PropertyValue
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rdfs:label
  • World in Conflict
  • World in Conflict
rdfs:comment
  • Please leave this page in place for future content and Steamification BrentNewland (talk) 05:49, December 13, 2013 (UTC)
  • World in Conflict - strategiczna gra czasu rzeczywistego stworzona przez Massive Entertainment, wydana przez Sierra Entertainment na platformy PC (Tylko Windows) i Xbox 360. Czas akcji to rok 1988, w którym problemy ekonomiczne, podobne do tych z rzeczywistości, zmuszają Związek Radziecki do wkroczenia na teren Europy Zachodniej, wchodząc w konflikt z wojskami NATO. W grze wcielamy się w młodego dowódcę, porucznika Parkera. Przez całą grę nie zobaczymy jego twarzy w cutscenkach, mimo, że w nich występuje.
  • World in Conflict (abbreviated as WiC or WIC) is a real-time tactical video game developed by the Swedish video game company Massive Entertainment and published by Sierra Entertainment (later Ubisoft) for Windows PC. The game was released in September 2007. The expansion pack, World in Conflict: Soviet Assault, was released for Windows PC in March 2009 intermittent reinforcements. Another example of the genre is Ground Control by Massive Entertainment, sometimes considered World in Conflicts spiritual predecessor. In fact, the game's designers considered the game to be a real-time tactics.
  • This Real Time Strategy game was released in September 2007 to favourable reviews. Set during a fictional World War III between the Warsaw Pact and NATO in the year 1989, the game eschews base building in favour of having units delivered onto the battlefield by airdrop. Also notable for the single-player campaign, which has the forces under the player's command playing a small but pivotal role in a larger battle raging all around.
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Platforms
  • Microsoft Windows
Distributed
  • DVD
Genre
  • Real-time tactics
Ratings
  • PEGI - 16
imagewidth
  • 300
Title
  • World in Conflict
Modes
  • Single-player, multiplayer
Released
  • 2007-09-18
Engine
Developer
Publisher
abstract
  • Please leave this page in place for future content and Steamification BrentNewland (talk) 05:49, December 13, 2013 (UTC)
  • World in Conflict - strategiczna gra czasu rzeczywistego stworzona przez Massive Entertainment, wydana przez Sierra Entertainment na platformy PC (Tylko Windows) i Xbox 360. Czas akcji to rok 1988, w którym problemy ekonomiczne, podobne do tych z rzeczywistości, zmuszają Związek Radziecki do wkroczenia na teren Europy Zachodniej, wchodząc w konflikt z wojskami NATO. W grze wcielamy się w młodego dowódcę, porucznika Parkera. Przez całą grę nie zobaczymy jego twarzy w cutscenkach, mimo, że w nich występuje.
  • World in Conflict (abbreviated as WiC or WIC) is a real-time tactical video game developed by the Swedish video game company Massive Entertainment and published by Sierra Entertainment (later Ubisoft) for Windows PC. The game was released in September 2007. The expansion pack, World in Conflict: Soviet Assault, was released for Windows PC in March 2009 intermittent reinforcements. Another example of the genre is Ground Control by Massive Entertainment, sometimes considered World in Conflicts spiritual predecessor. In fact, the game's designers considered the game to be a real-time tactics.
  • This Real Time Strategy game was released in September 2007 to favourable reviews. Set during a fictional World War III between the Warsaw Pact and NATO in the year 1989, the game eschews base building in favour of having units delivered onto the battlefield by airdrop. Also notable for the single-player campaign, which has the forces under the player's command playing a small but pivotal role in a larger battle raging all around. The multiplayer also has the player assume a specific role in combat, commanding only a small, specialized force on the battlefield, working together with the other players to win. The matches are fast-paced and objectives are strongly influcenced by FPS games, such as Domination or Assault maps. Since there are no resources to gather, the game is instead based around strategical control points that need to be taken. The details vary by mode, but the general gist is that the team who controls the most points wins the match. Between its simple but pretty graphics, solid and entertaining gameplay (particularly the brutal online team matches), and a compelling single-player campaign, World in Conflict was well received everywhere it went. Then, however, Activision sold the developer Massive Entertainment to Ubisoft and their projects were revised. The console ports were canceled, and while the announced expansion, Soviet Assault, was released, all it added to the game were the six new single-player missions for the Soviets and no gameplay innovations whatsoever (despite rumors of possible addition of naval skirmishes). Since then, Massive went on to work on other projects and WiC seems to have become an Orphaned Series.