PropertyValue
rdf:type
rdfs:label
  • Exp
  • EXP
  • EXP
  • Exp
rdfs:comment
  • Some modes like Mutation Mode, H.M, and H.M.X are special, because after mutants are killed, you can collect their EXP by holding the "E" button Elimination Modes like Alaska can give you a ton of experience points. Each kill also matters on experience. Headshots for example may worth like 20 or 15 Experience depending on the type of the game mode.
  • Experience points, abbreviated EXP or XP, are part of the leveling mechanic. They are awarded for killing enemies or completing certain tasks.
  • EXP, short for Experience points, are points gained in video games by winning a duel. When The player levels up him/her will gain a huge amount of DP.
  • EXP is a Stat in the Breath of Fire Series. After an enemy is defeated and the battle is ended, its EXP is shared between all active party members. When a character's EXP reaches a certain threshold unique to the character, the EXP is reverted to 0 and the character's Level is increased by 1. The threshold and the characters Stats are then increased.
  • Experience (often abbreviated to exp or xp) is gained in different skills by performing different actions. For example, mining for ores gains Mining experience. Once sufficient experience is gained, the player raises a level. More difficult actions gain more experience but require a higher level. See respective skill pages (Combat, Mining, etc.) for more information on experience depending on the skill.
  • EXP or experience is a stat in Stick Ranger. EXP is gained by killing enemies, and is required in order to gain levels. Every time the team level up, each of the characters get 2 SP, which help to improve the character.
  • EXP - 1-й председатель правительства НРР в ее истории. Депутат Госдумы II созыва от партии СПАС, вице-спикер. Директор Государственного архива НРР. Возглавил правительство после победы партии СПАС на выборах в Госдуму I созыва в январе 2009 года. В отсутствие министра также исполнял обязанности главы МВДЮста. После того, как СПАС не удалось получить большинства на следующих выборах, подал в отставку и прошел в Госдуму по партийному списку. Проживает в ЕС
  • EXP, or Experience Points, is a stat in the game. It allows characters to level up, making them grow stronger in battle. Every time you successfully hit an enemy with an HP Attack, you gain a proportionate amount of EXP to the damage dealt. There are certain ways to increase the EXP you gain after each HP Attack. Examples are playing on the "Bonus Day" in the Calendar and equipping the Chocobo accessories obtained after you finish a Play Plan.
  • очется создать связанную вики по этому поводу... ждём подтверждения запроса.
  • Weight Eye color Exp (Known as "Hurdos" or "exp conder") is a recent Maingout member who was harassed by Underpootis, which the same thing happened to Smoreo.
  • Exp is short for Experience. It's a common theme in games like Shadowtale to have it so that when you kill enemies you can gain exp. Once you gain enough exp you can use better weapons, armor, and even have more health and mana. --If you can, just quickly edit the exp table and put in the exp you are at.
  • exp = esperienza . l'esperienza è un numero indicato nello status del personaggio premendo ' c ' , essa indica quanto manca al personaggio per salire di livello
  • EXP (experience points) are earned for defeating enemies. Level will increase with enough EXP, which grants +50 HP, +1 max drop rate, and +1 BRV. When leveling up during a battle, both characters glow momentarily and are levitated into the air, and all HP are restored. The glow around the characters harms enemies that come into contact with it, and has a slight knockback effect. The amount of EXP needed to reach the next level is 100 * current level. The maximum level is 100, indicated by a star.
  • Experience, or exp points are acquired by killing enemies and completing quests. When a certain number of exp points is reached, the character increases his or her level, gaining four stat points and one skill point to be distribute as desired. Notes:
owl:sameAs
dcterms:subject
#views
  • 2700
songtitle
  • "EXP"
original upload date
  • Jun.2.2011
dbkwik:danball/property/wikiPageUsesTemplate
Birthplace
  • United States
Singer
  • Kagamine Rin Append
  • (Camui Gackpo )
Eyes
  • Black
Producer
Name
  • Exp
dbkwik:maingout/property/wikiPageUsesTemplate
dbkwik:bof/property/wikiPageUsesTemplate
dbkwik:vocaloidlyrics/property/wikiPageUsesTemplate
dbkwik:newrespublika/property/wikiPageUsesTemplate
Weight
  • ?
Link
  • Niconico Broadcast / YouTube Broadcast( )
Height
  • ?
Species
  • Human
Color
  • white; color: #F46600
Gender
  • Male
abstract
  • Experience, or exp points are acquired by killing enemies and completing quests. When a certain number of exp points is reached, the character increases his or her level, gaining four stat points and one skill point to be distribute as desired. Notes: * Exp points are used for mindreading. The amount depends on the target, and can be reduced by increasing one's Mindread skill. Exp points used by mindreading are not deducted directly from the character's exp points, but rather they are noted as an experience debt. Experience gained later is reduced by that amount. * Bonus exp points can be gained by increasing one's Wisdom skill. * The amount of exp points gained when defeating an enemy depends not just on the enemy, but also on the level of the main character. The higher the player's level, the lower the exp points gained. * Unlike combat experience, the experience gained from quests is not affected by the character's level. Generally, in games which use this type of mechanic, experience gains can be maximized by killing as many enemies as possible in a region prior to turning-in any quests. This provides more experience per kill (by getting the kills at a lower level), saving the experience gains from quests to be obtained at higher levels (which remain the same regardless of level).
  • Some modes like Mutation Mode, H.M, and H.M.X are special, because after mutants are killed, you can collect their EXP by holding the "E" button Elimination Modes like Alaska can give you a ton of experience points. Each kill also matters on experience. Headshots for example may worth like 20 or 15 Experience depending on the type of the game mode.
  • Experience points, abbreviated EXP or XP, are part of the leveling mechanic. They are awarded for killing enemies or completing certain tasks.
  • EXP, short for Experience points, are points gained in video games by winning a duel. When The player levels up him/her will gain a huge amount of DP.
  • EXP is a Stat in the Breath of Fire Series. After an enemy is defeated and the battle is ended, its EXP is shared between all active party members. When a character's EXP reaches a certain threshold unique to the character, the EXP is reverted to 0 and the character's Level is increased by 1. The threshold and the characters Stats are then increased.
  • Experience (often abbreviated to exp or xp) is gained in different skills by performing different actions. For example, mining for ores gains Mining experience. Once sufficient experience is gained, the player raises a level. More difficult actions gain more experience but require a higher level. See respective skill pages (Combat, Mining, etc.) for more information on experience depending on the skill.
  • EXP or experience is a stat in Stick Ranger. EXP is gained by killing enemies, and is required in order to gain levels. Every time the team level up, each of the characters get 2 SP, which help to improve the character.
  • EXP - 1-й председатель правительства НРР в ее истории. Депутат Госдумы II созыва от партии СПАС, вице-спикер. Директор Государственного архива НРР. Возглавил правительство после победы партии СПАС на выборах в Госдуму I созыва в январе 2009 года. В отсутствие министра также исполнял обязанности главы МВДЮста. После того, как СПАС не удалось получить большинства на следующих выборах, подал в отставку и прошел в Госдуму по партийному списку. Проживает в ЕС
  • EXP, or Experience Points, is a stat in the game. It allows characters to level up, making them grow stronger in battle. Every time you successfully hit an enemy with an HP Attack, you gain a proportionate amount of EXP to the damage dealt. There are certain ways to increase the EXP you gain after each HP Attack. Examples are playing on the "Bonus Day" in the Calendar and equipping the Chocobo accessories obtained after you finish a Play Plan.
  • очется создать связанную вики по этому поводу... ждём подтверждения запроса.
  • Weight Eye color Exp (Known as "Hurdos" or "exp conder") is a recent Maingout member who was harassed by Underpootis, which the same thing happened to Smoreo.
  • Exp is short for Experience. It's a common theme in games like Shadowtale to have it so that when you kill enemies you can gain exp. Once you gain enough exp you can use better weapons, armor, and even have more health and mana. --If you can, just quickly edit the exp table and put in the exp you are at.
  • exp = esperienza . l'esperienza è un numero indicato nello status del personaggio premendo ' c ' , essa indica quanto manca al personaggio per salire di livello
  • EXP (experience points) are earned for defeating enemies. Level will increase with enough EXP, which grants +50 HP, +1 max drop rate, and +1 BRV. When leveling up during a battle, both characters glow momentarily and are levitated into the air, and all HP are restored. The glow around the characters harms enemies that come into contact with it, and has a slight knockback effect. The amount of EXP needed to reach the next level is 100 * current level. The maximum level is 100, indicated by a star.