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rdfs:comment | - The Law domain was a deity domain that granted divine spellcasters Law spell powers. Lawful spells were boosted.
- Granted Power: You cast law spells at +1 caster level. 1.
* Protection from Chaos: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. 2.
* Calm Emotions: Calms creatures, negating emotion effects. 3.
* Magic Circle against Chaos: As protection spells, but 10-ft. radius and 10 min./level. 4.
* Order’s Wrath: Damages and dazes chaotic creatures. 5.
* Dispel Chaos: +4 bonus against attacks by chaotic creatures. 6.
* Hold Monster: As hold person, but any creature. 7.
* Dictum: Kills, paralyzes, slows, or deafens nonlawful subjects. 8.
* Shield of Law F: +4 to AC, +4 resistance, and SR 25 against chaotic spells. 9.
* Summon Monster IX §: Calls extraplanar creature to fight for you.
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abstract | - Granted Power: You cast law spells at +1 caster level. 1.
* Protection from Chaos: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. 2.
* Calm Emotions: Calms creatures, negating emotion effects. 3.
* Magic Circle against Chaos: As protection spells, but 10-ft. radius and 10 min./level. 4.
* Order’s Wrath: Damages and dazes chaotic creatures. 5.
* Dispel Chaos: +4 bonus against attacks by chaotic creatures. 6.
* Hold Monster: As hold person, but any creature. 7.
* Dictum: Kills, paralyzes, slows, or deafens nonlawful subjects. 8.
* Shield of Law F: +4 to AC, +4 resistance, and SR 25 against chaotic spells. 9.
* Summon Monster IX §: Calls extraplanar creature to fight for you. § Cast as a law spell only.
- The Law domain was a deity domain that granted divine spellcasters Law spell powers. Lawful spells were boosted.
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