PropertyValue
rdf:type
rdfs:label
  • Jinn
  • Jinn
rdfs:comment
  • A Jinn is a spirit that has forgotten its name. When this happens, the Jinn loses its personallity and degenerates into something unstable and violent. In order to maintain some semblance of their old selves, Jinns often possess random things such as dead bodies, rocks, and furniture.
  • The Jinn also known the Western Dragons, are a faction of dragons living in Europe.
  • A jinni {m.} / jaini {f.} (plural jinn) is a fae of the desert. Jinn are born of fire, especially smokeless and holy fire, and though they rarely conjure or bend fire, they are fae of heat and dryness. Unlike demons, jinn have free will and are able to choose to be good or evil. There are five main kinds of jinn.
  • The Jinn are a smuggling cartel based in Middle East and operating in Europe, Asia and Africa in the 2020s. They deal in drugs, weapons, medical implants, augmentations, and occasionally human trafficking. Interpol estimates that the Jinn have 8000-12000 members, with ~3000-5000 members in the Middle East (Afghanistan, Iran, Pakistan), ~4000-6000 members in Arabian Peninsula (United Arab Emirates, Saudi Arabia, etc.), and ~1000 members in Africa. The Jinn's exact base of operations in unknown, but Interpol believes it is most likely in Muscat, Oman.
  • Jinn (ジン) is a hacker who became a Wandering AI and inhabitant of Net Slum. He is also a character in the Epitaph of the Twilight. Spoiler warning: Plot and/or ending details follow.
  • Jinn are spiritual beings featured in Islamic religions. They are described as one of the three races created by God, along with Humans and Angels. While the humans have been made with clay, and the angels with light, the jinn were made out of smokeless fire. They are usually invisible and seldom interact with humanity, but are capable of doing so. Despite their ethereal nature, they are nevertheless material beings much like men and unlike angels: the jinn live in their own societies and act according to their own free will, choosing whether they'll be good, evil or neutral.
  • The Jinn is an ifrit from the Middle East. Ifrits are a tribe of jinns. They are mostly the powerful ones. King Solomon is said to have control over Ifrits.
  • In Islam and pre-Islamic Arabian folklore, a jinn (also genie, djinn, from Arabic جني jinnī) is a supernatural creature which possesses free will. Genies are mentioned in the Qur'an, wherein a whole Sura is named after them (Al-Jinn). They can be either good or evil. In some cases, evil genies are said to lead humans astray. In Islam, Satan, known in Arabic as Iblis, is the iconic genie that refused to bow down to Adam when ordered to by Allah.
  • Jinn is a weapon under the classification of sword. It can be found in Wind Valley, post-split, on either path.
  • A Jinn is an enemy monster found in 12,000 B.C. in Chrono Trigger. They are usually seen with Barghests.
  • In Islam and pre-Islamic Arabian folklore, a djinn (genie) is a supernatural fiery creature which possesses free will. Jinn are mentioned in the Qur'an, wherein a whole Sura is named after them. They can be either good or evil. In some cases, evil Jinn are said to lead humans astray, like Iblis (or the Devil) as he is also a Jinn. In many games, the Djinn's design seems to be based on the Genie from Disney's Aladdin.
  • Jinn (ジン, Jin) is a Level 62 Persona of the Magician Arcana. It can be obtained from Shuffle Time in the Midnight Channel dungeon Magatsu Mandala. Jinn inherits "Fire" skills from other Personas in Fusion.
  • The Jinn race was descended from Lilith, Adam's first wife. The Jinn possessed both innate magical abilities and uncommon physical beauty. They once inhabited the world of Charn, along with a race of giants. Over time, the two races interbred and sired a new hybrid race, which went on to rule their entire world. Jadis was descended from this hybrid race.
  • Amr ibn al-As found a jinn, which so grateful and generous for its release that it agreed to grant Amr's wishes ten times over.
  • Jinn (also known as Sylphid) is the Mana Spirit of Wind. He appears as a humanoid creature that resembles an Arabian-style genie. He holds a bag, which could be assumed to be a nod to his etymological origins. While his spells include wind powers such as air blasts, cutters, and tornadoes, they also include the powers of lightning, the ability to suspend enemies in the air temporarily, and of sound (evident through his Silence spell in Secret of Mana). One of his spells allows for the disarmament of traps and the proffering of information about specific targets, while his weapon enchantment makes attacks more likely to land critical blows. In the sequel, he is granted Defense Down and Speed Up abilities so as to counter Gnome's hold on these powers in the prequel.
  • Jinn are the entities through which the myth of genies arose. They are powerful but oftentimes evil. One may negotiate with an imprisoned jinn for a favor, but jinns are extremely cunning, so take great care. Negotiations with a jinn require an extreme level of vulnerability and honesty. The jinn may ask any three questions, which must be answered with absolute truthfulness. If all three questions are answered honestly, the jinn grants a favor. If the petitioner lies, the jinn is set free and gains power over the petitioner.
  • Categoría: Mitología religiosa Categoría: Mitología Categoría: Mitos religiosos Genio o djinn (singular: jinnī, djinni, o genio; árabe: الجن al-jinn, singular الجني al-Jinni) son criaturas sobrenaturales en la mitología del Islam, así como en la mitología árabe pre-islámica. Se mencionan con frecuencia en el Corán (sura 72 que se titula Sūrat al-Jinn) y otros textos islámicos y habitan un mundo invisible en dimensiones más allá del universo visible de los seres humanos. Mitología en el Islam
  • Jinn, jann or djinn (singular: jinnī, djinni, or genie; Arabic language: الجن‎ , singular الجني ) are supernatural creatures in Islamic mythology as well as pre-Islamic Arabian mythology. They are mentioned frequently in the Quran (the 72nd sura is titled Sūrat al-Jinn) and other Islamic texts and inhabit an unseen world called Djinnestan, another universe beyond the known universe. The Quran says that the jinn are made of a smokeless and "scorching fire", but are also physical in nature, being able to interact in a tactile manner with people and objects and likewise be acted upon. The jinn, humans and angels make up the three known sapient creations of God. Like human beings, the jinn can be good, evil, or neutrally benevolent and hence have free will like humans and unlike angels. The sh
  • Jinn came of age among the Stranded, and was barely a teenager when the Locust War came to an end. In spite of her upbringing, she embraced the new Coalition of Ordered Governments and its oppressive, if well-meaning, social vision. The COG's first decade allowed talented young people to take advantage of its fluid, meritocratic society, and Jinn impressed many with her intelligence, ambition, and devotion to the COG's ideals. By her early twenties, she was a skilled bureaucrat, and while in her mid-twenties she was selected to head the Ministry of Procreation, one of the most powerful ministries within the new COG. Jinn was eventually chosen by her fellow ministers to become First Minister, making her one of the youngest COG leaders in history. Like all previous first ministers, Jinn view
  • The Jinn were the first creations that Shilah, Lady Sun, and Kaleel, Lord Moon, placed on the Mortal Realm. Unlike their parents, the Jinn were not solitary creatures. They grew lonely and desired others with whom to interact, as well as activities to occupy their time. Eventually, they created the humans and other races, as the Ashalan. The Senpet believed Shilah wished to rest, and she had created the Jinn to appoint them as the gods to the mortals.
owl:sameAs
Leader
Level
  • 27
  • 35
  • 36
  • 37
  • 38
  • 40
  • 41
  • 44
  • 50
  • 53
  • 62
Era
  • 12000
  • Post-Locust War
CP
  • 10
  • 41
  • 45
  • 50
Alignment
  • Neutral-Neutral
MDefense
  • 79
MAttack
  • 108
dcterms:subject
The World Name
  • Jinn
Drops
hideb
  • true
Battle Start
  • I'll blow you far away!
Pantheon
  • Arabian
Weak
  • Lightning
  • Electricity
  • Nerve
Soldiers
  • 3850
  • 4235
skill lv
  • Critical DMG to a single enemy/ 10% chance
  • Critical DMG to a single enemy/ 15% chance
Hit
  • 12
  • 69
  • 71
DEX
  • 17
  • 22
LVL
  • 19
Agi
  • 10
  • 17
  • 23
Equip
  • Can't Equip
Arcana
  • Magician
Mag
  • 2
  • 21
  • 36
  • 52
  • -
procs
  • 2
str
  • 10
  • 12
  • 13
  • 14
  • 17
  • 25
  • 34
LUC
  • 15
ATK
  • 10
  • 22
  • 62
  • 96
  • 100
  • 4050
  • 4455
friendship max
  • Doesn't the wind's embrace
  • feel good?
LCK
  • 6
  • 19
  • 23
STM
  • 8
  • 9
  • 18
  • 30
Agl
  • 10
  • 13
  • 29
spd
  • 10
  • 14
  • 19
  • 21
friendship event
  • But those days are over for
  • The wind's never supposed to
  • me. I blow only for you now!
  • stay in one place.
battle end
  • Gone with the wind...
MGC
  • 11
  • 13
  • 19
  • 39
Rarity
  • SR
login
  • I'm supposed to be the
  • wanderer. You stay put!
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VI
  • 13
Map Location
End
  • 17
pp
  • 41
Element
  • Wind
  • Air
  • Cool
FirstAppearance
Weapon
  • ???
Affiliation
First Appearance
Game
  • Chrono Trigger
Hair
  • Black
En
  • 20
  • 38
Actor
Name
  • Jinn
  • The Jinn
MP
  • 57
  • 59
  • 93
  • 113
  • 138
  • 189
  • 196
  • 199
  • 244
  • 368
Maker
  • Unknown
Type
  • Species
  • Element
  • Fiend
  • One-handed Sword
  • Ifrit
  • Cartel
Align
  • Neutral-Neutral
Traits
  • Wise, Joyful, Forceful
Caption
  • Jinn
AG
  • 14
  • 39
dbkwik:radiata/property/wikiPageUsesTemplate
dbkwik:americangods/property/wikiPageUsesTemplate
Japanese Voice Actor
  • Nobuyuki Hiyama
Age In First Appearance
  • N/A
fragment
  • Lamp Shard
English Voice Actor
  • ??
Real Life Gender
  • N/A
The World Gender
  • ??
The World Class
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exp
  • 156
  • -
Members
Drop
Move
  • 5
meet
  • Nobody is going to shackle me
  • ever again!
Formations
  • 1
Lu
  • 8
  • 16
  • 28
Card
  • Magoku: Inn
ST
  • 14
  • 19
  • 37
Base
Species
ATT
  • 93
Use
  • Yes
  • Dragon faction
DEF
  • 11
  • 13
  • 15
  • 17
  • 54
  • 90
  • 4000
  • 4400
Headquarters
  • Muscat, Oman
Skill
  • 1
  • Zan Zanma Zandyne Mazan Mazanma Mind Charge Counterstrike
  • Agidyne Mazanma Zandyne Tarunda
  • Agiraon Makajama Agion
  • Absorb Wind\Innate Garudyne\Innate Nuclear Blast\54 Wind Wall\55 Dekunda\56 Wind Amp\57
  • Blizzardon Noppu Patch
  • Bufudyne Recarm Patra
  • Bufulaon Dekusuja Dekusuda
  • Fan Blast
  • Ice 2 Confuse 2 Confuse 1
  • Maragi Zanma Mazanma Traesto Vacuum Throw
  • Maragion Makajam Agilaon
  • Maragion\i Fist of Fury Fire Wall
  • Zan Iron-cutting Leaves Patra Sukukaja Media Zanma
  • Zanma Maragila Mazanma Mapulinpa Tornado Toraport
  • Agidyne\Innate Foolish Whisper\Innate Resist Physical\65 Fire Boost\66 Null Physical\67 Valiant Dance\68
  • Force Boost\Innate Zandyne\Innate Mazanma\Innate Diarama\45 Kamikaze\46 Flatter\47 Taunt\48
Rank
Enemies
Class
  • Common
Extract
  • Wind Wall
Real Name
  • N/A
Description
  • This capricious wind spirit hates to be shackled and destroys whatever irritates her.
Sub
  • -
Resist
  • -
  • Resist: Elec, Expel, Death, Bind, Nerve; Reflect: Ice; Weak: Fire
  • Repels Force and Fire.
AKA
  • Ibrahim bin Irem
Cost
  • 50
  • 60
  • N/A
friendship
  • I'm restless like the wind!
  • Take me somewhere.
ma
  • 19
  • 51
SP
  • 20
  • 49
  • 350
int
  • 8
  • 9
  • 16
  • 17
  • 19
  • 31
Occupation
  • Taxi Driver
Block
  • -
HP
  • 26
  • 121
  • 180
  • 203
  • 245
  • 291
  • 292
  • 342
  • 372
  • 374
  • 407
  • 415
  • 450
  • 467
  • 483
  • 580
Subtype
  • Fire
Order
  • Yoma
RES
  • 20
Gender
  • Female
  • Male
Race
  • Fairy
  • Brute
  • Fiend
  • Genma
  • Yoma
Location
  • -
in
  • 16
wikipage disambiguates
Void
  • -
NOA
  • 1
  • 2
AVD
  • 68
  • 70
CHM
  • 17
DVNPRT
  • 20
DX
  • 27
WLLPOW
  • 18
affliction
ITIN
  • 15
restype
  • entity
  • firerepel
  • jinn
Absorb
  • Fire
  • Force
MAG Per Step
  • 0
Vit
  • 17
  • 18
  • 20
Inherit
  • Fire
  • Elec
  • No Phys/Elec
Luk
  • 11
  • 13
  • 14
Mef
  • 10
  • 12
Macca
  • 268
  • 820
  • -
Mpw
  • 13
  • 15
Reflect
  • -
Mgt
  • 12
Pwr
  • 12
abstract
  • A Jinn is a spirit that has forgotten its name. When this happens, the Jinn loses its personallity and degenerates into something unstable and violent. In order to maintain some semblance of their old selves, Jinns often possess random things such as dead bodies, rocks, and furniture.
  • The Jinn were the first creations that Shilah, Lady Sun, and Kaleel, Lord Moon, placed on the Mortal Realm. Unlike their parents, the Jinn were not solitary creatures. They grew lonely and desired others with whom to interact, as well as activities to occupy their time. Eventually, they created the humans and other races, as the Ashalan. The Senpet believed Shilah wished to rest, and she had created the Jinn to appoint them as the gods to the mortals. The Ra'Shari believed there was a time when the jinn were not one race but five, each tied to one of five elements: smokeless fire, saltless water, windless air, weightless earth, and formless form. The Ashalan were their first creation, and they had the cursed gift of the immortality. The jinn showed they made a mistake, and the next creation, the humans, were made mortals.
  • Jinn came of age among the Stranded, and was barely a teenager when the Locust War came to an end. In spite of her upbringing, she embraced the new Coalition of Ordered Governments and its oppressive, if well-meaning, social vision. The COG's first decade allowed talented young people to take advantage of its fluid, meritocratic society, and Jinn impressed many with her intelligence, ambition, and devotion to the COG's ideals. By her early twenties, she was a skilled bureaucrat, and while in her mid-twenties she was selected to head the Ministry of Procreation, one of the most powerful ministries within the new COG. Jinn was eventually chosen by her fellow ministers to become First Minister, making her one of the youngest COG leaders in history. Like all previous first ministers, Jinn viewed the Outsiders as a grave problem; unlike her predecessors, however, she was prepared to do something about it.
  • The Jinn also known the Western Dragons, are a faction of dragons living in Europe.
  • Jinn, jann or djinn (singular: jinnī, djinni, or genie; Arabic language: الجن‎ , singular الجني ) are supernatural creatures in Islamic mythology as well as pre-Islamic Arabian mythology. They are mentioned frequently in the Quran (the 72nd sura is titled Sūrat al-Jinn) and other Islamic texts and inhabit an unseen world called Djinnestan, another universe beyond the known universe. The Quran says that the jinn are made of a smokeless and "scorching fire", but are also physical in nature, being able to interact in a tactile manner with people and objects and likewise be acted upon. The jinn, humans and angels make up the three known sapient creations of God. Like human beings, the jinn can be good, evil, or neutrally benevolent and hence have free will like humans and unlike angels. The shaytan jinn are the analogue of demons in Christian tradition, but the jinn are not angels and the Quran draws a clear distinction between the two creations. The Quran states in surat Al-Kahf (The Cave), Ayah 50, that Iblis (Azazel) is one of the jinn.
  • Categoría: Mitología religiosa Categoría: Mitología Categoría: Mitos religiosos Genio o djinn (singular: jinnī, djinni, o genio; árabe: الجن al-jinn, singular الجني al-Jinni) son criaturas sobrenaturales en la mitología del Islam, así como en la mitología árabe pre-islámica. Se mencionan con frecuencia en el Corán (sura 72 que se titula Sūrat al-Jinn) y otros textos islámicos y habitan un mundo invisible en dimensiones más allá del universo visible de los seres humanos. El Corán dice que los genios están hechos de un "fuego ardiente" sin humo, pero también son de naturaleza física, pudiendo interferir físicamente con personas y objetos y del mismo modo actúan sobre ellos. Los genios, los seres humanos y los ángeles forman las tres creaciones sapientes de Dios. Al igual que los seres humanos, los genios pueden ser buenos, malos o neutrales y benevolentes, por lo tanto tienen libre voluntad como los seres humanos y, en esto, son diferencia de los ángeles. Los genios shaytan son el análogo de los demonios de los mitos cristianos, pero los genios no son ángeles y el Corán establece una clara distinción entre las dos creaciones. El Corán dice en Surat al-Kahf (La Cueva), Ayah 50, que Iblís (Azazel) es uno de los genios. Mitología en el Islam Según el Corán, los genios tienen libre albedrío, e Iblís abusó de esta libertad frente a Alá, al negarse a someterse a Adán cuando le ordenó a los ángeles y a los genios hacerlo. Por desobedecer a Alá, Iblís fue expulsado del paraíso y llamó "Shaytan" (Satanás). En el Corán, la Sura 72 lleva el nombre de los genios (سورة الجن), y tiene un pasaje sobre ellos. Otra sura (Sura al-nas) menciona a los genios en el último verso. El Corán también menciona que Muhammad fue enviado como profeta tanto para "la humanidad y los genios", y que los profetas y mensajeros fueron enviados a ambas comunidades. Por lo general son invisibles a los seres humanos, pero los seres humanos pueden ser poseídos por los jinn. Los Jinn tienen el poder de viajar grandes distancias a velocidades extremas y se cree que viven en zonas remotas, montañas, mares, árboles y el aire, en sus propias comunidades. Como los humanos, los genios también serán juzgados en el Día del Juicio y se les enviará al paraíso o al Infierno islámico según sus obras.
  • Jinn (also known as Sylphid) is the Mana Spirit of Wind. He appears as a humanoid creature that resembles an Arabian-style genie. He holds a bag, which could be assumed to be a nod to his etymological origins. While his spells include wind powers such as air blasts, cutters, and tornadoes, they also include the powers of lightning, the ability to suspend enemies in the air temporarily, and of sound (evident through his Silence spell in Secret of Mana). One of his spells allows for the disarmament of traps and the proffering of information about specific targets, while his weapon enchantment makes attacks more likely to land critical blows. In the sequel, he is granted Defense Down and Speed Up abilities so as to counter Gnome's hold on these powers in the prequel. He appears as either submissive or quirky.
  • A jinni {m.} / jaini {f.} (plural jinn) is a fae of the desert. Jinn are born of fire, especially smokeless and holy fire, and though they rarely conjure or bend fire, they are fae of heat and dryness. Unlike demons, jinn have free will and are able to choose to be good or evil. There are five main kinds of jinn.
  • The Jinn are a smuggling cartel based in Middle East and operating in Europe, Asia and Africa in the 2020s. They deal in drugs, weapons, medical implants, augmentations, and occasionally human trafficking. Interpol estimates that the Jinn have 8000-12000 members, with ~3000-5000 members in the Middle East (Afghanistan, Iran, Pakistan), ~4000-6000 members in Arabian Peninsula (United Arab Emirates, Saudi Arabia, etc.), and ~1000 members in Africa. The Jinn's exact base of operations in unknown, but Interpol believes it is most likely in Muscat, Oman.
  • Jinn (ジン) is a hacker who became a Wandering AI and inhabitant of Net Slum. He is also a character in the Epitaph of the Twilight. Spoiler warning: Plot and/or ending details follow.
  • Jinn are spiritual beings featured in Islamic religions. They are described as one of the three races created by God, along with Humans and Angels. While the humans have been made with clay, and the angels with light, the jinn were made out of smokeless fire. They are usually invisible and seldom interact with humanity, but are capable of doing so. Despite their ethereal nature, they are nevertheless material beings much like men and unlike angels: the jinn live in their own societies and act according to their own free will, choosing whether they'll be good, evil or neutral.
  • The Jinn is an ifrit from the Middle East. Ifrits are a tribe of jinns. They are mostly the powerful ones. King Solomon is said to have control over Ifrits.
  • In Islam and pre-Islamic Arabian folklore, a jinn (also genie, djinn, from Arabic جني jinnī) is a supernatural creature which possesses free will. Genies are mentioned in the Qur'an, wherein a whole Sura is named after them (Al-Jinn). They can be either good or evil. In some cases, evil genies are said to lead humans astray. In Islam, Satan, known in Arabic as Iblis, is the iconic genie that refused to bow down to Adam when ordered to by Allah.
  • Jinn is a weapon under the classification of sword. It can be found in Wind Valley, post-split, on either path.
  • A Jinn is an enemy monster found in 12,000 B.C. in Chrono Trigger. They are usually seen with Barghests.
  • In Islam and pre-Islamic Arabian folklore, a djinn (genie) is a supernatural fiery creature which possesses free will. Jinn are mentioned in the Qur'an, wherein a whole Sura is named after them. They can be either good or evil. In some cases, evil Jinn are said to lead humans astray, like Iblis (or the Devil) as he is also a Jinn. In many games, the Djinn's design seems to be based on the Genie from Disney's Aladdin.
  • Jinn are the entities through which the myth of genies arose. They are powerful but oftentimes evil. One may negotiate with an imprisoned jinn for a favor, but jinns are extremely cunning, so take great care. Negotiations with a jinn require an extreme level of vulnerability and honesty. The jinn may ask any three questions, which must be answered with absolute truthfulness. If all three questions are answered honestly, the jinn grants a favor. If the petitioner lies, the jinn is set free and gains power over the petitioner. If the petitioner fails to answer a question, the jinn remains captive but may exact a penalty. The one question a jinn is not permitted to ask is a person's given name because knowing his or her name automatically gives the jinn power over that person. Grandma Sorenson tells the children about one they had imprisoned when giving them a tour of the dungeon. She explained that it was responsible for turning her into a chicken the previous year.
  • Jinn (ジン, Jin) is a Level 62 Persona of the Magician Arcana. It can be obtained from Shuffle Time in the Midnight Channel dungeon Magatsu Mandala. Jinn inherits "Fire" skills from other Personas in Fusion.
  • The Jinn race was descended from Lilith, Adam's first wife. The Jinn possessed both innate magical abilities and uncommon physical beauty. They once inhabited the world of Charn, along with a race of giants. Over time, the two races interbred and sired a new hybrid race, which went on to rule their entire world. Jadis was descended from this hybrid race.
  • Amr ibn al-As found a jinn, which so grateful and generous for its release that it agreed to grant Amr's wishes ten times over.
is Affiliation of
is Drop of
is Inhabitants of
is Species of
is wikipage disambiguates of