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  • Charlie Gough
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  • In January 1998, after visiting his longtime buddy Max Hoberman at his new job, Chucky impulsively quit school to work at Bungie on a new and undefined game with a small team composed of Jason Jones, Rob McLees, and Marcus R. Lehto. Four and a half years, 40 lbs, four moves, two sellouts, one car, and an obscene number of new hires later, Halo was lovingly shoved out the door. Chucky was the gameplay, physics, and infrastructure engineering lead on Halo 2. It is likely that he worked on Halo 3 as well.
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abstract
  • In January 1998, after visiting his longtime buddy Max Hoberman at his new job, Chucky impulsively quit school to work at Bungie on a new and undefined game with a small team composed of Jason Jones, Rob McLees, and Marcus R. Lehto. Four and a half years, 40 lbs, four moves, two sellouts, one car, and an obscene number of new hires later, Halo was lovingly shoved out the door. Chucky was the gameplay, physics, and infrastructure engineering lead on Halo 2. It is likely that he worked on Halo 3 as well.
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