PropertyValue
rdf:type
rdfs:label
  • Super Mario Revolution
rdfs:comment
  • The gameplay of Super Mario Revolution is remiscent to that of Super Mario 64, but it implements the use of the Wii U Gamepad much more so than Super Mario 3D World. There are four playable characters: Mario, Luigi, Nabbit, and Mii. Mario and Mii characters play the exact same, but Luigi is the highest jumper, and Nabbit cannot jump as high as Luigi unlike New Super Luigi U, but is invincible and cannot power-up, but can use power-ups as 1-up items similar to New Super Luigi U.
dcterms:subject
dbkwik:fantendo/property/wikiPageUsesTemplate
Platforms
  • Wii
Genre
  • Platformer
Ratings
  • TBA
Title
  • Super Mario Revolution
Media
  • Wii Optical Disc
Modes
  • TBA
Released
  • TBA 2009
Developer
Publisher
  • Fantendo
abstract
  • The gameplay of Super Mario Revolution is remiscent to that of Super Mario 64, but it implements the use of the Wii U Gamepad much more so than Super Mario 3D World. There are four playable characters: Mario, Luigi, Nabbit, and Mii. Mario and Mii characters play the exact same, but Luigi is the highest jumper, and Nabbit cannot jump as high as Luigi unlike New Super Luigi U, but is invincible and cannot power-up, but can use power-ups as 1-up items similar to New Super Luigi U. In Super Mario Revolution, you tap the objects around you to progress through the level. For example, Snake Panels return, but are activated by being touched and you tilt the Wii U Gamepad to steer it around to make a path. Another example is, there is a world where you must uncork certain objects using the Wii U Gamepad, to reveal certain objects such as geysers, beanstalks, cannons, Toads from the Toad Brigade, and more. One last example is: you can break open boxes containing other Marios, that follow you can copy your every move to help you defeat multiple-hit enemies and use the multiple Marios' combined weight to push down switches that reveal pathways. The concept of multiple Marios may be inspired by the cancelled Super Mario 128. Warp Zones return in Super Mario Revolution, but they function differently. Rather than allowing Mario to skip worlds, they take him to secret worlds, such as Nabbit Headquarters and Grub Hub. Lack of being able to skip worlds may be because Super Mario Revolution is non-linear similar to Super Mario 64. Also, rather than simply taking you to a secret world, you much launch Mario through a Launch Star and navigate a flying Mario through the air avoiding obstacles in your path, such as Bob-ombs, Piranha Plantsthorns, meteors, thorns, Bullet Bills, and even Lakitus. Hub worlds return, with the Puffbloom Kingdom being the main hub world. Puffbloom Kingdom's main environment has ground made completely out of glimmering, colorful clouds and the village consists of floating houses and Princess Puff-Berry's Castle remains there, but cannot be entered. There are normal houses containing Cloads, which are creatures similar to Toads, but with cloud-shaped hats and the ability to float. Then there is the Item Shop, where there are power-up items for sale which can be added to your inventory, the Mystic Mushroom Hut, which contains a Cload that uses magic to foretell what will happen next, and the bank, which allows you to cash in your Comet Medals which will unveil a suprise once all Comet Medals are collected, a Dojo, where you can train in certain challenges to improve your skills, such as Enemy Splat Challenges, Platforming Fever Challenges, Hide-and-Seek Challenges, Tap-Tap Panic, and more. Finally, the other main building is the Miiverse Tower, in which you can use to lead into Super Mario Revolution's Miiverse page, and share your scores with other players. Nabbit robs the Puffbloom Kingdom often, despite being a playable character when you hold down the LR button while entering a level. You chase after him and once caught, you are rewarded with a P-Wing power-up. Boss battles return, but in a different way. The Koopalings are all boss battles, but once you defeat one, you are lead into a major boss battle with a bigger beast as your opponent. Bowser Jr. also appears as a boss fight, but only as a sub-boss in Airship levels against his mechanical weapons. Bowser is set to be none other than the final boss of the game. Once you complete a level, you collect a Power Star, which returns for the first time since Super Mario Galaxy 2. As mentioned before, you collect Comet Medals, but they play a different role. You cash them in to the Bank, and once they're all collected, they unlock the Perfect Twist world, which puts the players' skills to the test. Yoshi is also set to appear in Super Mario Revolution, and he plays similar to how he does in Super Mario Galaxy 2, with the exclusion of the Spin Attack, and you will be able to eat enemies and grab objects with his tounge by tapping an enemy or object on the Wii U Gamepad. Baby Yoshis are also set to appear, with types returning from New Super Mario Bros. U, as well as new types of Baby Yoshis.