PropertyValue
rdfs:label
  • Arcane Tower of Senraven
dcterms:subject
dbkwik:dndta/property/wikiPageUsesTemplate
Extra
  • .
  • Armor Class and Wisdom checks occur more often in the Castle.
  • Charisma and Intelligence checks occur more often in the Swamp.
  • Dexterity and Strength checks occur more often in the Mountain.
Difficulty
  • 5
Type
  • Undead
  • Magic
  • Castle
  • Mountain
  • Swamp
  • Final Encounter
  • Story Encounter
No
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
Ability
Title
  • The adventure begins . . .
  • The adventure continues . . .
flavor
  • Having searched everywhere else, NAME cautiously climbed the spiral staircase to the highest tower in the castle.
  • Finally, NAME found the Arcane Tower in the heart of the swamp.
  • NAME had to cross the mountains to reach the swamp.
  • By the time NAME was past the specters, the wizard had disappeared deeper into the castle. He/She trudged up the stairs after him.
  • NAME slid down the last hill and his/her boots sunk into the muck at the edge of the swamp.
Target
  • 20
  • 32
Time
  • 510.0
  • 780.0
  • 455.0
  • 390.0
  • 650.0
  • 520.0
  • 910.0
SE
  • 1
rumors
  • A wizard has holed up in a tower in the Slugslick Swamp. Based on his choice of location, the specters, and other nasties that have been spotted near his ghostly tower most believe him to be an evil wizard. Is there glory waiting for a righteous adventurer? Are valuable treasures to be had? Total Adventure Time: 1 Hrs 50 Mins 15 Secs
is Adventure of