スマッシュブラザーズXDairantō Sumasshu Burazāzu Ekkusu, lit. "Great Melee Smash Brothers X"), is the third installment in the Super Smash Bros. series of crossover fighting games, developed by an ad hoc development team consisting of Sora, Game Arts and staff from other developers, and published by Nintendo for the Wii video game console. Brawl was announced at a pre-E3 2005 press conference by Nintendo president and Chief Executive Officer Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director for the third installment at the request of Iwata. Game development began in October 2005 with a creative team that included members from several Nintendo and third party development teams. After delays due to development problems, the game was finally released on January 31, 2008 in Japan, March 9, 2008 in North America, June 26, 2008 in Australia and June 27, 2008 in Europe. Twenty-seven months after its original Japanese release, the game was released in Korea, on April 29, 2010. The number of playable characters that players can control in Brawl has grown from that in Super Smash Bros. Melee; Brawl is the first game in the series to expand past Nintendo characters and allow players to control third-party characters. Like its predecessors, the object of Brawl is to knock an opponent off the screen. It is a departure from traditional fighting games, notably in its simplified move commands and emphasis on ring outs over knockouts. It includes a more extensive single-player mode than its predecessors, known as The Subspace Emissary (SSE). This mode is a plot-driven, side-scrolling beat 'em up featuring computer-generated cut scenes and playable characters from the game. Brawl also supports multiplayer battles with up to four combatants, and is the first game of its franchise to feature online battles via the Nintendo Wi-Fi Connection. The game can also be uniquely played on four controllers, which include the Classic Controller, GameCube Controller, Wii Remote and Nunchuk and Wii Remote, simultaneously. Super Smash Bros. Brawl received critically positive reviews, with critics praising the game's entertainment value, despite issues relating to Brawl's loading times. The game's musical score, which was composed through a collaboration among 38 renowned video game composers, was lauded for its representation of different generations in gaming history. It received an aggregate review score of 93% on Metacritic and 92.75% on Game Rankings. Brawl was ranked "Fighting Game of the Year" of 2008 by the Academy of Interactive Arts & Sciences. As of March 2010, it is the eighth best-selling Wii game by selling a total of 9.48 million copies worldwide.
  • Super Smash Bros. Brawl is a Fighting Game for the Nintendo Wii that has a small following in machinimation. Advantages to using Brawl: * Being a fighter, brawl allows for very simple or very impressive fight scenes. * Contains a custom stage builder. * Contains over 3 dozen diverse characters from various nintendo franchises as well as sonic and snake. * Can be hacked, which allows almost total control over all of the game's physics, as well as super-powered versions of various characters. * The diverse character set allows for many crossover machinimas that would otherwise not be possible, as well as the use of characters from game series that do not have a game with vital machinima components. * when hacked, there is a pitch black stage that can be used for green-screening. Disadvantages to using brawl: * Without hacking, the replay mode camera is rather restricted. * Very restricted movements. * exposed faces, making it clear that the characters' lips aren't moving. * 2.5D game, restricting character and camera movement. * replay mode camera can only focus on characters, and thus does not have a free movement camera.
  • Super Smash Bros. Brawl, conocido en Japón como Dairantō X Smash Brothers (en japonés: 大乱闘スマッシュブラザーズX, Dairantō Sumasshu Burazāzu Ekkusu, más o menos "Gran Batalla Smash Brothers X"), es un juego que fue lanzado para la Wii en 2008. Es un juego de lucha que cuenta con personajes de ambas franquicias de Nintendo y el partido franquicias de terceros. Es el tercer juego de la serie para ser puesto en libertad, y es desarrollado por Monolith Soft y Sora Ltd., y publicado por Nintendo. Como la tercera entrega de la saga Super Smash Bros., este título presenta una vez más una diversa lista de personajes de Nintendo y sus second-parties, los que pelean en distintos tipos de encuentros. Sin embargo, este es el primer juego Super Smash Bros. en presentar personajes de franquicias externas a Nintendo, con la inclusión de Solid Snake de la saga Metal Gear de Konami y Sonic the Hedgehog de la saga Sonic the Hedgehog de Sega. Además, existe la posibilidad de que otros personajes third-party se les unan. La mayor parte de la música del juego está compuesta por arreglos de canciones (hechos por uno de 38 conocidos compositores de videojuegos) también originadas en juegos de Nintendo previamente lanzados, aunque algunas canciones suenan tal y como lo hacían en sus juegos originales. Al igual que sus predecesores, Super Smash Bros. Brawl es distinto a los tradicionales juegos de lucha, notándose esto particularmente en sus simples comandos de movimiento y su énfasis en sacar a los personajes de la arena de pelea más que en noquearlos. Brawl incluirá un modo de un jugador más profundo que el de sus predecesores, conocido como The Subspace Emissary. Este modo es un videojuego de desplazamiento lateral con una historia propia que incluye a los personajes de Brawl. Super Smash Bros. Brawl permite llevar a cabo batallas de hasta cuatro personas en un modo multijugador, y será el primero de la saga en habilitar la capacidad de jugar en línea a través de la Nintendo Wi-Fi Connection.
  • Super Smash Bros. Brawl (大乱闘スマッシュブラザーズX, Great Fray Smash Brothers X), often shortened to "SSBB" or "Brawl", is the third installment in the Super Smash Bros. series published by Nintendo. Like the other games in the series, it features a diverse roster of characters from Nintendo and its second parties to fight in various kinds of matches. However, Brawl is the first Super Smash Bros. game to feature third-party characters. Most of the game's music is made up of arranged versions of pieces that originated in previously released Nintendo video games; though some play exactly as they did in their original games, others are arranged by one of 36 renowned video game composers. As with its predecessors, Super Smash Bros. Brawl is a departure from traditional fighting games, notably in its simplified move commands and its emphasis on ring-outs over knockouts. Brawl includes a deeper single player mode than its predecessors, known as The Subspace Emissary, this mode is a side-scroller featuring the playable characters and a unique storyline. The storyline of this mode involves characters surviving under the weight of their own histories. Brawl supports multiplayer battles with up to four combatants - and is the first game in its franchise to support online battles through Nintendo Wi-Fi Connection.
  • Super Smash Bros. Brawl (大乱闘スマッシュブラザーズX, Dairantō Sumasshu Burazāzu Ekkusu in lingua originale) è un videogioco picchiaduro, con elementi del videogioco a piattaforme, per la console Nintendo Wii. È il successore di Super Smash Bros. e Super Smash Bros. Melee ed è stato pubblicato in Europa il 27 giugno 2008, mentre il lancio in America e Giappone è avvenuto molto prima (31 gennaio in Giappone Giappone, 9 marzo negli Stati Uniti). Il gioco venne introdotto al pubblico tramite un filmato nel maggio del 2006, che introduceva i nuovissimi personaggi Meta Knight, Pit, Samus Tuta Zero, Wario, e a sorpresa di tutti i celebri Solid Snake della serie Metal Gear e Sonic della serie omonima. Il secondo filmato, mostrato al Nintendo World nel novembre dello stesso anno, mostrava i nuovi campi di battaglia che sarebbero stati introdotti, più un personaggio già conosciuto, Fox McCloud. È presente un sito ufficiale che ha pubblicato informazioni giornaliere del lunedì al venerdì, introducendo ogni giorno un particolare argomento, che si va ad aggiungere all'archivio diviso per sezioni. Le modalità di gioco presentate sono varie: si va dalla classica battaglia Smash (da cui il gioco prende il nome), a una modalità Allenamento, a vari minigiochi, e infine una modalità storia, chiamata L'"Emissario del Subspazio". In questa storia, i personaggi del gioco si ritroveranno a lottare contro un malvagio esercito di nemici provenienti dal cosiddetto Subspazio. Il gioco faceva un abbondante uso della Nintendo Wi-Fi Connection. Infatti i giocatori non solo potevank organizzare battaglie multiplayer online, ma anche scambiarsi foto scattate durante il gioco e scenari creati da zero. Inoltre, era possibile guardare le battaglie di altri giocatori e scommettere sul vincitore. La Nintendo usava la connessione ad Internet per inviare al giocatore campi di battaglia, fotografie e tanto altro. Il servizio è stato però interrotto. Super Smash Bros. Brawl ha venduto più di 10 milioni di copie in tutto il mondo.
  • Super Smash Bros. Brawl (大乱闘スマッシュブラザーズX Dai Rantō Sumasshuburazāzu X; Great Fray Smash Brothers X) is a fighting game for the Wii. It is the third entry in the Super Smash Bros. series, following Super Smash Bros. on the Nintendo 64 and Super Smash Bros. Melee on the Nintendo GameCube. It was released on January 31, 2008 in Japan and in North America on March 9 of that same year. As Brawl was released a few months before Metal Gear Solid 4: Guns of the Patriots, Gekko and the "Love Theme" both pre-dated their source material. In the developer's blog, on October 2, 2007, it was hinted in this post that there would be a "new model" of Metal Gear included in the Shadow Moses stage, about a year before Metal Gear Solid 4 was released.
  • Super Smash Bros. Brawl is a Super Smash Bros. fighting game featured in Top 5 Friday, Boss Fight of the Week, Smosh Game Bang, Raging Bonus, and Cage Match Challenge.
  • Super Smash Bros. Brawl, known in Japan as Dairantō Smash Brothers X (Japanese: 大乱闘 スマッシュ ブラザーズ X, Dairantō Sumasshu Burazāzu Ekkusu, roughly "Great Melee Smash Brothers X"), is a game that was released for the Wii in 2008. It is a fighting game that features characters from Nintendo game franchises and third party franchises. It is the third game in the series to be released, and is developed by Sora Ltd., and published by Nintendo.
  • Brawl fue anunciado personalmente en una conferencia pre-E3 por Satoru Iwata. Posteriormente en esa misma noche, se le propuso al director de los dos juegos de la saga Super Smash Bros.previamente lanzados, Masahiro Sakurai, que fuera el director del tercer título; éste último aceptó el cargo. En octubre de 2005, cuando comenzó el desarrollo del juego, Nintendo ya había pedido la ayuda de varios desarrolladores externos para que trabajaran en una oficina en Tokyo exclusiva para el desarrollo de Brawl. En la E3 2007, el presidente de Nintendo of America, Reggie Fils-Aime, anunció que Brawl sería lanzado el 3 de diciembre de 2007 en América. La fecha de lanzamiento sería posteriormente retrasada al día 10 de febrero de 2008, y finalmente al día 9 de marzo de 2008.Al igual que sus predecesores, Super Smash Bros. Brawl es distinto a los tradicionales juegos de lucha, notándose esto particularmente en sus simples comandos de movimiento y su énfasis en sacar a los personajes de la arena de pelea más que en noquearlos. Brawl incluye un modo de un jugador más profundo que el de sus predecesores, conocido como The Subspace Emissary (El emisario subespacial). Este modo es un videojuego beat 'em up de desplazamiento lateral con una historia propia que incluye escenas CG y a los personajes deBrawl. Super Smash Bros. Brawl permite llevar a cabo batallas de hasta cuatro personas en un modo multijugador, y es el primero de la saga en habilitar la capacidad de jugar en línea a través de la conexión wi-fi de nintendo. Brawl recibió críticas positivas, y ha vendido casi 10 millones de unidades alrededor del mundo.
  • p Informations Développeur(s) Éditeur(s) Plateforme(s) Genre Moniteur Commandes Série Mode Date(s) de sortie Évaluations Langue(s) disponible(s) Super Smash Bros. Brawl est un jeu de combat de la série Super Smash Bros. sorti en 2008 sur la Wii. Il succède Super Smash Bros. Melee et précède Super Smash Bros. pour Nintendo 3DS / Wii U.
  • Super Smash Bros. Brawl is a fighting game on the Nintendo Wii that incorporates many icons of the gaming world, especially those that belong to Nintendo. As of September 2008 over 7.4 million copies of the game had been sold world-wide. Animal Crossing series features repeatedly in Super Smash Bros. Brawl. Gameplay is far slower than it's predecessor. Unfortunately, no Animal Crossing characters are playable, but Resetti makes an appearance as an assist trophy: the pitfall also appears as a useful item: a stage based on an Wild World town is a selectable fighting stage: and many trophies, stickers, and songs are from the series.
  • Samus Aran is a playable character in the game; she becomes Zero Suit Samus after performing her Final Smash move, (Zero Laser). The player can also begin a match as Zero Suit Samus by holding down the 'shield' button on the controller before selecting a stage. Ridley appears as a boss in Brawl's adventure mode in both his regular form and as Meta Ridley. Also featured in Brawl are two Metroid-based stages: Norfair, which is based on the area of the same name, and Frigate Orpheon, based on the original Pirate frigate that Samus infiltrates in Metroid Prime. The Brinstar stage from Melee also makes a return appearance. A Metroid appears as an Assist Trophy. Sheegoth, Space Pirate, Metroid Prime (exoskeleton and core essence), Dark Samus, Parasite Queen, Screw Attack, Luminoth, Ridley, Meta Ridley, and Samus in her Power, Dark, Gravity, Fusion, Zero and Varia Suits are all featured as collectible Trophies. Space Pirate, Zebes Inhabitant, Ridley, Warrior Ing, and Samus's various suits and gunships are collectible Stickers, among many others. See Event Match for a list of Metroid-centric Event Matches.
  • Mario and Peach are on a beach relaxing until Bowser's airship comes and he and his Koopalings kidnap the princess! Now you must go to all 7 continets to save the princess!
  • Super Smash Bros. Brawl is a crossover Nintendo fighting game released on Wii in March 2008, developed by Masahiro Sakurai, and is the third installment in the Super Smash Bros. series. An immensely anticipated title by any standard, Brawl features a plethora of playable characters hailing from all manner of famous Nintendo franchises, such as Mario, Pokémon, and The Legend of Zelda, as well as third-party franchise characters like Sonic the Hedgehog and Solid Snake from the Metal Gear series, and features a very out-of-the-ordinary fighting system that allows for the usage of items, stage hazards, and what not. The game is major to the Golden Sun community because some Golden Sun-themed content has been included as cameo material, and this is the first instance of Golden Sun characters officially appearing in any form of media since the 2003 release of Golden Sun: The Lost Age (Golden Sun special effects have appeared beforehand in 2005's Mario Tennis: Power Tour, but not characters).
  • Super Smash Bros. Brawl (Abgekürzt SSBB) ist ein Spiel der "Super Smash Bros."-Reihe. Es handelt sich um ein Beat'em Up. Es erschien in Europa am 27.06.2008 für die Wii.
  • Super Smash Bros. Brawl is the third installment of the Super Smash Bros. series, released on the Wii in March 2008. It features Pit as a playable character, a first since the November 1991 game Kid Icarus: Of Myths and Monsters.
  • Olimar's moves differ in damage, knockback and range depending on the type and number of Pikmin he has following him. Neutral special attack – Pikmin Pluck:This move allows Olimar to pluck a Pikmin, of which there can exist up to six for one player. The type of Pikmin plucked is noticeably dependent on the area picked in. This move can only be performed on the ground, and using it while running with five or fewer Pikmin stops Olimar instantly. It is one of the fastest special moves in the game. Side special attack – Pikmin Throw:Olimar throws Pikmin, which stick to the opponent and do damage, much as they would to enemies in the Pikmin games. Purple Pikmin, however deliver knockback to the foe instead of clinging to the opponent. White Pikmin are particularly effective in this attack because they do three times the damage of any other Pikmin. It should be noted that the high-angled throw of Yellow Pikmin is preserved from the Pikmin games, but that their motion is also slow. White Pikmin move quickly and horizontally when thrown, and Purple Pikmin land short. Down special attack – Pikmin Order:Olimar calls any idle Pikmin to him, which are then organized by color. If this is already the case, the move cycles through the Pikmin, and the order is the same as in Pikmin 2. During the few frames before blowing his whistle, Olimar is invulnerable to knockback, though he can still take damage and be grabbed. The benefit, then, is that a counterattack can be made more quickly than if Olimar had shielded. Up special attack – Pikmin Chain:Olimar releases his Pikmin all together at an angle that can be somewhat varied. The move has a high range, proportional to the number of Pikmin at Olimar's side, and fair knockback. Its speed suits the purpose of a surprise attack. Its main purpose is as a form of recovery from off the stage, but it cannot grab an edge that an opponent is hanging onto (unless a Purple is at the tip). This special move is the 2nd longest tether recovery in the game. Final Smash – End Of Day: Olimar takes off in his spaceship (which traps and hurts enemies, doing about 27% damage from entering to take-off), leaving his opponents alone for Bulborbs to attack them. During the duration of the Bulborb attacks, the opponents receive about 47% damage. Afterwards, the ship crash lands back onto the stage, hurting (34%) anyone in its path. Despite being left behind, Olimar's Pikmin are unharmed. The confirmation of the move at Smash Bros. DOJO!! stated that if more fighters are present, the move does more damage. On the other hand, if more fighters are dueling when this Final Smash is initiated, then there is more of a chance that the fighters would steal Olimar's KOs. Masahiro Sakurai stated that this was to balance the move out. The ship is a Meteor Smash if it hits a foe in midair. Another possible use of End of Day therefore is to edgeguard by intercepting recovering enemies with the ship.
  • Kategorie:Nintendo Kategorie:Nintendo Kategorie:Beat ’em up Kategorie:USK12+ Kategorie:Spiele von A-Z Super Smash Bros. Brawl ist ein Kampfspiel für die Nintendo Wii. Es ist das 3. Spiel aus der Super Smash Bros. Trilogie (Super Smash Bros., Super Smash Bros Melee). Es ist ein Aufeinandertreffen der berühmtesten Nintendo Charaktere, die alle verschiedene Fähigkeiten haben. Ebenfalls mit am Start sind Sonic aus Sonic the Hedgehog von SEGA und Snake aus Metal Gear von Konami.
  • Tras Elegir entre una gran variedad de personajes, de dos a cuatro jugadores luchan en diferentes y variados escenarios mientras tratan de sacar a sus oponentes fuera del escenario. En vez de usar barras de energía como la mayoría de los juegos de lucha, este juego presenta medidores de porcentaje. Estos medidores comienzan personaje incrementa,éste puede ser empujado más lejos con mayor facilidad. Cuando un personaje es sacado por completo del escenario. En esta parte se puede jugar Modo aventura: El emisario subespacial Super Smash Bros. Brawl incluye un nuevo modo Aventura, titulado El Emisario Subespacial. Este modo presenta una historia común para todos los personajes, además de numerosos niveles de desplazamiento lateral y múltiples jefes con los cuales se debe luchar a lo largo del juego, como también vídeos que explican la historia del juego. El anteriores de Nintendo, como flor piraña de la saga Mario, y un escuadrón de R.O.B, personajes basados en hardware clásico de Nintendo, llamado Robotic Operating Buddy. El Emisario Subespacial incluye una gran cantidad de enemigos originales, como Roader, un uniciclo robótico, Garcahuevo, una criatura cíclope con forma de bola que puede duplicarse a sí mismo si no se destruye rápidamente, y los Primidos, enemigos que aparecen en diversas variaciones. A pesar de que originalmente es un modo de un jugador, El Emisario Subespacial tiene un modo multi-jugador cooperativo. Este modo presenta un mecanismo único para incrementar poderes, el cual se basa en el uso de las pegatinas coleccionables, las que pueden ser adheridas a la base de los trofeos de los personajes. Cada uno de los escenarios accesibles dentro de El Emisario Subespacial puede ser jugado en uno de cinco diferentes niveles de dificultad. En este juego participan: Kirby, Meta Knight y el Rey Dedede como personajes jugables y Knuckle Joe como asistente.
  • Suda51 was credited for its single-player The Subspace Emissary mode, but his exact contributions are unknown. Takada Masafumi was able to work on it as well, remixing four songs for the game: "Ending" (Yoshi's Story), "Lip's Theme" (Panel de Pon), "Marionation Gear," and "Shin Onigashima."
  • poo poo poo poo poo poo darlingfazza poo poo poo poo poo poo poo poo lachybus poo poo poo poo poo poo poo redhare poo poo poo...
  • Super Smash Bros. Brawl is a game for Nintendo's Wii, released in 2008. This is the third game from the Super Smash Bros. series, and for the first time in the series, it includes third party characters, including Sega's Sonic the Hedgehog.
  • Super Smash Bros. Brawl, conhecido como Dairantō Smash Brothers X (大乱闘スマッシュブラザーズX?, lit. "Great Melee Smash Brothers X") no Japão, é o terceiro jogo da série Super Smash Bros. após Super Smash Bros. Melee e Super Smash Bros. e é para o Wii. Incluem personagens, fases e itens principais de Metroid. Samus Aran é um personagem jogável no jogo, ela usa a Zero Suit depois de realizar seu movimento Final Smash, (Zero Laser). O jogador também pode começar uma partida como Zero Suit mantendo o botão "escudo" no controlador antes de selecionar um cenário. Ridley aparece como um chefe no modo Brawl, tanto na forma regular como na forma Meta Ridley. Brawl tem também duas fases baseadas em Metroid: Norfair , o qual baseia-se na área do mesm nome, e Orpheon Frigate, com base na fragata pirata original que Samus se infiltra em Metroid Prime. O estágio Brinstar de Melee também tem um remake na sua aparência. Um Metroid aparece como um troféu de assistência. Sheegoth, Space Pirate, Metroid Prime (exoesqueleto), Dark Samus, Parasite Queen, Screw Attack, Luminoth, Ridley, Meta Ridley, em Samus sua Power, Dark, Gravity, Fusion, Zero e Varia Suits são os Troféus colecionáveis​​. Space Pirate, Zebesians, Ridley, Warrior Ing e Samus com suas suits e gunships são adesivos colecionáveis, entre muitos outros.
  • Little Mac appears in Brawl as an Assist Trophy, and the sole representative of the Punch-Out!! series both in the game and the entire series thus far. Assist Trophies are blue capsule-shaped items that can spawn in most matches. When a player grabs the Assist Trophy, he or she holds it up and the character inside bursts out to help them in the fight (though a few exceptions' effects on the players are neutral). Mac will dart around the stage, punching at enemies. He mostly uses hooks, but will also use jabs and uppercuts similar to his signature Star Punch. When he appears, the bell sound effect used to signal the beginning of a boxing match is heard. Like several of Nintendo's silent protagonists such as Mario and Link, he does not speak, but shouts and grunts in a low voice when attacking.Unfortunately, Little Mac is reckless and his artificial intelligence is not up to par with other Assist Trophies, and he often jumps off the stage his doom if his targets do not stand still. Unlike the others such as Gray Fox, his midair jumps are limited to one and he cannot reappear in other locations if he leaves the ring. However, his punches are very strong and can send foes flying at low amounts of damage. His design comes from the 1985 version of Punch-Out!! in his classic green Minor Circuit attire. The backs of his boxing gloves sport a K·O logo. His face is fixed in an intimidating grimace that does not change as playable characters' faces do.
  • Super Smash Bros. Brawl (大乱闘スマッシュブラザーズX Dairantō Sumasshu Burazāzu Ekkusu), often abbreviated SSBB or Brawl, is a crossover fighting game developed by Sora Ltd., under the direction of Masahiro Sakurai who was also responsible for the previous Super Smash Bros. and Kirby intellectual properties, and published by Nintendo for the Wii console. It was first released in Japan on January 31, 2008, on March 9, 2008 in North America, and was be followed by Australia on June 26, 2008, and Europe on June 27, 2008. Long before its release in North America, Nintendo of America's president, Reggie Fils-Aime, stated that the game would be released on December 3, 2007 in the Americas. However, the game would later be delayed to February 10, 2008 and then again to March 9, 2008 when it was released. As with its predecessors, Super Smash Bros. Brawl is a departure from traditional fighting games, notably in its simplified move commands and its emphasis on ring outs over knockouts (although a loss is referred to in the series as the latter). This installment includes a deeper single-player mode than its predecessors, known as The Subspace Emissary. This mode is a plot-driven, side-scrolling platformer story featuring computer-generated cut scenes and playable characters from the game. It also supports multiplayer battles with up to four combatants, and is the first game of its franchise to support online battles through the Nintendo Wi-Fi Connection. Brawl's roster of Nintendo characters expands from that of its predecessor, while also being the first in the series to feature third-party characters. The game's musical score was composed through the collaboration between 38 renowned video game composers. The soundtrack ultimately consists of various themes present in previously released video games. Super Smash Bros. Brawl was the third game in the Super Smash Bros. series. It was the sequel to the very successful Super Smash Bros. for the Nintendo 64, and Super Smash Bros. Melee for the Nintendo GameCube. Super Smash Bros. Brawl received generally positive critical reviews, became the fastest selling video game in Nintendo of America's history, and has sold 4.85 million units worldwide as of March 31, 2008.
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