PropertyValue
rdf:type
rdfs:label
  • Valentine Mansion
rdfs:comment
  • Valentine Mansion is a stage featured in Soulcalibur and Soulcalibur III. The mansion of Count Valentine appears dark and abandoned, but a light flickers in one corner of the building. Ivy, adopted daughter of the late Count, now uses it as an alchemic workshop and a place for her experiments with magic. The Count had pursued Soul Edge as the key to immortality, but his daughter has certained that what her father had sought was an evil sword that devoured souls. She swore to destroy him, and in this place, the peculiar weapon dubbed the "Ivy Blade" was born. And now, having learned of the existence of a sword that opposes Soul Edge, Ivy has holed up in her room. There, she pours over her books, making use of all of her knowledge to research the spirit sword, Soulcalibur. Surely, it will no
Char
dcterms:subject
Name
  • Valentine Mansion
Caption
  • Valentine Mansion, as seen in Soulcalibur III
dbkwik:soulcalibur/property/wikiPageUsesTemplate
BGM
  • Unblessed Soul , Face Your Fate
abstract
  • Valentine Mansion is a stage featured in Soulcalibur and Soulcalibur III. The mansion of Count Valentine appears dark and abandoned, but a light flickers in one corner of the building. Ivy, adopted daughter of the late Count, now uses it as an alchemic workshop and a place for her experiments with magic. The Count had pursued Soul Edge as the key to immortality, but his daughter has certained that what her father had sought was an evil sword that devoured souls. She swore to destroy him, and in this place, the peculiar weapon dubbed the "Ivy Blade" was born. And now, having learned of the existence of a sword that opposes Soul Edge, Ivy has holed up in her room. There, she pours over her books, making use of all of her knowledge to research the spirit sword, Soulcalibur. Surely, it will not be long before she sets out on a journey in search of further knowledge. It burns to the ground during Ivy's Story of Soulcalibur III. If the player pays attention during a "ring out" on this stage, the sound of the rung out character hitting the ground can be clearly heard. This is unique as only one other stage in the game shares this small factor.