PropertyValue
rdf:type
rdfs:label
  • Plant Man
  • Plant Man
  • Plant Man
rdfs:comment
  • <default>Enemy name</default> Japanese name Alternate name(s) Elemental type Hit points Score Stage(s) Appearances Other Sprite Plant Man is an enemy in Super Bomberman 3. It appears in First Star.
  • Although already popular, Denny Miller's latest storyline was highly anticipated. To cater to the desires of the fans, the Off Your Rocket store in Dakota put up lots of posters.
  • Plant Man is an enemy in Final Fantasy Mystic Quest. It attacks in areas near Fireburg, but is itself weak to Fire and Axe attacks. Since both Reuben and Benjamin have access to powerful Axe-type weapons by the time they reach Fireburg, the Plant Man is no threat to them.
  • Plant Man is a Robot Master created by Dr. Wily. He was first seen in Mega Man 6 as one of the games 8 Robot Masters. He's from South America.
  • Their appearance can be described as quasi-humanoid, although not quite, and is physically hideous, according to John Carter. Their skin is blue and mossy, and their mouthless heads are dominated by a single pupil-less white eye, below which there is a single, asymmetrical nostril. The head is covered by hundreds of long hair-like tendrils which move constantly, sensing the environment around them. The tallest members of the species can easily reach on three or even four meters in height. Their blood is described as a viscous dark-green fluid.
  • Plant Man (プラントマン Purantoman?, Trad. Hombre Planta) es un Robot Master de Mega Man 6 diseñado como una planta, con el fin de usarlo como camuflaje. Fue creado originalmente como un guardián de un jardín botánico, y se dice que es capaz de comunicarse con las plantas. Debido a su popularidad, se convirtió en la mascota del jardín. Él es muy sensible y puede deprimirse con facilidad.
  • Plant Man (プラントマン Purantoman?) is a Robot Master from Mega Man 6 designed as a flower, which can be used as camouflage. He was originally created as a keeper of a botanical garden, and is said to be able to communicate with plants. Because of his popularity, he became the mascot of the garden. He's very sensitive and can get depressed easily.
Level
  • 15
Strength
  • 34
dcterms:subject
Auftritte
Apariciones
escrito
  • プラントマン
Primera aparición
  • Mega Man 6
bd
  • SUDAMÉRICA - Un jardín botánico que ha sido recubierto de resortes, donde uno puede aumentar el poder del salto, entre los árboles crecen Cápsulas de Vida.
Paralyze
  • Immune
Weak
Cita
  • Esta flor es muy hermosa
Juego
voiceactorjap
  • Hekiru Shiina
Descripcion
  • Un robot creado como un guardián de un jardín botánico. Se puede comunicar con las plantas
mangas
débil ante
Arma
MMLC
Archimusica
  • 36
  • RM6CW_-_10_-_Plant_Man_Stage.ogg
Japones
  • Plant Man
Poison
  • Immune
Ojos
  • Azules
Dato
  • Antigua mascota de un jardín botánico. No tiene forma de atacar, así que debería ser un blanco fácil.
comentario imagen
  • Plant Man desde Rockman Complete Works
Sprite
Waffe
  • Plant Barrier
Daño
  • 4
Número
  • DWN-045 [MXN-045]
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Number
  • DWN-045
Defense
  • 33
Tema
  • Escenario de Plant Man
  • Área Olvidada
Appearances
Nombre
  • leftPlant Manright
GP
  • 9
Titulo
  • Área Olvidada
Speed
  • 34
Series
Weapon
Fire
  • Weak
Magic
  • 30
Name
  • Plant Man
  • Plant Man
  • Plant Man
  • left|MM6 right|MM6 Plant Man
Type
  • Character
No
  • 55
Romaji
  • Mandoreiku
  • Purantoman
  • Purantoman
Abilities
desc
  • A robot created as a keeper of a botanical garden. He can communicate with plants.
bad
  • Depression
dgut
  • Miel de abeja
jpquote
  • Hehe. This flower, isn't it pretty?
Good
  • Sensibility
jplike
  • Sunbathing
jpdislike
  • Honey bees
Dislike
  • Honey bee
buen
  • Sensible
jpgood
  • Dainty
jpbad
  • Easily depressed
Cómic
  • Mega Man (Archie Comics)
dbkwik:de.megaman/property/wikiPageUsesTemplate
exp
  • 258
Score
  • 100
at
  • 4
  • Mega Man 6:
Eyecolor
  • Blue
Class
  • D
Tamaño de imagen
  • 256
  • 275
firstgame
  • Mega Man 6
JPName
  • プラントマン
mal
  • Depresivo
Imagen
Japan
  • マンドレイク
HP
  • 1
  • 28
  • 460
Script
  • プラントマン
ImageBG
  • #FFFFFF
Stage
  • Forgotten Area
gust
  • Baño de sol
Quote
  • This flower is so beautiful!
Género
Designer
  • Nobuhiro Hoshino
  • Nobuhiro Hoshino
Location
Strategy
  • Random Movement
diseño
  • Nobuhiro Hoshino
NetNavi
Axe
  • Weak
Like
  • Sunbath
Bild Charakter
  • 260
Anfälligkeit
  • Blizzard Attack
Retrato
  • Plantmugshot.png
jpdesc
  • A plant management robot. He is able to communicate with flowers. He was popular in a botanical garden.
Modellnummer
  • DWN-045
abstract
  • Their appearance can be described as quasi-humanoid, although not quite, and is physically hideous, according to John Carter. Their skin is blue and mossy, and their mouthless heads are dominated by a single pupil-less white eye, below which there is a single, asymmetrical nostril. The head is covered by hundreds of long hair-like tendrils which move constantly, sensing the environment around them. The tallest members of the species can easily reach on three or even four meters in height. Their blood is described as a viscous dark-green fluid. On the torso they have two extendable, tentacle-like arms, each terminating on a circular mouth. The legs are almost human, although with enormous feet (described as 90 cm long, wide and flattened) which allow them to jump over long distances. They also have a 2 meters long, robust tail which flattens vertically at the tip and is used as their main weapon during attacks: as they leap wildly into the air, slashing the tail at their victims. They can easily bash a humanoid skull in this fashion. After the killing, their two mouths are used to suck the body fluids out of a victim, leaving a bloodless corpse behind which is then consumed by the White Apes. The two species appear to have a sort of symbiosis developed, as they will often join forces against an opponent and share the bounty as detailed above. Plant Men are actually omnivorous: besides feeding on blood, they also spend lots of time grazing small plants with their two mouths. They are gregarious creatures which move around in small familial groups, their offspring budding from the adults' armpits.
  • <default>Enemy name</default> Japanese name Alternate name(s) Elemental type Hit points Score Stage(s) Appearances Other Sprite Plant Man is an enemy in Super Bomberman 3. It appears in First Star.
  • Although already popular, Denny Miller's latest storyline was highly anticipated. To cater to the desires of the fans, the Off Your Rocket store in Dakota put up lots of posters.
  • Plant Man is an enemy in Final Fantasy Mystic Quest. It attacks in areas near Fireburg, but is itself weak to Fire and Axe attacks. Since both Reuben and Benjamin have access to powerful Axe-type weapons by the time they reach Fireburg, the Plant Man is no threat to them.
  • Plant Man (プラントマン Purantoman?) is a Robot Master from Mega Man 6 designed as a flower, which can be used as camouflage. He was originally created as a keeper of a botanical garden, and is said to be able to communicate with plants. Because of his popularity, he became the mascot of the garden. He's very sensitive and can get depressed easily. After hearing of the First Annual Robot Tournament, he was modified for combat and equipped with the Plant Barrier, a Special Weapon that creates a barrier of energy that takes on the appearance of spotted flower petals. In the tournament, he was reprogrammed by Mr. X to help him in his plan to conquer the world. In the fighting games Mega Man: The Power Battle and Mega Man 2: The Power Fighters, Plant Man can also shoot from his arm cannon and create small robot plants to help him. His weaknesses are the Blizzard Attack in Mega Man 6 (he's also semi-weak to the Flame Blast), Gyro Attack in Mega Man: The Power Battle and Atomic Fire in Mega Man 2: The Power Fighters.
  • Plant Man is a Robot Master created by Dr. Wily. He was first seen in Mega Man 6 as one of the games 8 Robot Masters. He's from South America.
  • Plant Man (プラントマン Purantoman?, Trad. Hombre Planta) es un Robot Master de Mega Man 6 diseñado como una planta, con el fin de usarlo como camuflaje. Fue creado originalmente como un guardián de un jardín botánico, y se dice que es capaz de comunicarse con las plantas. Debido a su popularidad, se convirtió en la mascota del jardín. Él es muy sensible y puede deprimirse con facilidad. Después de saber del 1er Torneo Anual Robot, fue modificado para el combate y equipado con el Plant Barrier, un arma que crea una barrera de energía que toma la apariencia de pétalos de flores manchadas. En el torneo fue re programado por Mr. X para ayudarlo en su plan de conquistar el mundo.
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