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  • Stamina
  • Stamina
  • Stamina
  • Stamina
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  • Stamina is the ability to sustain prolonged physical or mental effort.
  • Stamina is a stat used in MySims Party for Mini Games. It is represented by a purple heart. It can be increased by a Grape item. It is very helpful for certain events, like Sim Fu 100-Tiger Strike, and is helpful for festivals such as the Music Festival. Below is a list of every sim with that power stat.
  • Stamina may refer to: * Stamina (Item) * Stamina (Stat)
  • By default, 1 point of stamina is replenished every five minutes. If you have the Chainsaw Bayonet from mastering the Hitman job tier, you recover stamina 30 seconds quicker. (New York) If you have the D'Meenos Sniper Rifle from ruby mastering Hell's Kitchen, you can recover stamina 50 seconds quicker. (Manhattan) If you are in a family that has the "Scrapper" Perk (Family Progression Level 10), you will regenerate your stamina 10% faster. If you are in a family that has the "Slugger" Perk (Family Progression Level 14), you will regenerate your stamina 10% faster.
  • Stamina (also called endurance and energy) is the player's overall energy, represented by a light blue bar on the default HUD, and is used to move. If the player loses too much stamina, the player will be unable to run, jump or even walk. The player slowly loses stamina by walking, if overencumbered, but loses it regardless of conditions by running and jumping. Carrying too much will affect the stamina loss across the board.
  • Stamina is a measure of general health and resistance to pain. Stamina indicates how long you can continue to exert yourself as well as how much physical punishment you can sustain. Stamina is your staying power, physically and mentally, and one of its most important elements is the will to live.
  • The player characters' physical endurance and concentration are measured by the Stamina Points characteristic. The power suit provides all of the player character's Stamina Points. Stamina Points are used for Sprinting (holding the Shift key) and for the upkeep of Stances. Stamina Points are regenerated through the Stamina Points Regeneration characteristic, which shows how many Stamina Points are regained every second.
  • Stamina antaa hahmoille lisää Healthia. Ensimmäiset 20 pistettä antavat 1 healthin, ja siitä eteenpäin 10 pistettä/kpl. Staminaa tarvitsevat erityisesti Melee classit ja Tankit, mutta jokainen class hyötyy siitä.
  • Stamina is a game dynamic which affects survivors by determing their movement speed based on the weight they are carrying and their fatigue. As a survivor moves, their stamina drops and consequently, the slower they move. Standing still or walking (shift by default) will allow the stamina bar to refill. Standing still allows the bar to recover faster. At full stamina and with up to two bars of stamina drained, player speed is normal. After that a player's speed decreases by 5 units per second every bar.
  • Stamina is an attribute that allows a certain character to remain active, exert itself to prolonged periods of time, and recover from ordeals. Take note that we have no set categories for describing this attribute, so you should preferably rather describe the stated or displayed extent for a certain character. For example: "The official Marvel handbooks have described Thor's stamina as virtually inexhaustible. He once fought an army of frost giants for 9 months without tiring." Infinite stamina should only apply to characters that can use their abilities any number of times without exhaustion.
  • Stamina is the ability to sustain prolonged physical or mental effort and this is a critical survival necessity as Dinosaurs,Humans,Strains, and Primitives. {| class="article-table article-table-selected" border="0" cellpadding="1" cellspacing="1" style="width: 500px;"
  • Stamina (STM) is an attribute determining the amount of exertion a character can go through before being exhausted. Stamina is not limited to animate beings, it can also describe the capacity of inanimate entities to exert themselves relative to their fuel capacity or overheating limit.
  • Stamina is an old limiting play time that was removed from Atlantica on February 15, 2011 in the Stamina Removal is Here! patch. And good riddance! :-)
  • Stamina or endurance points (EP), if expressed as points, is an expression of how much capacity for work, moving around, carrying weight or performing tasks, or fighting, a player has. If stamina falls too low the player may not be able to move. In addition to stamina, a player may also have health, and mana, at least on AlexMUD, a DikuMUD.
  • Stamina is a game mechanic in Demon's Souls. In general, it is a measure of a character's ability to physically exert him/herself without tiring. Making certain actions decreases stamina, which can be monitored via the green bar below the player's Health and Mana bars on the HUD. Enemies capable of blocking also have a hidden stamina gauge, which functions exactly like the player's. The player's stamina can be increased by leveling up Endurance.
  • Stamina (じきゅうりょく Jikyuuryoku) is an ability introduced in Generation VII.
  • Stamina directly affects how high your max HP, or Hit Points, can reach. Every class can benefit from stamina, but the Warrior job class always has the most. 1 Stamina ≈ 23 HP
  • The stamina has many purposes, it can be used to jump, to levitate, or to protect. The stamina can decrease quickly, but it also increases quickly too.
  • Stamina is a gameplay mechanic found in the game Oddworld Stranger's Wrath. In the game you can use your Stamina (located underneath the health bar in blue) with the Shake it off ability to heal yourself at the expence of using it, though this regenerates over time and can be recharged quicker by bountying enemies. Meaning you can enter any battle at full health, however this does not necessarily mean that this makes the game easy as enemy attacks can still cause a lot of damage.
  • Stamina(精力)原本是一個反外掛的機制,但也可用在增加「精力充沛的」經驗值獎勵。
  • Stamina is used for almost all actions in darkfall. Stamina can be regained naturally through regeneration, or by eating food, drinking potions, spells, or resting. It is also possible to have the effects of resting and nourishment, and potions at the same time. A character's maximum stamina is affected by the Vitality and Quickness attributes. At 300 Stamina, you can buy and train the Persaverance Skill At 350 Stamina and 100 Sprint you aquire the Fleet skill?
  • Stamina is the energy needed to move the Hamstermobile in the game Ham Race. It is displayed to the bottom left of the screen. It is built of 20 squares. When the Hamstermobile moves, the rightmost square shrinks to a dot and proceeds to the other square nearby. When all the squares are shrunk, it can't move anymore unless they grab a seed or rest by releasing the mouse button(s). In standby mode, it regenerates 6 squares/sec. A seed regenerates 6 squares that have been lost. Stamina is used more slowly if only one hamster is in motion.
  • Each turn or action in the game uses up a different amount of Stamina You start the game with 35 stamina
  • Stamina is one of six character attributes. Each point of stamina grants 2 health and 8 action points.
  • The stamina skill effects how long your hero can run without stopping to catch his/her breath. Every skill point that goes into your character's endurance skill effects stamina to an extent. Once your stanima has been depleted you will be given a message telling you that you are exhaused, whereupon you must wait for it to regenerate.
  • STA, which is short for Stamina, is one of the four stats a character can have. STA raises a character's maximum HP, defense and FP. This makes it most useful for classes that use FP (eg Knights, Blades, Assists, BillPosters, Acrobat and Jester) and/or Area of Effect (or AoE for short).
  • Stamina, often abbreviated STA, is one of the core attributes. It is one of the two statistics used to calculate Constitution, along with Fortitude. Stamina is used in calculations for any situation involving a character's resistance to long term effects, such as poison resistance or running long distances. Internally, STA is used to calculate how much energy a character has and the regeneration rate of the energy. Also, it has a minor effect on the character's hit points and hit point regeneration. This article is an attribute-related . You can help My English Wiki by expanding it.
  • As you defeat mobs you earn JP and EXP. If your stamina points equal (or exceed) the JP earned then you will automatically exchange stamina points for bonus JP and EXP. This so-called "stamina bonus" is equal to the JP and EXP that you would have received with zero stamina points and so it effectively doubles the JP and EXP received. * Note that the system reports two lines of messages: 1. * The first line reports the total EXP and JP gained (i.e. including the stamina bonus) 2. * The second line reports that portion of the total that was due to the stamina bonus.
  • Stamina is the Harvest Moon Games' measure of energy. By using tools, the player loses stamina. Once all of this has been depleted, you will no longer be able to work. Working in the rain makes you lose stamina faster. In some games, there may be a Hot Spring to replenish stamina in, or in some cases, a bathroom. By eating power berries, you increase your stamina and therefore your ability to work for longer periods of time.
  • Stamina is a character attribute in Diablo II. It represents the player character's energy and fatigue for the purpose of movement: the character's ability to run is measured by it. The amount of Stamina a character has depends on his/her Vitality. When Stamina is completely emptied and the player continues to move, the stamina bar doesn't not refill; for it to begin, the player must stop moving. Toggling to "walk" before the bar is empty and moving allows the bar to refill. When in town, the bar is not depleted.
  • Stamina is a Beyblade type, designed to out-spin an opponent. Stamina-types are usually higher than other Beyblades and have sharper performance tips, although they may be lower. Most of the weight of a Stamina type is on the outside edge to help maintain it's centrifugal force. Stamina types generally use the Defense series of tips (WD, EWD, and D are fair examples) rather than Sharp based tips like BS and MS due to the latter's bad stability. It has the advantage over Defense-types, as Defense-type Beyblades have only a moderate amount of Stamina. The only one flaw with that is that Defense in the Beyblade may be major enough to provide a mild Attack, which Stamina-types have a hard time dealing with since their Fusion wheels are usually lighter and thinner than other wheels. There are
  • Your stamina indicates how much longer your character is able to gain experience. You can hunt for 42 hours until you no longer gain experience from killing creatures, however, the last 14 hours of hunting will only yield half the experience you would normally receive, and if you are the one to deal the highest amount of damage to the monster the loot will be destroyed automatically. Within the first two hours (hour 42 and 41), premium players will receive an experience bonus of 50% (this is often referred to as “Happy Hours”), rounded down to the nearest whole number. When your stamina is drained down to 0, you won’t receive experience points at all.
  • Time Taken: Stamina checks are made when characters exert themselves over long periods of time. Stamina checks reflect that a character is being pushed to his or her physical limits. They should be called for once in a while to show the strain on a character; only require them when a character does something out of the ordinary. Whenever a character fails a stamina roll, he is fatigued; all actions are at -ID for every stamina check failed until the character rests for as long as he exerted himself.
  • La Stamina è una delle sei caratteristiche di base del personaggio. Essa aumenta gli Healt Point (Vita) e può essere aumentata attraverso i bonus delle armature o delle armi, con incantamenti o oggetti speciali. Generalmente, un punto di Stamina (fatta eccezione per i primi 10) conferisce 10 Healt Points. A modificare questa relazione possono intervenire diversi fattori: Questo attributo diventa, invece, più importante per tutte le classi nell'ambito del PvP, dove, abbinata ad adeguati valori di Resilience, assicura una maggiore sopravvivenza. Categoria:Attributi Categoria:Attributi di base
  • Stamina is an optional feature in Viking Conquest. You may switch stamina on or off when you begin a new game. Stamina determines how far you can run and how many times you can swing your weapon before you are exhausted. When you get exhausted, you can no longer run and all your weapons will inflict only half of their normal damage. The amount of stamina available is based on the agility attribute and athletics skill.
  • Stamina is a hidden attribute that is affected by Will, Constitution, and the Distance Runner feats. Stamina effectively limits the amount of times you can use skills, special actions and stairs, or perform prostitution. If you are tired and attempt to use stairs, you may "lose your step and roll down", taking damage. This happens even if you are going up (i.e. you will end up at the floor above instead of being forced to remain on the floor you were trying to ascend from). The 1.56 Elona+ update had adjusted stamina regeneration to 2 points for every 4 turns. Skills that use stamina:
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  • Stamina is the ability to sustain prolonged physical or mental effort.
  • Stamina is a stat used in MySims Party for Mini Games. It is represented by a purple heart. It can be increased by a Grape item. It is very helpful for certain events, like Sim Fu 100-Tiger Strike, and is helpful for festivals such as the Music Festival. Below is a list of every sim with that power stat.
  • Stamina may refer to: * Stamina (Item) * Stamina (Stat)
  • By default, 1 point of stamina is replenished every five minutes. If you have the Chainsaw Bayonet from mastering the Hitman job tier, you recover stamina 30 seconds quicker. (New York) If you have the D'Meenos Sniper Rifle from ruby mastering Hell's Kitchen, you can recover stamina 50 seconds quicker. (Manhattan) If you are in a family that has the "Scrapper" Perk (Family Progression Level 10), you will regenerate your stamina 10% faster. If you are in a family that has the "Slugger" Perk (Family Progression Level 14), you will regenerate your stamina 10% faster.
  • As you defeat mobs you earn JP and EXP. If your stamina points equal (or exceed) the JP earned then you will automatically exchange stamina points for bonus JP and EXP. This so-called "stamina bonus" is equal to the JP and EXP that you would have received with zero stamina points and so it effectively doubles the JP and EXP received. * Note that the system reports two lines of messages: 1. * The first line reports the total EXP and JP gained (i.e. including the stamina bonus) 2. * The second line reports that portion of the total that was due to the stamina bonus. As you consume stamina it will regenerate at the rate of about one point every minute. If you return to a village area then the recovery rate doubles. * You do not recover stamina while you are logged out. That is why so many players set up a shop while they are AFK. It indicates that they are probably AFK and it allows them to perhaps make some profit while they are recovering stamina.
  • Stamina (also called endurance and energy) is the player's overall energy, represented by a light blue bar on the default HUD, and is used to move. If the player loses too much stamina, the player will be unable to run, jump or even walk. The player slowly loses stamina by walking, if overencumbered, but loses it regardless of conditions by running and jumping. Carrying too much will affect the stamina loss across the board.
  • Stamina is a measure of general health and resistance to pain. Stamina indicates how long you can continue to exert yourself as well as how much physical punishment you can sustain. Stamina is your staying power, physically and mentally, and one of its most important elements is the will to live.
  • La Stamina è una delle sei caratteristiche di base del personaggio. Essa aumenta gli Healt Point (Vita) e può essere aumentata attraverso i bonus delle armature o delle armi, con incantamenti o oggetti speciali. Generalmente, un punto di Stamina (fatta eccezione per i primi 10) conferisce 10 Healt Points. A modificare questa relazione possono intervenire diversi fattori: * Razza: i bonus razziali possono conferire un aumento della salute. Ad esempio, i Tauren possiedono un'abilità chiamata Endurance, che aumenta la salute di base del 5%. * Talenti: moltissime classi presentano uno o più talenti che aumentano in percentuale la salute, e quindi accrescono il numero di hit points ricevuti per un punto di stamina. Fra queste ci sono, ad esempio: gli stregoni, con Demonic Embrace; gli assassini, con Endurance; i cacciatori, con Survivalist; eccetera... * Professione: un personaggio che abbia appreso Mining possiede un bonus passivo, Toughness, che aumenta appunto la Stamina di base. La Stamina è un attributo importante per i Tank, poiché aumenta il danno che si può ricevere senza morire, ed in genere per le classi che fanno uso di combattimento ravvicinato. Gli assassini sono un caso speciale, perchè dotati di scarsa armatura: pur essendo una classe da mischia non traggono molto beneficio dall'avere molta stamina, ma piuttosto si limitano a schivare i possibili colpi. Questo attributo diventa, invece, più importante per tutte le classi nell'ambito del PvP, dove, abbinata ad adeguati valori di Resilience, assicura una maggiore sopravvivenza. Categoria:Attributi Categoria:Attributi di base
  • Stamina is a character attribute in Diablo II. It represents the player character's energy and fatigue for the purpose of movement: the character's ability to run is measured by it. The amount of Stamina a character has depends on his/her Vitality. It is represented by a yellow bar on the user interface at the bottom of the screen (see image below). When standing idle, Stamina recovers relatively quickly. Walking does not deplete Stamina, but rather refills it at a slow rate. Stamina drains steadily while running. When the bar is nearly depleted, the color changes from yellow to red. When the bar is totally depleted, the player must walk and cannot run. Some monsters, mostly insects (such as Swarms), can drain Stamina on each attack, making escape more complicated. When Stamina is completely emptied and the player continues to move, the stamina bar doesn't not refill; for it to begin, the player must stop moving. Toggling to "walk" before the bar is empty and moving allows the bar to refill. When in town, the bar is not depleted. Stamina Potions refill the bar entirely and give unlimited stamina for a short period of time. Stamina shrines give the player unlimited Stamina for a long period of time. During periods of unlimited Stamina, the bar is colored blue. Drinking from a Well also recovers a large amount of Stamina. The rate of depletion of Stamina depends upon the type of Body Armor the player wears. Heavy Armor, such as Full Plate Mail, causes 10% more Stamina loss than Light Armor, such as Studded Leather; medium armor causes 5% more stamina loss, and light armor does not increase stamina loss at all. Stamina is drained per second, not per distance, therefore having increased movement speed decreases the cost of Stamina per yard covered. Moving with skills (such as Leap or Teleport) does not drain Stamina. The Paladin can increase his Stamina, as well as the Stamina of his party members, temporarily by the use of the Vigor Aura. Similarly, the Barbarian has the Increased Stamina skill for permanent Stamina increase. Stamina plays a lesser role in the game as characters level, thanks to increases in stamina with level and the fact that increased Vitality increases it, as well as the availability of gear that decrease stamina depletion rate or increase its regeneration speed. At higher levels, stamina almost never runs out. In Diablo I and Diablo III, Stamina does not exist: a character may move for as long as they wish.
  • The player characters' physical endurance and concentration are measured by the Stamina Points characteristic. The power suit provides all of the player character's Stamina Points. Stamina Points are used for Sprinting (holding the Shift key) and for the upkeep of Stances. Stamina Points are regenerated through the Stamina Points Regeneration characteristic, which shows how many Stamina Points are regained every second.
  • Your stamina indicates how much longer your character is able to gain experience. You can hunt for 42 hours until you no longer gain experience from killing creatures, however, the last 14 hours of hunting will only yield half the experience you would normally receive, and if you are the one to deal the highest amount of damage to the monster the loot will be destroyed automatically. Within the first two hours (hour 42 and 41), premium players will receive an experience bonus of 50% (this is often referred to as “Happy Hours”), rounded down to the nearest whole number. When your stamina is drained down to 0, you won’t receive experience points at all. Stamina is only drained when you are gaining experience after killing a monster. If you are training with summoned monsters, being attacked, or making runes, your time of stamina will remain. Thus, if you wish to lose as little stamina as possible, it is tactical to use spells or runes with a large area effect. The minimum stamina you can lose is two minutes, even if you kill just one monster, you will lose two minutes of stamina.
  • Stamina antaa hahmoille lisää Healthia. Ensimmäiset 20 pistettä antavat 1 healthin, ja siitä eteenpäin 10 pistettä/kpl. Staminaa tarvitsevat erityisesti Melee classit ja Tankit, mutta jokainen class hyötyy siitä.
  • Stamina is a game dynamic which affects survivors by determing their movement speed based on the weight they are carrying and their fatigue. As a survivor moves, their stamina drops and consequently, the slower they move. Standing still or walking (shift by default) will allow the stamina bar to refill. Standing still allows the bar to recover faster. At full stamina and with up to two bars of stamina drained, player speed is normal. After that a player's speed decreases by 5 units per second every bar.
  • Stamina is a hidden attribute that is affected by Will, Constitution, and the Distance Runner feats. Stamina effectively limits the amount of times you can use skills, special actions and stairs, or perform prostitution. When your character has less than 50 stamina, you will have the Tired status effect (and later Very Tired, and VERY Tired), which reduces speed by 10% and causes a chance for further attempts at using the ability to fail while still spending stamina ("You're too exhausted!"). Tired status seems to take place at a surprisingly high value - less than 50 stamina remaining. Very Tired occurs at less than 25 stamina, which reduces speed by 30%, and VERY Tired at below zero stamina and reduces speed by 60%. If you are tired and attempt to use stairs, you may "lose your step and roll down", taking damage. This happens even if you are going up (i.e. you will end up at the floor above instead of being forced to remain on the floor you were trying to ascend from). Stamina starts at a base value of 100. Willpower and Constitution increase max stamina by 1 for every 5 pts. The calculation for Stamina is as follows: Max Stamina = 100 + (will + con) / 5 + featstamina * 8 Testing reveals that two points of stamina appear to be recovered roughly every 7 or 8 turns, regardless of what it is you are doing (standing still, walking, melee, casting, firing bows, etc. all recover at the same rate), but actively Resting puts you into auto-turn mode for 50 turns, and appears to recover something in the area of 25 stamina. The 1.56 Elona+ update had adjusted stamina regeneration to 2 points for every 4 turns. Stamina can be recovered by drinking the potions blue capsule drag [sic] or soda; soda can be bought at the Festival of Jure. Skills that use stamina: * All special actions and activated skills have their own stamina requirements. * Cooking (10 stamina per meal cooked) * Fishing (?? stamina per turn) * Mining (?? stamina per turn) * Performing (20 stamina per performance) * Climbing stairs also consumes 15 sp of stamina. * Taking/putting an item or stack of items to/from the 4-dimensional pocket takes 10 stamina. * Picking up a handful of snow in Noyel takes 10 stamina. In Elona+, current and maximum stamina is shown in a display in the lower right part of the screen. Additionally: * Worshipers of Kumiromi recover one stamina point every other turn. * Using the blood drain special action will absorb stamina from the target and add it to the user. * The regeneration hex increases the rate that stamina recovers. * As of version 1.55: When the player eats "Uh-uh, the taste is so so", or "The taste is not bad" food, or better, stamina recovers by enchant level * 1.5 + food tier. * In addition to it's other benefits, praying will recover your stamina to maximum.
  • Stamina is the Harvest Moon Games' measure of energy. By using tools, the player loses stamina. Once all of this has been depleted, you will no longer be able to work. Working in the rain makes you lose stamina faster. In some games, there may be a Hot Spring to replenish stamina in, or in some cases, a bathroom. By eating power berries, you increase your stamina and therefore your ability to work for longer periods of time. You can tell your stamina in Harvest Moon DS by wearing the Truth Bangle accessory in the blue square. It will say how much Stamina and Fatigue you have. There is 100 Stamina Points and 100 Fatigue Points. If you get to 100/100 Fatigue Points, you will faint. In Harvest Moon: A Wonderful Life, if your player becomes tired or queasy, you can eat something to make it better, the easiest option is a shroom lying around such as a mugwort or bracken, it will act as if your player doesn't like it but it does the job fine.
  • Time Taken: Stamina checks are made when characters exert themselves over long periods of time. Stamina checks reflect that a character is being pushed to his or her physical limits. They should be called for once in a while to show the strain on a character; only require them when a character does something out of the ordinary. Whenever a character fails a stamina roll, he is fatigued; all actions are at -ID for every stamina check failed until the character rests for as long as he exerted himself. Characters can still continue if they are fatigued, until they fail a third stamina check. At this point, the character is completely exhausted and must rest for twice the amount of time that he exerted himself to remove the penalty.
  • Stamina is an attribute that allows a certain character to remain active, exert itself to prolonged periods of time, and recover from ordeals. Take note that we have no set categories for describing this attribute, so you should preferably rather describe the stated or displayed extent for a certain character. For example: "The official Marvel handbooks have described Thor's stamina as virtually inexhaustible. He once fought an army of frost giants for 9 months without tiring." Infinite stamina should only apply to characters that can use their abilities any number of times without exhaustion.
  • Stamina is the ability to sustain prolonged physical or mental effort and this is a critical survival necessity as Dinosaurs,Humans,Strains, and Primitives. {| class="article-table article-table-selected" border="0" cellpadding="1" cellspacing="1" style="width: 500px;"
  • Stamina (STM) is an attribute determining the amount of exertion a character can go through before being exhausted. Stamina is not limited to animate beings, it can also describe the capacity of inanimate entities to exert themselves relative to their fuel capacity or overheating limit.
  • Stamina is an old limiting play time that was removed from Atlantica on February 15, 2011 in the Stamina Removal is Here! patch. And good riddance! :-)
  • Stamina or endurance points (EP), if expressed as points, is an expression of how much capacity for work, moving around, carrying weight or performing tasks, or fighting, a player has. If stamina falls too low the player may not be able to move. In addition to stamina, a player may also have health, and mana, at least on AlexMUD, a DikuMUD.
  • Stamina is a Beyblade type, designed to out-spin an opponent. Stamina-types are usually higher than other Beyblades and have sharper performance tips, although they may be lower. Most of the weight of a Stamina type is on the outside edge to help maintain it's centrifugal force. Stamina types generally use the Defense series of tips (WD, EWD, and D are fair examples) rather than Sharp based tips like BS and MS due to the latter's bad stability. It has the advantage over Defense-types, as Defense-type Beyblades have only a moderate amount of Stamina. The only one flaw with that is that Defense in the Beyblade may be major enough to provide a mild Attack, which Stamina-types have a hard time dealing with since their Fusion wheels are usually lighter and thinner than other wheels. There are a few exceptions, usually wielding some Defense value of their own through a strong shape like Earth's rounded wings or a high amount of centrifugal force or weight like the 4D Flash and Phantom wheels.
  • Stamina is a game mechanic in Demon's Souls. In general, it is a measure of a character's ability to physically exert him/herself without tiring. Making certain actions decreases stamina, which can be monitored via the green bar below the player's Health and Mana bars on the HUD. Enemies capable of blocking also have a hidden stamina gauge, which functions exactly like the player's. The player's stamina can be increased by leveling up Endurance.
  • Stamina (じきゅうりょく Jikyuuryoku) is an ability introduced in Generation VII.
  • Stamina directly affects how high your max HP, or Hit Points, can reach. Every class can benefit from stamina, but the Warrior job class always has the most. 1 Stamina ≈ 23 HP
  • The stamina has many purposes, it can be used to jump, to levitate, or to protect. The stamina can decrease quickly, but it also increases quickly too.
  • Stamina is a gameplay mechanic found in the game Oddworld Stranger's Wrath. In the game you can use your Stamina (located underneath the health bar in blue) with the Shake it off ability to heal yourself at the expence of using it, though this regenerates over time and can be recharged quicker by bountying enemies. Meaning you can enter any battle at full health, however this does not necessarily mean that this makes the game easy as enemy attacks can still cause a lot of damage.
  • Stamina(精力)原本是一個反外掛的機制,但也可用在增加「精力充沛的」經驗值獎勵。
  • Stamina is used for almost all actions in darkfall. Stamina can be regained naturally through regeneration, or by eating food, drinking potions, spells, or resting. It is also possible to have the effects of resting and nourishment, and potions at the same time. A character's maximum stamina is affected by the Vitality and Quickness attributes. At 300 Stamina, you can buy and train the Persaverance Skill At 350 Stamina and 100 Sprint you aquire the Fleet skill?
  • Stamina is the energy needed to move the Hamstermobile in the game Ham Race. It is displayed to the bottom left of the screen. It is built of 20 squares. When the Hamstermobile moves, the rightmost square shrinks to a dot and proceeds to the other square nearby. When all the squares are shrunk, it can't move anymore unless they grab a seed or rest by releasing the mouse button(s). In standby mode, it regenerates 6 squares/sec. A seed regenerates 6 squares that have been lost. Stamina is used more slowly if only one hamster is in motion.
  • Each turn or action in the game uses up a different amount of Stamina You start the game with 35 stamina
  • Stamina is an optional feature in Viking Conquest. You may switch stamina on or off when you begin a new game. Stamina determines how far you can run and how many times you can swing your weapon before you are exhausted. When you get exhausted, you can no longer run and all your weapons will inflict only half of their normal damage. The amount of stamina available is based on the agility attribute and athletics skill. Unlike health, there isn't a visible bar, but underneath the health bar, the amount of available to you is displayed as high, normal, tired, or exhausted. When you become exhausted, a message appears on the screen with the other combat information. You start every battle with a high amount of stamina, and if you are slowly moving around or standing still, you will regain stamina.
  • Stamina is one of six character attributes. Each point of stamina grants 2 health and 8 action points.
  • The stamina skill effects how long your hero can run without stopping to catch his/her breath. Every skill point that goes into your character's endurance skill effects stamina to an extent. Once your stanima has been depleted you will be given a message telling you that you are exhaused, whereupon you must wait for it to regenerate.
  • STA, which is short for Stamina, is one of the four stats a character can have. STA raises a character's maximum HP, defense and FP. This makes it most useful for classes that use FP (eg Knights, Blades, Assists, BillPosters, Acrobat and Jester) and/or Area of Effect (or AoE for short).
  • Stamina, often abbreviated STA, is one of the core attributes. It is one of the two statistics used to calculate Constitution, along with Fortitude. Stamina is used in calculations for any situation involving a character's resistance to long term effects, such as poison resistance or running long distances. Internally, STA is used to calculate how much energy a character has and the regeneration rate of the energy. Also, it has a minor effect on the character's hit points and hit point regeneration. This article is an attribute-related . You can help My English Wiki by expanding it.
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