PropertyValue
rdfs:label
  • Great karmic wyrm
rdfs:comment
  • Great karmic wyrm is a type of monster in ADOM. They are powerful late game monsters with a wide variety of offensive and defensive abilities. They are immune to all elemental damage, regenerate and degrade PC's luck when hit in melee as karmic beings. They are able to breathe all elements, and can cast the confusion spell and glowing balls. They are also able to deal significant damage in melee with multiple attacks and have higher than average speed. As all dragons and wyrms, great karmic wyrms leave treasure when killed.
Alignment
  • Chaotic
dcterms:subject
Unique
  • No
Corpse
  • Eating a great karmic wyrm will grant standard effects of a karmic being . It is also possible to get a 1 point increase in Mana and a minor increase in maximum PP
MagicRes
  • None
IsHostile
  • Yes
Monster Memory
  • My gods! How can anything that big exist? But it does. Standing before you, it now seems very real indeed, its scales flickering between a thousand colors, and torrents of smoke funneling from its nostrils when it exhales. Eyes the size of your fist stare down from the sky, briefly pondering your insignificant life.
KPL
  • 5
SeeInvis
  • No
SeeInDark
  • No
Sprite
dbkwik:ancardia/property/wikiPageUsesTemplate
Special
  • *Immune to acid, cold, fire, and shock *Immune to death rays *Karmic backfire *Breathes acid, cold, fire, and lightning *Casts Glowing balls and Confusion *Rapidly regenerates *Can break down doors
Name
  • Great karmic wyrm
Description
  • Great karmic wyrm is a type of monster in ADOM. They are powerful late game monsters with a wide variety of offensive and defensive abilities. They are immune to all elemental damage, regenerate and degrade PC's luck when hit in melee as karmic beings. They are able to breathe all elements, and can cast the confusion spell and glowing balls. They are also able to deal significant damage in melee with multiple attacks and have higher than average speed. Players are advised to employ ranged attacks . Great karmic wyrms are not able to see through invisibility and darkness which can be utilized to attack or flee more efficiently. As all dragons and wyrms, great karmic wyrms leave treasure when killed. Symbol color
Symbol
  • W
Stats
  • Level: 1, DV: 35, PV: 24, Hits: 373, Attacks: 3, Damage: 13-78. Speed: 115.
Race
Location
  • Random
abstract
  • Great karmic wyrm is a type of monster in ADOM. They are powerful late game monsters with a wide variety of offensive and defensive abilities. They are immune to all elemental damage, regenerate and degrade PC's luck when hit in melee as karmic beings. They are able to breathe all elements, and can cast the confusion spell and glowing balls. They are also able to deal significant damage in melee with multiple attacks and have higher than average speed. Players are advised to employ ranged attacks (missile weapons, Mindcraft, Magic Missile spell or wands of magic missiles). Great karmic wyrms are not able to see through invisibility and darkness which can be utilized to attack or flee more efficiently. As all dragons and wyrms, great karmic wyrms leave treasure when killed.