PropertyValue
rdf:type
rdfs:label
  • Dominion mine
rdfs:comment
  • These mines always hit 20% of the monster's maximum life points, up to 10,000 melee damage. They are useful if you want to get a strong hit on monsters with high life points such as rune dragons. They cannot be used inside the tower itself, nor in the Sunken Pyramid. Not all monsters are able to trigger the mines, and most bosses are immune to them. Monsters will not become aggressive when hit by a mine.
  • These mines always hit 20% of the monster's maximum life points (excluding the last bits, e.g. 16 damage versus imps, 128 versus guards, and 380 versus black dragons). These mines are useful if you want to get a strong first hit on many types of dragons including mithril dragons for elite clue scroll hunting, tough slayer monsters (such as Skeletal wyverns), and many other monsters. The evolution of combat has made significant changes to Dominion mines allowing them to be used anywhere. However not all monsters are able to set them off (example being the Kalphite King, however marauders do).
owl:sameAs
store
  • 1000
low
  • no
Examine
  • So volatile, careful how you handle it.
Tradeable
  • No
  • no
seller
  • Strange face
Equipable
  • No
  • no
alchable
  • No
destroy
  • You'd have to get another from the Dominion Tower face.
disassembly
  • No
Quest
  • no
kept
  • never
dbkwik:darkscape/property/wikiPageUsesTemplate
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
Stackable
  • Yes
  • yes
Name
  • Dominion mine
Value
  • 2340
Members
  • Yes
  • yes
Weight
  • 0
Update
  • Dominion Tower
ID
  • 22371
high
  • no
Release
  • 2011-11-01
abstract
  • These mines always hit 20% of the monster's maximum life points, up to 10,000 melee damage. They are useful if you want to get a strong hit on monsters with high life points such as rune dragons. They cannot be used inside the tower itself, nor in the Sunken Pyramid. Not all monsters are able to trigger the mines, and most bosses are immune to them. Monsters will not become aggressive when hit by a mine.
  • These mines always hit 20% of the monster's maximum life points (excluding the last bits, e.g. 16 damage versus imps, 128 versus guards, and 380 versus black dragons). These mines are useful if you want to get a strong first hit on many types of dragons including mithril dragons for elite clue scroll hunting, tough slayer monsters (such as Skeletal wyverns), and many other monsters. The evolution of combat has made significant changes to Dominion mines allowing them to be used anywhere. However not all monsters are able to set them off (example being the Kalphite King, however marauders do).
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