PropertyValue
rdf:type
rdfs:label
  • Energy Elemental
  • Energy Elemental
  • Energy Elemental
  • Energy elemental
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
  • Energy Elemental is a monster in AdventureQuest Worlds.
  • The energy elemental is the upgrade of the fire elemental, the fourth-level creature of the Conflux in Heroes of Might and Magic III: Armageddon's Blade. It can be recruited at the Upgraded Altar of Fire.
Attack
  • 12
dcterms:subject
immunities
walksaround
  • Poison
strongagainst
implemented
  • 8.200000
Behavior
  • Chases opponent until death.
  • Chases opponent untill death.
weakagainst
creatureclass
  • Elementals
  • Elementals
  • Elementals
bestiaryclass
  • Elemental
senseinvis
  • yes
paraimmune
  • yes
fireDmgMod
  • 0.0
convince
  • --
  • --
  • --
deathDmgMod
  • 95.0
iceDmgMod
  • 0.0
immuneto
behaviour
  • Chases opponent until death.
walksthrough
  • Fire, Energy
Summon
  • --
  • --
  • --
actualname
  • energy elemental
hpDrainDmgMod
  • 0.0
holyDmgMod
  • 90.0
energyDmgMod
  • 0.0
physicalDmgMod
  • 70.0
MaxDmg
  • 570
  • 582
earthDmgMod
  • 115.0
bestiarylevel
  • Medium
isboss
  • no
  • no
  • no
bestiarytext
  • The actual Energy Elemental is just a tiny spark that can be hardly spotted. The origin of those sparks is unknown, but their creation has been attributed to natural forces. This malicious spark strives for nothing more than mayhem and havoc. Although it is not necessarily evil, it is definitely cruel and careless. In the state of a spark, it swirls around for a while until it has gathered enough electrical charges and stirred up the wind to turn into a small storm. By 'riding' this storm, the elemental becomes more substantial and significantly dangerous.
  • Hurling mighty energy attacks and being almost insubstantial, Energy Elementals are extremely dangerous. They have some intelligence and actually enjoy blasting their enemies with powerful lightnings. Energy Elementals can be encountered almost everywhere, as they can spawn at any place that contains some air. Their main attacks are lightnings and forceful gusts of wind, but they can also cause some form of suffocation. Almost as fast as lightning, it is hardly impossible to escape from an Energy Elemental unless it is temporarily destroyed. It can regenerate itself by drawing air from the surrounding area. Capricious as a storm, it is very unpredictable in combat and even experienced adventurers can hardly foretell how an Energy Elemental will behave.
bestiaryname
  • energyelemental
drownDmgMod
  • 100
illusionable
  • yes
  • yes
  • yes
Loot
  • 0
primarytype
  • Electro-Elementals
  • Electro-Elementals
  • Electro-Elementals
dbkwik:es.tibia/property/wikiPageUsesTemplate
dbkwik:mightandmagic/property/wikiPageUsesTemplate
dbkwik:sv.tibia/property/wikiPageUsesTemplate
dbkwik:tibia/property/wikiPageUsesTemplate
Defense
  • 8
Article
  • an
Faction
Speed
  • 8
  • 115
Tier
  • 4
Name
  • Energy Elemental
  • Energy Elemental
  • Energy Elemental
Abilities
exp
  • 550
Icon
  • EnergyElemental_icon.png
Image size
  • 170
Cost
  • 400
Ratio
  • 0
  • 1100
plural
  • energy elementals
Notes
  • New creature in Summer Update 2008 since Winter Update 2008 it is profitable to hunt this.
  • New creature in Summer Update 2008, since Winter Update 2008 it is profitable to hunt this creature. Since Updates/8.5 Energy Elementals loot is much better. Even if they have low hp don't underestimate them, they can be as deadly as a wyrm due to their frequently used energy attacks.
  • These creatures can be killed as a task in the Killing in the Name of... Quest
  • New creature in Summer Update 2008, since Winter Update 2008 it is profitable to hunt this creature. Since Updates/8.5 Energy Elementals loot is much better. Don't underestimate these creatures. They are more deadly than a wyrm due to their frequently used energy attacks plus the fact that you cannot avoid any of its non-melee attacks.
icon size
  • 75
HP
  • 35
  • 500
Damage
  • 4
Growth
  • 5
Location
  • Kha'zeel, Energy Elemental Lair, Vandura Mountain, Vengoth's mountain.
  • Kha'zeel, Energy Elemental Lair, Vandura Mountain, Vengoth's mountain.
  • Mountain between Darashia and Ankrahmun deserts. North-west of Ankrahmun, near the south Dragon Lair.
Strategy
  • For mages level 60 and below use mana shield when facing more than 2. It might be smart to use Terra Wave. Mages of level 70 and higher use Terra Strike and wand/rod while standing still. A Lightning Set is very handy. Or keep around 5 squares away to avoid melee and spark bomb for less damage. A mage around level 100 can easily hunt them and profit solely using Soft Boots and the dropped Mana Potions.
  • For mages level 60 and below use mana shield when more than 2. It might be smart to use Terra Wave. Mages of level 70 and higher use Terra Strike and wand/rod while standing still. A Lightning Set is very handy. A mage around level 100 can easily hunt them and profit solely using soft boots and the dropped Mana Potions. For spawns where you do not have space to run them, you may want to use manashield if you have less than 500hp as they can combo around 400 relatively easily.
  • Paladins should attack their with ammunition and Exori San before they deal major damage. Envenomed Arrows would come in handy against them.
  • Knights Should try to avoid them at low levels since they are very strong against physical damage. However, at higher levels it can be profitable to hunt them because of the high gold drop rate as well as the many chances of looting NPC sellable items. Mana potions and exura ico will often be enough, soft boots are also recommended however try to keep some health potions at hand for safety. Knights can take a strong two-handed weapon and use exori when fighting more than one.
  • Knights Should try to avoid them at low levels since they are very strong against physical damage. However, at higher levels it can be profitable to hunt them because of the high gold drop rate as well as the many chances of looting NPC sellable items. Mana potions and exura will often be enough, soft boots are also recommended however try to keep some health potions at hand for safety. Knights can take a strong two-handed weapon and use exori when fighting more than one.
  • Paladins should attack their with ammunition and Exori San before they deal major damage.
  • Strange talisman can come in handy, so take some with you when hunting these.
  • Strange talisman can come in handy, so take some with you when hunting these.
  • For mages level 60 and below use mana shield. Attack using Terra Strike or Terra Wave and run it, but be carefull not to run into other elementals.
dwelling
  • Upg. Altar of Fire
abstract
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
  • Energy Elemental is a monster in AdventureQuest Worlds.
  • The energy elemental is the upgrade of the fire elemental, the fourth-level creature of the Conflux in Heroes of Might and Magic III: Armageddon's Blade. It can be recruited at the Upgraded Altar of Fire.
is droppedBy of
is Race of