PropertyValue
rdf:type
rdfs:label
  • Capture the Flag
  • Capture the Flag
  • Capture the Flag
  • Capture the flag
  • Capture the Flag
  • Capture The Flag
  • Capture the Flag
  • Capture the Flag
  • Capture the Flag
  • Capture the flag
  • Capture the flag
rdfs:comment
  • __FORCETOC__
  • Capture the Flag is the common team-based multiplayer game type widely used in defferent games. All players split in teams, each team has a flag, the goal is to bring opponents flag to the team flag at the base. Server can set time limit and or captures limit. The most common setting is 5 minutes and 5 captures. If skater keeps comboing after time limit and succeeds to bring the flag, it is called XTC. ru:Capture the Flag
  • Capture the Flag is a type of battle with the Reach the Point Goal victory condition. To get a point, a player must have his character grab an enemy flag, then "capture" it by returning it to his own flag pedestal and touching it to his own flag.
  • If a player is carrying a flag and is knocked out, the flag is dropped at the spot of the fallen player (unless under some circumstances it will return to the base, this being a bug). Players can not carry a flag while using the Raptor, and will immediately drop the flag once entering the Raptor.
  • |} Capture the Flag - szósty odcinek drugiego sezonu serialu Z kopyta.
  • Capture the flag is a generic term for any type of battle that involves moving a flag from its starting position to a home position ("capture" or "cap") to score points. Variants of "capture the flag" used in World of Warcraft are found in the Warsong Gulch and Eye of the Storm battlegrounds.
  • Capture The Flag (CTF) is a game played on screen of the Badlands with the flagpole.
  • Starfleet academie; VISOR
  • In Capture the Flag, players must try and get to the flags quickest. Collect as many flags as you can, and at the end they will be collected up and the person with the most flags will be deemed the winner.
  • Capture the Flag, or CTF is a Game Mode that uses another main objective aside from eliminating the enemies. Opposing teams must steal other teams' flags and capture them while defending their own flag. Whichever team with the most flag captures after the timer reaches zero wins.
  • Capture the Flag is a Nerf blaster set that was released in fall of 2009 under the Dart Tag series. It comes packaged with two Stormfire blasters, one electronic flag, two Dart Tag vests, two pairs of Vision Gear glasses, six Tagger Micro Darts, and instructions.
  • Capture the flag (CTF)は欧米で伝統的なアウトドア・ゲームで、2つのチームがお互いの「基地」に設置された旗を奪い取り、自分の基地へ持ち帰るのを目的とするものです。
  • Capture the Flag is a game mode in the Star Wars: Battlefront series.
  • Capture the Flag (or CTF) is a gamemode in the Team Fortress series. Unlike CTF mode in other games, the flag will return to the base after 60 seconds have passed. CTF is the most popular gamemode in almost all TF games. The only exception is Team Fortress 2, where Control Point is the most popular gamemode.
  • Capture the Flag (CTF) - (ang., dosł. Zdobądź Flagę) pionierski, drużynowy tryb gry w grach FPP. Obecny od początku w serii Unreal.
  • A style of play. Normally consisting of two opposing teams, playing each other to capture a single flag in the middle of the field, or to capture their opponents flag located near their base.
  • Capture the Flag is an Arcade game mode, replacing All Brawls! mode. It is the official successor of Capture the Rooster from Year of the Rooster event.
  • "Capture the flag" / "La prise de l'étendard", est un roman racontant Geordi La Forge à l'Académie de Starfleet
  • Capture the flag (ta flagget) er en multiplayermodus i Ratchet & Clank-serien. Det går ut på å ta motstanderens flagg.
  • Capture the Flag is one of the Minigames on Minecraft Central. It was released the 14th October 2014. It has 33 arenas and 8 maps.
  • Capture the Flag (2009) is a short movie directed by Zach Sollie.
  • A fun in-game player held event. The point is simple..Get the flag while keeping yours safe, and don't forget to rack up points by eliminating the other teams members! (Please note the game starts every 12 people who join and hold a "ticket")
  • Capture the flag is an objective-based gametype, where teams compete to bring a flag, often taken from the opposing teams base, to a predetermined area, often your team's flag or base.
  • Capture the Flag (dt. Erobere die Flagge), oftmals abgekürzt als CTF, ist ein Multiplayer-Spielmodus aus Call of thumbDuty: United Offensive, Call of Duty 2, Call of Duty 3, Call of Duty: World at War, Call of Duty: Modern Warfare 2, Call of Duty: Black Ops, Call of Duty: Modern Warfare 3 und Call of Duty: Black Ops II. Das Ziel des Modus' ist es, die gegnerische Flagge einzunehmen und dann zurück in das Hauptquartier des eigenen Teams zu bringen. Punkte werden nur hinzugefügt, wenn der Feind gerade nicht die Flagge des eigenen Teams besitzt. Auf der Wii-Version von World at War ist Capture the Flag nicht verfügbar.
  • Order goes in clockwise direction starting with Russia Each white territory is neutral, but costs no IPCs to invade When a player loses his base, he is out for good unless he can reliberate it himself Each player starts with 12 IPCs of production Last man, or Team standing wins (if playing a team, territory can not be shared) Credits: Puff the Magic Dragon..
  • Capture the Flag a gamemode featured in the Battlefield series. Both teams must try and take each other's flag from their respective bases while protecting their own.
  • Capture The Flag is one of three player-versus-player (PvP) modes that can be played on the Battlegrounds maps within The Elder Scrolls Online: Morrowind expansion.
  • Much like normal Capture the Flag, the goal of Capture the Flag in the Wayfinder context is to have both flags in your circle. However, there are several variations on Wayfinder Capture the Flag. The basic, and what is usually meant, is Capture the Flag with foam swords and acted death. It is common to play games of Capture the Flag with the game systems of the upcoming game in preparation. This helps the gamewriter make sure their systems are balanced, as well as getting the players used to the systems. There are various improvised variations, such as Shadowbox the Flag, Oldest Game the Flag, Superhero the Flag, English the Flag, and so on. Also known to be played are:
  • Capture the Flag is the name of a game played with two teams, each with one flag. Each team's goal is to take the other team's flag and bring it back to their own flag, scoring a point and returning both flags to their original positions. However, if you bring your opponent's flag back to your flag and your flag is missing, your flag must be returned in order to score. You drop a flag when killed, and when picked up, dropped flags return immediately to their appropriate flag stand.
  • The objective of Capture the Flag (CTF) is to capture the opposing team's flag, and return it to your flag. Teams only have one flag each. If both teams have the other's flag at the same time, no one can score until the flag is returned to the base. The first team to reach the game limit wins the match.
  • Capture The Flag (CTF) is one of the 5 types of battle in Tanki Online. The goal is to capture more flags than the opposing team. It a game like Team Death Match, but with flags. Each player can go through the map trying to steal the enemy's flag. There is a Blue Team and a Red Team. Each player will receive a percentage of the battle fund, equal to the percentage of points he has contributed to his team’s battle score.
  • Capture the Flag is a long-time tradition in Camp Half-Blood and is held every Friday. The campers usually play amongst themselves, but when the Hunters of Artemis visit, they face them in a "friendly" match. The setting of the game is the forest, where the monsters are located and hiding. Despite being extremely dangerous, it is considered beneficial for the demigods, as it trains them for life in the real world, where they have to fight off monsters. Chiron, the centaur, serves as battlefield medic and referee.
  • Capture the Flag or CTF, is a common online game mode in most shooters and features in both Resistance: Fall of Man and Resistance 2. It is a team objective game in which teams must capture the enemy flag and return it to their home base. The team who reaches the flag capture limit, or has the most flag captures at the end of the game, is the winner. In Resistance 2 Capture the Flag is referred to as Core Control and has some minor changes from the default Capture the Flag seen in Resistance: Fall of Man.
  • CTF stands for Capture the Flag. These games are one of the most basic types of games on ROBLOX, along with tycoons, Obstacle courses and many more. CTF games were released on ROBLOX on June 29th, 2007. The basic goal of such game is too capture the other teams flag and get it to your team's base, which will score you points, depending on the creator's likings.
  • Before he was an officer aboard the U.S.S. Enterprise... It's Geordi's first year at the Starfleet Academy, and it isn't going well. He's been all over the galaxy with his Starfleet officer parents, and his blindness has not been a handicap, thanks to his VISOR. But somehow he's always picked last for competitive teams, and deep down he wants to be just like all the other confident students. Geordi and his team soon find themselves struggling against the ruthless Jack Pettey, who is determined to get revenge on Geordi... and will stop at nothing to win!
  • Capture the Flag, or CTF, is one of the four gamemodes available in Gang Garrison, and the most popular by mapmakers and players alike. The objective of this mode is to take your opponent's Intel, bring it back to your base and "capture" it, while defending your intel from the opposite team. Each intel capture in this mode is worth 2 points. Simply taking the intel from the ground or the opponents base earns 1 point.
  • Capture the Flag, often abbreviated as CTF, is a multiplayer gametype featured in Call of Duty: United Offensive, Call of Duty 2, Call of Duty 2: Big Red One, Call of Duty 3, Call of Duty: World at War (although not on the Wii version), Call of Duty: Modern Warfare 2, Call of Duty: Black Ops, Call of Duty: Modern Warfare 3, Call of Duty: Black Ops II, Call of Duty Online, Call of Duty: Advanced Warfare, Call of Duty: Black Ops III, Call of Duty: Infinite Warfare and Call of Duty: Modern Warfare Remastered. The objective of Capture the Flag is to capture the opposing team's flag and bring it back to the player's team's flag. Points will only be added if an enemy has not got hold of the team's flag.
  • Spartan Kilo-One-Seven came out of his daze and immediately scanned his environment. There was an assortment of rocks and trees on the slope, but most of these were to the left. A beaten-down dirt path took up the right, hugging the opposite cliff and curving around it and out of view. There was an old, partially-crumbled wall in place some 30 meters ahead of where the Spartan was standing, angling away from him to the left and marking the far edge of the trees and rocks. Beyond that, another wide path split off from the first where it curved, forming a Y-shaped junction. This second path snaked between the crumbling wall and a three-meter rise strewn with boulders, atop which stood a bunker. The path continued up past another cliff which marked the side of the bunker and curved up to the
  • It is a part of the Team Objective category. When playing under this rule, teams must get to the enemy base, capture the ASE and carry it into the team's own base to score one point; when the match ends, the team that reaches the point limit, or the team with the most points when the time runs out, wins. In this matches, there are two ASEs, one per team, blue and red. Like other ASE based game modes, the ball will leave a ghost-like trail and make a loud noise to allow players to find it easier.
  • A game of strategic thinking and tactical planning, Capture the Flag (often abbrieviated as CTF or Flag Capture) is a game played by the Covenant and Humanity alike. The most common variant of the game involved two teams with a flag in their base. Each team had to defend their own flag while attempting to capture the enemy teams. The winner was the team who captured the flag first. However over the centuries, different versions had formed and were commonly played.
  • Capture the Flag - * Normal Mode - You must have the possesion of your own flag in order to score a Cap. * Chaos Mode - Score a Cap regardless of whether your own flag is at your base. Capture the Flag - Locate and capture the opposing team's flag in this team-based Online Game Mode. Once a flag is obtained, return with it to your base to snag the score.
  • Capture the Flag is a gametype in every Halo game except for Halo Whores because that game sucked balls harder than the strongest vacuum cleaner in the world ever could. This gametype is not for N00bs, but n00bs play it anyway because they are stupid little bastards.
  • The enemy flag can not be placed at your teams own base, if they carry your teams flag. If the flag-carrier is killed, a flag timer will start. Once it reaches 0, the flag will return to its base. If the flag is picked up before the timer runs out, the flag timer is reset. The speed by which the flag timer decreases can be influenced by the team owning the flag. The more player standing near the flag, the faster the timer will reach 0. However a maximum of 4 player can influence the timer at a time.
  • Conocido como Capture the Flag (CTF), Capturar la bandera es una modalidad del juego donde habían dos equipos (generalmente, son Rojo y Azul), es un modo de juego multijugador implementado la mayoría de los juegos de la saga Unreal. Consiste en dos equipos que luchan mutuamente y que deben capturar la bandera del enemigo y llevarla de vuelta a su base junto a la suya, sin que el enemigo se lleve la suya. En la misión, los jugadores podrán verse apoyados por armas para recoger por el mapa o vehículos armados,; se puede activar la opción "Fuego aliado" que hace que los jugadores reciban daño de proyectiles amigos, que impactan contra el jugador ya sea por cruzar la línea de fuego, porque el enemigo se ha movido, por un error o porque el ataque aliado es a propósito.
  • The holo-vid changes to Megatron as he begins the announcement for the last Game. "Decepticons. This will be the final event. Your team is to acquire the flag of Crystal City. Once captured, the first Decepticon to return to me with the flag will be declared the winner." Megatron goes over the rules as the crowd cheers on. Slipstream looks a bit startled by this turn of events, "Huh, thought we were doing the closing ceremonies." she murmurs. Looking vaguely confused. She looks over to Nitrogear and Echo, "Our Lord is full of surprises, isn't he?" Starscream says, "Who has the flag now?"
owl:sameAs
Uitgeverij
ASIN/ISBN
  • ISBN 0671879987
dcterms:subject
Sezon
  • 2
Auteur
UitgebrachtOp
  • 1994-06-01
Tytuł
  • Capture the Flag
Reżyseria
nextpocket
Type of product
prevpocket
Poprzedni
Numer odcinka
  • 27
Obraz
  • 142996172
Następny
Required
  • 15
TitreVF
  • La prise de l'étendard
Sterrendatum
  • 2353
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Number
  • 4
Date
  • 2353
Publication
Series
Status
  • Discontinued
Name
  • Capture the Flag
Genre
  • Roman
Type
  • novel
Brand
Maximum
  • 30
Equipage
Editeur
DateTerrienne
  • 2353
Legende
  • 1994
ASIN/ISBNVF
  • ISBN 2266068776
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dbkwik:pl.unreal/property/wikiPageUsesTemplate
dbkwik:tuesdaysunday/property/wikiPageUsesTemplate
dbkwik:mc-central/property/wikiPageUsesTemplate
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dbkwik:battlefieldheroes/property/wikiPageUsesTemplate
Author
Pages
  • 128
Price
  • 49.99
Title
  • Capture the Flag
Afbeelding
  • Capture the flag novel.jpg
Cover Image
  • 250
Duration
  • 900.0
Company
added
  • 2014-10-14
Format
Before
dbkwik:paintball/property/wikiPageUsesTemplate
dbkwik:unreal/property/wikiPageUsesTemplate
After
Image
Traduction
Serie
  • Pocket TNG, Star Trek: Starfleet Academy #4
  • Starfleet Academy #4
PREV
  • #3: Survival
  • #3: Survival
Titre
  • Capture the flag
Published
Titel
  • Capture the Flag
NEXT
  • #5: Atlantis Station
  • #5: Atlantis Station
Publisher
Year
  • 2353
  • Fall 2009
ISBN
  • 671879987
wikipage disambiguates
PagesVF
  • 141
data premiery w Polsce
  • 2012-10-07
EditeurVF
  • Pocket Junior J211
Kod produkcji
  • 208
PublicationVF
  • 1996
data premiery w USA
  • 2012-05-07
napisany przez
  • Itaia Grunfelda i Joela McCrary'ego
Pagina's
  • 128
abstract
  • __FORCETOC__
  • Capture the Flag, or CTF, is one of the four gamemodes available in Gang Garrison, and the most popular by mapmakers and players alike. The objective of this mode is to take your opponent's Intel, bring it back to your base and "capture" it, while defending your intel from the opposite team. Each intel capture in this mode is worth 2 points. Simply taking the intel from the ground or the opponents base earns 1 point. Both teams play until a pre-determined amount of captures for the win is reached, or the time limit runs out. Overtime occurs when the time expires while one team's intel is not at their base.
  • The enemy flag can not be placed at your teams own base, if they carry your teams flag. If the flag-carrier is killed, a flag timer will start. Once it reaches 0, the flag will return to its base. If the flag is picked up before the timer runs out, the flag timer is reset. The speed by which the flag timer decreases can be influenced by the team owning the flag. The more player standing near the flag, the faster the timer will reach 0. However a maximum of 4 player can influence the timer at a time. In case both flags are being carried by the other team, a second timer will start to avoid a stalemate. If none of flags have been captured before the stalemate timer runs out, both flags will return to their respective base. The stalemate timer is map specific, but is per default set to 180 seconds. Should a flag-carrier drop the flag during a stalemate, either by dying or entering a vehicle, the stalemate timer is paused. If the flag is picked up by another team member, the timer will continue, but if the flag returns to its base before it's picked up, the timer will be reset. Additionally, a 15 minute timer is in place. Once it expires, the team with the most flag captures wins, or in the case that both teams had an equal number of captures, the team that first saved a flag wins. In case of 0-0, Nationals win by default!
  • Capture the Flag is the common team-based multiplayer game type widely used in defferent games. All players split in teams, each team has a flag, the goal is to bring opponents flag to the team flag at the base. Server can set time limit and or captures limit. The most common setting is 5 minutes and 5 captures. If skater keeps comboing after time limit and succeeds to bring the flag, it is called XTC. ru:Capture the Flag
  • Capture the Flag is a type of battle with the Reach the Point Goal victory condition. To get a point, a player must have his character grab an enemy flag, then "capture" it by returning it to his own flag pedestal and touching it to his own flag.
  • Capture the Flag - * Normal Mode - You must have the possesion of your own flag in order to score a Cap. * Chaos Mode - Score a Cap regardless of whether your own flag is at your base. Capture the Flag - Locate and capture the opposing team's flag in this team-based Online Game Mode. Once a flag is obtained, return with it to your base to snag the score. Capture the Flag (CTF) was a multiplayer mode in Ratchet & Clank: Up Your Arsenal, Ratchet: Deadlocked and Ratchet & Clank: Size Matters. The first team that reached the CTF Cap limit won the game. In Up Your Arsenal, there were two different CTF modes. Normal mode was like the traditional online Capture the Flag game while Chaos mode allowed players to Capture the Flag whether or not the opposing team had their team's flag. They could also play Capture the Flag with nodes on in Up Your Arsenal. The same rules applied in Deadlocked for Capture the Flag except "Chaos" mode was called "Crazy" mode. In Size Matters, players could capture the flag despite the fact that the other team was currently holding their team's flag.
  • If a player is carrying a flag and is knocked out, the flag is dropped at the spot of the fallen player (unless under some circumstances it will return to the base, this being a bug). Players can not carry a flag while using the Raptor, and will immediately drop the flag once entering the Raptor.
  • |} Capture the Flag - szósty odcinek drugiego sezonu serialu Z kopyta.
  • Capture the flag is a generic term for any type of battle that involves moving a flag from its starting position to a home position ("capture" or "cap") to score points. Variants of "capture the flag" used in World of Warcraft are found in the Warsong Gulch and Eye of the Storm battlegrounds.
  • Capture The Flag (CTF) is a game played on screen of the Badlands with the flagpole.
  • Starfleet academie; VISOR
  • In Capture the Flag, players must try and get to the flags quickest. Collect as many flags as you can, and at the end they will be collected up and the person with the most flags will be deemed the winner.
  • Capture the Flag, often abbreviated as CTF, is a multiplayer gametype featured in Call of Duty: United Offensive, Call of Duty 2, Call of Duty 2: Big Red One, Call of Duty 3, Call of Duty: World at War (although not on the Wii version), Call of Duty: Modern Warfare 2, Call of Duty: Black Ops, Call of Duty: Modern Warfare 3, Call of Duty: Black Ops II, Call of Duty Online, Call of Duty: Advanced Warfare, Call of Duty: Black Ops III, Call of Duty: Infinite Warfare and Call of Duty: Modern Warfare Remastered. The objective of Capture the Flag is to capture the opposing team's flag and bring it back to the player's team's flag. Points will only be added if an enemy has not got hold of the team's flag. A Hardcore variant also exists.
  • Capture the Flag, or CTF is a Game Mode that uses another main objective aside from eliminating the enemies. Opposing teams must steal other teams' flags and capture them while defending their own flag. Whichever team with the most flag captures after the timer reaches zero wins.
  • Before he was an officer aboard the U.S.S. Enterprise... It's Geordi's first year at the Starfleet Academy, and it isn't going well. He's been all over the galaxy with his Starfleet officer parents, and his blindness has not been a handicap, thanks to his VISOR. But somehow he's always picked last for competitive teams, and deep down he wants to be just like all the other confident students. When he defeats Cadet Jack Pettey's top-ranked team in an elimination game, Geordi wins the respect of his classmates... and the hatred of Pettey. The big, aggressive cadet promises revenge, and the scheduled training exercises on Saffair are just the place. Saffair is an uninhabited planet with less gravity than Earth. The cadets are under a great deal of pressure to perform well in the important and challenging games. The team Geordi assembles includes an Andorian, a Tellarite, a Vulcan, and a Saurian. They are not an impressive bunch, but they're all determined to do their best. Geordi and his team soon find themselves struggling against the ruthless Jack Pettey, who is determined to get revenge on Geordi... and will stop at nothing to win!
  • Capture the Flag is a Nerf blaster set that was released in fall of 2009 under the Dart Tag series. It comes packaged with two Stormfire blasters, one electronic flag, two Dart Tag vests, two pairs of Vision Gear glasses, six Tagger Micro Darts, and instructions.
  • Capture the flag (CTF)は欧米で伝統的なアウトドア・ゲームで、2つのチームがお互いの「基地」に設置された旗を奪い取り、自分の基地へ持ち帰るのを目的とするものです。
  • Capture the Flag is a game mode in the Star Wars: Battlefront series.
  • Capture the Flag (or CTF) is a gamemode in the Team Fortress series. Unlike CTF mode in other games, the flag will return to the base after 60 seconds have passed. CTF is the most popular gamemode in almost all TF games. The only exception is Team Fortress 2, where Control Point is the most popular gamemode.
  • Capture the Flag (CTF) - (ang., dosł. Zdobądź Flagę) pionierski, drużynowy tryb gry w grach FPP. Obecny od początku w serii Unreal.
  • Capture the Flag is a gametype in every Halo game except for Halo Whores because that game sucked balls harder than the strongest vacuum cleaner in the world ever could. This gametype is not for N00bs, but n00bs play it anyway because they are stupid little bastards. The goal is simple. Every team is given one flag and one Grunt. Each team must break into the enemy base, retrieve the flag, and shove it up the grunt's ass. First team to get three flags in their grunt's ass wins. The players of the winning team get credits. The grunt of the winning team gets a bloody asshole. Then a magical voice congratulates the players for scoring and tells them to get a god damn life already.
  • The holo-vid changes to Megatron as he begins the announcement for the last Game. "Decepticons. This will be the final event. Your team is to acquire the flag of Crystal City. Once captured, the first Decepticon to return to me with the flag will be declared the winner." Megatron goes over the rules as the crowd cheers on. Nitrogear is among the participants, standing next to Echo. He's standing in formation and silently listening in respect to the Emperor. How the gathered Decepticons will take on Omega Supreme is really beyond him... Perhaps they can convince Crystal City to hand it over willingly instead? Slipstream looks a bit startled by this turn of events, "Huh, thought we were doing the closing ceremonies." she murmurs. Looking vaguely confused. She looks over to Nitrogear and Echo, "Our Lord is full of surprises, isn't he?" Echo listens as well, standing there quietly as his optics blink a little bit, then he looks to Slipstream "I didn’t think the Flag game was actually run yet." he admits, shrugging. Starscream grins as Megatron tells them what the score is. "You can count on me to be victorious." In Starscream's mind, it's already a done deal. He can't think of any reason he'd lose. "That he is, Comrade Slipstream. I recommend avoiding Omega Supreme at all costs. He would put a significant hamper on our mission." Nitrogear indicates a tactic he thinks is a good idea - and probably a good idea to the rest of the contestants. "SILENCE!" Megatron booms, "Or are you too busy speculating to pay attention to my instruction and detail?" Megatron leans forward in his throne, obviously upset that the formed-up Decepticons would dare speak while he is. "You have your mission, Decepticons. Now get to it. Closing ceremonies will be run after your return." Megatron rasps, indicating the game is starting. Slipstream salutes and transforms to jet mode, "See you mechs at Crystal City!" she states and blasts off into the sky. Echo salutes as well, turning to look up after Slipstream, then to Nitrogear as he starts to float as well "Want to team up for this? " he asks, having not seen any instructions either way. Starscream also salutes and transforms, ready to go. He's not sure if he wants to team up with anybody or go solo. He streaks off in the direction of the flag. Nitrogear nods. "We are all supposed to team up for this, Comrade. Let's go." Nitrogear transforms as well, heading in the direction of the flag in formation with the rest of the Decepticons. "You ready, Comrades? This might get rough, real quick." Slipstream streaks across the skies, going as low as she can so she evades detection by radar at least. She clicks her head, "Megatron said the first Con back gets the win, doesn't mean we got to do this as a unit." Echo cruises alongside of Nitrogear, following his every move "I've been studying Crystal City. What's the plan?” he asks, then focuses on Slipstream "He said its teams, so the first tea, right?" he points out Starscream just keeps on heading for the target. He definitely wants to get to the flag first, regardless of whether he's on a team or not. "Last one there is a rusty mecha-herring!" he calls out to the others. Nitrogear clicks on his radio as well, "Very true, Comrade. But I doubt we will individually get through Omega Supreme on our own." Nitrogear has his scanners active as the group nears the airspace of Crystal City as sure enough the city's defenses have picked up the Decepticon signatures by now. "The current plan is to avoid Omega Supreme." Nitrogear says that with a laugh over the comms, trying to lighten the foreboding that surrounds the city guardian's name. "And Echo.. Lord Megatron said the first Mech. Do you have any plans, Comrade?" Murusa is standing at the security gate with several guardsmen and a couple of guardian units. The usual line up of neutrals trying to get into the city is at hand. No sign of Omega Supreme anywhere. One of the more alert guardsmen catches the glint of metal of the oncoming Decepticons, "Murusa, something's coming in fast!" The elderly womech spots them as well and clicks her radio, "All units prepare for a Decepticon assault! This is NOT a drill! I repeat, this is NOT a drill!" The guardian units as well as the guardsmen get into place. Murusa picks up the dicebag and takes out a D20 Murusa rolls a 7! Slipstream picks up the dicebag and takes out a D20 Slipstream rolls a 8! Slipstream notes wryly, "Fine then, teams it is." moving to be Starscreams' wing mate as she spots the movement ahead, "Looks like they are ready for us. Let's make this quick and fast. Longer we stay here the more likely we all get slagged. Waiting on your commands Starscream." Or maybe there are no commands as he powers ahead, "Mechs." she mutters and does a barrel roll as she enters the firing range of the guardian units. The shots missing her by mere inches. The City's sirens slowly wail up as it starts to go into battle mode. There's a flicker over the city itself as the giant shield activates into place, a purple haze flickering into being. Darts of light could be seen inside, like a group of hornets. Nitrogear picks up the dicebag and takes out a D20 <+roll/D20=Roll to avoid shots> Nitrogear rolls a 6! Echo chuckles and follows behind Slipstream, starting to bank sharply as he too began evasive maneuvers. Echo picks up the dicebag and takes out a D20 Echo rolls a 9! Starscream picks up the dicebag and takes out a D20 Starscream rolls a 14! Starscream evades the incoming shots rather easily. "This is going to be a piece of oil cake," he says. "If there are any problems, deal with them," he tells Slipstream, "Onward to our goal!" Nitrogear picks up the dicebag and takes out a D20 Nitrogear rolls a 12! Murusa calls out via her radio, "All guards and guardians to the front gates." moving with the other guards to line up with spears extended. "Pick your targets carefully and shoot for the wings or engines, let's ground them before they do much damage." she orders over the radio. Picking her target and firing off a shot. "Not getting in here without a fight." she mutters softly. Echo snap rolls to one side, phewing "Nitrogear!" he calls over in warning as he dives slower to the ground 'Try and spread out more! They'll be easier to dodge!" he advises, arming his own weapons up. A voice crackles over the radio "Let me know if the Crys Guard must assist, Murusa." It was Protofire. Slipstream picks up the dicebag and takes out a D20 Slipstream rolls a 10! Murusa picks up the dicebag and takes out a D20 Murusa rolls a 8! Echo picks up the dicebag and takes out a D20 Echo rolls a 11! Slipstream heads for the flag as she spots it not far from the interior of the gate, "They got their shields up!" she yells as she spots the shimmer of it and pulls up hard, still spinning in a barrel roll. Unfortunately she pulls up too late and slams her bottom midsection of her jet form into the shield, bouncing off of it hard. "Ow.. slaggit." Starscream utters a nonverbal sound of exasperation. The Shields are up, and he needs to get through them. "Take that shield out!" he orders, and swoops in to do the same. Starscream picks up the dicebag and takes out a D20 Starscream rolls a 19! Murusa picks up the dicebag and takes out a D20 Murusa rolls a 9! "Roger that, Comrade." Nitrogear clicks over the radio, swooping in after Starscream attacks the shield with a barrage of his own. He comes in hot and low, and instead of pulling up, he runs parallel along the length of the shield parameter after his attack. The flag is already in sight, and as with all the others, he wants it. Nitrogear picks up the dicebag and takes out a D20 Nitrogear rolls a 19! "Roger that!" calls out Echo as he dives as well, sending missiles to the same spot as Starscreams' to try and weaken a single point in the shield as they swooped. Echo picks up the dicebag and takes out a D20 < Shield Attack> Echo rolls a 16! Murusa clicks her radio to reply to Protofire, "They are already on the way, sir." Idly wondering where he is right now, then figuring more than likely he is securing the Temple and getting civilians to safety with what guards are not here currently. "Keep firing, we got them shook up!" she calls over the radio to all troops. The shield takes three shots and powers down. "Slag, there goes the shield. Double your efforts!" she yells out at the others defending the gates. Murusa picks up the dicebag and takes out a D20 Murusa rolls a 6! Starscream picks up the dicebag and takes out a D20 Starscream rolls a 5! Slipstream picks up the dicebag and takes out a D20 Slipstream rolls a 9! Nitrogear picks up the dicebag and takes out a D20 Nitrogear rolls a 14! Slipstream turns hard off to the right, trying not to get tagged by any defenses or defenders that would shoot at her. She takes a wide turn around to come toward the gates lower this time, strafing ahead of her as she goes. "Get that flag quick and let's get out of here." she states over the radio. She does a halting barrel roll to throw off the shots that zing toward her. Echo picks up the dicebag and takes out a D20 Echo rolls a 8! Slipstream picks up the dicebag and takes out a D20 Slipstream rolls a 2! Murusa picks up the dicebag and takes out a D20 Murusa rolls a 19! Starscream shrieks as one of the defending blasts hits him. "Why you miserable-!" he shouts, "Take this!" He fires at the defender that had the gall to shoot him. Starscream picks up the dicebag and takes out a D20 Starscream rolls a 9! Echo bankrolls sharply again as he dives through the shield "Ha! This way Nitrogear!" he calls in, focusing on getting to that point Murusa picks up the dicebag and takes out a D20 Murusa rolls a 5! Nitrogear pulls out of the way of the incoming turret fire while doing a barrel roll. His sensors have been trained on that shield, and the moment it goes down is the time Nitrogear decides to get edgy. "Already on the way, Comrade Echo. I'm going in." Nitrogear hits the accelerator and swoops down towards the flag in an attempt to capture it. Nitrogear picks up the dicebag and takes out a D20 Nitrogear rolls a 8! Murusa picks up the dicebag and takes out a D20 Murusa rolls a 13! Murusa keeps shooting, as does the rest of the guard and guardians at the gate. Lasers just zinging out toward the group of four seekers. "Keep it up, push them back." she calls over the radio. A couple of guards get tagged by Starscream's shot as someone zings Nitrogear. Slipstream passes over the group of gate defenders and banks around to see if she has to do another strafing run or if the three mechs have the flag in hand by now. "Coming in for another strafe run." she calls out, then flies toward the gates again, this time even lower as she shoots towards the guards. Slipstream picks up the dicebag and takes out a D20 Slipstream rolls a 8! Echo picks up the dicebag and takes out a D20 Echo rolls a 11! Protofire soars into action at that point! He glides close to the ground, then transforms, looking quite upset "I knew you were coming!" he calls out, lifting his gun to fire at the main target - Starscream. "This is OUR flag, we have no part in your games!" Starscream sounds very stuffy when he replies to Protofire. "WE are taking that flag, whether you like it or not!" he snaps, "Now get out of the way or get vaporized!" He barrel rolls and fires at Protofire. Starscream picks up the dicebag and takes out a D20 Starscream rolls a 3! Echo picks up the dicebag and takes out a D20 Echo rolls a 17! Echo picks up the dicebag and takes out a D20 Echo rolls a 8! Several shots are heard hitting Nitrogear's armor with a clang, causing him to abort his first attempt of capturing the flag. "So close.. "Nitrogear is heard over the radio. "Quick, Comrade Echo! Go for the flag so we can get out of here." Nitrogear radios over to Echo who is still well within capability to try for a flag capture. Nitrogear banks around himself for another run at the flag. Nitrogear picks up the dicebag and takes out a D20 Nitrogear rolls a 1! Murusa picks up the dicebag and takes out a D20 Murusa rolls a 17! "You got it!" calls out Echo as he dive rolls down towards it, transforming in midway where he was hovering in midair. He literally drops out of the air. "Ha, you haven't even the capability of doing so Starscream." Growls Protofire as he sidesteps the attack and blasts again, wings flaring open as he rises to land beside the flag. "Come and take it if you want!" Echo picks up the dicebag and takes out a D20 Echo rolls a 19! Echo picks up the dicebag and takes out a D20 Echo rolls a 17! Murusa picks up the dicebag and takes out a D20 Murusa rolls a 3! Starscream picks up the dicebag and takes out a D20 Starscream rolls a 11! Murusa's troops evade the shots by ducking under cover or just jumping out of the way. "What in the name of Primus are they after the flag." she mutters to herself, this time not shooting the seekers herself by watching where they are flying very carefully. She smiles at Protofire shows up at last, "Keep it up the pressure everyone." she calls out over her radio. Slipstream banks around again as the shots zing past her once guards pop back up to do so. She wobbles through a corkscrew barrel roll as she pulls up a bit while observing where the three mechs are in relation to herself. Wondering if she should run for that flag at this point. "Someone got it?" she asks. Starscream gets hit again. "Forget these fools, GET THE FLAG!" he orders. He makes a break for it himself, although Echo's already got it, to make sure nobody takes it from Echo...except maybe himself, later. Starscream picks up the dicebag and takes out a D20 Starscream rolls a 5! Echo does indeed have it, and yelps as Starscream moves to bolt towards him. Thinking the worse he takes off, leaving Protofire behind. Protofire takes a shot at the Starscream as the mech charges without attacking, moving in to try and simply CLOTHES LINE the Seeker commander. Echo picks up the dicebag and takes out a D20 Echo rolls a 1! Echo picks up the dicebag and takes out a D20 Echo rolls a 14! Nitrogear gets critically hit, as the turrets blast one of his two engines. Black smoke billows from his tail end, but Nitrogear doesn't give up. He won't make another attempt to attack, as his failure looms ever-present in his processing core. Nitrogear is highly disappointed that he allowed himself to be hit so badly.. Without a word, Nitrogear takes up the rear and lays down covering fire for Echo and Starscream. Nitrogear picks up the dicebag and takes out a D20 Nitrogear rolls a 1! Murusa picks up the dicebag and takes out a D20 Murusa rolls a 3! Murusa frowns as a Con finally nabs the flag, "Make them pay for that!" she calls out to the guards as they give parting shots toward the departing seekers. Slipstream picks up the dicebag and takes out a D20 Slipstream rolls a 3! Nitrogear picks up the dicebag and takes out a D20 Nitrogear rolls a 3! Murusa picks up the dicebag and takes out a D20 Murusa rolls a 18! Nitrogear picks up the dicebag and takes out a D20 Nitrogear rolls a 13! Slipstream picks up the dicebag and takes out a D20 Slipstream rolls a 14! Echo picks up the dicebag and takes out a D20 Echo rolls a 14! Starscream picks up the dicebag and takes out a D20 Starscream rolls a 6! Starscream gets clothes lined! Oh the hu...errr robotanity. He recovers and attempts to clock the one that clothes lined him! Starscream picks up the dicebag and takes out a D20 Starscream rolls a 14! Echo picks up the dicebag and takes out a D20 Echo rolls a 19! Echo picks up the dicebag and takes out a D20 Echo rolls a 4! Echo blinks as the flag was taken, but he doesn’t argue with Starscream. Instead, he is struck as he yelps loudly, slowing to ensure Starscream was able to escape. Protofire is a fast old coot and manages to block the clocking, reaching down to elbow-punch Starscream as his hand goes for the flag "THAT does not belong to you." he growls. Echo picks up the dicebag and takes out a D20 Echo rolls a 10! Echo picks up the dicebag and takes out a D20 Echo rolls a 11! To top it all off, Nitrogear's weapons jam up and malfunction, badly. This probably causes some other internal damage to his energy systems. He continues to stay well out of this fight. "We should get out of here, Comrades! One of you take it! And settle your match in the Pits, where we don't have to worry about these defenses!" Nitrogear almost sounds like he's the one in charge - though Starscream clearly outranks him. Murusa says, "Keep firing." she shouts at the troops. "Kicks his thrusters in Protofire!"" Slipstream sees Starscream's blip on her screen moving from the city, but only briefly, so that is the answer she gets huh? Fine then. Let's just see who gets back to Polyhex with that flag eh? She notices Nitrogear get hit bad and comes around to join him as a wing mate, "Got your six.. aaaahhh!" she screams as she gets nailed in the thrusters by the parting shots from the defenders. "Let's get out of here." Starscream picks up the dicebag and takes out a D20 Starscream rolls a 11! Starscream picks up the dicebag and takes out a D20 Starscream rolls a 3! Starscream picks up the dicebag and takes out a D20 Starscream rolls a 15! "Finders keepers, loser’s weepers!" Starscream snaps, "We will take this flag, and there is nothing you can do to stop us." Now that Echo has the flag again, Starscream sees no need to stick around. "Back to base!" he shouts. Starscream says, "Who has the flag now?" "Finders keepers, loser’s weepers!" Starscream snaps, "We will take this flag, and there is nothing you can do to stop us." He goes for the current flag holder, Protofire. "Now hand it over, before you get hurt!" Starscream picks up the dicebag and takes out a D20 Starscream rolls a 8! Even though it probably cost Slipstream the flag, Nitrogear can't help but feel grateful for Slipstream's help. "Thanks, Comrade Slipstream. That means a lot. More then you possibly know. Looks like I owe ya another drink." Nitrogear flies on unevenly, tilted to the side as the trail of smoke is seen behind him, "Quickly, Comrades! Get the flag and let's get out of here!" Echo picks up the dicebag and takes out a D20 Echo rolls a 2! Protofire is not quite so fast this time and grunts as he tries to hold onto the flag, his wings flaring out as he loses it. With a cry of dismay, he launches himself at Starscream to try and tackle the seeker. Echo picks up the dicebag and takes out a D20 Echo rolls a 15! Murusa moves to help Protofire if it is not too late to do so. The guards and guardians continue to fire at any Cons that are departing in order to keep them from turning back and assisting the Air Commander. "I'm coming Protofire." she calls out. Slipstream chuckles a bit to that, "I'll take you up on that offer once we get repairs and the closing ceremonies happen, Nitrogear." she pauses as she can see that Starscreams' blip on her screen hasn't moved. "Guess the Air Commander is going to have to be on his own." Starscream picks up the dicebag and takes out a D20 Starscream rolls a 15! Echo picks up the dicebag and takes out a D20 Echo rolls a 13! Starscream picks up the dicebag and takes out a D20 Starscream rolls a 9! Starscream is stuck and squirms, trying to get away. "Get off me you oaf!" he snaps, trying to keep the flag and get away at the same time. Starscream picks up the dicebag and takes out a D20 Starscream rolls a 12! Nitrogear would nod if he were in robot mode. Again, Nitrogear clicks his radio on, "Come on, Comrades! Get the flag and let's go!" Nitrogear encourages more movement back to Polyhex, though it seems the Air Commander and Echo want to grapple right here, right now. Even ignoring the turret defenses which are probably still firing at.. them! For a moment, Nitrogear analyzes Starscream's actions.. Hmmm.. it gives Nitrogear something to think about. "The priest has it!" notes Echo, still dodging back and forth "We need to get him down!" he calls, snap rolling and banking to try and target Murusa this time, to try and divert her. Protofire growls and works to hold on tightly, his other hand reaching for the flag "You have ten seconds before my troops arrive! Echo picks up the dicebag and takes out a D20 Echo rolls a 20! Echo picks up the dicebag and takes out a D20 Echo rolls a 9! Murusa picks up the dicebag and takes out a D20 Murusa rolls a 3! Murusa has closed the distance between herself and where Protofire is struggling with Starscream. "Drop the flag and get out of this area now Starscream or I'm putting this spear somewhere very uncomfortable." that will be her one and only warning. Then she gets zinged by Echo who remained behind. "Oh not smart." she hisses. Slipstream snorts, "Maybe I should turn back and help them?" she asks Nitrogear. Echo grumps "Nor was trying to stop us!" he notes, taking after Starscream as he dives at her, this time intending for some unwanted physical contact. Echo picks up the dicebag and takes out a D20 Echo rolls a 20! Murusa picks up the dicebag and takes out a D20 Murusa rolls a 17! Starscream picks up the dicebag and takes out a D20 Starscream rolls a 15! Starscream wastes no more time. He makes his way out of there, to triumphantly take the flag back to Megatron. Murusa takes the ram and falls down hard, she grimaces in pain. "Just let them.. have it." she chokes out. As Starscream flies past him triumphantly, Nitrogear turns around and radios the rest of the Decepticons. "Comrades, back to Polyhex!" Nitrogear says over the radio, already starting to move in his inhibited condition back towards Polyhex. He's lucky he's still able to fly under his own power. Slipstream stays just under Nitrogear as they head back for Polyhex. Protofire growls as the Decepticons get away. He turns to dart now towards Murusa, putting an arm over her shoulder to help her up.
  • A style of play. Normally consisting of two opposing teams, playing each other to capture a single flag in the middle of the field, or to capture their opponents flag located near their base.
  • Capture the Flag is an Arcade game mode, replacing All Brawls! mode. It is the official successor of Capture the Rooster from Year of the Rooster event.
  • "Capture the flag" / "La prise de l'étendard", est un roman racontant Geordi La Forge à l'Académie de Starfleet
  • Capture the flag (ta flagget) er en multiplayermodus i Ratchet & Clank-serien. Det går ut på å ta motstanderens flagg.
  • CTF stands for Capture the Flag. These games are one of the most basic types of games on ROBLOX, along with tycoons, Obstacle courses and many more. CTF games were released on ROBLOX on June 29th, 2007. The basic goal of such game is too capture the other teams flag and get it to your team's base, which will score you points, depending on the creator's likings. Classic CTFs such as Miked's Ultimate Paintball, DrewsomeB's Heli-Wars: Desert Attack, ROBLOX's Glass Houses, and scripttester123's War! CTF are some of the most popular CTF games on ROBLOX. Other CTF variations involve tactics and stealth, while others are easy to play. CTF was one of the most basic types of game ever since ROBLOX was created, along with the annals of scripting.
  • Capture the Flag is one of the Minigames on Minecraft Central. It was released the 14th October 2014. It has 33 arenas and 8 maps.
  • Conocido como Capture the Flag (CTF), Capturar la bandera es una modalidad del juego donde habían dos equipos (generalmente, son Rojo y Azul), es un modo de juego multijugador implementado la mayoría de los juegos de la saga Unreal. Consiste en dos equipos que luchan mutuamente y que deben capturar la bandera del enemigo y llevarla de vuelta a su base junto a la suya, sin que el enemigo se lleve la suya. En la misión, los jugadores podrán verse apoyados por armas para recoger por el mapa o vehículos armados,; se puede activar la opción "Fuego aliado" que hace que los jugadores reciban daño de proyectiles amigos, que impactan contra el jugador ya sea por cruzar la línea de fuego, porque el enemigo se ha movido, por un error o porque el ataque aliado es a propósito. El juego puede ser desde 1 hasta ilimitadas veces de captura de bandera que debe ser llevada al podio correspondiente, que aumente al número de equipos a cuatro o que solo se pueda usar un arma, más comúnmente la Railgun, cada vez que se captura la bandera esta desaparece y se suma un punto al ganador, y la bandera enemiga regresa a su base para la próxima captura dependiendo de la meta que se haya seleccionado.
  • Capture the Flag (2009) is a short movie directed by Zach Sollie.
  • A fun in-game player held event. The point is simple..Get the flag while keeping yours safe, and don't forget to rack up points by eliminating the other teams members! (Please note the game starts every 12 people who join and hold a "ticket")
  • Capture the Flag or CTF, is a common online game mode in most shooters and features in both Resistance: Fall of Man and Resistance 2. It is a team objective game in which teams must capture the enemy flag and return it to their home base. The team who reaches the flag capture limit, or has the most flag captures at the end of the game, is the winner. In Resistance 2 Capture the Flag is referred to as Core Control and has some minor changes from the default Capture the Flag seen in Resistance: Fall of Man. In Resistance: Fall of Man, Capture the Flag can be accessed from the objective games along with Meltdown, Assault and Breach. When searching for an objective game, players can be put into any of these modes although meltdown is the most popular. In Resistance 2, Core Control can be chosen as the game mode and its size can also be controlled by players. In Resistance: Fall of Man, ranked CTF can only be played by teams in a 16p map. The maps which can support this game mode are Grimsby, Manchester, Somerset and Nottingham. These 16p maps are identical to the 16p Meltdown maps and are symmetrical to provide an equal opportunity for both teams. In Resistance 2, Core Control maps are not identical. There are many maps which cater for Core Control, whilst the size of these maps can be adjusted from 10p to 40p. Holar Tower, Orick, Chicago as well as the recent map pack map Outpost can all cater for Core Control.
  • Capture The Flag (CTF) is one of the 5 types of battle in Tanki Online. The goal is to capture more flags than the opposing team. It a game like Team Death Match, but with flags. Each player can go through the map trying to steal the enemy's flag. There is a Blue Team and a Red Team. Each player will receive a percentage of the battle fund, equal to the percentage of points he has contributed to his team’s battle score. The maximum amount of players in a team depends on how big the map is. Each team (red & blue) have their own flag. Players protect their team's flag from the other team. Then, they attack the other team by taking their flag, and bringing it back to their own base. Wasps and Hornets are recommended because of their speed. Ways you can take the flag: * Take it from the flag base. * If a teammate had the flag and self-destructed, tumbled over, etc., you can take the flag. * If flag was lost by a teammate, anyone can take the flag. * If the flag was dropped by someone you can also take it.
  • A game of strategic thinking and tactical planning, Capture the Flag (often abbrieviated as CTF or Flag Capture) is a game played by the Covenant and Humanity alike. The most common variant of the game involved two teams with a flag in their base. Each team had to defend their own flag while attempting to capture the enemy teams. The winner was the team who captured the flag first. However over the centuries, different versions had formed and were commonly played. As the war began to end in 2552, the Prophet of Truth banned the game as it was wasting money that needed to go to the war effort. Some Loyalists still play the game to this day, now free from Truth and the San 'Shyuum; it is rumoured that a game of Capture the Flag is part of the Jiralhanae training programme. Capture the Flag returned to Sangheilian culture following the outbreak of the Great Schism, as it forced the mind to think of conflict and tactics while still having fun. Although not used in the United Nations Space Command military training excersises, Capture the Flag was one of hundreds of options that was debated to be on the SPARTAN-II training system, but Dr Halsey decided against it.
  • Capture the flag is an objective-based gametype, where teams compete to bring a flag, often taken from the opposing teams base, to a predetermined area, often your team's flag or base.
  • Capture the Flag (dt. Erobere die Flagge), oftmals abgekürzt als CTF, ist ein Multiplayer-Spielmodus aus Call of thumbDuty: United Offensive, Call of Duty 2, Call of Duty 3, Call of Duty: World at War, Call of Duty: Modern Warfare 2, Call of Duty: Black Ops, Call of Duty: Modern Warfare 3 und Call of Duty: Black Ops II. Das Ziel des Modus' ist es, die gegnerische Flagge einzunehmen und dann zurück in das Hauptquartier des eigenen Teams zu bringen. Punkte werden nur hinzugefügt, wenn der Feind gerade nicht die Flagge des eigenen Teams besitzt. Auf der Wii-Version von World at War ist Capture the Flag nicht verfügbar.
  • Spartan Kilo-One-Seven came out of his daze and immediately scanned his environment. There was an assortment of rocks and trees on the slope, but most of these were to the left. A beaten-down dirt path took up the right, hugging the opposite cliff and curving around it and out of view. There was an old, partially-crumbled wall in place some 30 meters ahead of where the Spartan was standing, angling away from him to the left and marking the far edge of the trees and rocks. Beyond that, another wide path split off from the first where it curved, forming a Y-shaped junction. This second path snaked between the crumbling wall and a three-meter rise strewn with boulders, atop which stood a bunker. The path continued up past another cliff which marked the side of the bunker and curved up to the right between it and yet another cliff, the two rock faces being joined at the top to form a large archway. He was standing on some sort of rocky ledge, looking over the lip of it towards the hill. He knew this place. He didn't know how, but he knew it already, knew about the cliff at his back and the sandy beach to the right, below the ledge he was standing on. He knew that just before the nearest path curved off to the right, there was another path on the right side that wound through a small cave up to another partially-broken wall, and out into the open in front of the base. He also knew about the other cave just to the right of that second wall, which led straight up to a crumbling portion of the structure's main wall, right next to the massive gate. All of these thoughts processed within fractions of a second, and then the Spartan scrutinized his Heads-Up Display. His MJOLNIR Mark VI armor read fully operational, and he could see three small lights that were lit up green and knew immediately that he had teammates. From his motion tracker, he could tell that they were standing behind him, one on the left, another on the right, and one directly behind, the four of them forming a rough square. His energy shield indicator read fully-charged, and an ammo indicator read that his standard-issue MA5C assault rifle held a full clip, and that he had two extra clips with him. The weapon was linked up to his HUD to provide a targeting reticle, which moved with his motions and adjusted based on distance to whatever he was aiming at. Grenade indicators read that he held two M9HE-DP fragmentation grenades. Finally, the Spartan saw a NAV marker with a flag icon above it, just as he heard a deep voice speak through his helmet speakers, saying “Capture the flag”. The Spartan shook off his disorientation. He could figure out how he got here later, but right now he had an objective, and judging by the five-minute countdown timer, he didn't have long to reach it. He leapt down off the ledge and sprinted forward towards the small cave on the right as he informed his teammates he was going to get a sniper rifle. He briefly wondered how he knew there was an SRS 99D AM sniper rifle in that cave, then banished the thought so it wouldn't distract him from his goal. He heard his teammates respond, telling him their own intentions. The Spartan on his left, designated Bravo-two-three took off along the cliff, heading for the “overshield,” which would essentially give him an extra layer of shielding for a short while. The other two Spartans jumped down to his right and made beelines for the two vehicles parked on the beach. One jumped in the mongoose just as K17 entered the cave, and the other slid into the ghost as K17 picked up the sniper rifle, the weapon immediately syncing with his suit. Both the mongoose and the ghost sped up past the cave and turned right, heading for the main gate. Spartan Gamma-Eight-Five jumped off the mongoose at the second wall and grabbed the M41 SSR MAV/AW rocket launcher that lay there, just as K17 emerged from the cave next to him. G85 announced to the team that the launcher was loaded, and that he found two reloads with it. As he finished the sentence, however, a Brute spike grenade sailed through the air and struck him in the back. There was a hissing noise as G85 dropped the launcher and frantically reached for it. What seemed like an eternity later, the grenade detonated, throwing spikes from his back and obliterating a large chunk of his torso. Discipline kept him from screaming as he fell, and a pool of blood gathered around his corpse and twisted armor, soaking into the dirt. Spartan Delta-Four-Two, who was manning the ghost, had seen the grenade arcing through the air and turned to the source: a broken section of the bunker's wall. He spotted the opposing Spartan there and opened fire, painting the enemy with plasma. He only managed to take out the enemy's shield though, before the target ducked behind the wall. However, the damage was done, and B23, now equipped with an overshield and an MR55HB SR battle rifle he had picked up along the way, put a three-round burst into the man's unshielded skull from one of the bunker windows and repainted the wall behind him. K17 didn't even see it happen; instead he was sighting his scope on the tower that stood above the bunker. He had noticed a narrow, red beam that had pointed at G85 before the grenade struck, and traced it back to the tower. There was only one weapon he could think of that used a targeting laser, and knew it was also one of the biggest threats he and his team faced. He was just about to sweep the rest of the structure with his scope, thinking that the opponent wielding the dreaded WAV M6 GGNR Spartan Laser, or “splaser” as the UNSC marine corps had dubbed it, had moved, when he saw the enemy step out from cover. The splaser was already half-charged and the targeting beam rested squarely on D42 and his ghost. K17 adjusted his aim so that the reticle swept over the hostile's visor and turned red, then squeezed the trigger. His sniper rifle kicked back against his shoulder as the high-velocity 14.5x114mm round streaked away and blew the enemy's head off, shattering the visor and spraying blood from the stump of neck left behind as the body collapsed. The splaser, now disengaged, fell to the ground as the charge depleted itself harmlessly. K17 took no joy in the kill, but simply moved on with cold, machine-like precision. K17 stood up from his crouch, acknowledged D42's thanks with a grunt, then moved up through the next cave to the crumbling wall section. He paused at G85's body, searching for the launcher, but it was nowhere to be seen. {Must have been thrown by the blast somewhere,} he thought, and moved on. The Spartan was just about to run up the ramp to the bridge that crossed over the gate, when he noticed an opening in the wall to his right. He crouched and peered inside of it after checking the ramp for hostiles, and saw that it led to a large pipe of some sort, and that there was an opening in it. "Moving up through the bunker, I'll be at the gate controls in five," B23 informed him through the COM. “Affirmative, I”m moving in through a broken pipe on the right side of the base. I'll be in position to cover you once I'm through; wait to open the gate until then,” responded K17 as he backed into the pipe, watching for enemies rounding the corner. Once he was inside, he turned around and headed down the pipe, switching to his assault rifle. He was only halfway through it when he heard D42 call out on the COM. "Acknowledged, Delta. I'm almost in position to flank him," B23 replied. There was a loud bang over the COM as Beta used the M90 CAWS shotgun to tear a hole through the turret operator, followed by a remark about the opponent having to be a new recruit. By this time, K17 had emerged from the pipe inside the base, in a room directly across from where the NAV indicator sat. A short bridge connected the two chambers, and he could see inside the flag room. K17 saw that one of their opponents sat crouched next to the front entrance, where he expected the shotgun-wielding B23 to come charging in. What he hadn't counted on, was K17 emerging on his 6 with a sniper rifle. “B23, on my mark open the gate and toss two grenades into the flag room from your position, try to bounce them towards the center of the room. D42, as soon as that gate opens, get that ghost inside the base and run distraction.” K17 switched back to the sniper rifle and activated the 5x zoom on his scope, settling it squarely on the back of the waiting enemy's head. As soon as the acknowledgment lights for his teammates winked, telling him they were in position, K17 said “Mark.” He waited for the sound of the gate opening, and fired as the first grenade sailed through the doorway. The soldier he had been sighting crumpled into a heap, and K17 stood up and switched to his assault rifle. He started to sprint across the bridge when he saw the second grenade enter the room ahead, and felt the double Thump! through the ground just before entering. He looked to his right as he crossed the doorway and put a fourth of a clip into a partially-shielded enemy that he had suspected would be there. The opponent fell after firing one round from his Mauler, a Brute weapon that functioned as a handheld shotgun, and taking out three-fourths of K17's shield. One more round and he would have been obliterated. K17 noted the winking red light that indicated B23's death, saw the red “X” marker on his HUD in the structure ahead of him, grabbed the flag, and went back out the way he came. He thought twice about returning through the pipe where he would be a sitting duck, and leapt 3 meters from the bridge he was on up onto a landing that led to the outer wall between the main bridge and the crumbled section with the broken pipe. As he ran up, He saw an opponent run across the bridge ahead of him and open fire with an assault rifle. His shields weren't quite fully recharged yet, and he dropped the flag, backpedaling as he returned fire. He knew he couldn't win this one, and was immediately relieved when a bright flash of red light speared his opponent and instantly vaporized his midsection. Reloading, he called out a thanks to his teammate, who had made his way up onto the tower and taken the splaser, then did a double-take as he noticed the service tag of the soldier he was thanking: G85. "No problem, now get that flag back to the beach." G85 called back to him over the COM, preemptively charging the laser as he scanned the inside of the base. K17 was confused, but didn't have time to question the situation. He grabbed the flag again as precious seconds ticked off the timer on his HUD, and ran as fast as he could through the first cave, past the wall where the rocket launcher had been, and down towards where he had grabbed his sniper rifle. He noticed a shimmering by the end of the cave, and shook his head to clear it, but when he looked again the shimmer had been replaced with an opponent slowly materializing out of thin air, wielding the rocket launcher. Before K17 could even call for help, a 102mm shaped-charge rocket filled his vision, and everything went black. 5...He floated, the whole world black except for the timer in the center of his HUD that was counting down. 4... What was this? 3... He was dead, wasn't he? 2... He could hear the boops that accompanied the numbers now, but he didn't understand what they were. 1... All he could do was wait. 0... Beep! Suddenly, his vision cleared and he was standing on the beach. He could see a NAV marker over the flag, it was just ahead inside of the cave where the sniper rifle was, and the timer on his HUD had lost about 10 seconds. He could see another marker denoting B23's location as he fought in the cave with the rocket-wielding opponent, and G85's service tag showed him that his teammate was still in the tower with the splaser, but D42's marker was a large red “X” just outside of the cave where some purple wreckage rested on the ground, scattered around a blackened crater. With no time to waste, K17 charged forward with his assault rifle raised. --Sangheilioz 20:08, 18 August 2008 (UTC)
  • Order goes in clockwise direction starting with Russia Each white territory is neutral, but costs no IPCs to invade When a player loses his base, he is out for good unless he can reliberate it himself Each player starts with 12 IPCs of production Last man, or Team standing wins (if playing a team, territory can not be shared) Credits: Puff the Magic Dragon..
  • Capture the Flag a gamemode featured in the Battlefield series. Both teams must try and take each other's flag from their respective bases while protecting their own.
  • Capture The Flag is one of three player-versus-player (PvP) modes that can be played on the Battlegrounds maps within The Elder Scrolls Online: Morrowind expansion.
  • It is a part of the Team Objective category. When playing under this rule, teams must get to the enemy base, capture the ASE and carry it into the team's own base to score one point; when the match ends, the team that reaches the point limit, or the team with the most points when the time runs out, wins. In this matches, there are two ASEs, one per team, blue and red. The ASEs are marked on the HUD with the a target mark that also indicates they distance to the player in meters. Players can toss the ASE using the fire button, this can let players use their weapons or even give the ase to a teammate. If the ASE is dropped or tossed into a bottomless pit (like those found in Agartha) it will respawn again on its corresponding base. Also if a player walks over its own team ASE, it will automatically be secured back to its base, this means that there is more effort involved in protecting the captured ball than in other CTF modes. Like other ASE based game modes, the ball will leave a ghost-like trail and make a loud noise to allow players to find it easier. Additionally, three pilars can be found in the match, Health - Speed - Damage, and can be captured by standing near them; these pilars grant power boosts for the members of team that captures them. Capturing and securing these can take some time but are not mandatory to win the match. These pillars are also marked in the player's HUD. John Adams will announce events on the match and victory for the red team, while Andromeda will do it for the blue team.
  • Much like normal Capture the Flag, the goal of Capture the Flag in the Wayfinder context is to have both flags in your circle. However, there are several variations on Wayfinder Capture the Flag. The basic, and what is usually meant, is Capture the Flag with foam swords and acted death. It is common to play games of Capture the Flag with the game systems of the upcoming game in preparation. This helps the gamewriter make sure their systems are balanced, as well as getting the players used to the systems. There are various improvised variations, such as Shadowbox the Flag, Oldest Game the Flag, Superhero the Flag, English the Flag, and so on. Also known to be played are:
  • Capture the Flag is the name of a game played with two teams, each with one flag. Each team's goal is to take the other team's flag and bring it back to their own flag, scoring a point and returning both flags to their original positions. However, if you bring your opponent's flag back to your flag and your flag is missing, your flag must be returned in order to score. You drop a flag when killed, and when picked up, dropped flags return immediately to their appropriate flag stand.
  • The objective of Capture the Flag (CTF) is to capture the opposing team's flag, and return it to your flag. Teams only have one flag each. If both teams have the other's flag at the same time, no one can score until the flag is returned to the base. The first team to reach the game limit wins the match.
  • Capture the Flag is a long-time tradition in Camp Half-Blood and is held every Friday. The campers usually play amongst themselves, but when the Hunters of Artemis visit, they face them in a "friendly" match. The setting of the game is the forest, where the monsters are located and hiding. Despite being extremely dangerous, it is considered beneficial for the demigods, as it trains them for life in the real world, where they have to fight off monsters. Two teams are made, and each team given a flag. On each side of the forest, both teams hide their flag somewhere visible, but easily defensible. To win for your team, you need to capture the opponent's flag and carry it across the river that divides the middle of the forest, and acts like a border. Chiron, the centaur, serves as battlefield medic and referee. In The Demigod Files, it is revealed that there is a Capture the Flag jail. Captured opponents can be placed in the jail and aren't allowed to leave unless freed by another person from their team. Annabeth Chase and Silena Beauregard managed to take Percy Jackson and Charles Beckendorf away to jail when they played against each other. According to traditions, whenever the Hunters visit the camp, a "friendly" game of Capture the Flag game will be held. As of The Titan's Curse, the Hunters had won the last 56 games in a row (much to Chiron's and the campers' dismay).
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