PropertyValue
rdf:type
rdfs:label
  • Mario (SSBM)
rdfs:comment
  • Announced at E3 2001, Mario (マリオ, Mario) is a starter character in Super Smash Bros. Melee. Mario debuted in Donkey Kong on the arcade, and has been considered the main video game mascot for Nintendo ever since. His design is based on Super Mario 64. Mario currently ranks 15th place in the tier list, because of being considered an "all-around" character. He is well-balanced, possessing average power in most of his attacks. However, his predictable recovery and above-average match-ups lock him in the E Tier.
dcterms:subject
dbkwik:supersmashbros/property/wikiPageUsesTemplate
Availability
Games
  • Brawl
  • SSBWU/3DS
  • SSB
Tier
  • E
Game
  • SSBM
Name
  • Mario
Caption
  • 50
Ranking
  • 15
walljump
  • Yes
dsdesc
  • Mario spins around with both arms outstretched. It can be used for recovery by rapidly tapping the B button, though this requires fast reflexes. Deals up to ≈12.01% on the ground and ≈10.19% in the air if all hits connect.
dashdmg
  • 9
nairdesc
  • Mario sticks one foot out in midair. It is a sex kick, meaning it gets weaker the longer it stays out.
bairdmg
  • 11
fsmashsidedmg
  • , ,
usmashdesc
  • Mario headbutts upward. A fast, strong move with more range behind Mario than in front. Mario's head is invulnerable during the attack.
dsdmg
  • 2
fthrowname
bairname
dairname
nairname
fsmashupdmg
  • ,
dsmashimage
  • Mario Down smash SSBM.png
dairimage
  • Mario Down aerial SSBM.png
fsmashimage
  • Mario Forward smash SSBM.png
neutral2dmg
  • 2.0
floorfdmg
  • 6.0
nsimage
  • Fireball Mario .png
edgesimage
  • Mario Edge attack SSBM.png
ftiltdesc
  • Does a back spinning kick with his right leg. Good speed, though it has short range and is lacking in power. This move can be angled up or down.
utiltname
usmashimage
  • Mario Up smash SSBM.png
dairdesc
  • Mario spins rapidly and performs a downwards drill kick. This attack hits multiple times and has a landing hitbox deals weak knockback. All hits can deal up to ≈12.92% when used fresh.
usdmg
  • 5
edgefname
bairimage
  • Mario Back aerial SSBM.png
uairdesc
  • Performs a midair flip kick. This attack deals low knockback, making it a good move for juggling.
fsmashdowndmg
  • ,
ftiltname
usmashname
edgesdesc
  • Slowly gets up and delivers a low kick at the opponent's feet.
utiltimage
  • Mario Up tilt SSBM.png
dashdesc
  • Mario performs a quick running slide. Knocks the opponent diagonally behind him. Very similar animation to Mario's dashing attack from Super Mario 64.
floorbdmg
  • 6.0
neutral3dmg
  • 5.0
neutral1dmg
  • 3.0
fairimage
  • Mario Forward aerial SSBM.png
nsdesc
  • Mario shoots a fireball as a projectile, which travels forward and loses momentum with each bounce.
fthrowdesc
  • Mario spins around once, and throws the opponent forward with decent knockback.
bthrowdmg
  • 12
ftiltangles
  • 3
grabname
fairdesc
  • Punches in a downward arc with an enlarged fist. This attack is a meteor smash.
floorfimage
  • Mario Floor attack SSBM.png
neutralimage
  • Mario Neutral attack SSBM.png
dsmashdmg
  • , ,
usimage
  • Super Jump Punch Mario .png
utiltdesc
  • Does an uppercut while spinning. A good juggling move, as well as a rather good combo starter.
dsname
  • Mario Tornado
fsmashname
uairname
dtiltdesc
  • Sweeps low to the ground with his leg. Deals very low knockback.
dsmashdesc
  • Performs a break-dancing sweep kick. Extremely fast, one of Mario's stronger moves. This is based off Mario's crouching attack from Super Mario 64.
dsmashname
edgesdmg
  • 10.0
fthrowimage
  • Mario Forward throw SSBM.png
nsname
  • Fireball
bthrowimage
  • Mario Back throw SSBM.png
bthrowname
floorbimage
  • Mario Floor attack SSBM.png
nairdmg
  • 12
bairdesc
  • Performs a reverse dropkick in midair. This attack comes out fast and is good for both spacing and edge-guarding.
utiltdmg
  • 8.0
fsmashdesc
  • Mario steps forward and launches a blast of fire from his palm. The move is relatively quick and powerful. Note that hitting the opponent with Mario's arm instead of the blast of fire is the sourspot, and is weaker. This attack can be angled up or down.
dtiltname
nairimage
  • Mario Neutral aerial SSBM.png
dtiltimage
  • Mario Down tilt SSBM.png
fairname
fsmashangles
  • 3
floorbname
DSimage
  • Mario Tornado .png
nsdmg
  • 6.0
neutralcount
  • 3
dashname
uairdmg
  • 11.0
floorfdesc
  • Gets up and punches behind him, then in front.
floorbdesc
  • Attacks with a sweepkick that hits on both sides.
edgesname
grabimage
  • Mario Grab SSBM.png
uairimage
  • Mario Up aerial SSBM.png
usdesc
  • Mario does a jumping uppercut diagonally upward, being a multi-hitting attack that causes coins to fly out of the opponent. If this move is used while Mario is directly next to a wall and the control stick is flicked backward at the apex of the jump, the move will be cancelled into a wall jump and won't make Mario helpless, meaning he can perform the same move again without landing. Mario's main recovery move. Deals up to ≈12.92% if all hits connect.
bthrowdesc
  • Grabs opponent by the legs and swings them around three times before tossing them behind him. This attack has surprisingly high knockback and can hit nearby enemies during mid-swing.
fairdmg
  • 15.0
neutraldesc
  • Two weak punches followed by a stronger forward kick. Originates from Mario's standard combo in Super Mario 64.
edgefdmg
  • 6
dtiltdmg
  • 8
neutralname
dairdmg
  • 2.0
dashimage
  • Mario Dash attack SSBM.png
grabdesc
edgefdesc
  • Mario pulls himself up from the edge and performs a double-legged kick attack aimed upwards.
fthrowdmg
  • 9.0
ftiltimage
  • Mario Forward tilt SSBM.png
edgefimage
  • Mario Edge attack SSBM.png
floorfname
dthrowname
pummeldmg
  • 3.0
ssname
  • Cape
dthrowdesc
  • Slams his opponent onto the ground. At lower to mid percentages, it can chaingrab characters with moderate falling speeds , and at high to very high percentages, it can chaingrab fastfallers.
uthrowimage
  • Mario Up throw SSBM.png
dthrowdmg
  • 6.0
ssimage
  • Cape .png
pummelname
ssdmg
  • Air: 9% , 7%
  • Ground: 10% , 8%
pummelimage
  • Mario Pummel SSBM.png
dthrowimage
  • Mario Down throw SSBM.png
uthrowname
uthrowdmg
  • 8.0
uthrowdesc
  • Throws his opponent upward. Good for leading into an up tilt, or starting combos at higher percentages. Can chaingrab fastfallers.
pummeldesc
  • Headbutts opponent. Relatively slow.
jnumber
  • 2
firstgame
VoiceActor
SSDesc
  • Mario swings his cape to attack the opponent and spin them around. The cape can reflect projectiles. The cape can be used in midair to aid Mario in horizontal recovery.
usname
  • Super Jump Punch
ftiltupdmg
  • 10.0
ftiltsidedmg
  • 9.0
ftiltdowndmg
  • 8.0
abstract
  • Announced at E3 2001, Mario (マリオ, Mario) is a starter character in Super Smash Bros. Melee. Mario debuted in Donkey Kong on the arcade, and has been considered the main video game mascot for Nintendo ever since. His design is based on Super Mario 64. Mario currently ranks 15th place in the tier list, because of being considered an "all-around" character. He is well-balanced, possessing average power in most of his attacks. However, his predictable recovery and above-average match-ups lock him in the E Tier.
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