PropertyValue
rdfs:label
  • Way Station
  • Way station
rdfs:comment
  • Way stations are smaller Explorers' Guildhalls. They [way stations] "are becoming established in far-flung corners of Azeroth, usually in the back rooms of inns or taverns along well-traveled routes to distant parts of the continent. Though they still vary in the level of service they can offer, some way stations can provide detailed maps of the local area while others stockpile supplies of dried foods and basic traveling necessities that can be drawn upon by Guild members (who are expected to pay for their withdrawals of Guild property whenever possible)."
  • This map is suitable for a variety of gameplay styles as it features a good arsenal of weapons and plenty of places to make use of them. The spawn rooms for the Torque/Sniper are perfectly set up to get clear shots at players near their spawn points, as the area between the room and the spawn is quite open. However, it should be noted that the stairs in the back of the room make ambushes quite easy for unsuspecting snipers, so a spotter may be necessary. Another option is to take the sniping weapon up to the bridge. Although it is very open, a skilled marksman should have a clear shot at most of the map from the Scorcher spawn.
dcterms:subject
default weapons
  • *Bolo Grenades *Boltok Pistol *Gorgon Pistol *Ink Grenades *Longshot Sniper Rifle *Mulcher *Scorcher Flamethrower *Torque Bow
dbkwik:gears-of-war/property/wikiPageUsesTemplate
dbkwik:gearsofwar/property/wikiPageUsesTemplate
dbkwik:wowwiki/property/wikiPageUsesTemplate
Games
  • *Gears of War 2
Name
  • Way Station
Terrain
  • Hollow
Location
  • Hollow
abstract
  • This map is suitable for a variety of gameplay styles as it features a good arsenal of weapons and plenty of places to make use of them. The spawn rooms for the Torque/Sniper are perfectly set up to get clear shots at players near their spawn points, as the area between the room and the spawn is quite open. However, it should be noted that the stairs in the back of the room make ambushes quite easy for unsuspecting snipers, so a spotter may be necessary. Another option is to take the sniping weapon up to the bridge. Although it is very open, a skilled marksman should have a clear shot at most of the map from the Scorcher spawn. For Guardian, locking the leader or entire team in the sniper room is the best bet. However, the leader in Guardian runs the risk of being headshot from the window of the opposite sniper room, since its open when the train in the middle is in the right place. Also, grenades can cause trouble as well, since the ink and frag spawn is just down the corridor from the rooms. In modes like Submission, the meatflag often gives one team the advantage due to its location on one side of the tracks or the other, but this is balanced by the fact that the carrier must often cross over the tracks to score anyway.
  • Way stations are smaller Explorers' Guildhalls. They [way stations] "are becoming established in far-flung corners of Azeroth, usually in the back rooms of inns or taverns along well-traveled routes to distant parts of the continent. Though they still vary in the level of service they can offer, some way stations can provide detailed maps of the local area while others stockpile supplies of dried foods and basic traveling necessities that can be drawn upon by Guild members (who are expected to pay for their withdrawals of Guild property whenever possible)."