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  • Betrayal at House on the Hill
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  • Betrayal at House on the Hill (and yes, that's the actual title) is a unique Board Game published in 2004 by Avalon Hill. Three to six players take the roles of various character archetypes, such as a Jock, a Final Girl, a Professor, a Fortune Teller, a seemingly sweet little girl or a curious young boy... Each miniature has two different 'characters' attached to it, such as the Scientist doubling as a Preacher Man. Whatever their role, the cast find themselves trapped inside a haunted mansion and set out to explore, with players drawing and setting out floor tiles with each new room they enter.
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abstract
  • Betrayal at House on the Hill (and yes, that's the actual title) is a unique Board Game published in 2004 by Avalon Hill. Three to six players take the roles of various character archetypes, such as a Jock, a Final Girl, a Professor, a Fortune Teller, a seemingly sweet little girl or a curious young boy... Each miniature has two different 'characters' attached to it, such as the Scientist doubling as a Preacher Man. Whatever their role, the cast find themselves trapped inside a haunted mansion and set out to explore, with players drawing and setting out floor tiles with each new room they enter. However, sooner or later, somebody's going to trigger the Haunt, revealing the Mansion's terrible secret -- and one of the heroes turns on the rest. A wide variety of scenarios are included with the game -- players can end up facing Giant Spiders, Vampires, Werewolves and other monsters, or find themselves playing Chess with Death, suddenly shrinking, or dealing with the house flooding or collasping into a Black Hole. And since the house is built anew during the exploration phase, every game is a different adventure. Sadly, the design is a bit clunky in areas. While plastic minis were included to represent the heroes, monsters are represented by paper punch-out counters (probably because of the sheer amount of creatures that can be involved). Upon the Haunt occurring, Heroes and Traitors must split up to quickly read over their booklets on the scenario, which can cause the game to stall out a bit. Worse yet, the game was originally published with a few errors, leading to even more game-stopping confusion and frustration. Betrayal can prove quite fun with the Errata and the various fan-created content floating around. The second edition fixed most of the problems as well as adding a number of new haunts.