Property | Value |
rdf:type | |
rdfs:label | |
rdfs:comment | - Using black chinchompas is widely regarded as the fastest way to train Ranged and Hitpoints; however, this method is very costly. Catching black chinchompas is also popular among high-level Hunters as it gives fast experience and is profitable. Attack Speed Fuses are used to describe the attack speed for throwing chinchompas. It is just another name for the conventional styles of ranged training. Short fuse (accurate): 4 ticks Medium fuse (rapid): 3 ticks Long fuse (long range): 4 ticks
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dcterms:subject | |
aSpeed | |
dRange | |
dSlash | |
aMagic | |
dMagic | |
dStab | |
store | |
low | |
Examine | |
Tradeable | |
dCrush | |
rstr | |
Equipable | |
str | |
exchange | |
destroy | |
Quest | |
aCrush | |
aStab | |
aRange | |
aSlash | |
dbkwik:oldschoolrunescape/property/wikiPageUsesTemplate | |
Prayer | |
Stackable | |
Slot | |
Name | |
Caption | - A player wielding a black chinchompa
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Members | |
Weight | |
Update | - Wilderness Feedback Update
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high | |
Release | |
abstract | - Using black chinchompas is widely regarded as the fastest way to train Ranged and Hitpoints; however, this method is very costly. Catching black chinchompas is also popular among high-level Hunters as it gives fast experience and is profitable. Attack Speed Fuses are used to describe the attack speed for throwing chinchompas. It is just another name for the conventional styles of ranged training. Short fuse (accurate): 4 ticks Medium fuse (rapid): 3 ticks Long fuse (long range): 4 ticks Note: If a player dies with black chinchompas in their inventory or equipped, the chinchompas will disappear and cannot be retrieved. This is due to the fact that the chinchompa is a live animal, meaning it can run away. This does not apply in the Wilderness however, as the player who killed you will be able to pick up any chinchompa stacks you have upon death.
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