PropertyValue
rdf:type
rdfs:label
  • Remote Mine
  • Remote Mine
rdfs:comment
  • Remote mines are one of three types of mine found in GoldenEye, the other two being Timed Mines and Proximity Mines. Remote mines are arguably more useful than the other types of mines as they can be detonated at any time.
  • The Remote Mines are an explosive weapon that appear in Perfect Dark. The primary mode throws the mine, which will stick to most things, including enemies. Once thrown, the mine can be detonated by either using the secondary mode, shooting the mine, or pressing A + B together, as in Goldeneye. The latter method can be used to easily detonate the mine in midair, which is useful in closer quarters. The mines share their model with the Proximity and Timed Mines
  • The Remote Mine is a weapon found exclusively in Dead Rising 2: Off the Record. It is a remote controlled directional explosive.
  • Remote Mine (リモートマイン Rimōto Main?) is Pirate Man's Special Weapon from Mega Man & Bass. When equipped, the user fires a remote mine that can be controlled by using the D-pad, and can be detonated by the player at any time. The weapon is capable of sticking on enemies and walls. Mega Man and Bass can use only one Remote Mine at time, but Pirate Man can use three Remote Mines in a row. Remote Mines are Ground Man's weakness. The player can prevent Ground Man from going underground by attaching a Remote Mine to him, as it will detonate when he attempts to dig. It can also destroy ice blocks.
  • Remote Mine (リモートマイン Rimōto Main?, Trad. Mina Remota) es el Arma Especial de Pirate Man en Mega Man & Bass. Cuando está instalado, el usuario dispara una mina de control remoto que puede ser controlado mediante el D-Pad, y puede ser detonado por el jugador en cualquier momento. El arma es capaz de pegarse en los enemigos y paredes. Mega Man y Bass pueden utilizar sólo un Remote Mine en el momento, pero Pirate Man puede disparar 3 Remote Mines en una fila.
  • Appearing in all the TimeSplitters games, the Remote Mine has become a mainstay in the TimeSplitters series. When thrown on a surface, or certain items, it will stick to them and wait for the player to activate them via a remote control. There is a Glitch in TSFP, where, in Arcade Custom, you can rocket the Buggy in Siberia by putting mines on the car. The maximum amount of mines possible in an arena is 30. When "if best" is switched on, the Remote Mine ranks as the joint worst weapon on TS1, on the same level as the Brick and other mines.
  • Remote Mines are one of the gadgets that appear in Tom Clancy's Splinter Cell: Conviction. As the name suggests, remote mines can be placed anywhere and remotely detonated per player's choice. Multiple mines may be set at once, enabling the player to clear multiple areas simultaneously, but they cannot be detonated individually. Remember that once you deploy the first mine, the equipment will switch to the detonator automatically, so switch back to mines if you need to deploy more. Guards will not detect these explosives unless they are hit by one, however the explosion created is quite loud and will attract attention. They share a similar purpose to Proximity Mines, but do not detonate when a target walks by. A remote detonation feature is also present in Sticky Cameras, albeit less power
dcterms:subject
Row 9 info
  • 0
Apariciones
escrito
  • リモートマイン
Usuario
Row 8 info
  • 0
Row 4 info
  • 1
MaxAmmo
  • 10
Row 10 title
Row 7 title
Costo
  • 1
  • 3
Row 1 info
Row 8 title
Boss
obtenido
eagainst
débil ante
tab-
  • Dead Rising
  • Dead Rising 2
Row 4 title
Row 9 title
link-
  • Remote Mine
Row 2 info
  • 1
Row 6 info
  • 0
Japones
  • Remote Mine
Row 1 title
Row 5 info
  • 1
Row 2 title
comentario imagen
  • Mega Man y Bass equipados con el Remote Mine
Row 6 title
Sprite
Row 10 info
  • 2
rounding
  • 1
Row 5 title
Row 3 info
  • 6
Row 3 title
Fire Rate
  • 1.0
Row 7 info
  • 0
dbkwik:dead--rising/property/wikiPageUsesTemplate
dbkwik:deadrising/property/wikiPageUsesTemplate
dbkwik:es.megaman/property/wikiPageUsesTemplate
dbkwik:megaman/property/wikiPageUsesTemplate
dbkwik:perfectdark/property/wikiPageUsesTemplate
dbkwik:timesplitters/property/wikiPageUsesTemplate
Range
  • Varies
Box Title
  • Remote Mine
Appearances
  • 'Mega Man & Bass''
Nombre
  • leftRemote Mineright
Games
  • All
Rate
  • Low
Fire
  • Remote Explosive
Zoom
  • No
Capacidad
  • 10
  • 19
Name
  • Remote Mine
  • left|MM right|B Remote Mine
Type
  • Mine
  • Explosive
Romaji
  • Rimōto Main
  • Rimōto Main
Caption
  • Mega Man and Bass equipped with Remote Mine.
trajectory
  • Remote control
dbkwik:goldeneye/property/wikiPageUsesTemplate
at
  • 2
  • Against Enemies:
Manufacturer
  • Unknown
Capacity
  • 10
  • 19
Ammo
  • TS1: 20
  • TS2: 20
  • TSFP: 10
Tipo
  • Explosión
Color
  • weapons
Cost
  • 1
  • 3
User
Imagen
Accuracy
  • Varies
Script
  • リモートマイン
appears
  • Perfect Dark
ImageBG
  • #FFFFFF
Damage
  • Explosive
  • Instant Kill
Image File
  • Remote Mine.png
Secondary
  • Detonate
Effect
  • Detonate
Size
  • Small
reload time
  • N/A
p fire
  • Lays mine
s fire
  • Explodes mine
abstract
  • Remote mines are one of three types of mine found in GoldenEye, the other two being Timed Mines and Proximity Mines. Remote mines are arguably more useful than the other types of mines as they can be detonated at any time.
  • Appearing in all the TimeSplitters games, the Remote Mine has become a mainstay in the TimeSplitters series. When thrown on a surface, or certain items, it will stick to them and wait for the player to activate them via a remote control. In earlier TimeSplitters games, the mines could be activated through the alternate fire button on the players' controller. However, in TimeSplitters Future Perfect the player had to equip a switch to activate them. A Remote Mine can also explode if it is shot by a bullet or hit by an explosion. Their design and appearance has varied throughout the TimeSplitters series. There is a Glitch in TSFP, where, in Arcade Custom, you can rocket the Buggy in Siberia by putting mines on the car. They can also be used on multiplayer; on a team game, if friendly fire is turned off, you stick the mine to one of your friendlies and make them run into enemy territory, then detonate the mine which will kill any nearby enemies; due to the lack of friendly fire, your ally will be unharmed. The maximum amount of mines possible in an arena is 30. When "if best" is switched on, the Remote Mine ranks as the joint worst weapon on TS1, on the same level as the Brick and other mines.
  • Remote Mine (リモートマイン Rimōto Main?, Trad. Mina Remota) es el Arma Especial de Pirate Man en Mega Man & Bass. Cuando está instalado, el usuario dispara una mina de control remoto que puede ser controlado mediante el D-Pad, y puede ser detonado por el jugador en cualquier momento. El arma es capaz de pegarse en los enemigos y paredes. Mega Man y Bass pueden utilizar sólo un Remote Mine en el momento, pero Pirate Man puede disparar 3 Remote Mines en una fila. El Remote Mine es la debilidad de Ground Man. El jugador puede impedir que Ground Man intente sumergirse en la tierra adjuntando una mina a distancia para él, ya que detonará cuando intenta cavar. También puede destruir los bloques de hielo.
  • Remote Mines are one of the gadgets that appear in Tom Clancy's Splinter Cell: Conviction. As the name suggests, remote mines can be placed anywhere and remotely detonated per player's choice. Multiple mines may be set at once, enabling the player to clear multiple areas simultaneously, but they cannot be detonated individually. Remember that once you deploy the first mine, the equipment will switch to the detonator automatically, so switch back to mines if you need to deploy more. Guards will not detect these explosives unless they are hit by one, however the explosion created is quite loud and will attract attention. They share a similar purpose to Proximity Mines, but do not detonate when a target walks by. A remote detonation feature is also present in Sticky Cameras, albeit less powerful. Remote mines are acquired by Sam in the Conviction story halfway through the Washington Monument level, where he also receives a portable EMP generator and Five-seveN from Victor Coste. They do not serve the same function as C4 explosive charges present in-game.
  • The Remote Mines are an explosive weapon that appear in Perfect Dark. The primary mode throws the mine, which will stick to most things, including enemies. Once thrown, the mine can be detonated by either using the secondary mode, shooting the mine, or pressing A + B together, as in Goldeneye. The latter method can be used to easily detonate the mine in midair, which is useful in closer quarters. The mines share their model with the Proximity and Timed Mines
  • The Remote Mine is a weapon found exclusively in Dead Rising 2: Off the Record. It is a remote controlled directional explosive.
  • Remote Mine (リモートマイン Rimōto Main?) is Pirate Man's Special Weapon from Mega Man & Bass. When equipped, the user fires a remote mine that can be controlled by using the D-pad, and can be detonated by the player at any time. The weapon is capable of sticking on enemies and walls. Mega Man and Bass can use only one Remote Mine at time, but Pirate Man can use three Remote Mines in a row. Remote Mines are Ground Man's weakness. The player can prevent Ground Man from going underground by attaching a Remote Mine to him, as it will detonate when he attempts to dig. It can also destroy ice blocks.
is Weak of
is débil ante of
is Arma of
is Weapon of
is rec wep set of
is wpn of