PropertyValue
rdf:type
rdfs:label
  • Action
  • Action
  • Action
  • Action
  • Action
  • Action
rdfs:comment
  • Text
  • "Action" is a 1975 song by the rock band Sweet, appearing at the albums Strung Up and Give Us a Wink. It reached the Top 10 in 1975 in numerous European countries and Canada but stalled at #15 in the UK and #20 in the US. The song was also featured in Formula One's video for the 2009 Monaco Grand Prix.
  • (μπορεί να είναι και spells) είναι οι "ικανότητες" που αποκτά ο χαρακτήρας ανεβαίνοντας επίπεδα. Αυτές δεν αγοράζονται αλλά δίνονται στον παίχτη μόλις ανέβει level (και αφού επισκεφτεί τον κατάλληλο NPC)
  • Action is a character attribute. Action is a measurement how rested a character is before becoming exhausted. Most abilities cost action points to execute.
  • Clark allows a Warrior Angel movie to be filmed on the Kent Farm, but when two attempts are made on the lead actress' life, Clark is caught saving her by an obsessed "Warrior Angel" fan. The fan then decides that Clark is a real superhero and is being held back from his destiny by his relationship with Lana. Meanwhile, Lionel's fate is revealed.
  • "Action" is a song by Sweet
  • An action is a character activity. Actions are divided into the following categories, according to the time required to perform them (from most time required to least): full-round actions, standard actions, move actions, and free actions.
  • Action is "[t]he performance of an activity."
  • That goal and then to actually do something.
  • Human action is purposeful behavior. The science of praxeology and its best developed subdivision, economics, is based on an analysis of the implications of this fundamental truth.
  • An action defines when and how often a character can do something.
  • Drag & Drop icons that execute a bit of GML. This is the first step in learning gamemaker. You can use and arrange the icons to execute bits of code.
  • The action on a guitar is the height of the strings from the fretboard. The action is changed by ajusting the saddles at the bridge. * Low action (Strings close to the fretboard) makes the guitar easier and faster to play but can cause buzzing. * High action (Strings further away from the fretboard) makes the guitar harder to play. * Truss Rod
  • From [[w:|]][[Category: derivations|Action]] accion, from [[w:|]][[Category: derivations|Action]] action, from [[w:|]][[Category: derivations|Action]] āctiō (“‘act of doing or making’”), from āctus, perfect passive participle of agō (“‘do, act’”), + action suffix -iō; see act.
  • These games are typically the quick-paced active kind of games and it's a catagory many games fall under because most good games tend to be rather quick paced
  • Actions include all Skills and regular Attacks. Movement is not considered an action. Skills that interrupt Actions: * Disrupting Stab * Exhausting Assault * Complicate * Leech Signet * Distracting Shot * Magebane Shot * Punishing Shot * Savage Shot * Dissonance * Disarm * Disrupting Chop * Dwarven Battle Stance * Savage Slash * Skull Crack
  • Each day, a player can perform one action. Actions are normally work related, but can also be other things such as travel.
  • An action block defines code that will execute during various non-object-related events.
  • this article deals with the 2455-64 Cildanian Political Party for its successors see Christian Nationalists or New Action
  • In the Storyteller and Storytelling systems, actions are those things a character is trying to do. Generally actions are resolved with a dice roll to determine if they were accomplished successfully or not. Types of actions include: * reflexive actions - instantaneous, do not require a roll * contested action - requires two character to compete against each other * extended actions - requires multiple rolls over a period of time During combat, a single action takes 1-3 seconds (a full round) to complete.
  • An action is an ability that a player can perform. Initially, players do not know how to perform any actions. Actions can be learnt by using items that teach the action. The action window can be accessed from the game menus by choosing My Info -> Expression -> Action. Some actions can be improved by increasing their level while others have no level and cannot be improved once learnt. Some actions can be performed in combat while others can only be performed when out of combat.
  • Action est le titre de la quatorzième musique de la bande originale du jeu Harry Potter et la Chambre des Secrets.
  • Action maps are considered your average map. The maps that appear in the game are almost entirely Action maps. There is nothing that makes them stand out uniformly, but there is a lot of variety in them. Each map can have a different combination of enemies, or different tilesets, or different positioning of objects. These are the most common kinds of maps on NUMA, and usually the most diverse.
  • Action appears as a collection of interlocking cogs, with a clockwork hand pointing down from the largest gear.
  • Town Portal. Can be used to travel fairly large distances, such as when doing the Jolly Old Jones quest to get to the Lake next to Sirry Wine Camp, or doing the Daily Quest Delicious Soup, to get to the Camp itself. Teleport Incense is an inventory item with a much much faster cooldown, and as it is an item and not a spell, it is not cast, and therefore can be used while mounted. * Fly * Accelerate Meditate, Run/Walk, Assist Attack, Normal (Attack), Pick Up, Pick Up All, Embrace Squad: Invite To (Squad), Quit Team Quit Team can also be accessed by right clicking on your face icon
  • Notable stories: * "Hook Jaw" was created by Mills as a Jaws cash-in and the flagship title of the comic. The strip was scripted by Ken Armstrong and drawn by Ramon Sola. Hook Jaw is a Great White Shark and the hero of the series, even though he spends most of his time eating most of the human cast of characters. The name Hook Jaw comes from the gaff hook stuck in the shark's jaw after some fisherman tried to catch the creature shortly before being eaten by it. Mills gave the strip an environmental edge by having Hook Jaw eat corrupt humans, or criminals, seeking to exploit the seas, as well as anyone else unlucky enough to get near him. Hook Jaw appeared in three stories before the ban. The first was set on an oil rig, the second was set on an island resort in the Caribbean, and the thi
  • An action is a character activity. In Neverwinter Nights, these actions are added to the action queue, which is stored on each creature. Most new actions — such as drinking a potion, using a feat, or casting a spell — will add to this queue, while some actions — such as moving — will clear the current queue and execute immediately. Notably, potions are an exception to this rule, being able to be used roughly every three seconds.
  • Your character can express emotions through actions. Typically, an animated bubble over your character's head appear. Actions may sometimes be performed with sounds. Postures may differ for each race. Additional actions may be obtained by gaining a new title. It is possible to have your character's facial expression stuck by using a skill right after your character has performed an action, and overlap it with another without a facial expression.
  • Actions are active abilities of roles in a Mafia game which can be played during the day or night phase. As opposed to votes which are cast publicly during voting, actions must be submitted secretly by players via PM or in their faction BTSC if they have one. When a player has a faction BTSC, his/her actions may be powerplayed by teammates sharing that BTSC.
owl:sameAs
Nation
Leader
party articletitle
  • Action
dcterms:subject
story name
  • Action
diff2 drums
  • no
diff2 guitar
  • no
diff bass
  • 3
diff2 vocals
  • no
diff2 harmonies
  • no
diff bass pro
  • no
diff harmonies
  • 3
diff2 keys
  • no
diff2 bass pro
  • no
diff guitar pro
  • no
diff2 keys pro
  • no
Durée
  • 67.0
diff keys
  • no
diff2 guitar pro
  • no
diff vocals
  • 3
broadcast date
  • 2007-10-25
Date de Sortie
  • 2006-08-01
diff guitar
  • 5
diff2 band
  • no
force RBB
  • yes
diff drums
  • 3
harmonies nr
  • 3
diff2 drums pro
  • no
force RB
  • yes
diff band
  • 3
diff drums pro
  • 3
diff keys pro
  • no
diff2 bass
  • no
dbkwik:animanga/property/wikiPageUsesTemplate
dbkwik:atlantica/property/wikiPageUsesTemplate
dbkwik:crossgen-comics-database/property/wikiPageUsesTemplate
dbkwik:dnd4/property/wikiPageUsesTemplate
dbkwik:domo/property/wikiPageUsesTemplate
dbkwik:fan-fiction/property/wikiPageUsesTemplate
dbkwik:fanfiction/property/wikiPageUsesTemplate
dbkwik:fr.harrypotter/property/wikiPageUsesTemplate
dbkwik:guildwars/property/wikiPageUsesTemplate
dbkwik:heykidscomics/property/wikiPageUsesTemplate
dbkwik:interlingua/property/wikiPageUsesTemplate
dbkwik:mafiamaniac/property/wikiPageUsesTemplate
dbkwik:particracy/property/wikiPageUsesTemplate
dbkwik:rock-band/property/wikiPageUsesTemplate
dbkwik:rockband/property/wikiPageUsesTemplate
dbkwik:smallville/property/wikiPageUsesTemplate
dbkwik:austrianeconomics/property/wikiPageUsesTemplate
Album
  • Harry Potter and the Chamber of Secrets video game soundtrack
Series
  • 7
International
Genre
  • Glam
dbkwik:guitar/property/wikiPageUsesTemplate
dbkwik:nwn/property/wikiPageUsesTemplate
Language
  • English
ideology
  • Democratic Fascism, Dictatorial Corporatism.
Foundation
  • 2453
Episode Number
  • 137
Title
  • Action
Production code
  • 3
Headquarters
  • Santa Alessandra S1009 Hebilon.
party logo
party name
  • Action
Format
  • MP3
Before
dbkwik:konfabulator/property/wikiPageUsesTemplate
After
Colours
  • B22222
Released
  • 1976
Website
  • N/A
Gender
  • Male
Artist
  • Sweet
Position
  • Political Organisation of the Right with the Economic Policies of the Left
Source
  • DLC
Rating
  • SR
Writer
Director
international secondary
Compositeur
solo guitar
  • yes
abstract
  • Text
  • "Action" is a 1975 song by the rock band Sweet, appearing at the albums Strung Up and Give Us a Wink. It reached the Top 10 in 1975 in numerous European countries and Canada but stalled at #15 in the UK and #20 in the US. The song was also featured in Formula One's video for the 2009 Monaco Grand Prix.
  • (μπορεί να είναι και spells) είναι οι "ικανότητες" που αποκτά ο χαρακτήρας ανεβαίνοντας επίπεδα. Αυτές δεν αγοράζονται αλλά δίνονται στον παίχτη μόλις ανέβει level (και αφού επισκεφτεί τον κατάλληλο NPC)
  • Action is a character attribute. Action is a measurement how rested a character is before becoming exhausted. Most abilities cost action points to execute.
  • Clark allows a Warrior Angel movie to be filmed on the Kent Farm, but when two attempts are made on the lead actress' life, Clark is caught saving her by an obsessed "Warrior Angel" fan. The fan then decides that Clark is a real superhero and is being held back from his destiny by his relationship with Lana. Meanwhile, Lionel's fate is revealed.
  • "Action" is a song by Sweet
  • An action is a character activity. Actions are divided into the following categories, according to the time required to perform them (from most time required to least): full-round actions, standard actions, move actions, and free actions.
  • Action is "[t]he performance of an activity."
  • Your character can express emotions through actions. Typically, an animated bubble over your character's head appear. Actions may sometimes be performed with sounds. Postures may differ for each race. Additional actions may be obtained by gaining a new title. It is possible to have your character's facial expression stuck by using a skill right after your character has performed an action, and overlap it with another without a facial expression. To see a list of your available actions, press Ctrl + H. You may also drag the icon to one of your hotkey skill bars. You can modify their shortcuts in Emotion.ini (found under C:\Program Files\AeriaGames\DOMO\Main\Config).
  • That goal and then to actually do something.
  • Human action is purposeful behavior. The science of praxeology and its best developed subdivision, economics, is based on an analysis of the implications of this fundamental truth.
  • An action defines when and how often a character can do something.
  • Drag & Drop icons that execute a bit of GML. This is the first step in learning gamemaker. You can use and arrange the icons to execute bits of code.
  • Actions are active abilities of roles in a Mafia game which can be played during the day or night phase. As opposed to votes which are cast publicly during voting, actions must be submitted secretly by players via PM or in their faction BTSC if they have one. Example: A player may save another player from the Nightkill. To do so, the player whose role allows him the save action must submit during the night a save action such as "Save X", where X is another player's name (or his own name, if there are no restrictions associated with that role - see Doctor). If the action is not prevented by other actions according to the order of actions or precedence rules stated by the host, and if that player (X) is targeted for a kill, X is saved. When a player has a faction BTSC, his/her actions may be powerplayed by teammates sharing that BTSC.
  • The action on a guitar is the height of the strings from the fretboard. The action is changed by ajusting the saddles at the bridge. * Low action (Strings close to the fretboard) makes the guitar easier and faster to play but can cause buzzing. * High action (Strings further away from the fretboard) makes the guitar harder to play. * Truss Rod
  • From [[w:|]][[Category: derivations|Action]] accion, from [[w:|]][[Category: derivations|Action]] action, from [[w:|]][[Category: derivations|Action]] āctiō (“‘act of doing or making’”), from āctus, perfect passive participle of agō (“‘do, act’”), + action suffix -iō; see act.
  • These games are typically the quick-paced active kind of games and it's a catagory many games fall under because most good games tend to be rather quick paced
  • Actions include all Skills and regular Attacks. Movement is not considered an action. Skills that interrupt Actions: * Disrupting Stab * Exhausting Assault * Complicate * Leech Signet * Distracting Shot * Magebane Shot * Punishing Shot * Savage Shot * Dissonance * Disarm * Disrupting Chop * Dwarven Battle Stance * Savage Slash * Skull Crack
  • Each day, a player can perform one action. Actions are normally work related, but can also be other things such as travel.
  • An action block defines code that will execute during various non-object-related events.
  • this article deals with the 2455-64 Cildanian Political Party for its successors see Christian Nationalists or New Action
  • In the Storyteller and Storytelling systems, actions are those things a character is trying to do. Generally actions are resolved with a dice roll to determine if they were accomplished successfully or not. Types of actions include: * reflexive actions - instantaneous, do not require a roll * contested action - requires two character to compete against each other * extended actions - requires multiple rolls over a period of time During combat, a single action takes 1-3 seconds (a full round) to complete.
  • An action is a character activity. In Neverwinter Nights, these actions are added to the action queue, which is stored on each creature. Most new actions — such as drinking a potion, using a feat, or casting a spell — will add to this queue, while some actions — such as moving — will clear the current queue and execute immediately. Actions are typically executed once every round, and take two to four seconds to perform, except when under the influence of haste. If many actions are queued, the character will not be flat-footed between actions, but will otherwise stand still while waiting for the required round to elapse. However, a character may move in the gap between actions without affecting his/her ability to act when the round has elapsed. Notably, potions are an exception to this rule, being able to be used roughly every three seconds. The attack action is also an exception to this rule; all attacks are divided between three flurries per round. Like other actions, a character can move during any empty flurries without affecting when the next attack may be used. However, an attack action that follows any other action will cause the character to wait for a new round to begin attacking, just as any other action would.
  • An action is an ability that a player can perform. Initially, players do not know how to perform any actions. Actions can be learnt by using items that teach the action. The action window can be accessed from the game menus by choosing My Info -> Expression -> Action. Some actions can be improved by increasing their level while others have no level and cannot be improved once learnt. Some actions can be performed in combat while others can only be performed when out of combat.
  • Town Portal. Can be used to travel fairly large distances, such as when doing the Jolly Old Jones quest to get to the Lake next to Sirry Wine Camp, or doing the Daily Quest Delicious Soup, to get to the Camp itself. Teleport Incense is an inventory item with a much much faster cooldown, and as it is an item and not a spell, it is not cast, and therefore can be used while mounted. * Fly * Accelerate Meditate, Run/Walk, Assist Attack, Normal (Attack), Pick Up, Pick Up All, Embrace Embraced pairs in Realm of Reflection can fall all the way to the bottom of the instance. There is a teleporter down there to get out...somewhere Squad: Invite To (Squad), Quit Team Quit Team can also be accessed by right clicking on your face icon Trade: Trade (between two characters), Consignment (Catshop/ Player Shop)
  • Action est le titre de la quatorzième musique de la bande originale du jeu Harry Potter et la Chambre des Secrets.
  • Notable stories: * "Hook Jaw" was created by Mills as a Jaws cash-in and the flagship title of the comic. The strip was scripted by Ken Armstrong and drawn by Ramon Sola. Hook Jaw is a Great White Shark and the hero of the series, even though he spends most of his time eating most of the human cast of characters. The name Hook Jaw comes from the gaff hook stuck in the shark's jaw after some fisherman tried to catch the creature shortly before being eaten by it. Mills gave the strip an environmental edge by having Hook Jaw eat corrupt humans, or criminals, seeking to exploit the seas, as well as anyone else unlucky enough to get near him. Hook Jaw appeared in three stories before the ban. The first was set on an oil rig, the second was set on an island resort in the Caribbean, and the third was set just off the south coast of England. Hook Jaw returned after the ban, but no longer ate as many people and if he did it was off panel. The strip also lost the environmental themes Mills had placed in it. Spitfire Comics in 2007 released a collection of the pre-ban strips in Collected Hook Jaw vol. 1. * "Black Jack" was created by John Wagner, later Jack Adrian, with art by Trigo. It told the story of Jack Barron, a boxer who fights to help poor kids knowing that he runs the risk of going blind. The strip was accused of being racist even though it was one of the first times a black character was the hero of a British Comic strip. * "Death Game 1999" was written by Tom Tully. The series was a cash-in on the success of Rollerball and dealt with a lethal future sport played by condemned prisoners. Art was provided by Costa, Ian Gibson (2 pages) and Massimo Bellardinelli, John Stokes and others. The strip was almost as popular as Hook Jaw. After the relaunch, "Death Game 1999" became "Spinball", and turned into a formulaic adventure strip without the ambiguities which featured in the original. * "Kids Rule OK" was written by Jack Adrian with art by Mike White; this series drew most criticism. London, 1986: A plague has wiped out the adult population, with the result that violent gangs of children run riot. The strip was instantly controversial with its heavy anti-authoritarian tone and extreme violence. The strip never survived the ban; two episodes were destroyed by IPC entirely, whilst those that did survive were heavily edited. A full version of the story, with a text insert to cover the missing episodes, can be found in Action – The Story of a Violent Comic. * "Hellman of Hammer Force", written by Gerry Finley-Day, was the story of a German Panzer major. It established a pattern followed by 2000 AD for having an unconventional or unsympathetic character as the hero. The strip returned after the ban, but stripped of its politics became a conventional war adventure story. * "Dredger" was a tough Dirty Harry–type agent. The strip was popular due to its increasingly bizarre and violent action scenes. The strip survived the ban, but like the others became a conventional adventure strip. * "Look Out For Lefty" was an unconventional football strip based on the adventures of Kenny Lampton, a working-class teenager whose powerful left foot gave him the nickname of "Lefty". It was unlike any other football strips in British boys' comics at the time because the strip would include football hooliganism, as well as Lefty's not always being a clean-cut hero. The violence on display in the strip mirrored the real-life football violence taking place at the time, most notably during a game between Aston Villa and Rangers. After the ban, the strip became a conventional Roy of the Rovers–type strip and removed any hint of controversy. The strip was written by Tom Tully, with art from Barrie Mitchell and Tony Harding.
  • Action maps are considered your average map. The maps that appear in the game are almost entirely Action maps. There is nothing that makes them stand out uniformly, but there is a lot of variety in them. Each map can have a different combination of enemies, or different tilesets, or different positioning of objects. These are the most common kinds of maps on NUMA, and usually the most diverse.
  • Action appears as a collection of interlocking cogs, with a clockwork hand pointing down from the largest gear.
is Genre of
is Before of
is After of