PropertyValue
rdf:type
rdfs:label
  • Green Shell
rdfs:comment
  • In Mario & Luigi: Sibling Rivalry, the Green Shell is a Bros. Item that is used as a weapon against enemies. Two bros. are required to use the item. When the item is chosen, one of the brothers will kick the Shell towards the foe. It will then bounce off the enemy, cause damage, and come to the other player. After each kick, the shell starts moving faster along the ground. The brothers can then repeat this until the player misses a kick, the enemy is defeated, or sixteen successful hits are dealt; in any one of these cases, the Green Shell disappears.
  • The Green Shell is a throwing item that keeps going in one direction unless it hits a wall and then bounces in the opposite direction. This item has a lot of knockback. Note that in Super Smash Bros, both the Green and Red Shell types are categorized together and called just "Shell".
  • Similar to its role in the original Mario games, the Green Shell is an item that can be thrown. It continues until it hits a wall when thrown or jumped on, harming characters it hits, and falls off edges it meets. It will often deal multiple hits if it rams into an opponent after he/she falls from the first hit.
  • A Green Shell, the classic attack Item in Mario Kart, made its debut appearance in Super Mario Kart, and since then, it has came back as an Item in every Mario Kart game, even the arcade games Mario Kart Arcade GP and Mario Kart Arcade GP 2. Triple Green Shells, first introduced in Mario Kart 64, are the same effect, however, there is three of them and they also rotate around the kart.
  • The Green Shell is a throwing item that appears in Super Smash Flash and Super Smash Flash 2. It is one of the 3 items from the shell family, which also includes the Red Shell and the Spiny Shell. It keeps moving in one direction unless it hits a wall and then bounces in the opposite direction. It is an item from the Mario universe.
  • Green Shells are items featured in the Mario series and the most common type of Shell. They're normally placed on the backs of Koopa Troopas, though an opponent can come in possession of it by stomping on the turtle's head, where the shell will then pop off (it should be noted that in the real world, the shells are connected to turtles and cannot be removed, though the world of Mario allows for things such as this to happen).
  • Green Shells are the basic ranged offensive item. You can throw them either ahead of you or behind, and it will travel in a straight line until it comes into contact with a wall or, even better, an intended opponent. Green Shells are generally hard to hit people with, so a few skills in timing and just your position in correlation with the other guy can help. If you get hit by one, you flip over, similar in damage to other hindrances. A Green Shell can bounce off a barrier up to five times. The final ricochet will destroy it.
  • The Green Shell (ミドリのこうら midori no koura?) is a throwing item (a green shelled turtle-also called "Green Turtle") that keeps sliding in one direction unless it hits a wall or comes in contact with another hitbox, which then causes it to bounce in the opposite direction. When thrown, the Green Shell will continue to slide when it comes in contact with the ground. A stationary Green Shell will also start sliding if it is jumped on or comes in contact with a hitbox. If a sliding Green Shell is jumped on, it will bounce and cease all movement.
dcterms:subject
item class
  • Throwing
  • Thrown
LatestAppearance
Rarity
  • Common
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dbkwik:mario/property/wikiPageUsesTemplate
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dbkwik:nintendo/property/wikiPageUsesTemplate
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Appearances
  • Super Smash Flash
  • Super Smash Flash 2
FirstAppearance
Series
Appearance
  • Super Smash Bros.
  • Super Smash Bros. Brawl
  • Super Smash Bros. Melee
  • Super Smash Bros. (Wii U and 3DS)
Name
  • Green Shell
Type
  • Item
Caption
  • A Green Shell as it appears in Mario Kart Wii.
  • A Green Shell from Mario Kart: Double Dash‼
  • Green Shell in Super Smash Flash 2
dbkwik:wiifanon/property/wikiPageUsesTemplate
Title
  • Green Shell
Icon
  • 50
Class
  • B
Description
  • Throw them at opponents and watch them slide!
  • When thrown, this shell travels in a straight line and knocks over the first Kart it hits.
firstgame
  • Super Mario Bros.
Universe
abstract
  • In Mario & Luigi: Sibling Rivalry, the Green Shell is a Bros. Item that is used as a weapon against enemies. Two bros. are required to use the item. When the item is chosen, one of the brothers will kick the Shell towards the foe. It will then bounce off the enemy, cause damage, and come to the other player. After each kick, the shell starts moving faster along the ground. The brothers can then repeat this until the player misses a kick, the enemy is defeated, or sixteen successful hits are dealt; in any one of these cases, the Green Shell disappears.
  • The Green Shell is a throwing item that keeps going in one direction unless it hits a wall and then bounces in the opposite direction. This item has a lot of knockback. Note that in Super Smash Bros, both the Green and Red Shell types are categorized together and called just "Shell".
  • Green Shells are the basic ranged offensive item. You can throw them either ahead of you or behind, and it will travel in a straight line until it comes into contact with a wall or, even better, an intended opponent. Green Shells are generally hard to hit people with, so a few skills in timing and just your position in correlation with the other guy can help. If you get hit by one, you flip over, similar in damage to other hindrances. A Green Shell can bounce off a barrier up to five times. The final ricochet will destroy it. In addition, Green Shells can be carried behind you as a shield from other Items, such as the more devastating Red Shell.
  • Similar to its role in the original Mario games, the Green Shell is an item that can be thrown. It continues until it hits a wall when thrown or jumped on, harming characters it hits, and falls off edges it meets. It will often deal multiple hits if it rams into an opponent after he/she falls from the first hit.
  • The Green Shell (ミドリのこうら midori no koura?) is a throwing item (a green shelled turtle-also called "Green Turtle") that keeps sliding in one direction unless it hits a wall or comes in contact with another hitbox, which then causes it to bounce in the opposite direction. When thrown, the Green Shell will continue to slide when it comes in contact with the ground. A stationary Green Shell will also start sliding if it is jumped on or comes in contact with a hitbox. If a sliding Green Shell is jumped on, it will bounce and cease all movement. The Green Shell's power when sliding on the ground is dependent upon the speed it is traveling at. When it is traveling slowly, the damage and knockback dealt is minimal. When it is traveling fast, the damage and knockback is high. When smash thrown, the Green Shell is very powerful, being capable of KOing under 100%. The Green Shell has a noticeably faster falling speed than other throwable items when thrown, which causes it to often hit opponents with the sliding hitbox instead of the stronger throwing hitbox.
  • Green Shells are items featured in the Mario series and the most common type of Shell. They're normally placed on the backs of Koopa Troopas, though an opponent can come in possession of it by stomping on the turtle's head, where the shell will then pop off (it should be noted that in the real world, the shells are connected to turtles and cannot be removed, though the world of Mario allows for things such as this to happen). Following this, you're allowed to either kick it or pick it up depending on the video game. In the original Super Mario Bros. for the NES you were only allowed to kick it, where it would then ram into enemies, thus killing them. The player could perform an interesting trick in the game where they could earn an unlimited amount of lives by jumping on a shell placed on a brick pyramid. If done correctly, they would continue to jump on it non stop giving them tons of lives. In the Mario Kart series, starting with Super Mario Kart for the SNES, the player could find Green Shells inside of item boxes. They were most common with people in first place, as they were considered as one of the least helpful items in the game. Once you got it, you were capable of shooting it at an enemy, though unlike the Red Shell it would not home in on them. However, Green Shells could bounce of walls and Red Shells cannot. In Super Mario 64 for the Nintendo 64, Mario could ride on top of shells and also ram into enemies to defeat them. This could also be performed on top of water for quick traveling. In Super Mario Galaxy for the Wii Mario could use the Green Shells under water to travel more fast than before. Red Shells were faster, however, and Gold Shells would give the player a Star.
  • A Green Shell, the classic attack Item in Mario Kart, made its debut appearance in Super Mario Kart, and since then, it has came back as an Item in every Mario Kart game, even the arcade games Mario Kart Arcade GP and Mario Kart Arcade GP 2. Triple Green Shells, first introduced in Mario Kart 64, are the same effect, however, there is three of them and they also rotate around the kart.
  • The Green Shell is a throwing item that appears in Super Smash Flash and Super Smash Flash 2. It is one of the 3 items from the shell family, which also includes the Red Shell and the Spiny Shell. It keeps moving in one direction unless it hits a wall and then bounces in the opposite direction. It is an item from the Mario universe.
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