PropertyValue
rdf:type
rdfs:label
  • Neek
  • Neek
rdfs:comment
  • Neek ist eine hellgraue Ratte. Sie ist ein Gegner in verschiedenen Spielen der Donkey Kong-Serie und gilt als bissig.
  • Neek was a spy in the Volta rebels. He was captured by Nationalist forces and sent to Caucasus in 7 ABY
  • DaiMon Neek was a 24th century Ferengi individual who disliked paying taxes. Because of his avoidance of official costs, he did most of his business in the Gamma Quadrant under the table. In the year 2380, he had scheduled a meeting with the Karemma businessman Vogusta in the Gaia star system. (TNG novel: Q & A)
  • Neeks are rodent-like enemies that appear in Donkey Kong Country 2: Diddy's Kong Quest as regular enemies, replacing Gnawties of the previous game and preceding Sneeks in Donkey Kong Country 3: Dixie Kong's Double Trouble!.
  • Bei Neek handelt es sich um eine hellgraue, bissige Ratte, welche als Gegner einiger Spiele der Donkey Kong-Serie vorkommt.
  • Neek is an enemy in the game Donkey Kong Country 2: Diddy's Kong Quest where they can be found on Crocodile Isle. These enemies don't do much as they just walk back and forth all the time. They also are rather weak as they can be defeated by any type of attack from Diddy and Dixie. These enemies succeed the Gnawties while Sneeks succeed from Neek as they all behave the same. Neek is the most common enemy in the game and is also the first one seen as it first appears in the level Pirate Panic in the world Gangplank Galleon.
  • Neek is a character appearing in Might and Magic: The Dreamwright. Shortly before the start of the novel, he arrived from the Hub to join King Herstad's staff. Diligence described him as a tall, gaunt, unsmiling man with a pointed chin and a gray skullcap.
  • Neeks were reptilian herbivores, averaging at about thirty centimeters in height, indigenous to the planet Ambria. They were non-sentient, and could often be seen congregating in flocks of about half a dozen, banding together for protection against the larger, carnivorous creatures, such as the Hssiss. Neeks served largely as food for these animals, though they did have an effective defense mechanism in the form of their lack of long amounts of sleep. They needed only two or so hours of sleep per day, allowing them to replenish their strength in shifts. Although they were generally pleasant creatures, neeks were known to be extremely paranoid and scatty, though this was also used to other's advantage: they were often used by scouts and explorers when venturing into new territories. The nee
Leader
Era
dcterms:subject
Verbindung(en)
Größe
  • 75
Erster Auftritt
  • Donkey Kong Country 2: Diddy's Kong Quest
txtcolor
  • black
LatestAppearance
  • Donkey Kong Land 2
Bislang letzter Auftritt
  • DK: Jungle Climber
Ähnliche Spezies
Spezies
  • Ratte
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dbkwik:donkeykong/property/wikiPageUsesTemplate
dbkwik:memory-beta/property/wikiPageUsesTemplate
dbkwik:mightandmagic/property/wikiPageUsesTemplate
dbkwik:nintendo/property/wikiPageUsesTemplate
dbkwik:rare/property/wikiPageUsesTemplate
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dbkwik:swfanon/property/wikiPageUsesTemplate
Homeland
Games
  • DK: King of Swing
  • Donkey Kong Country 2: Diddy's Kong Quest
  • DK: Jungle Climber
  • Donkey Kong Land 2
FirstAppearance
  • Donkey Kong Country 2: Diddy's Kong Quest
Status
  • Alive
Affiliation
DE
  • Neek
Introduced
  • Might and Magic: The Dreamwright
Name
  • Neek
Type
  • Species
Caption
  • Neek as seen in Donkey Kong Country 2: Diddy's Kong Quest.
  • Neek's artwork from Donkey Kong Country 2: Diddy's Kong Quest.
Abilities
  • Walking around
dbkwik:de.donkey-kong/property/wikiPageUsesTemplate
Designation
Allies
PL
  • Neek
Planet
Height
  • 0.3
Species
Ru
  • Ник
Enemies
Class
  • D
BGCOLOR
  • gray
Homeworld
Occupation
  • Servant
ES
  • Neek
Titel
  • Neek
Gender
Race
Slogan
  • Sprite
Bild
  • DKC2 Sprite Neek.png
Ähnliche Spezien
abstract
  • Neek is an enemy in the game Donkey Kong Country 2: Diddy's Kong Quest where they can be found on Crocodile Isle. These enemies don't do much as they just walk back and forth all the time. They also are rather weak as they can be defeated by any type of attack from Diddy and Dixie. These enemies succeed the Gnawties while Sneeks succeed from Neek as they all behave the same. Neek is the most common enemy in the game and is also the first one seen as it first appears in the level Pirate Panic in the world Gangplank Galleon. Neeks reappear in Donkey Kong Land 2 where they remain the same and have no significant changes. They, again, first appear in the level Pirate Panic.
  • Neeks were reptilian herbivores, averaging at about thirty centimeters in height, indigenous to the planet Ambria. They were non-sentient, and could often be seen congregating in flocks of about half a dozen, banding together for protection against the larger, carnivorous creatures, such as the Hssiss. Neeks served largely as food for these animals, though they did have an effective defense mechanism in the form of their lack of long amounts of sleep. They needed only two or so hours of sleep per day, allowing them to replenish their strength in shifts. Although they were generally pleasant creatures, neeks were known to be extremely paranoid and scatty, though this was also used to other's advantage: they were often used by scouts and explorers when venturing into new territories. The neeks would become jittery at the first sign of danger, as their visual and aural sense were far more attuned than most sentient species in the galaxy. Over time, the neeks developed an immunity to the dark side of the Force, due to them living in close proximity to the dark side nexus that was Lake Natth. Neeks had a unique skeletal structure, and unlike most reptiles, walked on their hind legs, with smaller forelegs used as arms. They had small fingers used to pull up roots and vegetation, and had a large tail which gave them an extraordinary sense of balance. Gray in color, they could run over sixty kilometers an hour. Vima Sunrider used to play with them during her time on Ambria, and once chased them to the edge of Lake Natth. Her mother Nomi, however, used the Force to make the two beasts attack each other, and took her daughter to safety. As a test, Darth Bane had his apprentice Darth Zannah tame a wild neek. After she successfully tamed and brought the little creature back to their camp, Bane used the Force to snap its neck and had her drop it in a pot of bubbling stew.
  • Neek ist eine hellgraue Ratte. Sie ist ein Gegner in verschiedenen Spielen der Donkey Kong-Serie und gilt als bissig.
  • Neek was a spy in the Volta rebels. He was captured by Nationalist forces and sent to Caucasus in 7 ABY
  • Neek is a character appearing in Might and Magic: The Dreamwright. Shortly before the start of the novel, he arrived from the Hub to join King Herstad's staff. Diligence described him as a tall, gaunt, unsmiling man with a pointed chin and a gray skullcap. Neek was a very formal man, and when Herstad rudely dismissed him from his chamber before talking to Diligence about Amonwelle's demands, he flushed pink in anger. Neek had little respect for Amonwelle, and felt that the others magnified her capabilities. He told Herstad that accepting her demands seemed like frailness, which the king took great offense at.
  • DaiMon Neek was a 24th century Ferengi individual who disliked paying taxes. Because of his avoidance of official costs, he did most of his business in the Gamma Quadrant under the table. In the year 2380, he had scheduled a meeting with the Karemma businessman Vogusta in the Gaia star system. (TNG novel: Q & A)
  • Neeks are rodent-like enemies that appear in Donkey Kong Country 2: Diddy's Kong Quest as regular enemies, replacing Gnawties of the previous game and preceding Sneeks in Donkey Kong Country 3: Dixie Kong's Double Trouble!.
  • Bei Neek handelt es sich um eine hellgraue, bissige Ratte, welche als Gegner einiger Spiele der Donkey Kong-Serie vorkommt.
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is Enemies of
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