PropertyValue
rdf:type
rdfs:label
  • Joy Mecha Fight
rdfs:comment
  • Joy Mecha Fight is a notable Japanese-only video game that was both published and developed by Nintendo for the Famicom. While it's not Nintendo's first fighting video game (following the NES game Urban Champion), it is one of the better ones, and is considered better than the aforementioned video game.
dcterms:subject
CERO
  • A
system1JP
  • 1993-05-21
dbkwik:nintendo/property/wikiPageUsesTemplate
Genre
  • Fighting
Type
  • Game
system2JP
  • 2008-03-11
system4JP
  • 2014-05-28
system3JP
  • 2013-09-11
system2KO
  • 2008-03-17
fix
  • a
Title
  • Joy Mecha Fight
System
  • Virtual Console
  • Famicom
Class
  • C
Modes
  • Single player, multiplayer
Developer
Rating
  • x
Publisher
abstract
  • Joy Mecha Fight is a notable Japanese-only video game that was both published and developed by Nintendo for the Famicom. While it's not Nintendo's first fighting video game (following the NES game Urban Champion), it is one of the better ones, and is considered better than the aforementioned video game. The main character is Sukapon, and although there are a total of 36 playable fighters, only eight of them are usable in the story mode. These robots are designed to lack any limbs, their body pieces instead floating freely via some unknown force. This style, unique at the time, means that each piece was rendered as a separate sprite, allowing Joy Mecha Fight to feature the smoothest animation of any Famicom game. The game functions similarly to most fighters of the time. Two opponents are pitted head-to-head on a 2D plane, although the arena tracks endlessly rather than ending at a wall. In a portentous coincidence, each character has four different special attacks, and battles play out in a system of three stocks, rather than rounds. The combatants' positions are reset when one loses a stock, but the other's health is only partially restored.