PropertyValue
rdf:type
rdfs:label
  • Parent
  • Parent
rdfs:comment
  • The Parent refers to the player in Tales of Phantasia: Narikiri Dungeon. In the game's remake, Tales of Phantasia: Narikiri Dungeon X, the Parent is replaced by Etos, who was given the twins by Norn prior to the events of the story.
  • Parent is a man who appeared in "Two Towns".
  • A parent is either a mother or a father. Real Americans has one of each kind--a mother and a father. If you don't have either one, you are not real. If you have two of a kind, your are not an American.
  • Quelques heures plus tard ... Maman : Alors, ma chérie, ça s'est bien passé à l'école ? Fillette : PUTAIN L'ÉCOLE C'EST DE LA MERDE ! Maman : ... Papa : PUTAIN DE MERDE MAIS OÙ EST-CE QUE T'AS APPRIS À PARLER COMME ÇA ?! C'est dur d'être parent.Alors faites-vous aider.
  • However, when they leave to put you in hell school, and they have to go to "work", they actually have a bunch of weapons stashed in their office, and are waiting for the right moment to burn the house down. Usually, they can't find a good reason to get away long enough to do this, however, so they find it near impossible to do so.
  • A parent is "[a] firm that directly or indirectly controls another entity."
  • A parent frame shares certain attributes with its children. For example, a child will automatically move whenever its parent is moved and will show and hide along with its parent. An AddOn with only one frame will want to use the standard UIParent. See Frames for a list of reasons why this is a good practice. To create a child frame you must declare an existing frame as its parent. Important: the table of contents file (.toc) must list the parent frame's xml file before the child's xml file. If this is not done, the child will not be linked to the parent.
  • The Parent keyword is used with the namespace operator (::) to reference the previous definition of a function that has been overridden either through inheritance or packaging. The Parent keyword can only be used within specific contexts:
  • The parent of an object is what it appears under in the Explorer . For example, the parent of most bricks will be , and the parent of a might be a or a . You can set the parent of an object to move it around in the hierarchy. When one object is parented to another object, it is defined as a "Child" of the parent object. When the parent is removed, all child objects go with it, unless you move them to a safe location before or after the removal of the parent. Parents are important.
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last-jag
first-jag
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dbkwik:fr.dictionnaire-catalan-francais/property/wikiPageUsesTemplate
dbkwik:fr.dictionnaire-general-occitan-francais/property/wikiPageUsesTemplate
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FirstAppearance
Actor
Name
  • Parent
la
  • show
Ru
  • Родители/Канон
ES
  • Progenitor
Gender
  • Male
Portrayed
  • Dean Francois- .
wikipage disambiguates
abstract
  • The Parent refers to the player in Tales of Phantasia: Narikiri Dungeon. In the game's remake, Tales of Phantasia: Narikiri Dungeon X, the Parent is replaced by Etos, who was given the twins by Norn prior to the events of the story.
  • A parent frame shares certain attributes with its children. For example, a child will automatically move whenever its parent is moved and will show and hide along with its parent. An AddOn with only one frame will want to use the standard UIParent. See Frames for a list of reasons why this is a good practice. To create a child frame you must declare an existing frame as its parent. Important: the table of contents file (.toc) must list the parent frame's xml file before the child's xml file. If this is not done, the child will not be linked to the parent. The child is not a clone of the parent. You will still need to set its size, backdrop, layers, and scripts. However, the child will be physically attached to the parent for movement. You can use Anchors to position the child with respect to the parent. For example, will align the right edge of the child with the left edge of the parent. See XML User Interface for more details.
  • Parent is a man who appeared in "Two Towns".
  • The Parent keyword is used with the namespace operator (::) to reference the previous definition of a function that has been overridden either through inheritance or packaging. The Parent keyword can only be used within specific contexts: * From within a consoleMethod, or * from within a packaged function. //Calling an inherited parent datablock ItemData( GoldCoin ) { ... }; function ItemData::onAdd( %db, %obj ) { echo( "ItemData::onAdd()" ); } function GoldCoin::onAdd( %db, %obj ) { Parent::onAdd( %db, %obj ); echo( "GoldCoin::onAdd()" ); } //Calling a parent function testFunction() { echo( "testFunction() - unpackaged." ); } MyPackage0 { function testFunction() { Parent::testFunction(); echo( "testFunction() - MyPackage0." ); } }; ... testFunction(); //prints => testFunction() - unpackaged. ActivatePackage( MyPackage0 ); testFunction(); // prints => testFunction() - unpackaged. // prints => testFunction() - MyPackage0.
  • A parent is either a mother or a father. Real Americans has one of each kind--a mother and a father. If you don't have either one, you are not real. If you have two of a kind, your are not an American.
  • Quelques heures plus tard ... Maman : Alors, ma chérie, ça s'est bien passé à l'école ? Fillette : PUTAIN L'ÉCOLE C'EST DE LA MERDE ! Maman : ... Papa : PUTAIN DE MERDE MAIS OÙ EST-CE QUE T'AS APPRIS À PARLER COMME ÇA ?! C'est dur d'être parent.Alors faites-vous aider.
  • The parent of an object is what it appears under in the Explorer . For example, the parent of most bricks will be , and the parent of a might be a or a . You can set the parent of an object to move it around in the hierarchy. When one object is parented to another object, it is defined as a "Child" of the parent object. When the parent is removed, all child objects go with it, unless you move them to a safe location before or after the removal of the parent. Parents are important. * File:Workspace.png Workspace In the above example, Terrain is a child of workspace. Or you can say that the parent of Terrain is Workspace. To check if one object is the child or distant child on another object, simply use the IsDescendantOf method: To check is one object is the parent or distant parent of another object, simply use the IsAncestorOf method:
  • However, when they leave to put you in hell school, and they have to go to "work", they actually have a bunch of weapons stashed in their office, and are waiting for the right moment to burn the house down. Usually, they can't find a good reason to get away long enough to do this, however, so they find it near impossible to do so.
  • A parent is "[a] firm that directly or indirectly controls another entity."
is Role of