PropertyValue
rdf:type
rdfs:label
  • Arquebusiers
  • Arquebusiers
rdfs:comment
  • Though arquebusiers did not have as great a range as crossbowmen, what they lacked in distance, they made up for in power. Their shots dealt significant damage to targets and enemy armor.
  • Arquebusiers are the standard Gunpowder Infantry of the File:Gunpowder age small.jpg Gunpowder Age. They are the first standard unit of this class, replacing the now-obsolete Light Infantry. Arquebusiers are trained at the Barracks and are effective against all types of Infantry, but very weak against both Light and Heavy Cavalry. Arquebusiers complement the slower moving melee Elite Pikemen, which are much more effective against Cavalry, but lose to Infantry.
  • Although costing more than Arbalest Infantry, the arquebusier has a difference: it hits harder, further, but requires knowledge in addition to food and timber. This however does not reduce its appeal as it will be far more deadlier than Arbalest Infantry, and also is easier to create. While not incredibly accurate, the main perk of the Arquebusier is in its training time. By the late game, food, timber and knowledge are the most highly accumulated resources of the game in the game, and so while an array of Arbalests will require extensive lumber and wealth to create, ranks and ranks of Arquebusiers can be created to fill in the gaps of your armies in a very short time. The powerful attack of an arquebus also deals substantially more damage, so a full-frontal assault on arquebusiers with an
dcterms:subject
Row 9 info
  • For link=Portugal: *Nobles' Court:— **30px|link=Nobles' Court#Centralisation|Centralisation link=Resources#Wealth|Taxation For other factions: *Fort:— **link=Fort#bombardment|Bombardment|30px link=Fort#Fortification upgrades|Fortification Upgrades to Landsknecht Gunners for Holy Roman Empire, France and Norse
Row 8 info
  • Low *Creation Speed:
Row 4 info
  • Light
Row 10 title
  • Available To
Row 7 title
  • Unit move & creation speed
Row 1 info
Row 8 title
  • Hit points
Row 4 title
  • Armour
Hit points
  • 132
Row 9 title
  • Technological Requirements/Upgrades
Row 2 info
Row 6 info
  • *Good weapon range *Medium LOS
Row 1 title
  • Unit type
Hotkey
  • G
Row 5 info
  • *Pop cost: 1 *Resource cost: 80link=Resources#Timber|Timber; 80link=Resources#Food|Food 40link=Resources#Knowledge|Knowledge; 10link=Resources#wealth|Wealth *Ramp cost: 2link=Resources#Timber|Timber; 2link=Resources#Food|Food, 1link=Resources#Knowledge|Knowledge
Row 2 title
  • Built/trained At
Row 6 title
  • Range
Prerequisites
Row 10 info
  • All, Except
  • link=Turks link=China link=Spain link=Japan
Row 5 title
  • Production Cost
Row 3 info
  • *Brutal; shot *Bonus damage against War Elephants
Attack range
  • 0
Row 3 title
  • Damage and weapon type
Row 7 info
  • *Movement speed: Slow *Creation speed: very fast
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Box Title
  • Arquebusiers: Vital statistics
Armor
  • 2
Special Abilities
  • Can attack low-flying aircraft
Population points
Base cost
  • 70
Building time
  • 11.300000
Built at
Upgrades from
Ramping cost
  • Special
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imagewidth
  • 96
Unit Type
Attack strength
  • 18
Upgrades To
Line of Sight
  • 11
Movement Speed
  • 24
abstract
  • Arquebusiers are the standard Gunpowder Infantry of the File:Gunpowder age small.jpg Gunpowder Age. They are the first standard unit of this class, replacing the now-obsolete Light Infantry. Arquebusiers are trained at the Barracks and are effective against all types of Infantry, but very weak against both Light and Heavy Cavalry. Arquebusiers complement the slower moving melee Elite Pikemen, which are much more effective against Cavalry, but lose to Infantry. Note that Arquebusiers and the still-available Crossbowmen of the Medieval Age fulfill a similar role in combat. Aside from the different resources required to train the units, Crossbowmen have a higher rate of fire and deal somewhat more damage over time against Heavy Infantry and Ranged Cavalry, but in turn have less hit points and are more easily killed. Arquebusiers also have damage bonuses against Foot Archers such as Crossbowmen, making them more versatile against different types of Infantry. Crossbowmen eventually upgrade to the next unit in the Gunpowder Infantry class, Musketeers, in the Enlightenment Age.
  • Though arquebusiers did not have as great a range as crossbowmen, what they lacked in distance, they made up for in power. Their shots dealt significant damage to targets and enemy armor.
  • Although costing more than Arbalest Infantry, the arquebusier has a difference: it hits harder, further, but requires knowledge in addition to food and timber. This however does not reduce its appeal as it will be far more deadlier than Arbalest Infantry, and also is easier to create. While not incredibly accurate, the main perk of the Arquebusier is in its training time. By the late game, food, timber and knowledge are the most highly accumulated resources of the game in the game, and so while an array of Arbalests will require extensive lumber and wealth to create, ranks and ranks of Arquebusiers can be created to fill in the gaps of your armies in a very short time. The powerful attack of an arquebus also deals substantially more damage, so a full-frontal assault on arquebusiers with anything other than elite heavy cavalry normally ends in disaster. While they will do some damage to cavalry, they will not be able to withstand a determined charge by heavy cavalry. Additionally, arquebusiers are clearly no match for siege machines - use your own siege machines or artillery instead to counter them. Any faction which does not have a unique cavalry in the Imperial Era, such as the Mongols and the Byzantines, may find themselves at a disadvantage against this new weapon, as their own heavy cavalry (Mailed Lancers, Tarkhans and Pronoiaroi) like knights do not have any protection from arquebus fire - they will have to amass more guns and hope for the best. Fortunately, there are some who are capable of doing this better than others. Spanish tercio gunners can function in the same way as chivalric orders normally do, while the Chinese enjoy a cost advantage in recruitment, and can even create them from the Castle Age onward. In Northern Europe, Arquebusiers can be upgraded to Landsknecht Gunners, who have a better training speed and are also more efficient than normal Arquebusiers. Gunpowder was first discovered possibly as early as the Tang dynasty in China. Although its explosive qualities were soon seized upon by experts realising its potential military use, modern firearms did not make an appearance worldwide until the Hundred Years' War. The first gunpowder weapons were probably grenades, which were loaded in traction machines such as trebuchets, and while gunpowder weapons firing projectiles were soon invented in China and elsewhere, their reliability as a primary weapon was so low that archers continued to remain the main missile component of any defensive force despite firearms being easier to use than traditional bows and crossbows; this was the one reason why military leaders and authors such as Miyamoto Musashi, Niccolò Machiavelli and Shaka Zulu often eschewed firearms for simpler but harder to operate weaponry such as javelins or bows. In the case of the last, usage of javelins and archery persisted despite the introduction of exponentially improved firearms in the West during the late 19th century, with tragic results.
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