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  • Words of Power
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  • The Words of Power, or Symbols of Binding, are incredibly powerful glyphs used mainly by the Archons for guarding and for protecting. The Words are usually written in woad, red ochre or blood, as square style glyphs, and on a spear-like post. When in a correct formation with the correct words, they can activate a powerful matrix of power, making a magical barrier, which cannot be penetrated by both monsters, ghosts, and inhuman creatures, such as Elders, alike. When spun around, they can produce a small dulling field, causing numbness and disentegration of fragile elements.
  • Words of Power are a higher form of magic available to the Brotherhood of the Crystal Star. There is nine Words of Power: The Words of Awareness, Battle, Denial, Dominion, Energy, Entrapment, Force, Motion and Restoration. There are also a Grand Word of Power for each Word of Power, but few Brotherhood mages ever learn it because the dangers its knowledge entails. To learn a Grand Word of Power the mage has to brave the dangers of the Daziarn plane, something few mages are willing to do.
  • Herald of the Orlanthi Old Gods * When the Bright Emperor was made, she delivered the challenge to the Predark Source: Sartar: Kingdom of Heroes
  • Many magic spells require a spoken component in order to be cast. In some cases individual words have power of their own. These are the 'Words of Power'. Even saying magic phrases when preparing a spell in a lab without following all the proper rules may lead to a spell being cast and backfiring on the one preparing the spell.
  • The Words of Power were magical words derived by the mages of Great Council to seal the dungeons of Britannia. After the events of the Quest of the Avatar in Ultima IV, Lord British decided to seal the seven remaining dungeons, in order to prevent the monsters dwelling within from attacking the population. Under his orders, the Great Council created seven Words of Power, which, when used on a dungeon, could seal or open its entrance. Each dungeon had its corresponding Word of Power, and each of the seven members of the Council knew only one Word of Power. The Great Council then sealed the dungeons, not knowing that they were connected on their lowest levels to the newly created Underworld.
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abstract
  • The Words of Power, or Symbols of Binding, are incredibly powerful glyphs used mainly by the Archons for guarding and for protecting. The Words are usually written in woad, red ochre or blood, as square style glyphs, and on a spear-like post. When in a correct formation with the correct words, they can activate a powerful matrix of power, making a magical barrier, which cannot be penetrated by both monsters, ghosts, and inhuman creatures, such as Elders, alike. When spun around, they can produce a small dulling field, causing numbness and disentegration of fragile elements.
  • The Words of Power were magical words derived by the mages of Great Council to seal the dungeons of Britannia. After the events of the Quest of the Avatar in Ultima IV, Lord British decided to seal the seven remaining dungeons, in order to prevent the monsters dwelling within from attacking the population. Under his orders, the Great Council created seven Words of Power, which, when used on a dungeon, could seal or open its entrance. Each dungeon had its corresponding Word of Power, and each of the seven members of the Council knew only one Word of Power. The Great Council then sealed the dungeons, not knowing that they were connected on their lowest levels to the newly created Underworld. The Words of Power had also a secondary use. If any of the eight Shrines of Virtue would somehow became corrupted, yelling the Word of Power of its opposing dungeon would restore the Shrine to normality. During Ultima V, the Avatar had to find a way to access the Underworld, in order to defeat the Shadowlords and rescue Lord British. To do this, the Avatar needed to unseal the dungeons, and so he had to track down the seven members of the Council in order to get each of the Words of Power of power from them. This wasn't very easy, as they had fled from Lord Blackthorn and were well hidden. Convincing the Council members to reveal the Words of Power was not an easy task either. But after recovering them, the Avatar used the Words of Power to unseal each of the dungeons and eventually rescue Lord British. During his travels, the Avatar also learned about the possibility to restore a Shrine from Glinkie. The following table summarizes the words of power, the dungeon it seals, its keeper, and the Shrine it restores. Note that dungeon Doom is a special case, as it is not known to the Council and its word has to be gained by a long quest. It is not known why this dungeon in the Underworld is sealed or who sealed it, though the Shadowlords may be implicated as Lord British was imprisoned inside.
  • Words of Power are a higher form of magic available to the Brotherhood of the Crystal Star. There is nine Words of Power: The Words of Awareness, Battle, Denial, Dominion, Energy, Entrapment, Force, Motion and Restoration. There are also a Grand Word of Power for each Word of Power, but few Brotherhood mages ever learn it because the dangers its knowledge entails. To learn a Grand Word of Power the mage has to brave the dangers of the Daziarn plane, something few mages are willing to do.
  • Herald of the Orlanthi Old Gods * When the Bright Emperor was made, she delivered the challenge to the Predark Source: Sartar: Kingdom of Heroes
  • Many magic spells require a spoken component in order to be cast. In some cases individual words have power of their own. These are the 'Words of Power'. Even saying magic phrases when preparing a spell in a lab without following all the proper rules may lead to a spell being cast and backfiring on the one preparing the spell.