PropertyValue
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rdfs:label
  • P.N.03
  • P.N.03
rdfs:comment
  • P.N.03, Kurzform für Projekt Nummer 3, ist ein Third-Person-Shooter der 2003 für den Gamecube veröffentlicht wurde. Das Spiel war der erste Teil von Shinji Mikami's Capcom Five, einer Reihe von fünf geplanten Gamecube Exklusiv Titeln von Capcom. Das Spiel dreht sich um Vanessa Z. Schneider, die von einem anonymen Klienten angeheuert wurde um eine Reihe amoklaufenden Computer Arms Management Systems Robotern auszuschalten.
  • P.N.03 (short for Product Number 03) is a relatively little-known Nintendo Gamecube game developed by Capcom as part of Shinji Mikami's Capcom 5. P.N.03 was the only game of the Capcom 5 not later ported to the Playstation2. The game features cybernetic Action Girl and Third Person Seductress Vanessa Z. Schneider, who uses palm shots and energy drives combined with acrobatic moves or while standing still gyrating or wiggling her bottom to destroy robots in a range of Apple-chic futuro-minimalist facilities. Impressively, all of her animations were handcrafted.
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Bedienung
dbkwik:all-the-tropes/property/wikiPageUsesTemplate
dbkwik:allthetropes/property/wikiPageUsesTemplate
dbkwik:spiele/property/wikiPageUsesTemplate
USK
  • 12
Plattform
PEGI
  • 12
Release
  • 9
  • 27
  • 29
Titel
  • P.N.03
Designer
Spielmodi
Entwickler
Verleger
Medien
  • 1
abstract
  • P.N.03, Kurzform für Projekt Nummer 3, ist ein Third-Person-Shooter der 2003 für den Gamecube veröffentlicht wurde. Das Spiel war der erste Teil von Shinji Mikami's Capcom Five, einer Reihe von fünf geplanten Gamecube Exklusiv Titeln von Capcom. Das Spiel dreht sich um Vanessa Z. Schneider, die von einem anonymen Klienten angeheuert wurde um eine Reihe amoklaufenden Computer Arms Management Systems Robotern auszuschalten.
  • P.N.03 (short for Product Number 03) is a relatively little-known Nintendo Gamecube game developed by Capcom as part of Shinji Mikami's Capcom 5. P.N.03 was the only game of the Capcom 5 not later ported to the Playstation2. The game features cybernetic Action Girl and Third Person Seductress Vanessa Z. Schneider, who uses palm shots and energy drives combined with acrobatic moves or while standing still gyrating or wiggling her bottom to destroy robots in a range of Apple-chic futuro-minimalist facilities. Impressively, all of her animations were handcrafted. The game wasn't altogether well-received when it was released in September 9, 2003 in North America, with most critics and players considering it to be mediocre. Sales were remarkably poor, with less than 30,000 sold worldwide. The below-average reception for a Capcom 5 title was due in no small part due to a difficult development process in which project lead Shinji Mikami reportedly had a difficult time caring about it and the team couldn't agree on the 'true' title (its development title was Jaguar, reflected by a trailer where she makes catlike movements). The features ended up being as minimalistic as the architecture, as due to the extended development cycle many features were dropped. The game engine, some music, and some of the mechanics were later used in Resident Evil 4. Much of the team later split from Capcom to form Platinum Games, developers of Bayonetta, and developed Vanquish, a game which is, to some extent, a Spiritual Successor to P.N.03.